These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

[Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps

First post First post First post
Author
Hatshepsut IV
Un.Reasonable
#1201 - 2014-08-25 05:59:37 UTC
Rahelis wrote:
60 pages of carebear whining.

WH space should be dark and unforgiving - you made WH space an ISK farm.

Best would be to remove POSs form WH space.

CCP wants to change WH space form an ISK farm to that space is was planned - a dangerous, chaotic and hellish space.


Im sorry I didn't see you come in from the stargate. Who the hell are you again?





P.S. Mind giving us a friendly reciprocal link to a null feedback thread so we can **** up something of yours to? Gracias.

Public Channel | Un.Welcome

Rahelis
Doomheim
#1202 - 2014-08-25 07:36:32 UTC
You guys are entertaining.

CCPs does not give a **** about you and your concerns. We - the customers - are like the rats in EVE - we are only there to pay.


So stop complaining and even threatening CCP.


If you carebears rejoice form WH PVP - the patch is only about WH PVP.

Frig gates are only there to counter bling T3 ships.


No sites and farming in general is changed.


You can farm for ages - you will only loose more ships in the process.


I like the changes and I think them will make WH space even better. For sure WH spave is the best EVE has to offer.
Aender Wiggin
Questionable Ethics.
Ministry of Inappropriate Footwork
#1203 - 2014-08-25 08:12:43 UTC
Rahelis wrote:

CCP wants to change WH space form an ISK farm to that space is was planned - a dangerous, chaotic and hellish space.


Rahelis wrote:

If you carebears rejoice form WH PVP - the patch is only about WH PVP.


So is it their plan to lower feasibility of farming in wormholes or not ?
You should probably stop contradicting yourself if you want to have any credibility.

Rahelis wrote:
WHs where never been meant to be inhabitated and POSsed. The POS code was simply forgotten - nowadays many WHs have multiple POSs.

Players tend to abuse game mechanics


CCP more than once stated that they admire very much how players turned WH mechanics into a place they can call home even though that is not what was initially expected. Thus it is clearly not 'abuse' but what CCP called it: 'adaptability'.

They also said they have no intention of blindingly sticking to they original goals from 5 years ago (as you suggest with the removal of POSes and other such nonsense). I have not once seen you address those same kind of suggestion in this thread but done to null space. A little afraid for you wallet? I don't blame you.

Go with Bob, keep Him always in your heart. He is your Sword, Shield, and the Knife in your back.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1204 - 2014-08-25 08:28:30 UTC  |  Edited by: epicurus ataraxia
Rahelis wrote:
You guys are entertaining.

CCPs does not give a **** about you and your concerns. We - the customers - are like the rats in EVE - we are only there to pay.


So stop complaining and even threatening CCP.


If you carebears rejoice form WH PVP - the patch is only about WH PVP.

Frig gates are only there to counter bling T3 ships.


No sites and farming in general is changed.


You can farm for ages - you will only loose more ships in the process.


I like the changes and I think them will make WH space even better. For sure WH spave is the best EVE has to offer.



Well, it is clear that you have not read any posts by wormhole players, before coming to your conclusions.
It is clear that you have no understanding of wormhole space whatsoever.
It is clear you have no understanding of wormhole players concerns.
Oh and you are wrong as well.

The problem is we are getting the same level of understanding and "customer service" from CCP as well.
We are not threatening CCP, the most that has happened is that people in this thread have pointed out the consequences of their actions.

They have the perfect right to behave however they wish. And reap the consequences whatever they may be.
It is not that people will rage quit, that is not what they should be worried about, it is that people cease to care, whatever they do, any more.

The Rubicon is shallow here, they only have their toes wet, but this is the only Issue I have ever seen the entire wormhole community in agreement, (with the one or two usual controversial characters). And that is being ignored, disregarded, and rolled over roughshod. If they continue the crossing, rolling back after will never regain that innocent belief, that they actually take notice and care.

If they choose that path, it will happen in the full light of day, there will be absolutely no doubt or confusion.

There are no other conclusions to be drawn from this.

And what is seen, can never be unseen.

If after a month they roll it back, they will get the same answer as an unfaithful wife trying to come home

"frankly, we no longer give a damn"

There is one EvE. Many people. Many lifestyles. WE are EvE

Terrorfrodo
Interbus Universal
#1205 - 2014-08-25 11:24:26 UTC
This and the other changes look great to me and have in fact made me re-subcribe, even though I may not actually have much time to play for RL reasons.

This change in particular seems to be the change to kick farmers out of w-space. Closing of holes just to be safe is more work now and involves a little risk. Lazy farmers will either give up and leave or just leave their holes open and hope for the best.

Ragerolling shouldn't be too badly affected because the groups doing it can easily field caps + webbers to make a short warp and then warp back to the hole – of course also adding some risk in the process which is good. And larger standoffs at holes should be less boring now, things might actually happen.

.

Chev Alsar
Van Diemen's Demise
Northern Coalition.
#1206 - 2014-08-25 12:11:55 UTC
This entire thread is a shinning example to all MMO developers of player engagement.
Maduin Shi
MAGA Inc
#1207 - 2014-08-25 12:48:36 UTC  |  Edited by: Maduin Shi
Terrorfrodo wrote:
This and the other changes look great to me and have in fact made me re-subcribe, even though I may not actually have much time to play for RL reasons.

This change in particular seems to be the change to kick farmers out of w-space. Closing of holes just to be safe is more work now and involves a little risk. Lazy farmers will either give up and leave or just leave their holes open and hope for the best.

Ragerolling shouldn't be too badly affected because the groups doing it can easily field caps + webbers to make a short warp and then warp back to the hole – of course also adding some risk in the process which is good. And larger standoffs at holes should be less boring now, things might actually happen.


Uhh you don't know the hardcore farmers that well do you? These changes mean nothing to them. They'll crash all the holes just like before if its safe, it will just take a little longer. Its likely they'll use a couple extra alts and crash holes with cheap battleships so "mass spew" doesn't put their caps at risk.

If its not safe they'll POS up and log. Same as before. The only thing meaningful is the delay to the k162 appearance on the discovery scanner to when a ship actually jumps through. But since rage rolling is also getting nerfed badly because of "mass spew", farmers will be much less likely to be rolled into by an entity with the ships and pilots ready to go to take them on. So a lot of the "teeth" in the K162 change is lost because of "mass spew". This is speaking mostly of cap escalation farmers.

Ragerolling is already risky as has been pointed out by many. Tomorrow it will be risky AND way more tedious. Why would anyone want more tedium in any game they play? We're gonna get a lot less ragerolling, guaranteed.

I think you're wrong I think we'll get way more standoffs on the hole with nothing happening. Because going on offense with capitals jumping through means committing to destroying every opposing ship on grid on the defender's home turf or losing caps due to "mass spewing" out of range of jumping back. Guaranteed that every WH and low/null anti-WH fleet doctrine will have bump fits and webs specifically for this mechanic after tomorrow. Its gonna be like the Mexican standoffs in lowsec because of the sentry guns.

Maybe you should think about re-unsubscribing.
Enthropic
Infinite Point
Pandemic Horde
#1208 - 2014-08-25 12:55:01 UTC  |  Edited by: Enthropic
Terrorfrodo wrote:
This and the other changes look great to me and have in fact made me re-subcribe, even though I may not actually have much time to play for RL reasons.

This change in particular seems to be the change to kick farmers out of w-space. Closing of holes just to be safe is more work now and involves a little risk. Lazy farmers will either give up and leave or just leave their holes open and hope for the best.

Ragerolling shouldn't be too badly affected because the groups doing it can easily field caps + webbers to make a short warp and then warp back to the hole – of course also adding some risk in the process which is good. And larger standoffs at holes should be less boring now, things might actually happen.


Youre not getting a few things.

1. you write that this change in particular will kick some farmers out of w-space. This might be true to some extent, but what is gained from this? The result, if you are correct in your prediction, will be less targets to gank. So a loss for PvPers.

2. Ragerolling will be affected. Yes, you can field caps + webbers, but its going to be more tedious. Hence, ragerolling will occur less often, again, less ganks in WH space.

Less things will happen, because both farmers AND PvPers will bother less with setting up WH operations.
Farmes will rather log out than risk rolling the hole, and PvPers will grow tired of ragerolling their static faster than they are now, because it will be more tedious to do.

The overall consequence, even by your own logic, will be LESS ACTIVITY IN W-SPACE IN GENERAL.
Lugia3
Federal Navy Academy
Gallente Federation
#1209 - 2014-08-25 12:58:11 UTC
So it goes live tomorrow...

RIP wormhole space, was good while it lasted. Good thing I live in lowsec.

"CCP Dolan is full of shit." - CCP Bettik

Terrorfrodo
Interbus Universal
#1210 - 2014-08-25 14:01:25 UTC
Ragerolling was always just a poor substitute for actual decent gameplay. It came into fashion only because it ended up being the only way to catch cautious farmers at all, by opening a new connection into their system.

After the changes, I expect w-space residents will gradually become used to a) less frequent attacks from rage-rolling groups and b) having open holes in their system most of the time (even if it's just the new frigate-sized, un-closable holes). People will be forced to accept some degree of risk and uncertainty.

The result should/could be that w-space becomes less about closing any hole you don't like (which includes the static of pvp-seeking groups) and more about a web of systems that are and remain connected and where you stay alive by being vigilant and actual scouting, not by cutting connections.

When you have open connections which you cannot close effectively or at all, and it's like that every day, you either learn to accept that and take more risk or you give up and leave. Sure, you will lose more ships, but you also have a greater chance to catch others while hunting. I perceive this as an attempt to change people's mindset regarding risk, or to lure more of the people with the right attitude into w-space. And I think it might well work. We will see.

.

CCP Fozzie
C C P
C C P Alliance
#1211 - 2014-08-25 14:11:20 UTC
Hey guys. I wanted to post again to make sure it's clear that we are not ignoring this thread and that we will be continuing to keep a close eye on your feedback and on changes in player behavior.

I completely understand that some of you are feeling anger over the fact that we disagree about how this change will play out. We wish we could please everyone at all times but unfortunately that isn't always possible.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Faren Shalni
Ministry of War
Amarr Empire
#1212 - 2014-08-25 14:21:19 UTC
CCP Fozzie wrote:
Hey guys. I wanted to post again to make sure it's clear that we are not ignoring this thread and that we will be continuing to keep a close eye on your feedback and on changes in player behavior.

I completely understand that some of you are feeling anger over the fact that we disagree about how this change will play out. We wish we could please everyone at all times but unfortunately that isn't always possible.


this is the biggest screw you guys I have ever seen

So Much Space

Lamhoofd Hashur
Overload This
#1213 - 2014-08-25 14:23:59 UTC
Maybe eventually the numbers will indeed tell you that activity has not changed that much, however you cannot measure the sentiment of people in numbers that easily. A lot of people love w-space for what it is and won't leave that fast. They however will probably feel that rolling became more tedious, using multiple carriers became less useful, dreads became more powerful and that being the attacker is even a bigger disadvantage then it already was. Please explain to me how you are going to keep an eye on this.
Steven Hackett
Overload This
#1214 - 2014-08-25 14:24:35 UTC  |  Edited by: Steven Hackett
CCP Fozzie wrote:
Screw the community.

Hey Fozzie, I am glad to hear that you spend all that time considering other gamedesign changes that could benefit the game and the community. Such a shame you weren't able to come up with anything worth while.

Lets roll a die shall we? On 1 and 2 you get to keep your job.. On 3-5 you have to find a new job and on a 6, you end on the streets without a penny.. Sounds like game design just up your alley, right?

No go fix Nullsec or something, would rather not have changes to W-space than have you working on them -.-
Querns
Science and Trade Institute
Caldari State
#1215 - 2014-08-25 15:03:07 UTC
CCP Fozzie wrote:
Hey guys. I wanted to post again to make sure it's clear that we are not ignoring this thread and that we will be continuing to keep a close eye on your feedback and on changes in player behavior.

I completely understand that some of you are feeling anger over the fact that we disagree about how this change will play out. We wish we could please everyone at all times but unfortunately that isn't always possible.

Good to hear. Separating the actual feedback from the kneejerk reaction posting can't be easy.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Rroff
Antagonistic Tendencies
#1216 - 2014-08-25 15:16:05 UTC  |  Edited by: Rroff
Terrorfrodo wrote:
Ragerolling was always just a poor substitute for actual decent gameplay. It came into fashion only because it ended up being the only way to catch cautious farmers at all, by opening a new connection into their system.

After the changes, I expect w-space residents will gradually become used to a) less frequent attacks from rage-rolling groups and b) having open holes in their system most of the time (even if it's just the new frigate-sized, un-closable holes). People will be forced to accept some degree of risk and uncertainty.

The result should/could be that w-space becomes less about closing any hole you don't like (which includes the static of pvp-seeking groups) and more about a web of systems that are and remain connected and where you stay alive by being vigilant and actual scouting, not by cutting connections.

When you have open connections which you cannot close effectively or at all, and it's like that every day, you either learn to accept that and take more risk or you give up and leave. Sure, you will lose more ships, but you also have a greater chance to catch others while hunting. I perceive this as an attempt to change people's mindset regarding risk, or to lure more of the people with the right attitude into w-space. And I think it might well work. We will see.


If your not careful though you then have an environment that is far more an open battlefield, much harder for smaller groups to use the environment to their advantage and encourage people to form power blocs - everything that w-space has so far (largely) avoided.

Other than null sec trolls I'm curious as to who the other lots are that Fozzie is trying to keep happy as 99.99% of people I've spoken to who have anything to do with w-space ingame are somewhere between don't really care either way through to dead against the change.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1217 - 2014-08-25 15:25:52 UTC  |  Edited by: epicurus ataraxia
CCP Fozzie wrote:
Hey guys. I wanted to post again to make sure it's clear that we are not ignoring this thread and that we will be continuing to keep a close eye on your feedback and on changes in player behavior.

I completely understand that some of you are feeling anger over the fact that we disagree about how this change will play out. We wish we could please everyone at all times but unfortunately that isn't always possible.



Do not mistake the feedback you have received as anger.
The reaction of the player base, is far, far, worse than that.

All has been explained, including our feelings and reactions.
There is nothing that you can say or do at this point, your Choices have been made.
This will be a cause of great regret in the years to come, and pointed to as a bad decision by those who follow.
There is nothing else for us to say. Why should we care?
Please everyone indeed, you have pleased NO ONE WHO LIVES IN WORMHOLE SPACE with this change, clearly your customers are of no value.

We got the message, loud and clear.
Remind those who ordered this, they will try to blame everything and anything,except themselves, for how EVE withers now.
You have Gutted the core concept of what made EVE, EVE, and not just a cheap pretender.
There is no doubt as to how "luck" will play out. There is no point when all you create, can be destroyed with the roll of the dice.

I no longer care if it lives or dies......

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1218 - 2014-08-25 15:28:45 UTC  |  Edited by: epicurus ataraxia
Querns wrote:
CCP Fozzie wrote:
Hey guys. I wanted to post again to make sure it's clear that we are not ignoring this thread and that we will be continuing to keep a close eye on your feedback and on changes in player behavior.

I completely understand that some of you are feeling anger over the fact that we disagree about how this change will play out. We wish we could please everyone at all times but unfortunately that isn't always possible.

Good to hear. Separating the actual feedback from the kneejerk reaction posting can't be easy.


61 pages of kneejerk reaction? And 30 pages before it was moved here?
Right, nothing kneejerk about it. Just complete disgust.

Maybe if he had actually been allowed to take account of those who live here, then our opinion might be somewhat different?
As it is, move in, enjoy it, why should we care any longer?

There is one EvE. Many people. Many lifestyles. WE are EvE

Rroff
Antagonistic Tendencies
#1219 - 2014-08-25 15:53:22 UTC  |  Edited by: Rroff
Certainly no anger here - a certain amount of disbelief, leading to me to be somewhat more acerbic in my replies, as from my perspective having spent approx 5 years in wormholes it seems a bit of an ill fitting implementation - something like suddenly deciding to randomly implement it so that everyone gets a suspect flags for 30 seconds at the completion of a highsec mission or something (not sure I can really convey how it looks to me).
Klarion Sythis
Caldari Provisions
Caldari State
#1220 - 2014-08-25 15:54:46 UTC
Good lord you guys are dramatic.

Stick to logic and reason. Every post about Devs losing their jobs, no ***** given about the community, and the end of wormholes as we know it just looks like the post of every other over dramatic lunatic who said the same about other changes over the past 11 years.

I'm not saying this change will be good, because whether or not it is is a separate issue from how crazy, entitled, and ungrateful so many vocal EVE players sound with every change ever.

Lamhoofd actually had a good point without sperging. Not every value can be quantified and tracked.