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Improve the Raptor! Raptor Balancing/Feedback.

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Author
Suitonia
Order of the Red Kestrel
#1 - 2014-08-13 11:38:27 UTC

Hello there, I would like to discuss the current state of the Raptor, which I believe is inferior to the other 3 Combat Interceptors (Taranis, Crusader, and Claw). The Raptor was improved a lot from it's pre-Rubicon state, however it still holds the title of the worst Combat Interceptor in the game, and I'm going to tell you why it's the worst Interceptor in the game, and how we can hopefully change that for the better.

The Raptor loses to every other combat Interceptor at all ranges, there is no unique area where the Raptor excels at which the other Interceptors do not completely destroy it at. All 3 other Interceptors have winning plays against each-other (Claw vs Ranis, kite as long as possible, apply neut pressure) (Claw vs Crusader, get as close as possible, apply neut pressure) (Taranis vs Crusader, Heat AB get on top of it) (Taranis vs Claw, Heat AB get on top of it) (Crusader vs Ranis, Scorch kite as long as possible) (Crusader vs Claw Scorch kite outside neut range).

TL:DR the other 3 Interceptors are balanced and win/loses in duels between the 3 depend on piloting. How it should be. The Raptor loses to all 3 other interceptors just in EFT based exchanges at the most optimal conditions for the Raptor. So despite how good you are in a Raptor and how badly your opponent misplays, you will never ever kill an equally skilled (Skillpoints) opponent in a Raptor.

Blaster Dual-Prop (Taranis Clone Raptor).
VS Taranis: The Taranis out damages the Raptor at almost all ranges despite the fact the the Raptor has a Optimal Range bonus, even if you use Null and try and kite, the Raptor only outdamages the Taranis past 7km and loses to the Taranis again <9km, at it's peak, the Raptor deals an OUTSTANDING 9 more DPS than the Taranis (Both heating) or 5 DPS Cold , . The reason for this is because of the Taranis' Drones and also just flat out having superior damage over the Raptor. The Taranis also has more EHP than the Raptor does. A maxed out Taranis vs a maxed out Raptor with the Raptor having 100% optimal conditions, piloting and play will still lose to the Taranis. The Taranis also has a tracking bonus where as the Raptor does not, so in all likely cases, the Raptor is going to deal less damage to the Taranis, there is no situation with maxed out characters where the Raptor can win even if the Raptor outplays the Taranis and kites at 8km the whole fight (which won't happen in a real engagement).
VS Crusader: The Crusader has more Actual-EHP (From the Ancillary Repper), and outdamages the Raptor at all ranges, and despite the Crusader using highest tier lasers (Small Focused Pulse) vs the Raptor's blasters, the Crusader out-tracks the Raptor because of the tracking bonus. Again, even in optimal conditions, The Raptor loading Void and tracking not being an issue at point blank, and the Crusader being an idiot and fighting you at 0km, the Crusader still wins. TL;DR Raptor can never beat a Crusader, ever, even if Crusader misplays/Raptor outplays.
VS Claw: The Claw simply has much more EHP, A neut which will take it's toll on the Raptor in an extended engagement, and similar damage. The Raptor's best play against the Claw is to fight it at 7km-9km to stay outside neut range and force him to fight with falloff (It is not best to use void because the Claw wins harder at 1km due to applying his full DPS and his utility neut, also, the Claws low base 30m sig and his tracking bonus will likely cause you to lose DPS, he can actually out-track you using Hail vs your Fed Antimatter). The Raptor does approx 45 more DPS than the Claw at peak outside neut range, however, the Claw has significantly more EHP, an ancillary rep, better tracking, it will win the fight.

But uncle Suitonia! There is more than 1 way to fit a ship! Stop trying to fly it like a Taranis!!
The Raptor loses in a variety of fits.

Neutrons+MSE fit
vs Taranis, Taranis overheats AB and orbits you, screwing up your tracking, and you don't have a tracking bonus. The Taranis wins.
vs Crusader, Crusader kites you at 8-9km with Scorch. You are slower than him and with MSE in 3rd mid you have no way to gap-close vs his higher base speed. Crusader wins. Your tracking is also **** and he can outdamage you by loading CR ammo, so even if you somehow manage to get on top of him, he can still win there by slowboating away and shooting you.
Vs Claw, this is a bit closer now, but Claw has superior damage at range now (You don't have locus rig or Rocket launcher), and he has a rep and you don't. The Claw will win if he kites you at 7km~ with barrage and slowly chew through you while repping damage with his charges, Claw can permatank Raptor at range while it has charges, and it will simply win the Rep+EHP vs EHP war.

I mean technically the MSE+Neutron Raptor can win if your opponent plays badly and approachs you in Claw/Crusader/Taranis, but that should never be the balancing factor of a ship! The reason why the blaster Taranis works is that it can be dual-prop and get on top of Claw/Crusader in 5-6 seconds with heated AB, the MSE Raptor has absolutely no-way to get on Claw/Crusader, and the Taranis can abuse the Raptors lack of a tracking bonus if the Raptor doesn't have a 3rd mid for range control (ab or web).

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Suitonia
Order of the Red Kestrel
#2 - 2014-08-13 11:38:46 UTC  |  Edited by: Suitonia
And no, I'm not just an EFT armchair general, I have flown all 3 combat interceptors (Claw, Taranis and Crusader) for a considerable amount of time. I have 3 popular guides on youtube for those ships. I have spent the majority of my time PvPing in Frigates and am probably one of the most respected frigate pilots in the game. I am not saying this to brag, or because I think Anecdotal evidence is important. But because I just want to say that I am not some EFT warrior, but I'm a guy who has spent hundreds of hours flying Interceptors in the game, on tranquility.

So that's all well and good? But how do we fix da raptor bro, while making it an unique experience?
Good question, I have thought about this for quite awhile, and I think the solution to the problem is honestly fairly simple, I like the KISS approach (Keep It Simple Stupid)

Low Slot -> Mid Slot
+6 PG

How does this fix the Raptor? By giving it the option to have a stasis webifier module while in the Neutron+MSE fit (While taking a DPS loss from lack of magstab), or it can downgrade neutrons to ions and keep the fit the same without MAPC+web, to have slightly less DPS (More at range), but ability to control the Claw/Crusader and keep almost on par with the Taranis speed (and being able to track it). This makes it feel like a Faster Merlin. This also enables use of Dual-Prop with MSE (At cost of Magstab) so it would have less raw DPS but be much more durable. This also gives it a nice niche of being a durable Interceptor (So a bit more useful in gangs as something which goes in for scrams, shield version of malediction, slower but shield resist bonused Stiletto).


Edit: Rail Raptor also is inferior to Rail Taranis (because of drones/tracking). The Raptors lack of tracking bonus with rails make it very hard to use outside scram range (since all interceptors get -75% MWD reduction with it turned on) and the Raptor is slower than everything except the Taranis.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

James Baboli
Warp to Pharmacy
#3 - 2014-08-13 13:34:16 UTC
Playing around with some napkin math, this makes it very very slightly better at full t2, and rapidly lose that advantage with the use of cheaper faction modules, but gets back up to slightly better with expensive faction or lowend deadspace. +1.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Duchess Starbuckington
Doomheim
#4 - 2014-08-13 13:39:37 UTC
Wholeheartedly supported.

Been playing with it in EFT a lot lately but I just couldn't find a reason to fly it over any other combat inty. Glad it wasn't just me missing something huge.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#5 - 2014-08-13 13:45:13 UTC
I think swapping the roles back how they were would be good, and then just cover the raptor in range and damage bonuses until it can kite. massive nerfs to light missiles pls.

pretty sure caldari are not 'supposed' to do blasters.
Suitonia
Order of the Red Kestrel
#6 - 2014-08-13 14:50:44 UTC
TrouserDeagle wrote:

pretty sure caldari are not 'supposed' to do blasters.


The Merlin, Harpy, Moa, Rokh, Ferox (Yep) and even Eagle/Tengu do well with blasters.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Marcuis
I N E X T R E M I S
Tactical Narcotics Team
#7 - 2014-08-13 15:31:41 UTC
I do agree with the POST, something has to be done as the raptor is now got its name back as craptor.

[URL=http://s284.photobucket.com/user/Zuminor/media/marcsigcopy-13.gif.html][IMG]http://i284.photobucket.com/albums/ll34/Zuminor/marcsigcopy-13.gif[/IMG][/URL]

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#8 - 2014-08-13 15:34:30 UTC
Suitonia wrote:
TrouserDeagle wrote:

pretty sure caldari are not 'supposed' to do blasters.


The Merlin, Harpy, Moa, Rokh, Ferox (Yep) and even Eagle/Tengu do well with blasters.


maybe some of those, but fluff-wise they aren't? and all this hinges on T2 ammo never being fixed.
Suitonia
Order of the Red Kestrel
#9 - 2014-08-14 07:54:39 UTC
TrouserDeagle wrote:
Suitonia wrote:
TrouserDeagle wrote:

pretty sure caldari are not 'supposed' to do blasters.


The Merlin, Harpy, Moa, Rokh, Ferox (Yep) and even Eagle/Tengu do well with blasters.


maybe some of those, but fluff-wise they aren't? and all this hinges on T2 ammo never being fixed.


? What about T2 ammo is broken?

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#10 - 2014-08-14 10:07:38 UTC
Suitonia wrote:
TrouserDeagle wrote:
Suitonia wrote:
TrouserDeagle wrote:

pretty sure caldari are not 'supposed' to do blasters.


The Merlin, Harpy, Moa, Rokh, Ferox (Yep) and even Eagle/Tengu do well with blasters.


maybe some of those, but fluff-wise they aren't? and all this hinges on T2 ammo never being fixed.


? What about T2 ammo is broken?


it's just way too important, it makes bigger ships way better at killing smaller ships, it horribly blurs the lines between the short range weapon systems (lol autocannons), it makes range bonuses pretty messy on blasters by making them half and half rather than all falloff, it makes non-T2 guns completely irrelevant, and yeah, huge barrier for new players I guess.
Duchess Starbuckington
Doomheim
#11 - 2014-08-14 10:52:20 UTC
Quote:
it's just way too important, it makes bigger ships way better at killing smaller ships, it horribly blurs the lines between the short range weapon systems (lol autocannons), it makes range bonuses pretty messy on blasters by making them half and half rather than all falloff, it makes non-T2 guns completely irrelevant, and yeah, huge barrier for new players I guess.


... I'm not quite sure where to start on what a mess this argument is, but it really needs to be taken to another thread as it's well outside the scope of fixing the Craptor.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#12 - 2014-08-14 11:12:06 UTC
Duchess Starbuckington wrote:
Quote:
it's just way too important, it makes bigger ships way better at killing smaller ships, it horribly blurs the lines between the short range weapon systems (lol autocannons), it makes range bonuses pretty messy on blasters by making them half and half rather than all falloff, it makes non-T2 guns completely irrelevant, and yeah, huge barrier for new players I guess.


... I'm not quite sure where to start on what a mess this argument is, but it really needs to be taken to another thread as it's well outside the scope of fixing the Craptor.


it is related, because the suggestion seems to be about making the raptor into null ammo: the interceptor.
Deerin
East Trading Co Ltd
#13 - 2014-08-14 12:27:21 UTC
Raptor has the sickness called "Shield resist bonus on a ship with 3 meds". Needs to be remedied by high slot ->med slot switch, followed by a CPU and pg boost. It has a very nice hybrid range bonus and can be used as a rail kiter. You need to forget about orbitting though. You'll outtrack yourself.

Right now Raptor cannot compete with taranis as an hybrid weapon ceptor. It can mayybe compete with Atron.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#14 - 2014-08-14 12:52:14 UTC
Deerin wrote:
Raptor has the sickness called "Shield resist bonus on a ship with 3 meds". Needs to be remedied by high slot ->med slot switch, followed by a CPU and pg boost. It has a very nice hybrid range bonus and can be used as a rail kiter. You need to forget about orbitting though. You'll outtrack yourself.

Right now Raptor cannot compete with taranis as an hybrid weapon ceptor. It can mayybe compete with Atron.


the idea of trying to kite in a frigate with rails/arties/beams is just hilarious until LMLs get fixed.
Harvey James
The Sengoku Legacy
#15 - 2014-08-14 13:10:07 UTC
definitely move the utility high to a mid .. so you can actually fit .. MSE II web, scram/disruptor and mwd

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Suitonia
Order of the Red Kestrel
#16 - 2014-08-14 19:28:55 UTC
Harvey James wrote:
definitely move the utility high to a mid .. so you can actually fit .. MSE II web, scram/disruptor and mwd


All the other Combat Interceptors only have 6 mid+lows, so that's why I propose to move a Low to a Mid and give a small PG bonus to compensate for lack of losing the low slot. I think the Utility highslot on the Raptor does have uses in certain fits.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#17 - 2014-08-14 19:32:35 UTC
utilty highs are generally garbage for frig on frig. not even close to being as good as a mid or low. but I don't want to **** up your thread further with more 'big eve balance problems'.
Harvey James
The Sengoku Legacy
#18 - 2014-08-14 19:35:00 UTC
Suitonia wrote:
Harvey James wrote:
definitely move the utility high to a mid .. so you can actually fit .. MSE II web, scram/disruptor and mwd


All the other Combat Interceptors only have 6 mid+lows, so that's why I propose to move a Low to a Mid and give a small PG bonus to compensate for lack of losing the low slot. I think the Utility highslot on the Raptor does have uses in certain fits.


it would end up as same slot layout as the crow .. caldari need more mids too be useful .. with 2 lows its dps would be even lamer ... its the combat inty so its dps should be decent

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Suitonia
Order of the Red Kestrel
#19 - 2014-08-14 19:47:54 UTC
Harvey James wrote:
Suitonia wrote:
Harvey James wrote:
definitely move the utility high to a mid .. so you can actually fit .. MSE II web, scram/disruptor and mwd


All the other Combat Interceptors only have 6 mid+lows, so that's why I propose to move a Low to a Mid and give a small PG bonus to compensate for lack of losing the low slot. I think the Utility highslot on the Raptor does have uses in certain fits.


it would end up as same slot layout as the crow .. caldari need more mids too be useful .. with 2 lows its dps would be even lamer ... its the combat inty so its dps should be decent


The DPS output would be very similar (because the PG increase means you aren't paying for a Micro Auxillary Power Core)

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Duchess Starbuckington
Doomheim
#20 - 2014-08-15 07:08:55 UTC  |  Edited by: Duchess Starbuckington
Bumpity Bump.

(Also might be just me but I happen to like having a utility high on a lot of my frigates...)
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