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[Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps

First post First post First post
Author
umnikar
Fishbone Industries
#801 - 2014-08-11 10:28:58 UTC
In an interview Fozzie said, that the escalation spawns originally were introduced to prevent people using caps.
He also stated that there might be a change. Hm this all becomes very interesting...
Anize Oramara
WarpTooZero
#802 - 2014-08-11 10:49:05 UTC
umnikar wrote:
In an interview Fozzie said, that the escalation spawns originally were introduced to prevent people using caps.
He also stated that there might be a change. Hm this all becomes very interesting...

if they remove or change cap escalations then that is the same as changing or removing moon goo from null.

yea, that can only end well.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Pavel Sohaj
BAND of MAGNUS
#803 - 2014-08-11 10:59:06 UTC
Yeah, it would make C5/C6s obsolete.
Jack Marshal
The Malleus Maleficarum
Random Violence.
#804 - 2014-08-11 11:14:37 UTC
Fozzy,
Just a reminder,
You and CCP provide a service.
You and CCP need consumers.
You and your jump range Nerf (whatever) is not wanted

The problem is
#1 your not listening and hearing what we are saying
#2 a Long time ago CCP forgot what its like to play the game because you dont anymore
#3 You have seriously broken stuff in this game, fix the piles of issue (its a huge list)
and stop screwing over the smaller groups.

In Conclusion, regardless of what we say, how we say it, the good idea fairy
has clubbed Mr. Fozzy and he will force this Jump range thing. He doesn't have
to deal with the risks nor does he have to deal with the actual game dynamics,
besides sitting on the curb poking at us little ants with a stick.

Mr. Fozzy your more then Welcome to hear 1st hand anytime from me "the little guy"
Poke me in game and ill be happy to drop a TS Address for you. Im no Alliance super hero
I run with a hand full of people that have been together for years. We have FUN, win loose
or draw its still a FUN time. Mr. Fozzy, Join me and our group in TS one day Ill be happy
to explain some of how us back woods country folk, enjoy to live and flourish in a wormhole,
Because we cant do it anywhere else, You guys with your nerfs and changes have made sure of that
so as i have said in the past, we the small groups (the people you continue to roll over)
would like game content that doesn't require a blob.

NOTE: Just a Reminder, the Mincraft Server for all you WH people will be up and running, when you camped
in your hole and cant close it safely with out loosing a capital(s). Also If your house is being burned down
and you cant assume wormhole control, and your waiting for your trash to explode. You will get some
free villagers or something.
we may Also be doing the Arma 3: Dayz instead of Arma2, but we have time before the change ill keep you posted.

Pavel Sohaj
BAND of MAGNUS
#805 - 2014-08-11 11:27:17 UTC
Aside from the teamspeak invitations, that post above needs a sticky. Pretty much sums it up.
Aivo Dresden
State War Academy
Caldari State
#806 - 2014-08-11 12:12:39 UTC
I must say, I would be very surprised if Fozzie changed his mind on this. It's not his style. I've got a lot of friends in WHs and from the times I've daytripped myself, this exact difference in jumping to k-space, is just one of the things that gives WHs this unique and cool feel. I'm not just seeing the positive effects this proposed change might have.

I didn't read everything here (40+ pages lol) but I must say I did like the idea of jump in range being reverse affected by mass. Heavier ships are closer to the hole, with the light frigates being tossed out a little further.
Simsung Padecain
The Scope
Gallente Federation
#807 - 2014-08-11 13:20:21 UTC
Devblog written by Fozzie claims players were wrong assuming that CCP never wanted WH to be habitable.

In the Podcast Fozzie confirmed that rumor, by not denying it while brought up + mentioning that escalations were supposed to be a deterrent.

So which one is it?
Obil Que
Star Explorers
Solis Tenebris
#808 - 2014-08-11 14:02:49 UTC
Maduin Shi wrote:
Yo Fozzie, I think my opinion on this change sort of boils down to the notion that you can't really, at the end of the day, *force* people to PvP and you can't *force* people to take risks disproportionate to the reward received from taking the risk.

This change sort of reflects a basic misunderstanding of where PvP comes from. PvP comes from calculation of risk vs. reward or chance of winning vs. chance of loss. If you make hugely expensive capital ships land 30-40+ km off a wormhole, out of rep range of other caps, out of refitting range of carriers etc., then I got news for you -- nobody's going to jump caps through wormholes anymore. Its a done deal. Caps will be home-turf defense only. And nobody is gonna jump caps to fight defensive caps on someone else's home turf on the hole. No more cap fights means wormholes become less interesting = more pilots leaving w-space.


And what percentage of players and corps field caps? Just this statement alone equates to only 25% of wormhole space because the rest of wormhole systems cannot run a cap through their wormhole. The numbers are actually smaller because it only applies to those C5/C6 wormholes with statics that connect to other cap capable space. Subtract also whatever percentage of those that are unoccupied and we are dealing with a minority of WH space affected in large by this change. Apparently a vocal minority at that.

Maduin Shi wrote:
Same with rage rolling, its just part of wormhole culture. You almost have to do it to find content now because there's too many wormholes and not enough residents. Unless of course you're willing to settle for dicking around with null/low dwellers. But anyhow I'm not seeing the point of trying to do away with it. If you want less rage rolling then the best way to get less of it is to get more wormhole residents.


I am interested to see how the increased spawn and tiny frigate wormholes equate to busier wormhole space. I'm not certain if it will lead to more occupation or more daytripping but either would be an increase in activity.

Maduin Shi
MAGA Inc
#809 - 2014-08-11 14:03:00 UTC  |  Edited by: Maduin Shi
Anize Oramara wrote:
little over two weeks left before the patch and no reply. I think that means the changes are going through.

I've lived in high, low, null and c3 and c5 space. I've made isk from missions, exploration, incursions, cap escalations, gas, mining and plexing. even living in catch, the hottest region in null/the game I am swimming in isk. It is already the safest way of making isk (apart from incursions) with no comparison to risk in c5 cap escalations. any nullbear, especially from the blue doughnut saying differently is 100% trolling.

This change will remove a big part of why large corps are in whs (rage rolling) and smaller corps (manageable risk with decent isk)

But I know what fozzy is thinking. 'they dont really know what they want. I know what they want, they are just too stupid to know what they really want, they will see'

no fozzy, you will see.


I really, reeaaaly think its time to remove local from nullsec. Really.
Anize Oramara
WarpTooZero
#810 - 2014-08-11 14:30:45 UTC
while that is a pretty awesome idea it would quite literally kill eve, no question.

I think fozzy will settle for killing whs for now.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Aureus Ahishatsu
Deadspace Knights
#811 - 2014-08-11 14:32:22 UTC  |  Edited by: Aureus Ahishatsu
Words can barely describe how horrible of a move this is. I know this has been stated many times already before but I figured I would just reiterate it. All this change will do is drive smaller corporations out of wormholes and slow down wormhole interactions in general.

What is puzzling is nobody asked for this change.
As stated earlier people are not stupid. (well some are) but overall wh dwellers are not going to jump dreads if the reward is not worth the risk. If this change happens smaller corps are not going to bother as they no longer have the means to effectively protect their dreads. Also nobody is going to run sites with dreads while you have open wormholes all around because the value of what you will gain is simply not worth that risk. You can protect a dread making combat jumps with fewer than 15 ships in the current mechanic usually. I cannot tell you how many mexican stand off's we have had with larger corps on the other side of a crit'ed hole waiting for one or the other to get stuck. That will simply not be possible with this change. The effect is that all but the largest corps will simply move out of wh's. Those stand offs simply won't happen anymore.

Whats more is that this will only add to the current problem with declining sub'ed accounts. Our corporate leader has already announced he will be leaving the game if this goes through as there will be nothing left in the game he wishes to participate in. I have multiple characters totally dedicated to wormhole activities which will be useless after this change as I will no longer have a purpose for them. Multiple other members in our corporation have voiced their account cancellation should this change go through for the same reason. I know CCP is famous for their quote "what the players say and what the players do are entirely different" But please take note. These are not cancellations as an "up yours" fist shake to CCP. These are "you have destroyed an entire aspect of game play which these accounts were subscribed for" cancellations.

I know my corporation cannot stand up to the might of several of the larger wh corps but we have had scraps back and forth with them. usually lose but occasionally win (or a win for us). I doubt these other wh corps want to see us go. The wh community is an odd one in that blowing up ships is more like a hand shake. Most of our wh allies were made from someone dying. We have banded together though in telling you this change is one that almost NONE of us want.
Arkon Olacar
black.listed
#812 - 2014-08-11 16:12:43 UTC
There are times I wonder if Fozzie has ever played Eve

This is one of them
Maduin Shi
MAGA Inc
#813 - 2014-08-11 16:50:48 UTC  |  Edited by: Maduin Shi
Obil Que wrote:
Maduin Shi wrote:
stuff about caps.


And what percentage of players and corps field caps? Just this statement alone equates to only 25% of wormhole space because the rest of wormhole systems cannot run a cap through their wormhole. The numbers are actually smaller because it only applies to those C5/C6 wormholes with statics that connect to other cap capable space. Subtract also whatever percentage of those that are unoccupied and we are dealing with a minority of WH space affected in large by this change. Apparently a vocal minority at that.


Minority or majority, all have a right to voice their opinion... even the trolls. In any case, be careful how you measure. Capital fights are something many, many players aspire to. If they get screwed up it will have long term knock-on effects for w-space that far exceed a simple numbers game like you're referring to.


Obil Que wrote:
Maduin Shi wrote:
Same with rage rolling, its just part of wormhole culture. You almost have to do it to find content now because there's too many wormholes and not enough residents. Unless of course you're willing to settle for dicking around with null/low dwellers. But anyhow I'm not seeing the point of trying to do away with it. If you want less rage rolling then the best way to get less of it is to get more wormhole residents.


I am interested to see how the increased spawn and tiny frigate wormholes equate to busier wormhole space. I'm not certain if it will lead to more occupation or more daytripping but either would be an increase in activity.


More connections might lead to more PvP yeah. It would just be better to have some isk-incentives to move to w-space commensurate with the risk. Might as well call C1's and C2's PI-space. If you like shooting up quad-stabbed epithals, it'll be great I'm sure. But for the rest of us, it would be better to have more ratting groups actually running the lower class sites and getting competitive isk/hr and miners getting the ABC's in ore sites that have to be probed down. But you don't see 'em nowadays much cuz the isk/risk equation doesn't work out.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#814 - 2014-08-11 16:51:20 UTC  |  Edited by: epicurus ataraxia
Anize Oramara wrote:
while that is a pretty awesome idea it would quite literally kill eve, no question.

I think fozzy will settle for killing whs for now.



Whilst removing local from null would be highly amusing, you are right the effects would be more than significant, if not balanced with major features to balance it in some way, it would be destructive.

However, with the feelings that it would be a fair turnaround for the suggestions that get put forward for changes to us, it is very tempting.

Just to salve our feelings, It would be nice for it to happen, unannounced, just for a limited time, during an Icelandic national holiday, and restored 5 minutes before CCP come back after their break, knowing they don't have to deal with it.
Radiation storm, Eve gate got frisky, sorry, hope it doesn't happen again.Roll

Null players might appreciate it more afterwards.
Mind you there might be a need for a few new monuments to the event.ShockedLol

PS, on your second point, I think Fozzy might reconsider the wisdom of the mass/distance change after the clear feedback, the rest can be balanced.

There is one EvE. Many people. Many lifestyles. WE are EvE

Faren Shalni
Ministry of War
Amarr Empire
#815 - 2014-08-11 16:58:25 UTC
So thats the Second dev blog stating that this change is happening......THEN WHATS THE POINT OF THIS THREAD IF UR JUST GOING TO DO IT ANYWAY

also wtf with the nestor?

So Much Space

Maduin Shi
MAGA Inc
#816 - 2014-08-11 17:01:18 UTC
epicurus ataraxia wrote:
Anize Oramara wrote:
while that is a pretty awesome idea it would quite literally kill eve, no question.

I think fozzy will settle for killing whs for now.


Just to salve our feelings, It would be nice for it to happen, unannounced, just for a limited time, during an Icelandic national holiday, and restored 5 minutes before CCP come back after their break, knowing they don't have to deal with it.
Radiation storm, Eve gate got frisky, sorry, hope it doesn't happen again.Roll

Null players might appreciate it more afterwards.
Mind you there might be a need for a few new monuments to the event.ShockedLol


Oh this would be glorious. I love it. Could even be done in observance of an official wormhole 'religious holiday' with supercapital sacrifices to Bob.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#817 - 2014-08-11 17:02:19 UTC
Faren Shalni wrote:
So thats the Second dev blog stating that this change is happening......THEN WHATS THE POINT OF THIS THREAD IF UR JUST GOING TO DO IT ANYWAY

also wtf with the nestor?


I just listened to fozzie talking on down the pipe, He is clear that all options of keeping it, changing it, or removing it are on the table and they are closely watching these forums before they make a final decision.
That seems fair and reasonable, no matter how much we dislike this new feature.

As for the Nestor, it is too expensive and still insufficiently defined, hopefully that will change.
I still cannot find a role for it other than bait.

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#818 - 2014-08-11 17:04:12 UTC  |  Edited by: epicurus ataraxia
Maduin Shi wrote:
epicurus ataraxia wrote:
Anize Oramara wrote:
while that is a pretty awesome idea it would quite literally kill eve, no question.

I think fozzy will settle for killing whs for now.


Just to salve our feelings, It would be nice for it to happen, unannounced, just for a limited time, during an Icelandic national holiday, and restored 5 minutes before CCP come back after their break, knowing they don't have to deal with it.
Radiation storm, Eve gate got frisky, sorry, hope it doesn't happen again.Roll

Null players might appreciate it more afterwards.
Mind you there might be a need for a few new monuments to the event.ShockedLol


Oh this would be glorious. I love it. Could even be done in observance of an official wormhole 'religious holiday' with supercapital sacrifices to Bob.

Bob, together with his loving acolytes would be amused.
Others, not so much........Lol

We could of course spread the rumour that Bob was displeased and that sacrifices might make local come back, especially if it flashed back into life for a few moments when a Titan died?

Well, it could solve a few problems, in an unexpected way..........

Probably cause others though ™

There is one EvE. Many people. Many lifestyles. WE are EvE

pierre arthos
Overload This
#819 - 2014-08-11 17:08:13 UTC
It's apparent from reading the posts here that many people simply do not understand the significance of these proposed changes, particularly for C6/C5 PVP groups. Let's hope for our sanity (and continued involvement in this game) that CCP Fozzie has better comprehension skills than some of you.

Effect on Rolling Wormholes

Pro's:

  • rolling will become more hazardous, potentially more kills of bigger ships such as Carriers, Dreads and Orcas.

Cons:

  • rolling will take longer, be more tedious, equalling less connections and hence reduce PVP.
  • rolling will be safer if done by larger groups in BS, favours larger entities, diminishing W-space ecosystem.


Effect on PVP at wormhole entrances

Pro's:

  • some potential particularly in lower class holes for new tactics other than brawling, utilising the scatter effect.

Con's:

  • Capital PVP is now effectively suicidal for the aggressor, with defenders having the odds massively stacked in their favour, especially if jumping into k-space from w-space. You can't easily retreat, and you are unlikely to be able to refit or support other capitals.
  • Brawling will be more effective if huge Guardian/T3 blobs are used instead of risky capitals, again favouring larger groups (see the emergent theme, anybody?)


People saying we should all just shut up and adapt, that's fine. Compared to many other groups, we can probably ride out these changes. Will there be anybody left to play with though?

CCP Fozzie, you wanted constructive feedback, there it is, now for an alternative suggestion which removes some of the objections:

1. Make all wormhole jumps spawn just outside jump range, making you have to break jump cloak to return.
2. Instead of the fixed session change timer, make it a mass based jump timer. Capitals have to break cloak and wait a couple of minutes before jumping back. BS a minute, covops scouts as soon as the session timer is up.

You get some additional risk when rolling, but a much bigger chance of getting capitals into refit range or in a position to retreat, thus preserving aggressive capital ship PVP in w-space.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#820 - 2014-08-11 17:18:40 UTC  |  Edited by: epicurus ataraxia
pierre arthos wrote:
It's apparent from reading the posts here that many people simply do not understand the significance of these proposed changes, particularly for C6/C5 PVP groups. Let's hope for our sanity (and continued involvement in this game) that CCP Fozzie has better comprehension skills than some of you.

Effect on Rolling Wormholes

Pro's:

  • rolling will become more hazardous, potentially more kills of bigger ships such as Carriers, Dreads and Orcas.

Cons:

  • rolling will take longer, be more tedious, equalling less connections and hence reduce PVP.
  • rolling will be safer if done by larger groups in BS, favours larger entities, diminishing W-space ecosystem.


Effect on PVP at wormhole entrances

Pro's:

  • some potential particularly in lower class holes for new tactics other than brawling, utilising the scatter effect.

Con's:

  • Capital PVP is now effectively suicidal for the aggressor, with defenders having the odds massively stacked in their favour, especially if jumping into k-space from w-space. You can't easily retreat, and you are unlikely to be able to refit or support other capitals.
  • Brawling will be more effective if huge Guardian/T3 blobs are used instead of risky capitals, again favouring larger groups (see the emergent theme, anybody?)


People saying we should all just shut up and adapt, that's fine. Compared to many other groups, we can probably ride out these changes. Will there be anybody left to play with though?

CCP Fozzie, you wanted constructive feedback, there it is, now for an alternative suggestion which removes some of the objections:

1. Make all wormhole jumps spawn just outside jump range, making you have to break jump cloak to return.
2. Instead of the fixed session change timer, make it a mass based jump timer. Capitals have to break cloak and wait a couple of minutes before jumping back. BS a minute, covops scouts as soon as the session timer is up.

You get some additional risk when rolling, but a much bigger chance of getting capitals into refit range or in a position to retreat, thus preserving aggressive capital ship PVP in w-space.


You discuss and present things well,

I am pretty sure just about everyone in all classes of WH, understands just how bad the core concept is. Including those who do not and are celebrating the idea, but they don't live here, and just see a few easy kills for a short while, and as they have no interest in the long term survival of wormhole life, just want to see us burn.

Whilst I applaud your ideas to make things, a little less horrible, we must be careful not to let CCP believe that every bad thing can just be gold plated.
Every other change in this release has the core of a good idea, and can be balanced, maybe not as we want initially, but can be good for the long term vibrancy of life.

This however just will never stop stinking until it is taken away and disposed of.
Hopefully, CCP now understand the magnitude of this issue and will find a polite way of doing so.
And we should have the decency to be thankful, and never speak of it again.

There is one EvE. Many people. Many lifestyles. WE are EvE