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[Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps

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Dread Nanana
Doomheim
#741 - 2014-08-10 01:48:27 UTC
Traiori wrote:
20km or 40km, the time it takes a dread to warp off a hole and back to the hole remains the same. All the issues that we've brought up previously are still problematic, so I'll bring them up again on behalf of the community:

1) Rage rolling becomes much more annoying for large groups. This limits their ability to find content that they can take, whether it be site-runners to kill (which you *have* to rage-roll for, incidentally) or other large groups. The proposed change slows down chain-rolling, slowing down the speed at which content can be found. This also has the side effect of making farming safer, because the probability being rolled into whilst running sites comes down to how many holes can be opened whilst your caps are not in their POS. Less holes=less chance of dying to everyone else.

2) Rage rolling becomes essentially impossible for small groups. They also have to find content, and rolling the chain is often the only way to reliably find content of interest - whether that be PvP or PvE or anything else. The proposed changes stop you from being able to do this without fighting the larger groups... which you can't do because numbers are important in every case. Small groups can no longer rage-roll consistently, especially given that most larger groups will seed scouts into their chain.

3) Committing capitals to wormholes outside of home systems requires winning the fight or losing the cap... which in turn means that it won't be committed by anyone that hasn't already got the forces on-grid to win it. The proposed change ensures that capitals shoved into another wormhole can't get back into home system. Whereas we currently see Triage used to balance out fights against bigger entities, smaller entities can't afford to lose the triage carrier every time, so they'll just stop bringing them. Less fights is bad for everyone.

4) Using our capitals in nullsec (and arguably losec) means losing them. We're not stupid. The proposed change would strand our capitals 15-20km away from the hole. The fight would become a race against time: will they be able to form up capitals/supercapitals to kill our triage archon before we get it back into the hole? In most cases, the answer will be no. Power projection means that we can no longer commit capitals. It's bad enough at present, without increasing the scope of the problem. Once again, less fights is bad for everyone.

5) Sub-capital wormholes also suffer from the problem because orcas land far away too. The major difference between rolling C4 wormholes and C5 wormholes is that C4 wormholes use Orcas. If those orcas are guaranteed to be in danger, they're also guaranteed to die. We'll take orca kills any time of the day. So will other groups. This means that C4 groups also need to be fielding support fleets for their orca if they don't fancy losing them daily. Bad for small groups, which means they'll leave, which means we lose more groups and hence, lose content.


The error here is the belief that all groups can afford to field support groups. We can't. We aren't 10000 man coalitions, because wormholes can't support that kind of lifestyle. There is a maximum limit to how many people can fit into a wormhole, and unless we're now expecting all pilots to be on all of the time, that means that this change will make smaller groups increasingly unfeasible.

I originally made most of these points on a reddit post here: http://www.reddit.com/r/Eve/comments/2cro9k/where_are_the_devblogs/cjihkl9. Some inital discussion over it can also be found.


EDIT: A better solution would be to invert the numbers: have distance landed be proportional to a function of mass and speed, making it so that lighter and faster ships landing further away from the hole. This would allow us to use kiting HACs as well as brawling T3s.

EDIT 2: In the interest of clarifying my suggested change, I propose that distance landed from the hole should be inversely proportional to mass (higher mass=close) and directly proportional to maximum speed (higher maximum speed = further away).


1. Takes a minute to warp off a bit and back to the hole. Unless you jump into a tarp, you are safe.
2. see #1
3. yes, jumping through a WH should not be risk-free experience just because you sit in a dread and want to deny someone else a fight.
4. You must be kidding. With 5-min siege timer, it is almost safe to siege a POS with dreads for 1 cycle and jump out, provided you have some scouts and no one knows your plans. If you are trying to guess that jumping into some empty 0.0 system, or random low sec will get supers dropped on you, you are crazy. Unless you want to roll a hole in Amamake or VFK or someplace like that, you are quite safe.

As evidence, if what you said was remotely true, L3gs would not have lost his titan.

https://zkillboard.com/kill/40580154/

Why didn't someone save him??.. oh right, it takes longer than 1-2 min to actually form any sort of a fleet. Unless your argument is "goons/PL/N3 sit 24/7 online on their multi-boxed SC+archon swarms ready to jump on the poor WHers". Please.

I specifically replied because of this fail, fail, fail point.

5. see #1

Thea Nalelmir
Imperial Academy
Amarr Empire
#742 - 2014-08-10 03:31:37 UTC  |  Edited by: Thea Nalelmir
Samsara Nolte wrote:
Thea Nalelmir wrote:
What is this particular change supposed to do again?


Uhmm, by metrics sure rolling WHs is "easy" the pros have it down to an art form, but that is after a lot of practice. Don't believe me? Have someone do it without any experience and see what happens. Rage-rolling only really happens with local superiority, without that it becomes really dangerous. If you want more engagement in WHs you need more people in WHs. More people and rage-rolling becomes a lot harder, there is always the chance to get dropped on and your rolling can get stomped on. The real problem is that you have to find people doing it. The extra 30 seconds maybe a minute that this will add is pointless. All you have to do is have another 'toon web you to about 180 Km away, and another stationed there to web ya back, it that easy. This entire code turns into a waste of time, leaving very little input.



Yeah like it is so easy to do that - I lost count on how many times my alliance had an cloaked Interdictor parked next to a wh waiting for the other site to come online or bring something to our side ... Before this proposed change (no i´m not gonna accept this is happening I´ havent given up the hope yet) we had in most case hope that they don´t wait long enough for their timers to reset ... when this goes live all we have to is wait till they try to close it ... and when they try your above stated trick they will be in a world of hurt - because this will exactly be the thing we will be waiting for - the moment he warps away in whatevcer kind of ship the bubble will be up ... forcing him to crawl back to the hole and if his friends aren´t abel to bring in superior numbers through the already damaged hole, which is quite a possibility since we are a rather small alliance - he will lose not only his ship but his capsule as well.
And to be honest i also lost count on how many occasion we discovered that we had a cloaked interdictor sitting within our hole for hours before we came online.
So please for the love of god, could you and everybody else who mentioned it please stop to bring this supposed "counter" up and up again, because it clearly isn´t one to the new mechanics.
This change, like i tried to explain at lenght here https://forums.eveonline.com/default.aspx?g=posts&m=4879997#post4879997 before in the now closed thread does nothing else than tipping the scales in favour of the big wh corps and the null and low sec cartels - then closing a hole leading into such space, when there is just one single person in local capable of opening a cyno will be a painstaking endeavour - and they, contrary to common belief exist, null sec systems where people are actually playing the game. (They are rare but, once upon a time you´ll find one)
I once again appeal to CCP that this change is the first step in handing over w-space to the big ones.
This will like many have stated wage the engangments in short term timeframes but long term there will be a wasteland of activity in w-space, then to be honest with you i´have my reasonable doubt that my alliance is gonna survive this change ... well we most likely will try to adapt, but you don´t find guys ypu get along with and can trust overnight - exspecially the trust part is an utmost necessity given the pos rights - and i sincerly doubt our actuall member base will be to happy about the need to grow at least 3-4 times bigger just to not lose ships every time we try to close a null or other big hole.
And to furhter this if i woulk have wanted to be part of the big ones i would be living in null ...

Well what i would like to add is that ccp is raising the risk for everybody living in w-space a great deal but where is the increase in reward - i always though risk equalls reward - which implies by raising the stakes at which you have to play the riches schould be raised as well.
Man life would be easy if i could just make hundreds of Millions by tending to moon mining pos, protected by a huge alliance ... but we living in wh have to fight the hardest rats, while doing that exposing our ships to potential enemys lying already in wait or rolling into us, and are given the hardest earned isk there is - we don´t get bounty directly paid to our wallets we have to loot and salvage the wrecks to get items, which we have to store in our pos sitting in w-space, potentially being at risk to be destroyed ... wait for days to come ... where we find an exit to be able to bring the loot outside for it to be sold on the market ... having on the way to the market cross several w-space systems permanently being at risk of losing the hard earned loot ... which is gonna leave you with nothing ... what actually is gonna happen a lot more often given these changes .... sarcasm on"but all in all sounds quite reasonable, everybody atm not living in w-space is gonna want to after this changes" saracasm out

i just don´t see it - sorry.



My Apologies for not making my point clear, I believe that we are on the same side. That "counter" I described was meant to be a Best Case Scenario. I fully agree that this change needs to go away and I believe that the rest of my post would have made that a little more clearer.
Dread Nanana
Doomheim
#743 - 2014-08-10 03:34:39 UTC
This is an excellent change. And the reason is perfectly clear. It disallows risk-free defensive hole rolling when some enemy fleet is visible 2 WH away. No ifs-and-buts about it. Every comment here is about fight avoidance, even the ones that attempt to to talk about "rage rolling to find a fight" are really just about whining that someone came into their WH and they have to sit in their POS all day.

Everytime I see a WH that probably leads somewhere, suddenly a few dreads appear and 5s seconds later the signature is gone along with the dreads. Yeah, they were looking for a fight Roll and I have 0.0 space in Stain to sell too.

To be very frank, this entire wihinenaught very much reminds me of the 0.0 AFK cloaker whine thread. And it's still going on, after years and years. Here is one of the later incarnation,

https://forums.eveonline.com/default.aspx?g=posts&t=281588

Remind you of something too? Oh yes, this thread!
Rroff
Antagonistic Tendencies
#744 - 2014-08-10 03:51:25 UTC
Dread Nanana wrote:
This is an excellent change. And the reason is perfectly clear. It disallows risk-free defensive hole rolling when some enemy fleet is visible 2 WH away. No ifs-and-buts about it. Every comment here is about fight avoidance, even the ones that attempt to to talk about "rage rolling to find a fight" are really just about whining that someone came into their WH and they have to sit in their POS all day.

Everytime I see a WH that probably leads somewhere, suddenly a few dreads appear and 5s seconds later the signature is gone along with the dreads. Yeah, they were looking for a fight Roll and I have 0.0 space in Stain to sell too.

To be very frank, this entire wihinenaught very much reminds me of the 0.0 AFK cloaker whine thread. And it's still going on, after years and years. Here is one of the later incarnation,

https://forums.eveonline.com/default.aspx?g=posts&t=281588

Remind you of something too? Oh yes, this thread!


Even if you had a point instead of being one of the more obvious attempts to troll, doesn't change that in reality people will mostly use capitals well scouted the only change being its more of a drag or those 9 times out of 10 that your not in any real danger and that odd time things look risky either swap to bs or similar or just log of and wait it out, making the whole thing a futile exercise.
Witchway
Federal Navy Academy
Gallente Federation
#745 - 2014-08-10 06:09:25 UTC  |  Edited by: Witchway
Legion40k wrote:
Witchway wrote:


on the plus side BOT single handedly supplies most of the funds for HKs SRP with their carrier loss program so I don't see much changes for you guys...

bud-dum-tis....

Cool



so true xD



HOORAY! never not warp carriers to wormholes.

Official Shit Talking Captain, Bastard of Hard Knocks Inc.

unimatrix0030
University of Caille
Gallente Federation
#746 - 2014-08-10 06:43:49 UTC
Dread Nanana wrote:


1. Takes a minute to warp off a bit and back to the hole. Unless you jump into a tarp, you are safe.
2. see #1
3. yes, jumping through a WH should not be risk-free experience just because you sit in a dread and want to deny someone else a fight.
4. You must be kidding. With 5-min siege timer, it is almost safe to siege a POS with dreads for 1 cycle and jump out, provided you have some scouts and no one knows your plans. If you are trying to guess that jumping into some empty 0.0 system, or random low sec will get supers dropped on you, you are crazy. Unless you want to roll a hole in Amamake or VFK or someplace like that, you are quite safe.

As evidence, if what you said was remotely true, L3gs would not have lost his titan.

https://zkillboard.com/kill/40580154/

Why didn't someone save him??.. oh right, it takes longer than 1-2 min to actually form any sort of a fleet. Unless your argument is "goons/PL/N3 sit 24/7 online on their multi-boxed SC+archon swarms ready to jump on the poor WHers". Please.

I specifically replied because of this fail, fail, fail point.

5. see #1


You are quite the blue donut troll.
You don't even have agruments to counter that post.
1) it won't take just a minute and you know it. How about add a 5 minute spool up to capitals to jump to a cyno? That would improve the risk to jump capitals and will be as much fun a this change.
2)you didn't even try to counter that one.
3)you clearly have no idea of the current risk
4)when engaging blue donuters on a hole in blue donut space you will be absolutly certain that they will come prepared and will drop a super onto your caps.
They usualy won't even warp to the hole.
And we don't have 200 supers standing by to counter that, jumping more caps in would only get us killed even more and cut of our escape route. But then again i don't expect you to know wormhole mechanics.
5)you didn't even try to counter that one.

No local in null sec would fix everything!

Sith1s Spectre
Imperial Academy
Amarr Empire
#747 - 2014-08-10 06:45:58 UTC  |  Edited by: Sith1s Spectre
unimatrix0030 wrote:
Dread Nanana wrote:


1. Takes a minute to warp off a bit and back to the hole. Unless you jump into a tarp, you are safe.
2. see #1
3. yes, jumping through a WH should not be risk-free experience just because you sit in a dread and want to deny someone else a fight.
4. You must be kidding. With 5-min siege timer, it is almost safe to siege a POS with dreads for 1 cycle and jump out, provided you have some scouts and no one knows your plans. If you are trying to guess that jumping into some empty 0.0 system, or random low sec will get supers dropped on you, you are crazy. Unless you want to roll a hole in Amamake or VFK or someplace like that, you are quite safe.

As evidence, if what you said was remotely true, L3gs would not have lost his titan.

https://zkillboard.com/kill/40580154/

Why didn't someone save him??.. oh right, it takes longer than 1-2 min to actually form any sort of a fleet. Unless your argument is "goons/PL/N3 sit 24/7 online on their multi-boxed SC+archon swarms ready to jump on the poor WHers". Please.

I specifically replied because of this fail, fail, fail point.

5. see #1


You are quite the blue donut troll.
You don't even have agruments to counter that post.
1) it won't take just a minute and you know it. How about add a 5 minute spool up to capitals to jump to a cyno? That would improve the risk to jump capitals and will be as much fun a this change.
2)you didn't even try to counter that one.
3)you clearly have no idea of the current risk
4)when engaging blue donuters on a hole in blue donut space you will be absolutly certain that they will come prepared and will drop a super onto your caps.
They usualy won't even warp to the hole.
And we don't have 200 supers standing by to counter that, jumping more caps in would only get us killed even more and cut of our escape route. But then again i don't expect you to know wormhole mechanics.
5)you didn't even try to counter that one.



I find it ironic someone in disavowed talking about blue donuts when all the big c6 groups have non invasion pacts.

Resident forum troll and fashion consultant

nutty70
I'm fine and You aren't
#748 - 2014-08-10 10:19:27 UTC
Quote:
This change is intended to ensure that all attempts to control the local wormhole environment are open to risk of player disruption. We are not satisfied with how easy and safe it is to close wormholes that could potentially allow other players to interact with W-space operations, as the risk of player interaction should always be the main source of tension and danger in W-space.


Well as i see it this proposal will make corps move out of wormholes maby iam wrong but wormhole space is allready kinda deserted seems like less and less players live in wormholes (i have been living in wormholes from the start of wormholes) and now u almost newer see a mining fleet or players do sleepers anymore .... u see a pos and maby some players doing PI

I for one, will have serious problems living in the c5 iam in now.. we dont have a big support fleet and have to close wormholes to null and other connecting wormholes before we can do anything and we can only close them if its safe to do so .... no one is gonna risk a carrier or dread getting 20k off a wh trying to close a wh and ontop of that the thing with the missing k162 i cant even close whs before other finde them if they start in other systems .... this will mean we cant do anything and no isk made we have to close down and move out Cry

Tbh. i think the idea about making it more risky living in wormholes by making more it complicated to control the local space, is kinda backwards .... instead you ought to make it more easy and more profitable to make more players want to live and work in wormhole space and that way get more action / fights / risk

ps. if there is any doubt i realy hate this change .... both the distance and the k162 thing

regards nutty

Switchblack
Pyrrhic-Victory
#749 - 2014-08-10 12:50:04 UTC  |  Edited by: Switchblack
Dread Nanana wrote:
This is an excellent change. And the reason is perfectly clear. It disallows risk-free defensive hole rolling when some enemy fleet is visible 2 WH away. No ifs-and-buts about it. Every comment here is about fight avoidance, even the ones that attempt to to talk about "rage rolling to find a fight" are really just about whining that someone came into their WH and they have to sit in their POS all day.

Everytime I see a WH that probably leads somewhere, suddenly a few dreads appear and 5s seconds later the signature is gone along with the dreads. Yeah, they were looking for a fight Roll and I have 0.0 space in Stain to sell too.

To be very frank, this entire wihinenaught very much reminds me of the 0.0 AFK cloaker whine thread. And it's still going on, after years and years. Here is one of the later incarnation,

https://forums.eveonline.com/default.aspx?g=posts&t=281588

Remind you of something too? Oh yes, this thread!


This is Stupid and you Should be ashamed. NO WH person has ever complained about AFK cloak. You want to Solve Fight Avoidence? REMOVE local from NUll sec! But wait...We have pages and Pages of Tears about Local in Null sec, Why? Because you love your instant intel and Null sec is just LAZY. You want Content generation? REmove local from NULL! Allow the Little guy to Use null resources without Big brother knowing and BAM! instant Content.

But Alas you want your safety net. Just like WH people want thier safety net. This change Instantly removes WH safty net. All this will do is Make c-5, c-6 wh empty of any small or medium sized corps. 20 jumps with BS to close a wh or Risking a Billions on dreads Will never happen for the small groups. There is NO increase in ISK to offset the Risk increase.

All This Does is create a Turky shoot for Null sec people that have any patience. Senerio: Hey look its a C5 it has an active corp. Lets park our cyno interdictor and Cloak bump ship and wait for the easy kill. I cant wait for this easy kill mail. Garbage!
Traiori
Going Critical
#750 - 2014-08-10 14:03:03 UTC
Sith1s Spectre wrote:
I find it ironic someone in disavowed talking about blue donuts when all the big c6 groups have non invasion pacts.


To be fair, invading any C5/C6 corp is a PITA. I think the no-invade pacts are mostly to stop everyone in WH space from unsubbing out of boredom.
Katerin Archer
Total.
#751 - 2014-08-10 15:45:39 UTC  |  Edited by: Katerin Archer
Greetings, ladies and gentlemen.

I don’t understand why no one has stated the real goal of all the changes yet, so let me do it.
CCP sees that the game’s economy is facing mudflation (those who are doubt just look at the PLEX prices curve) and tries to control it. We, the WH dwellers, all know that so-called “blue loots” are sold directly to NPC buy orders, injecting ridiculous amounts of ISK into economy.
I’m not going to suggest any tolerable reasons for applying a numerous direct nerfs to the “blue looters” instead of introducing a better design for the whole process. Because the obvious reason can be stated like this: “There aren’t many people really living in there, so why would we invest dev time in a redesign while a straight nerf will get the job done”. That’s it, quick and dirty. In other words, Fozzie&Co just think we aren't worth their while.

What I hate the most, is the bs they spill on our ears, like:

• Create some variety and excitement in wormhole mechanics since most haven’t changed in many years


Yes, Nerfbatman, and I bet my bollocks that many players can point at things that require more urgent attention from devs. I don't feel excited rolling my static even now.

• Provide ways for players to engage more fully with the random and mysterious elements of wormhole life and a ease back on attempts to ‘tame’ and control wormhole mechanics.


Fozzie… Be a man, don’t be a fozzing pimp. Don’t call a straightforward nerf “improvements”, “excitement” and s... like that. If you want us all to bring you bucks, go ahead and nerf all NPC-provided sources of ISK equally. When you were introducing those “Extremely Stupid Structures”, you did really care about some delicate and creative feedback to achieve a design, that, while still appears unnatural, at least allows people to make up for additional efforts they invest and risk they accept. Leaving the announced change “as is”, you just indirectly admit that you don’t give a fozz about W-community.
Yes, I am a person that most of you would call a “carebear”. Moreover, I’m a nerd and I say it proudly. Sorry, but when I came to this game, I got under impression that it’s economy is supposed to be balanced for both “nerds” and “buyers”/”reallifers”, where “nerds” have an option to buy game time with the game currency while those who like to “exchange” their real money for ISK, have a great option to do so in a natural manner. In my situation, grinding ISK to PLEX my accs and paying sub fees with RL money are roughly equal. For you, who are going to e-peen with their RL bank accounts, I would like to notice that in my country, a teacher’s average salary is less than I invest in computer games. But before you go trolling me, ask yourself one question: “Who buys all those PLEXes ppl like you bring to hubs because you don’t like to grind?” The answer is pretty obvious – nerds like me do. In fact, I have 18 active accounts with 19 training queues running on them, and I was going to reactivate 2 more. Now, instead of it, I consider reducing my “band” to 13 at most, if not less, and my hommies who were enjoying W-space with me, are going the same way – Bazaar, stock some PLEXes for 1-2 toons they are going to hold “just in case”, and taking a getaway, probably looking for a better entertainment.
Adapt you say? We don’t feel like adapting to a clearly stupid change. We feel like you are trying to **** us and the “adapt” phrases are just insulting, it’s like you ask someone being raped to shut up and try to enjoy the process.
Go to low-sec? Boring. Go to nulls? We neither feel like sucking one of those uber-mega-leet coalition’s D, nor taming numerous null slaves to attempt to build our own. If we want some “guerilla-style PvP” you, devs, were advertising while introducing all those mobile structures, we go join Spectre Fleet, Bombers Bar or any other public NPSI community with our numerous alts and go looking for a pure fun w/o any liabilities to some huge organizations who’s members think that they can dictate their will to anyone just because they have started playing before us. If you want us to go to nulls, then make ‘em viable for tiny yet dedicated groups. Make it really worth settling there.
You don’t like us controlling our environments? Okay, why you are perfectly well with nullsex doing the same thing? A human being differs from an animal by the very ability to make a choice and influence your environment, on more advanced stages of evolution, to form your own even. Those who claim the lack of “randomness” in the WH life saying that we can roll the hole until we get any system we want – it shows that you have never tried to really get into a concrete one. You roll your static(s) until you get something that suits your plans better than the current one, but it takes enough time already. If, say, you want to haul some stuff out, and you roll until you get a way to hi-sec, yes you can get it in a while, but you can’t rely on it being 1j from Jita, you can get 50 jumps instead and you can’t rely on getting something better if you continue rolling, you can’t even expect that rolling will take less time and risk than actually making those 50 jumps. You can’t rely on it remain until you get your hauler back to the exit system and so on. If it’s not random enough for you, then I give up, because I don’t argue with animals. Only animals accept their environments “as is”, with just some minor (in terms of effectiveness) efforts to adjust it. Human beings shall not. Apparently, some animals can be considered even better in terms of building their own environment than you suggest us to be after the s… comes live (sorry, I just can’t call it a patch or an addon). The day you forget about it, you just can’t be counted as an intelligent human being, regardless of your ability to communicate.
Well, at least now we see what CCP really thinks about the “W”-community.
Thanks for your attention.
Neckbeard Nolyfe
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#752 - 2014-08-10 16:05:55 UTC
Ok so correct me if Iam wrong, but CCP Games is a company right and as far as I know EVE players are their customers.
So when 90% of your customers say that a change you are trying to implement is a bad, and you still don't listen and are trying to go forward with it what does that say about you?
What happened to the saying: ¨The customer is always right?¨
Go ahead with this change and you prove my words right.

Listen to the players, as keeping them happy gives you salary at the end of the month.

~lvl 60 paladin~

Ned Black
Driders
#753 - 2014-08-10 16:29:18 UTC
Sentamon wrote:
This thread is a perfect example of why CCP should never create a completely safe area for noobs, they'll want it forever.


Yea I agree.

Remove local from nullsec NOW!

Implement these changes but do them on cynos.
Kaede Hita
K.H. Holding
#754 - 2014-08-10 16:29:50 UTC
Katerin Archer wrote:

Greetings, ladies and gentlemen.

I don’t understand why no one has stated the real goal of all the changes yet...

Yup, that would help us discussing in the right direction and get something constructive out of the forum.

Katerin Archer wrote:
... so let me do it.
CCP sees that the game’s economy is facing mudflation (those who are doubt just look at the PLEX prices curve) and tries to control it.

Wow, I thought the null sec moons were the big money makers in eve. I'm not trying to start a troll war there I'm surprised to learn that C5/C6 people have that much an impact on the game economy. Fixing economy without crashing it of destroying a lot of people stuff while keeping everyone happily playing could be tricky. Good luck with that CCP (and give your solution to the UN if it works, just saying...).

Katerin Archer wrote:

We, the WH dwellers, all know that so-called “blue loots” are sold directly to NPC buy orders, injecting ridiculous amounts of ISK into economy.

Didn't know about that NPC selling thing. Nothing should be sold to NPC to a point it becomes a problem for the rest of the game. It could be changed simply by modifying loot tables (less blue loot, more nanorribons) or by making blue loot of real use in the rest of the game. But i believe creating content out of null sec is taboo, or so some people may think... (yup that one sentence was trolling indeed, feel free to use that to ignore all my previous statements)
Lenroc Elisav
Lenny'S TAX evasion 101
#755 - 2014-08-10 16:29:50 UTC
OK, so some people living in the safest place in EVE, nullsec, are complaining that rolling a wormhole is not risky enough. OK, OK, I don't think that's true but for the sake of the argument let's say they are right. In this case, is nerfing our ability to use capital offensively the only way to increase risk while rolling w-holes? NO, of course not. Just from the top of my head I could suggest polarization at the first use of the wormhole (except maybe for cov-ops frigs and cov-ops T3s so you don't make mapping a chain a pain). 3-4 minutes polarization should be enough for a fleet to bump off and kill any capital while also increasing risk when jumping from K-space to W-space or the other way around.
I don't know where or from whom this mechanics change originated but it's a bad change and it will have unwanted effects on the meta, please reconsider.
P.S. Remove local in null so we can have some unwanted fun with the carebears of the safest place in EVE Pirate.
Kuya Third
Deep Core Mining Inc.
Caldari State
#756 - 2014-08-10 16:32:02 UTC
Traiori wrote:

1) Rage rolling becomes much more annoying for large groups. This limits their ability to find content that they can take...
2) Rage rolling becomes essentially impossible...


How about also providing content and not just take selected content?
Why are you relying on that mechanic so much?

Traori wrote:

4) Using our capitals in nullsec (and arguably losec) means losing them. We're not stupid. The proposed change would strand our capitals 15-20km away from the hole. The fight would become a race against time: will they be able to form up capitals/supercapitals to kill our triage archon before we get it back into the hole? In most cases, the answer will be no. Power projection means that we can no longer commit capitals. It's bad enough at present, without increasing the scope of the problem. Once again, less fights is bad for everyone.


Well, if you don't want your capitals in k-space, don't jump it there.
So far all your points are risk aware. On the other hand it sounds like you are in the position to demand content, aka "take content" which you will recieve with the other changes being made to wh space. (uncloseable holes, C4 highway)

Traiori wrote:

5) Sub-capital wormholes also suffer from the problem because orcas land far away too. The major difference between rolling C4 wormholes and C5 wormholes is that C4 wormholes use Orcas. If those orcas are guaranteed to be in danger, they're also guaranteed to die. We'll take orca kills any time of the day. So will other groups. This means that C4 groups also need to be fielding support fleets for their orca if they don't fancy losing them daily. Bad for small groups, which means they'll leave, which means we lose more groups and hence, lose content.


Not true. We never used a defenseless 600m ship to close our static because it's Roll

Traiori wrote:

The error here is the belief that all groups can afford to field support groups. We can't. We aren't 10000 man coalitions, because wormholes can't support that kind of lifestyle. There is a maximum limit to how many people can fit into a wormhole, and unless we're now expecting all pilots to be on all of the time, that means that this change will make smaller groups increasingly unfeasible.


The error here is the belief that there are only C5/C6 alliances who need to protect their insane isk/hour.
Sry .. but if WH space is about to opening up for more content it should do so in both ends and not exclude the
the rich. I'm sure you can replace a carrier far easier than a C3 group their t3 or a C4's their Marauder(if they use em).

Traiori wrote:

EDIT: A better solution would be to invert the numbers: have distance landed be proportional to a function of mass and speed, making it so that lighter and faster ships landing further away from the hole. This would allow us to use kiting HACs as well as brawling T3s.


I'd suggest to deny any capital mass through any wormhole. Instead a limited cyno or even better a mobile jump portal ;) allows you to bring capitals out of/into your wormhole.
This will give you content without wasting 1 minute of abusing a game mechanic and solves any logistics problems.
Kaede Hita
K.H. Holding
#757 - 2014-08-10 16:40:03 UTC
Lenroc Elisav wrote:

P.S. Remove local in null so we can have some unwanted fun with the carebears of the safest place in EVE Pirate.

Well if local makes nullsec too safe, just make people spend isk to keep it.

I think there is a topic about new mobile structures... :)
Legion40k
Hard Knocks Inc.
Hard Knocks Citizens
#758 - 2014-08-10 16:40:14 UTC
Kuya Third wrote:


I'd suggest to deny any capital mass through any wormhole. Instead a limited cyno or even better a mobile jump portal ;) allows you to bring capitals out of/into your wormhole.
This will give you content without wasting 1 minute of abusing a game mechanic and solves any logistics problems.


D'oh my god it's a 'cynos in w-space' guy *facepalm*
Gwydion Voleur
Anarchic Exploration
#759 - 2014-08-10 16:52:04 UTC
The mass based spawn distance idea is a very bad idea. It reduces risk and will adversely affect solo/small gang activity in WH's.
Rei Moon
Perkone
Caldari State
#760 - 2014-08-10 16:53:45 UTC
Remove local from nullsec
then you can make whatever maso you want to Jspace.

Down the pole podcast "Annhhh"