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[Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps

First post First post First post
Author
Kattara
Order of Celestial Knights
#721 - 2014-08-09 12:27:56 UTC
Don't think this new change will create any content, just reduce it. If anything, make the smaller ships land further away.
Vaju Enki
Secular Wisdom
#722 - 2014-08-09 12:37:39 UTC
Quote:
We are not satisfied with how easy and safe it is to close wormholes that could potentially allow other players to interact with W-space operations, as the risk of player interaction should always be the main source of tension and danger in W-space.

CCP Fozzie.


Keep strong Don't let the tears remove you from the path of light.

Excellent changes so far.

The Tears Must Flow

MaxDEL
Quantum Explosion
#723 - 2014-08-09 12:54:22 UTC
Vaju Enki wrote:
Quote:
We are not satisfied with how easy and safe it is to close wormholes that could potentially allow other players to interact with W-space operations, as the risk of player interaction should always be the main source of tension and danger in W-space.

CCP Fozzie.


Keep strong Don't let the tears remove you from the path of light.

Excellent changes so far.


say low sec pirat.
can still residents of null, low and high classes will leave this thread to discuss the people who live in the WH?
Shpongleye
Imperial Academy
Amarr Empire
#724 - 2014-08-09 12:59:27 UTC
MaxDEL wrote:
You need to invert the figures which now is - the smaller the mass of the ship so he went on to appear on WH
Example
Frigate / destroyer - 25-30 km
T3 / cruiser size - 15-20km
Battleship - 7.8 km
orc 6-7km
Capital - 2.4 km

This will give more pvp - any ship cruiser size have always sink to the hole
Will be of interest to fight for holes in the high sec, etc.
it will give any fight is tied to the hole dynamics. Now it looks - all pressed to the hole and stand in each other's shooting

The basic format - in WH - T3 armor
Now it will be possible to conceive of a more rapid and agile formats

what do you suggest now - it's stupid
You do not play this game and do not even know what is in pvp in WH

what you want to do will only affect classes 5-6. If you think that this will give you more pvp depths mistaken. F**** carrybears just will not close the hole bu orca and capital - will use only battleship. For people who throw capital for PVP - no matter where is the capital - 15 km or 0 - it will still fall into siege / triage.
Now you just want to devour the lives of those who engage in PVP holes c5-c6.

I advise you to get an idea of ​​what you are destroying the fragile peace established players - fly a real pvp fleets of all primetime. And not to ruin perfectly working system with his stupid ideas


What he said!
Carlos Agathon
The Scope
Gallente Federation
#725 - 2014-08-09 13:52:55 UTC
On behalf of many people in my alliance and myself, this change doesn't really bring anything good. Wormhole subforum has been rioting in disbelief and I think it is safe to say that many of us (the smaller entities more often than the big ones) feel like you're treading on us.
You pride yourself in being a company that listens to the players, so I urge you to listen - especially now - that the whole wormhole cummunity (minus the occasional troll) is screaming 'No! We do not want this!'
Ball is in your park CCP. Many arguments were listed against your proposal.
It would also be interesting to know if this threadnought has had any impact or if you will still go along with the planned changes.
Noxisia Arkana
Deadspace Knights
#726 - 2014-08-09 13:53:41 UTC  |  Edited by: Noxisia Arkana
Yeah, I'm still trying to think of a way that this makes the game more interesting.

If you're intent is to make wh's unable to button up- why don't you just make it so they don't have to be scanned, and are opened when they spawn... then you'll just need a scout for every static and we can call it a day?

At least that way they'll be easy for larger corps to manage... that's the goal right?
MaxDEL
Quantum Explosion
#727 - 2014-08-09 13:57:22 UTC
And most importantly - return the Statistics API! Big smile
Rei Moon
Perkone
Caldari State
#728 - 2014-08-09 14:07:14 UTC
MaxDEL wrote:
And most importantly - return the Statistics API! Big smile


I was starting to like your posts here, then you come with this XP

Down the pole podcast "Annhhh"

Karli Summers
State War Academy
Caldari State
#729 - 2014-08-09 14:13:00 UTC
If CCP really want more caps to die, instead of this change why not fix the way caps get bubbled when warping to a wormhole? Instead of them going through the hic/sabre bubble when they hit the warp button, why not when they actually enter warp they miss it, or even only getting to the hole at zero when it is at max warp speed? I would much prefer this than mass jump distance. We could have killed caps on multiple occasions if this was a thing and equally i could have lost my own dread a few times.

I'd be interested what people would think of what I said compared to this horrific change.
MaxDEL
Quantum Explosion
#730 - 2014-08-09 14:20:21 UTC  |  Edited by: MaxDEL
if CCP wanted in WH died a lot of capitals, they would not shut off API.

Rei Moon wrote:
MaxDEL wrote:
And most importantly - return the Statistics API! Big smile


I was starting to like your posts here, then you come with this XP


You just do not like meat of CarryBears )))
Witchway
Federal Navy Academy
Gallente Federation
#731 - 2014-08-09 15:17:03 UTC
MaxDEL wrote:
if CCP wanted in WH died a lot of capitals, they would not shut off API.

Rei Moon wrote:
MaxDEL wrote:
And most importantly - return the Statistics API! Big smile


I was starting to like your posts here, then you come with this XP


You just do not like meat of CarryBears )))

Because watching API logs and setting login traps is soooooooo manly.
:beefcake:

Official Shit Talking Captain, Bastard of Hard Knocks Inc.

dexter xio
Dead Game.
#732 - 2014-08-09 17:28:53 UTC
More MaxDel and BU hilarity, you guys are terrible.

Dead Game.

Launch Probe
School of Applied Knowledge
Caldari State
#733 - 2014-08-09 18:37:09 UTC
This idea is just a bad idea. What it creates, is wh gate camp 1.0. Now just like null, every wh can be this amazingly easy gatecamp where you can simply lock and shoot. Nothing can escape as you pop every thing that jumps through and is unable to scury back to the "gate". Thats not wh space, thats null sec and if you like gate camps go to null sit on a gate and press f1.

Theres plenty of ways to catch and kill wh massers. Changes not needed here.
Lord Toecutter
Baba Yagas
The Initiative.
#734 - 2014-08-09 20:39:31 UTC
NO NO NO NO NO!
Sheeana Harb
Deep Core Mining Inc.
Caldari State
#735 - 2014-08-09 22:19:04 UTC
Rei Moon wrote:
^ so what you're saying, basically, is that, caps jumping wormholes is a bad thing? Shocked


No. Read it again. I'm saying that after the change capitals will be at greater risk after jumping through a wormhole.


Laurici wrote:


You're missing the point, a capital ship in k-space can escape from any position in space to a cyno, i.e. you can siege/triage, coast and cyno out. In wh's you'd have to coast, burn 15km, then jump.


I know that very well. If you have to burn 15km back to wormhole, one would wonder why you actually jumped in the first place if the place was too hot. And if you jumped aware of the danger, well then; deal with loosing a ship.
Rroff
Antagonistic Tendencies
#736 - 2014-08-09 22:29:04 UTC
Sheeana Harb wrote:
Rei Moon wrote:
^ so what you're saying, basically, is that, caps jumping wormholes is a bad thing? Shocked


No. Read it again. I'm saying that after the change capitals will be at greater risk after jumping through a wormhole.


Laurici wrote:


You're missing the point, a capital ship in k-space can escape from any position in space to a cyno, i.e. you can siege/triage, coast and cyno out. In wh's you'd have to coast, burn 15km, then jump.


I know that very well. If you have to burn 15km back to wormhole, one would wonder why you actually jumped in the first place if the place was too hot. And if you jumped aware of the danger, well then; deal with loosing a ship.


9 times out of 10 its going to do nothing but cause a bit more of a drag and slow down finding content, that 1 time in 10 people will mostly just not bother jumping and probably log instead in a good many cases, so basically it brings nothing to wormhole space.
Legion40k
Hard Knocks Inc.
Hard Knocks Citizens
#737 - 2014-08-09 22:36:22 UTC
So erm, I'm supposed to tell corpies that:

- rolling is now going to take longer (which is dull. PLS GIVE MORE DULL)
- if we need to ditch a chain full of groups we can't handle, it ain't happening so we might as well all log off or risk getting our rolling ships ganked (why would we ever risk that?)

I thought the 'content' part of w-space was finding something to do via rolling. Nerf content much? I don't care how much coding went into this feature, it's wasted effort so scrap it.

Ugh
Witchway
Federal Navy Academy
Gallente Federation
#738 - 2014-08-09 23:43:49 UTC
Legion40k wrote:
So erm, I'm supposed to tell corpies that:

- rolling is now going to take longer (which is dull. PLS GIVE MORE DULL)
- if we need to ditch a chain full of groups we can't handle, it ain't happening so we might as well all log off or risk getting our rolling ships ganked (why would we ever risk that?)

I thought the 'content' part of w-space was finding something to do via rolling. Nerf content much? I don't care how much coding went into this feature, it's wasted effort so scrap it.

Ugh


on the plus side BOT single handedly supplies most of the funds for HKs SRP with their carrier loss program so I don't see much changes for you guys...

bud-dum-tis....

Cool

Official Shit Talking Captain, Bastard of Hard Knocks Inc.

Legion40k
Hard Knocks Inc.
Hard Knocks Citizens
#739 - 2014-08-09 23:50:12 UTC
Witchway wrote:


on the plus side BOT single handedly supplies most of the funds for HKs SRP with their carrier loss program so I don't see much changes for you guys...

bud-dum-tis....

Cool



so true xD
Sentamon
Imperial Academy
Amarr Empire
#740 - 2014-08-10 00:59:03 UTC
This thread is a perfect example of why CCP should never create a completely safe area for noobs, they'll want it forever.

~ Professional Forum Alt  ~