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[Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps

First post First post First post
Author
Chicken Exroofer
Regional Assault and Recon
#701 - 2014-08-08 21:01:44 UTC
Rei Moon wrote:
Ermagerrd there come the oligofrenic nullseccers

learn 2 post

it's the wh subforum here

not TMC




Awesomesauce! Not only did I have to look that word up, which is a very rare occurrence for me, But it was incredibly appropriate!


plus 1, and an attaboy! (or attagirl )
Alundil
Rolled Out
#702 - 2014-08-08 21:32:48 UTC
Sith1s Spectre wrote:
It's because it's the same old stagnant horseshit

With all due respect Sith, dinging wspace as "stagnant horseshit" from a 00 alliance in the CFC is a bit silly and very pot meet kettle.
...ahem...

I'm right behind you

Chicken Exroofer
Regional Assault and Recon
#703 - 2014-08-08 21:51:20 UTC  |  Edited by: Chicken Exroofer
And having uncollapsable 16 hour frig/dessie/HIC holes from Null to J space has absolutely nothing to do with blue donut stagnation.


Oh wait...............
Switchblack
Pyrrhic-Victory
#704 - 2014-08-08 21:52:07 UTC  |  Edited by: Switchblack
This change being developed WTIHOUT asking Wh dwellers BEFORE hand was LOW ccp.

Where is the increase in reward for the risk increase?? c1-c3 sites are crap. Ore sites will be useless without wh control.

I Think If you remove Local from nullsec I would feel less angry about this change. Twisted
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#705 - 2014-08-08 22:52:08 UTC
Chicken Exroofer wrote:
Rei Moon wrote:
Ermagerrd there come the oligofrenic nullseccers

learn 2 post

it's the wh subforum here

not TMC




Awesomesauce! Not only did I have to look that word up, which is a very rare occurrence for me, But it was incredibly appropriate!


plus 1, and an attaboy! (or attagirl )



Never knew that one, damn sure to remember it though, please forgive me if I steal it and fly it about a bit, I can definitely think of a few threads........

There is one EvE. Many people. Many lifestyles. WE are EvE

Edward Harris
Inner Geek
#706 - 2014-08-08 23:36:46 UTC
Mithandra wrote:


And another thing. How is a capital 20k from the hole just annoying? My corp has a name for carriers that far from a hole, it's "target of opportunity" So how is that not an added risk?

You fail at both comprehension and imagination.

As for your 90% leaving and 10% staying. I'll bet you right here, right now that the reverse will be true.



Speaking of failing at comprehension and imagination - please figure out WHEN you will actually see a carrier 20km off the hole.
People will not roll if targets are in system. If noone is in system they will, so what happens? Rolling takes ages. No more risk, just more time, which equals less content.
This does not by any means give you more kills.
Glathull
Warlock Assassins
#707 - 2014-08-09 00:01:16 UTC
The enormous amount of tears in this thread tells me that this is one of the best ideas ever.

CCP, make it happen.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

FleetAdmiralHarper
Kitchen Sink Kapitals
#708 - 2014-08-09 00:51:24 UTC
guys ccp will push this crap out anyway, regardless of what we say here.

all WH corps should unsub in mass.

lets see if they will respond to losing thousands of $ a month.

they will probably just raise plex and sub prices again, forcing the idiots who stayed behind to pay more. but its better then living with the **** the game is turning into..
Switchblack
Pyrrhic-Victory
#709 - 2014-08-09 01:40:26 UTC
Glathull wrote:
The enormous amount of tears in this thread tells me that this is one of the best ideas ever.

CCP, make it happen.


YES Let's make it an Ocean of tears CCP and remove LOCAL in NULL!

LET THE TEARS REALLY FLOW!!! Pirate
Rei Moon
Perkone
Caldari State
#710 - 2014-08-09 02:12:19 UTC
I'll create a thread, it's the perfect solution for null. Remove local.

Down the pole podcast "Annhhh"

Sentamon
Imperial Academy
Amarr Empire
#711 - 2014-08-09 05:21:14 UTC
FleetAdmiralHarper wrote:
guys ccp will push this crap out anyway, regardless of what we say here.

all WH corps should unsub in mass.

lets see if they will respond to losing thousands of $ a month.

they will probably just raise plex and sub prices again, forcing the idiots who stayed behind to pay more. but its better then living with the **** the game is turning into..


Go ahead, could use a drop in PLEX prices for a bit until you come crawling back.

~ Professional Forum Alt  ~

Shpongleye
Imperial Academy
Amarr Empire
#712 - 2014-08-09 05:59:02 UTC
Reverse the distances instead making small ships land further and larger ships closer if you have to change it at all.
Being able to roll holes fast are one of the things about w-space, dont take it away.
Kireitsugu Secheh
Les chips electriques
#713 - 2014-08-09 07:43:18 UTC
Shpongleye wrote:
Reverse the distances instead making small ships land further and larger ships closer if you have to change it at all.
Being able to roll holes fast are one of the things about w-space, dont take it away.


That's exactly what CCP is trying to do.
Sheeana Harb
Deep Core Mining Inc.
Caldari State
#714 - 2014-08-09 10:08:46 UTC
Ruffio Sepico wrote:
Sheeana Harb wrote:
I support this change and am looking forward to it being implemented. Afterall, stargates have similar mechanic and we got used to it, didn't we.


Then all we need is for capital ships to start use gates and not cynos right? Or at least bounce 40k off a cyno, and we be on equal footing.



I don't see how that's relevant to my comparison with stargates. Although let me get my Freighter and jump through a gateTwisted.

What I wanted to say is that similar mechanic is already in place with stargates. Granted it's always 12km, thus slower ships take longer to jump back, but they also usually have bigger tank. The proposed change takes this exactly mechanic (which everyone has managed to deal with) and adds randomness spin of the wormhole space.

Now people will have to be double considerate when jumping through a wormhole with a capital sized ship since it will pose higher risk. And I like that.
Rei Moon
Perkone
Caldari State
#715 - 2014-08-09 10:46:36 UTC
^ so what you're saying, basically, is that, caps jumping wormholes is a bad thing? Shocked

Down the pole podcast "Annhhh"

Laurici
C5 Flight
Fraternity.
#716 - 2014-08-09 10:47:22 UTC
Sheeana Harb wrote:
Ruffio Sepico wrote:
Sheeana Harb wrote:
I support this change and am looking forward to it being implemented. Afterall, stargates have similar mechanic and we got used to it, didn't we.


Then all we need is for capital ships to start use gates and not cynos right? Or at least bounce 40k off a cyno, and we be on equal footing.



I don't see how that's relevant to my comparison with stargates. Although let me get my Freighter and jump through a gateTwisted.

What I wanted to say is that similar mechanic is already in place with stargates. Granted it's always 12km, thus slower ships take longer to jump back, but they also usually have bigger tank. The proposed change takes this exactly mechanic (which everyone has managed to deal with) and adds randomness spin of the wormhole space.

Now people will have to be double considerate when jumping through a wormhole with a capital sized ship since it will pose higher risk. And I like that.


You're missing the point, a capital ship in k-space can escape from any position in space to a cyno, i.e. you can siege/triage, coast and cyno out. In wh's you'd have to coast, burn 15km, then jump.
unimatrix0030
University of Caille
Gallente Federation
#717 - 2014-08-09 11:22:50 UTC  |  Edited by: unimatrix0030
Sheeana Harb wrote:
Ruffio Sepico wrote:
Sheeana Harb wrote:
I support this change and am looking forward to it being implemented. Afterall, stargates have similar mechanic and we got used to it, didn't we.


Then all we need is for capital ships to start use gates and not cynos right? Or at least bounce 40k off a cyno, and we be on equal footing.



I don't see how that's relevant to my comparison with stargates. Although let me get my Freighter and jump through a gateTwisted.

What I wanted to say is that similar mechanic is already in place with stargates. Granted it's always 12km, thus slower ships take longer to jump back, but they also usually have bigger tank. The proposed change takes this exactly mechanic (which everyone has managed to deal with) and adds randomness spin of the wormhole space.

Now people will have to be double considerate when jumping through a wormhole with a capital sized ship since it will pose higher risk. And I like that.

SO never a cap fight again at a wormhole, that is clearly whay you want.
If there are targets on the other side no one will be able to use a cap to gain advantage or even the playing field.
This change will kill cap fights on a wormhole.
But then again maybe cyno's should removed and then see you try it at gates.
Ugg this thread has been drailed by blue donut spacers bringen no one argument that sticks.
Where are the benefits to this change? Nothing,at all. If there was any it will be meta-gamed away by the large corps/alliances and the medium and small corps will just die out.
It is like removing a key good thing of a region.
Best compared is removing sov and stations from null sec.

No local in null sec would fix everything!

Sirinda
Ekchuah's Shrine Comporium
#718 - 2014-08-09 11:23:45 UTC
http://interstellarprivateer.wordpress.com/2014/08/07/wormholes-not-gates/

This puts my reservations much more eloquently than I ever could.

Kill the idea of ships getting flung kilometers off the hole depending on their mass.
Tragot Gomndor
Three Sword Inc
#719 - 2014-08-09 11:34:55 UTC
I dont want to discuss, i just say this:

That idea is bad.
WH jumpspawning isnt broken, no need to be fixed.

Thanks

NONONONONONO TO CAPS IN HIGHSEC NO

MaxDEL
Quantum Explosion
#720 - 2014-08-09 11:57:06 UTC  |  Edited by: MaxDEL
You need to invert the figures which now is - the smaller the mass of the ship so he went on to appear on WH
Example
Frigate / destroyer - 25-30 km
T3 / cruiser size - 15-20km
Battleship - 7.8 km
orc 6-7km
Capital - 2.4 km

This will give more pvp - any ship cruiser size have always sink to the hole
Will be of interest to fight for holes in the high sec, etc.
it will give any fight is tied to the hole dynamics. Now it looks - all pressed to the hole and stand in each other's shooting

The basic format - in WH - T3 armor
Now it will be possible to conceive of a more rapid and agile formats

what do you suggest now - it's stupid
You do not play this game and do not even know what is in pvp in WH

what you want to do will only affect classes 5-6. If you think that this will give you more pvp depths mistaken. F**** carrybears just will not close the hole bu orca and capital - will use only battleship. For people who throw capital for PVP - no matter where is the capital - 15 km or 0 - it will still fall into siege / triage.
Now you just want to devour the lives of those who engage in PVP holes c5-c6.

I advise you to get an idea of ​​what you are destroying the fragile peace established players - fly a real pvp fleets of all primetime. And not to ruin perfectly working system with his stupid ideas