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Wormholes

 
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[Hyperion Feedback Thread] Wormhole Effect Rebalance

First post
Author
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#21 - 2014-08-06 15:29:35 UTC
CCP Fozzie wrote:
Gorski Car wrote:
Does the wolf rayet small weapon damage bonus apply to rapid light missiles?


Yes, since it applies to the light missiles themselves.


unsubbing all accounts and killing myself
Gorski Car
#22 - 2014-08-06 15:32:22 UTC  |  Edited by: Gorski Car
TrouserDeagle wrote:
CCP Fozzie wrote:
Gorski Car wrote:
Does the wolf rayet small weapon damage bonus apply to rapid light missiles?


Yes, since it applies to the light missiles themselves.


unsubbing all accounts and killing myself


rip in peace

Collect this post

DirtyJob
High Voltage Industries
#23 - 2014-08-06 15:38:06 UTC
Looks good. Easier to kill carrier's capacitor in Pulsar.

Little shame in wolf-rayet resist changes but nothing I cannot live with. Maybe there will be less stalemate with dps.

Black hole is good.

Red Giant sound exciting. Dunno how often we will be able to use that bonus but still there will be an option. Cool
Torval Shank
Caldari Provisions
Caldari State
#24 - 2014-08-06 15:41:24 UTC  |  Edited by: Torval Shank
DirtyJob wrote:
Easier to kill carrier's capacitor in Pulsar.


From a PvP perspective, yeah, that'll be pretty cool. But I think that it'll eliminate capital escalations in Pulsars. It was already pretty borderline, and if the sleeper neuts get an 86% bonus, I don't think you'll often be able to find a capital fleet in a site inside Pulsars anymore. It just won't be doable.
forsot
Hard Knocks Inc.
Hard Knocks Citizens
#25 - 2014-08-06 15:43:05 UTC
Torval Shank wrote:
DirtyJob wrote:
Easier to kill carrier's capacitor in Pulsar.


From a PvP perspective, yeah, that'll be pretty cool. But I think that it'll eliminate capital escalations in Pulsars. It was already pretty borderline, and if the sleeper neuts get an 86% bonus, I don't think you'll often be able to find a capital fleet in a site inside Pulsars anymore. It just won't be doable.


sleepers haven't revived buffs from systems in years why would they now?
DirtyJob
High Voltage Industries
#26 - 2014-08-06 15:47:10 UTC
Torval Shank wrote:


From a PvP perspective, yeah, that'll be pretty cool. But I think that it'll eliminate capital escalations in Pulsars. It was already pretty borderline, and if the sleeper neuts get an 86% bonus, I don't think you'll often be able to find a capital fleet in a site inside Pulsars anymore. It just won't be doable.



If ccp won't make stealth change NPC don't recieve bonuses from WH. If they did ppl would probably start ratting C5 in AFs or die in flames. Lol
Kennesaw Breach
Center for Advanced Studies
Gallente Federation
#27 - 2014-08-06 15:48:06 UTC
I really enjoyed the metrics comparing activity in the various special effect holes. One thing missing, though, was the no-effect holes. Would it be possible to release the same metrics but including no-effect holes?

All in all, I'm in favor of the changes. I've lived in Cataclysmic Variable systems before and loved being in a RR gang there. It would also be nice to have Black Hole systems actually viable.
Torval Shank
Caldari Provisions
Caldari State
#28 - 2014-08-06 15:48:14 UTC
forsot wrote:

sleepers haven't revived buffs from systems in years why would they now?


I've seen it said both ways; that some buffs affect the sleepers and that some do not. Not sure which is true in this case.

Can we get a dev comment on this; will neut bonuses in Pulsars also apply to Sleeper neuts?
Demerlis
Blue-Fire
#29 - 2014-08-06 15:51:06 UTC  |  Edited by: Demerlis
I don't think the sleeper neuts will get the effect bonus in a pulsar will they? It's not like sleepers receive other bonus' like DPS in magnetars.

Anyway, can red giants also get a small bonus to bomb explosion radius? The bonus to damage is nice but one of the main reasons bombs are rarely used to begin with isn't that they don't do enough damage it's that wormhole meta favours small ships which mitigate most of the damage anyway.
Daoden
The Scope
Gallente Federation
#30 - 2014-08-06 15:51:46 UTC
Looks good overall, though I'm a little concerned about a Pulsar now increasing how fast your regen cap as well as being able to increase neut strength. Part of what made neuts what they are is that they take a lot of cap, now in a pulsar it does seem like it may be giving to much of an advantage to them.
LT Alter
Ryba.
White Squall.
#31 - 2014-08-06 15:57:26 UTC
Black hole changes - Very nice set of changes, I like the look of it.

Magnetar changes - Pretty small change but it seems beneficial.

Red Giant - Oh dear, I'm going to need a bomb shelter… I suppose it's a good thing you can't overheat bombs. (Fozzie don't you dare take that as a suggestion!) I like the change although isn't the change irrelevant? The max damage with bombs is still the same (Per volley) as the bombs destroy themselves after a certain amount of damage. Also won't people utilize the smart bombs to just destroy all the volleys of bombs, with their range and damage a few smart bombs would kill them before they can explode.

Pulsar - Very interesting… Shield tanked bhallgorns anyone? Not a bad change I feel for pvp. For pve I must ask, will the nos and neut changes be applied to the sleepers?

Wolf Rayet - Hmmm, I don't like the armor Hp change all the much. Granted holy ridiculousness of ehp with a slave set, but it's pretty pricy to take those into a wormhole. How about a change to self armor repair amount, maybe increase the cap requirement of them at the same time? Just something I thought of off the top of my head, may be stupid I haven't really thought about it much.

Cataclysmic - Very clever changes, I like the way it doesn't destroy cap stability t2 logistics, while it pretty much removes any hope of cap chaining with capitals. Very good change.


Overall not bad though I think there should be a few changes to iron it all out.
Janeway84
Insane's Asylum
#32 - 2014-08-06 16:02:37 UTC  |  Edited by: Janeway84
Best one of the changes imo!
I forsee a increase in mordus legion ships flying in wh space after this change Big smile
Feels like the different wh bonuses are more thought through more carefully now wich should be good.
Im sure if players manage to create something game breaking ccp is going to tweak some stuff.

Its the new ccp thats brushin off the dust, they probably can do changes to sleeper npc's too Im expecting anything to happen in the game at this point. P
CCP Fozzie
C C P
C C P Alliance
#33 - 2014-08-06 16:02:39 UTC
To clarify, wormhole effects do not apply to NPCs.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

LT Alter
Ryba.
White Squall.
#34 - 2014-08-06 16:10:16 UTC
CCP Fozzie wrote:
To clarify, wormhole effects do not apply to NPCs.


Wouldn't it be a more so balancing factor for pve if this were the case, maybe if they got a smaller bonus. It is incredibly safe to do pve in pulsars and incredibly fast to do in magnatars, there is nothing counter balancing the effects of these wormholes and their effect on how safely or quickly you can run sites.
Rroff
Antagonistic Tendencies
#35 - 2014-08-06 16:13:22 UTC
LT Alter wrote:

Pulsar - Very interesting… Shield tanked bhallgorns anyone? Not a bad change I feel for pvp. For pve I must ask, will the nos and neut changes be applied to the sleepers?


Shield tanked bhaals in a pulsar die stupidly fast to dreads even without webs/tps heh.
na'Vi Ronuken
Louis Nothing And Nobody
#36 - 2014-08-06 16:15:37 UTC  |  Edited by: na'Vi Ronuken
removed
Lux Libertine
AEGIS Contest Corporation
#37 - 2014-08-06 16:19:34 UTC
Black hole - why only Missiles? Lets extend it to all weapon systems as it is now penalised in range. This will make every missile ship OP in this enviroment. Kiting c2/c3/c4 in cerebuses, tengus and other ships. While making armor tanking ppl in legions and proteuses and similar ship subpar.
Torval Shank
Caldari Provisions
Caldari State
#38 - 2014-08-06 16:19:35 UTC
CCP Fozzie wrote:
To clarify, wormhole effects do not apply to NPCs.

Thank you for the clarification. Appreciate the response.
Longinius Spear
Semper Ubi Sub Ubi
#39 - 2014-08-06 16:19:48 UTC
The change to Black holes might be one of the best yet. I never saw the reason in making one type of hole actually worse than not having an effect at all, but o well.

These changes turn a black hole system from Baltic Ave to Pacific. Not quite Park Place but a nice money maker just the same.

Its like you just added more wormhole systems to the game!

+1 great change!

Read more of my ramblings on my blog www.invadingyourhole.blogspot.com

Adarnof
Kingsparrow Wormhole Division
Birds of Prey.
#40 - 2014-08-06 16:25:51 UTC
If I didn't have a deeply rooted hatred of missiles I'd be all over those black hole bonuses. Very interesting.