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Crius Issues

First post First post
Author
Pricie ITFN
Growing Old Disgracefully
#61 - 2014-07-22 12:50:24 UTC
Celor Ma'fer wrote:
Pricie ITFN wrote:
Not sure if this is an issue or I just haven't located where I need to go on the new interface etc.... But how on earth do you access the list of planets that your running PI on so that you can change, update, reset cycles etc without clicking on each individual planet and going to 'view in planet mode'

The button (which has now been renamed Industry) used to have a tab for PI facilities, it now seems to not be there? Has it been relocated to another button, if so, which one?


Thanks

Pricie



It's been moved out of there onto it's own. Goto the E > Business > Planetary Colonies


Thanks :)

Found it now.

@Mhari Dson - Always nice to find out about game changes, via Somer Blink rofl.... thanks CCP lol
DeODokktor
Dark Templars
The Fonz Presidium
#62 - 2014-07-22 12:53:16 UTC
Aluka 7th wrote:
BPO material problem for RIGS, even new perfect is not the same as old perfect:

1)
This BPO - Medium Rocket Fuel Cache Partition I Blueprint with ME4 (old system) was "perfect" (11/20/20 of salvage).
I had 2 BPOs, got one just in case to ME5 and one to ME10.
ME5 became ME-9% and now requires 11/21/21
ME10 became ME-10% and now requires 11/20/20
From what was told that inital ME4 was supposed to be perfect in new system but now even better print (ME5) isnt perfect.

2)
Even more puzzling case is Medium Energy Burst Aerator I Blueprint
Perfect ME in old system is also ME4 which meant salvage material need of 16/18/23.
I added some research and now have 2 prints ME-9% and ME-10%
ME-9% requires 17/19/24
ME-10% requires 17/18/24 ?! 19->18 but 24 stayed the same.

Is it "behaving like it was planed" to have max researched print ME-10% demand more material today then it required when it was partially researched to ME4 in old system, for RIG BPOs?!



For the Rocket fuel
ccp's data export says the ME-10% should require 11/20/20
The problem is because the values are so low, and they round up. 1.0001 now becomes 2.. Or more to your print.
20.02 now becomes 21

For the energy burst bpo
16/.9 = 17.778 ... Round 17.778 and you get 18
For the conversion 16 -> 18
And now under the new system (on say a me -10% print).
18 * .9 = 16.2, RoundUP 16.2 = 17
Do the math with the old 23 value too
23/.9 = 25.55 ... 25.55 becomes 26 ... So 23 turned to 26
9% print = .91 of 26 or 23.66 (roundup to 24)
10% print = .9 of 26 or 23.4 (roundup to 24)
Zhul Chembull
Center for Advanced Studies
Gallente Federation
#63 - 2014-07-22 12:59:01 UTC
Job inside of rorqual have disappeared. Thanks for losing me a 100 blocks of dark glitter. I know I shouln;'t ***** but come one really ? Also all of my blueprints for block smashing are gone as well. Working as intended. Do you understand that we actually researched those ?
Jinn Aideron
#64 - 2014-07-22 13:05:22 UTC
Brackets - in space!

Screenshot

  1. Current naive alphabetical ordering is dumb about numerals: 1, 10, 11, 2, 3 ...
  2. Breaking spaces between 'Belt' and '1' should be non-breaking.


Stealth deletes are bad.

Menero Orti
OnixMedia Ltd.
#65 - 2014-07-22 13:05:57 UTC
Seems like the industry tab thingy is far too big when running @ low resolution like 1024x768. You only see a big block in the middle of the screen with a few tabs at a bottom. Was hoping that we can actually resize that windows
Lucky Shy
State War Academy
Caldari State
#66 - 2014-07-22 13:07:07 UTC
Sanning window still not updates correctly or shows nothing (pc)Evil
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#67 - 2014-07-22 13:07:14 UTC
My hybrid ammo was researched to 100 each, except for one small iron bpo at 22.
Now that small iron mocks me by being -8 while everything else is at -10.
Balani
Science and Trade Institute
Caldari State
#68 - 2014-07-22 13:09:40 UTC
We have problems to deliver Productions on Stations i Build 100 Units of Capital Drone Bays and 12 Capital Sensor Cluster and if i hit on deliver he tells me that its no room free to deliver.

Pic
Dareth Astrar
Astrar Logistics and Engineering
#69 - 2014-07-22 13:10:35 UTC
Please note the settings on the Blueprint tab always resets to ALL BLUEPRINTS every time you open the window.

I pointed out previously there are performance issues, and it would be beneficial to save the settings as we have a lot less BPO's then BPC's. Saving the last choices per character would also then further reduce un-necessary load on your database/cache server retrieving a listing of 95% of which copies we had deliberately hidden in cargo containers so as not to litter our options and choices. Sounds oh-so obvious, but are we going to get a way to exclude certain containers from the listings again so we can hide BPC's for customers orders or items we don't want to actually use?

How can we hide items from these screens now? Is there a way, or are we permanent having to wait 10 seconds every time we open the GUI screen to get a response from the client before we can again interact.

I'm trying hard NOT to close the screen every time, but as the last UI was much more response to opening the window and didn't load everything in our inventory, it was easier and faster to work with.

Facility listing is not alphabetical, making it rather hard to find items.

Upon opening the UI window only the Lab facilities are listed, no Manufacturing facilities at a POS are listed initially until you change the install job type, which requires a blueprint, which you might not be able to access because it's facility is not listed. Instead you have to load another tab of data to find the facility to be able to select it, but then returning to the blueprints tab you still cannot select the correct blueprint to installation into the assembly array (as it's at the array, and that blueprint's not listed). :)

Qmamoto Kansuke wrote:
I just tried to start a job remotely my equipment assembly array is online i got skill for 15jumps and im 3jumps from location.My industry window does not let me select to start jobs from the array I have to fly to it to start the job.


The above mentioned item prevents installation outside of the system in which the POS and array containing the blueprint was, confirming Qmamoto's issue.

Not all blueprints are listed at a facility. I had 1 completely missing and not listed, but the other 3 items in the exact same location were listed. Probably related to the issue for which we received an email prior to the downtime.
Kaija Asanari
Science and Trade Institute
Caldari State
#70 - 2014-07-22 13:11:55 UTC
Zhul Chembull wrote:
Job inside of rorqual have disappeared. Thanks for losing me a 100 blocks of dark glitter. I know I shouln;'t ***** but come one really ? Also all of my blueprints for block smashing are gone as well. Working as intended. Do you understand that we actually researched those ?


I'd log a bug for the disappeared job.

All of the compression BPCs should have been refunded to you - that was clearly messaged out in the Reprocess All The Things blog:

Quote:
Compression blueprints are quite redundant and annoying to deal with, which is why they are being removed altogether. Players who currently own them will be refunded at market buy price. If belonging to a corporation division at the time of the change, the money will be wired back to the corporation wallet.
Xatinni
Republic Military School
Minmatar Republic
#71 - 2014-07-22 13:15:57 UTC  |  Edited by: Xatinni
ME and TE(PE) research at POS Lab might be an issue, now need to pay for all jobs due to the New System cost index tax. "Insufficient roles to access corporation wallet" if a corp member doesn't have roles to access corp wallet. doesn't seem to be an option to select private wallet. Is this by design or an oversight
Wong Wing
Tradors'R'us
IChooseYou Alliance
#72 - 2014-07-22 13:18:59 UTC
When people dock and undock it doesn't update in the guests window while in station Ugh
Kaija Asanari
Science and Trade Institute
Caldari State
#73 - 2014-07-22 13:20:14 UTC
Container dropdown for "Input Material Location" is all or nothing. If I have containers with some of my parts (for example a container for salvage) but my RAM is in my Item Hangar, I'm not able to manufacture a T2 Rig BPC.

The refresh animation on the material availability when I change containers is pretty slick though :)
SoCal Stoli Rotsuda
Science and Trade Institute
Caldari State
#74 - 2014-07-22 13:22:02 UTC
When attempting to "jump" to a blueprint for a missing component in a Tech II job, the materials for the component will show as "not available", even if they are. Closing the industry window, and re-opening it to select the component BP, will then show the material to be available.

Example: I was attempting to build an Adaptive Invulnerability Field II module. The industry window told me that I did not have enough Sustained Shield Emitter components, so I clicked on that icon. This brought up the Sustained Shield Emitter BP in the window, but the window informed me that I had none of the advanced moon materials necessary to make the item, even though I did.

When I closed the industry window, however, and re-opened it to directly select the Sustained Shield Emitter BP, the materials were then correctly displayed as being available.
sloany
Deep Core Mining Inc.
Caldari State
#75 - 2014-07-22 13:25:53 UTC  |  Edited by: sloany
When I move blueprints to a different station, the Industry UI thinks the blueprints are still located at the station they were moved from.

Edit: looks like it updated, must be a delay.
CCP Contra
C C P
C C P Alliance
#76 - 2014-07-22 13:30:41 UTC
Kaija Asanari wrote:
Container dropdown for "Input Material Location" is all or nothing. If I have containers with some of my parts (for example a container for salvage) but my RAM is in my Item Hangar, I'm not able to manufacture a T2 Rig BPC.

The refresh animation on the material availability when I change containers is pretty slick though :)

At this moment, there is only one input to select.
Kaija Asanari
Science and Trade Institute
Caldari State
#77 - 2014-07-22 13:31:09 UTC  |  Edited by: Kaija Asanari
removed - expanded the columns
CCP Contra
C C P
C C P Alliance
#78 - 2014-07-22 13:32:12 UTC
SoCal Stoli Rotsuda wrote:
When attempting to "jump" to a blueprint for a missing component in a Tech II job, the materials for the component will show as "not available", even if they are. Closing the industry window, and re-opening it to select the component BP, will then show the material to be available.

Example: I was attempting to build an Adaptive Invulnerability Field II module. The industry window told me that I did not have enough Sustained Shield Emitter components, so I clicked on that icon. This brought up the Sustained Shield Emitter BP in the window, but the window informed me that I had none of the advanced moon materials necessary to make the item, even though I did.

When I closed the industry window, however, and re-opened it to directly select the Sustained Shield Emitter BP, the materials were then correctly displayed as being available.


Take a look at the Facility name at the top right of the screen. If it shows no-facility then this might be the reason why it shows no materials. If you go to facilities tab and click on the facility with the materials it should fill the materials correctly.
Dareth Astrar
Astrar Logistics and Engineering
#79 - 2014-07-22 13:37:23 UTC
Owned by Me blueprints doesn't refresh as quickly as it did in the old interface. I often use this as a place to help sort out different BPC's and file them in appropriate containers, but now it doesn't refresh as quickly as it used to, and I seem to be waiting on a cache timer or something, as what used to be a relatively easy job is now taking a lot longer to achieve now!!!! Frustrating that it's harder then previously.

Right-clicking on a blueprint and > Move to > [Choose Corp Hanger] no longer exists! This was always a way we could right click on a blueprint and separate it from the rest, perhaps because we had ordered the display by runs remaining and it didn't have max runs or some other sorting criteria, and we could move it to another corp hanger from the blueprint listing. Please don't say move it from inventory, as you obviously can't see the runs remaining.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#80 - 2014-07-22 13:37:30 UTC
Faction/T2 markers stretch on killmails now.