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Crius Feedback

First post First post
Author
CCP Falcon
#1 - 2014-07-22 08:18:56 UTC  |  Edited by: CCP Falcon
Crius, EVE Online's second release under the new six week release cadence, has been successfully deployed!

With changes to industry, new industrial functionality and endpoints in the API, in-space user interface improvements, more little things, the introduction of teams, an overhaul of reprocessing, more starbase changes, and a whole host of other improvements, Crius is set to reshape industrial gameplay in EVE, streamlining processes and giving more power to the most important part of EVE Online; our players.

For full details of this release please check the patch notes.

When reporting issues, please specify which client you are using (Mac or PC). Please note that we also have a specific Mac client feedback & issues thread.

This thread is for general feedback only. To report issues, please use the Crius Issues thread here.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Mashie Saldana
V0LTA
WE FORM V0LTA
#2 - 2014-07-22 11:19:23 UTC
First, let's see if it works.
iwannadig
Doomheim
#3 - 2014-07-22 11:30:48 UTC
We need skill points respect for Material Efficiency (Advanced Industry), because it changed behaviour.
CCP Claymore
C C P
C C P Alliance
#4 - 2014-07-22 11:38:17 UTC
iwannadig wrote:
We need skill points respect for Material Efficiency (Advanced Industry), because it changed behaviour.


The behavior was changed but the skill was not removed. We are NOT refunding skill points for this. We are looking into a better solution for the skill though.

Quality Assurance Analyst Team Psycho Sisters

Yongtau Naskingar
Yongtau Naskingar Corporation
#5 - 2014-07-22 11:44:43 UTC
The industry window is huge O.o It barely fits in the minimum window size.
Bobby Artrald
Capitalist Pigs Inc.
#6 - 2014-07-22 11:46:41 UTC
I thought the corp hanger array was supposed to be increased to 3m m3
Yongtau Naskingar
Yongtau Naskingar Corporation
#7 - 2014-07-22 11:46:58 UTC
Also, is there a way to see if you were outbid / see all your current team bids? The patch notes just say you get notified when the auction is over, which is kinda too late.
KIller Wabbit
MEME Thoughts
#8 - 2014-07-22 11:53:18 UTC
Industry interface takes up way too much pixel space. Also, pretty much frickin' intimidating. Good luck with people new to industry. You did finally lower the click count.
A4443 Suicide Gank
Summer of Mumuit
Remember Mumuit
#9 - 2014-07-22 11:53:55 UTC
In the patch notes, i can read, that some mission issues got fixed, wich issues got fixed exactly?

Celor Ma'fer
Jouhinen Inc
#10 - 2014-07-22 11:56:34 UTC
Yongtau Naskingar wrote:
Also, is there a way to see if you were outbid / see all your current team bids? The patch notes just say you get notified when the auction is over, which is kinda too late.


You bid on behalf of the system, not just for yourself. It would be nice to have a place where you can check all of your bids, but if you go back to the teams menu and hover over the bid amount it will list all of the systems that currently have bids on that team and how much they are.

It would definitely benefit from a place where you can see which teams you've bid on, rather than trying to remember what type and then scroll through them all to find them.
Celor Ma'fer
Jouhinen Inc
#11 - 2014-07-22 11:57:59 UTC
When you deliver invention jobs there's needs to be more notification of whether you were successful or not, rather than a barely legible 'Failed' scrolling across the job line.
CCP RedDawn
C C P
C C P Alliance
#12 - 2014-07-22 12:02:12 UTC
A4443 Suicide Gank wrote:
In the patch notes, i can read, that some mission issues got fixed, wich issues got fixed exactly?



All minor fixes, (too many to mention) which affects the missions; Balancing the Books (1 to 10), Mountains of Molehills (1 to 10), Data + Relic Site Scanning, Cosmos sites, A Demonstration and more. When I say minor, I mean text based changes, container access issues, dungeon completion issues etc.

Also, FYI, we have a large list of mission, dungeon, career and tutorial work that we will be starting soon.

Team Genesis

Taru Audeles
Federal Navy Academy
Gallente Federation
#13 - 2014-07-22 12:03:27 UTC
System index in EVERY high sec system and most low sec systems is maxed. I know you will sell this as a feature and everything works as planed but are you serious ?
You tried to sold us this BS new industry changes as something good and ground breaking. And half an hour after you deploy this EVERYTHING is maxed out ?
removing slots was a really great idea. BTW your concept of people move around to less used systems. Someone at CCP didn't get the memo about that because there NO systems to move since every system is taxed the same.
Celor Ma'fer
Jouhinen Inc
#14 - 2014-07-22 12:09:08 UTC
Taru Audeles wrote:
System index in EVERY high sec system and most low sec systems is maxed. I know you will sell this as a feature and everything works as planed but are you serious ?
You tried to sold us this BS new industry changes as something good and ground breaking. And half an hour after you deploy this EVERYTHING is maxed out ?
removing slots was a really great idea. BTW your concept of people move around to less used systems. Someone at CCP didn't get the memo about that because there NO systems to move since every system is taxed the same.



While it is annoying that a lot of the systems have a very high System Index Tax (including the one I manufacture in) you obviously haven't scrolled through the facilities tab, because I can count at least 30 systems that have the lowest tax
KIller Wabbit
MEME Thoughts
#15 - 2014-07-22 12:11:42 UTC  |  Edited by: KIller Wabbit
Customs Office dialog dies when a transfer from launchpad executed.

Edit: reposted to correct thread....
Yongtau Naskingar
Yongtau Naskingar Corporation
#16 - 2014-07-22 12:12:06 UTC  |  Edited by: Yongtau Naskingar
Ignore, I confused tax rate with system index. Sorting by system index seems to work.
Rommiee
Mercury Inc.
#17 - 2014-07-22 12:12:09 UTC
Taru Audeles wrote:
System index in EVERY high sec system and most low sec systems is maxed. I know you will sell this as a feature and everything works as planed but are you serious ?
You tried to sold us this BS new industry changes as something good and ground breaking. And half an hour after you deploy this EVERYTHING is maxed out ?
removing slots was a really great idea. BTW your concept of people move around to less used systems. Someone at CCP didn't get the memo about that because there NO systems to move since every system is taxed the same.



Are you saying that after a great deal of deliberation by CCP about how players will behave, they got it completely and totally wrong ?

My God, that cannot be true. I mean it's never happened 10 times before.....oh wait
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#18 - 2014-07-22 12:12:19 UTC
Not sure what the system index is meant to accomplish when it's so flat - I just checked out Lonetrek and discovered almost 80% of all systems had a cost index of near enough 100%.

Other:

* Cannot copy blueprints / facilities etc to clipboard, although multiple select seems to suggest that you can.

* It seems that researching something like the PE on a cruiser BPO now costs much more than the BPO itself.

* Using the arrow keys to navigate the blueprint / facilities list does not scroll the window to show the current selection. Page up / Page down do not work, or the scroll wheel. This can be fixed by closing / reopening but has happened numerous times already.

Celor Ma'fer
Jouhinen Inc
#19 - 2014-07-22 12:15:10 UTC
Yongtau Naskingar wrote:
Celor Ma'fer wrote:
While it is annoying that a lot of the systems have a very high System Index Tax (including the one I manufacture in) you obviously haven't scrolled through the facilities tab, because I can count at least 30 systems that have the lowest tax

huh? Sort by tax rate. All system shown. Systems are all 10% (or 0% for POS modules).



Tax rate is different to the System Cost Index, sorry for the typo in my first post
Retar Aveymone
GoonWaffe
Goonswarm Federation
#20 - 2014-07-22 12:15:43 UTC
The industry UI contains several crimes against humanity:

1) For teams, there is no way to sort teams once I've narrowed down to the ones I want. I looked for construction component teams and wanted the max ME, but I had to read through all 40 or so instead of being able to sort it by best ME or the like

2) Can't bid on teams for corp. Easy to work around but irritating.

3) You can't make the giant honkin' blueprint window take up less space if, say, you just want to check on your jobs.

But overall I like it a lot.
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