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Dev blog: Teams and Revamp of Industry in EVE Online

First post First post First post
Author
Pap Uhotih
Royal Amarr Institute
Amarr Empire
#161 - 2014-07-12 23:28:21 UTC
Steve Ronuken wrote:

On TQ, it's not going to be like that. 2.5 billion minutes over the course of 28 days.


When?
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#162 - 2014-07-12 23:36:54 UTC
Pap Uhotih wrote:
Steve Ronuken wrote:

On TQ, it's not going to be like that. 2.5 billion minutes over the course of 28 days.


When?

Thats the current stats on TQ that are not applying on Sisi currently

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

asteroidjas
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#163 - 2014-07-13 00:35:04 UTC
Steve Ronuken wrote:
Bear in mind:

Build costs on SiSi are not really valid.

Build costs are a result of a function of how many minutes of build happen in a system, against how many happen overall.

On Sisi, that second number is /tiny/, so anything you do is likely to be a major fraction of them.

On TQ, it's not going to be like that. 2.5 billion minutes over the course of 28 days.

But i thought CCP said the cost was going to be 'capped' at 14% or some such. It would seem that no matter what the ratio, if there was a cap, as CCP seemed to say there was, having terribad activity ratio would just place it at the cap, no further.

And this seems like it is several steps past a 14% cap.
Hirogenale
The Scope
Gallente Federation
#164 - 2014-07-13 01:26:09 UTC
No, its not hard capped, 14% is just the highest value they found when calculating with TQ values if I'm not mistaken
But it still sucks big time, confirmed
Dinsdale Pirannha
Pirannha Corp
#165 - 2014-07-13 03:08:21 UTC
asteroidjas wrote:
Steve Ronuken wrote:
Bear in mind:

Build costs on SiSi are not really valid.

Build costs are a result of a function of how many minutes of build happen in a system, against how many happen overall.

On Sisi, that second number is /tiny/, so anything you do is likely to be a major fraction of them.

On TQ, it's not going to be like that. 2.5 billion minutes over the course of 28 days.

But i thought CCP said the cost was going to be 'capped' at 14% or some such. It would seem that no matter what the ratio, if there was a cap, as CCP seemed to say there was, having terribad activity ratio would just place it at the cap, no further.

And this seems like it is several steps past a 14% cap.


Agreed.

I can't get on Singularity suddenly, launcher says it is unknown, while Eve_Offline says it is up.
But anyway, the fact that I am seeing a slot cost of 61 million ANYWHERE is insane, and something is badly broken.

And this thing goes live now in 10 days, and how many days before they lock down the code?

Oh, and you can bet that the cartels are ordering all industry stopped in their planned industrial hubs, and have been doing that for weeks now, to get the activity index to the minimum, before they begin highly controlled operations.

High sec cannot do that, and is utterly screwed.
Babbet Bunny
#166 - 2014-07-19 16:17:08 UTC
Teams and the team market are bad and unnecessary complexity added to industry.

This raises the bar of entry into industry.

Pixi Potts
Pixi Potts Parcel Service Inc.
#167 - 2014-07-20 18:06:41 UTC
Babbet Bunny wrote:
Teams and the team market are bad and unnecessary complexity added to industry.

This raises the bar of entry into industry.




Teams is a bad game idea, the downside to teams is all the big nullsecs alliance will just take them all, win every time,
11K alliance will win over numbers every time,

so you will just see most of the teams all in nullsec,
Jess Technite
Almost Absolute
#168 - 2014-07-22 18:36:27 UTC
Seeing the changes to the cost of installing a job and seeing that the time of the job is not a involved variable in it... can I assume that the only purpose to use teams that reduce production time (TE) is to manufacture faster?

Thanks in advance.
Kahawa Oban
New Groton Industrial Works
#169 - 2014-07-24 01:34:51 UTC  |  Edited by: Kahawa Oban
Edit: All figured out.
Jagged Bluetooth
0beron Construct
#170 - 2014-07-27 08:55:25 UTC
Hi all .. TEAMS ..yeah nice try ccp

.Teams are an isk drain without a doubt in it's current format.
.A month is far too little time for the team to be in a system. (start at 6 month ? )
.Most people think they are buying the team outright when they bid...not renting for a month
.Why should anyone else benefit from my isk spent on the team ?
.Why am I not at least getting any kind of monetry compensation then at least ?

Can we not get the new bird ..wossername ? Seagull I think ...to sort this out ?
Chigurh Friendo
Fight The Blob
#171 - 2014-08-04 01:20:47 UTC
Teams... I'm still just starting to try Teams out, but I have a few initial thoughts:

A sorely missing feature is some kind of "Your Bids" list or tab that you can access. At present, one seems forced to comb over old search settings when chartering teams. Even some form of coloured highlighting would improve this interface dramatically.

Overall my impression of the interface changes is that they are mostly cosmetic changes, and I can appreciate how this matters for the New Player Experience. However, I've suffered through the old industry system, so the personal benefit is minor.
Pheusia
Vanishing Point.
The Initiative.
#172 - 2014-08-04 07:23:26 UTC
Dinsdale Pirannha wrote:
asteroidjas wrote:
Steve Ronuken wrote:
Bear in mind:

Build costs on SiSi are not really valid.

Build costs are a result of a function of how many minutes of build happen in a system, against how many happen overall.

On Sisi, that second number is /tiny/, so anything you do is likely to be a major fraction of them.

On TQ, it's not going to be like that. 2.5 billion minutes over the course of 28 days.

But i thought CCP said the cost was going to be 'capped' at 14% or some such. It would seem that no matter what the ratio, if there was a cap, as CCP seemed to say there was, having terribad activity ratio would just place it at the cap, no further.

And this seems like it is several steps past a 14% cap.


Agreed.

I can't get on Singularity suddenly, launcher says it is unknown, while Eve_Offline says it is up.
But anyway, the fact that I am seeing a slot cost of 61 million ANYWHERE is insane, and something is badly broken.

And this thing goes live now in 10 days, and how many days before they lock down the code?

Oh, and you can bet that the cartels are ordering all industry stopped in their planned industrial hubs, and have been doing that for weeks now, to get the activity index to the minimum, before they begin highly controlled operations.

High sec cannot do that, and is utterly screwed.



Remember that **** you make up is still only **** you make up.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#173 - 2014-08-04 11:27:06 UTC
Jess Technite wrote:
Seeing the changes to the cost of installing a job and seeing that the time of the job is not a involved variable in it... can I assume that the only purpose to use teams that reduce production time (TE) is to manufacture faster?

Thanks in advance.



Correct.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Jacque Custeau
Knights of the Minmatar Republic
#174 - 2014-08-11 02:38:08 UTC
After some initial shell shock with Crius, I have been trying my hand at research, invention and manufacturing to get a handle on the new way of doing things. I have been bidding on teams and noted the following:

1. The auction time is not extended when sniping occurs. So there is no point in bidding on auctions that are not immediately about to end.
2. Because sniping is effective, it is vulnerable to botting.

It would be nice if sniping extended the auction time by 2 minutes (or even one minute).

And now for the big issue, its that the auction data does not refresh in the screen! So if you are outbid, you get no indication what so ever. Here is what I did:

1. Opened the team chartering window on Char 1 and found the team I wanted.
2. On Char 2 (dual boxing) I placed a bid on the same team. Char 1 sees no change in the bid.
3. Char 1 tries disabling and re-enabling filters to force the auction information to refresh with the new bid. No success, old bid information (ISK value and the systems bidding on it) remains
4. Char 1 tried clicking on other tabs and returning to the teams tab hoping it would refresh, no success.
5. Char 1 tried closing the industry window completely and opening it again. Team auction information still not refreshed.
6. Char 1 logged out and logged in again, finally the updated auction information is showing up.

Sorry if someone reported this before, I did not go through the whole thread.