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EVE Online: Crucible 1.0.1 Issues

First post
Author
Saan Koo
Federal Navy Academy
Gallente Federation
#21 - 2011-12-06 13:57:01 UTC  |  Edited by: Saan Koo
I have a problem with the window Id aka name of my chars name in the windows.
Even though it is checked it only shows on some of my clinets/chars (i have cleared my cache)
But on others i can un check and then check then it shows up again. Until next time i login again.

That is pretty anoying !!!
adiabatex
Penglai
#22 - 2011-12-06 14:03:07 UTC
Blade Stone wrote:
I also get this issue on my HP Windows Vista (I think it's vista)

Your EVE client installation may have modified, damaged or corrupt file. Please run repair.exe located in the EVE game directory or re-install the game client.
Verification failed: 'C:\Program Files (x86)\CCP\EVE\bin\_trinity_deploy.dll', crcb1ca4dda,
expected:12526a3c.

I ran the repair.exe and that failed with the message:
WindowsError: [Error 5] Access is denied 'C:\\Program Files (x86)\\CCP\\EVE\\bin\\_trinity_deploy.dll'


Delete the _trinity_deploy.dll file and run the repair tool again. This fixed the same issue for me.

If I agreed with you we'd both be wrong.

weraporu
Aliastra
Gallente Federation
#23 - 2011-12-06 14:04:59 UTC
Renegade Heart wrote:
I had that same issue with the repair tool, but after reading elsewhere that a complete restart of your computer could fix it, I tried, and it worked!

Just restart PC, load up Eve (no need to reinstall or anything), and enjoy Big smile



ok restarting computer solved the problem, had to download again the patch but solved... ;)
Anvil44
Avedis Corporation
The Vanguard Syndicate
#24 - 2011-12-06 14:09:38 UTC  |  Edited by: Anvil44
Lostinthesofa wrote:
I am running windows client and i have a bug in my personal assets. its more of an annoyance if anything. I keep my assets sorted by numbers of jumps but when i click a station to see what is in it the sorting jumps back to alphabetical. even though the sorting option still shows number of jumps.


I run into similar issues when dual-boxing. I hit my ALT key again and the window sorts properly. Not very convenient but it worked for me.

Edit: I see this mostly in overview, which won't update properly until I hit my ALT key. This is because I use alt-tab to switch from one character to another and the 'Click to Look At' function stays active until I hit ALT again.

I may not like you or your point of view but you have a right to voice it.

Anvil44
Avedis Corporation
The Vanguard Syndicate
#25 - 2011-12-06 14:10:22 UTC
Saan Koo wrote:
I have a problem with the window Id aka name of my chars name in the windows.
Even though it is checked it only shows on some of my clinets/chars (i have cleared my cache)
But on others i can un check and then check then it shows up again. Until next time i login again.

That is pretty anoying !!!


I see this as well. Once I launch out of station, the name appears. This is moocho annoying when dual-boxing with identical ships.

I may not like you or your point of view but you have a right to voice it.

Bejurin Kel
The Scope
Gallente Federation
#26 - 2011-12-06 14:20:52 UTC
Planetary Interface - all my routes are working at only 5.5% instead of the old 100% moving the resources around
Dominus Alterai
Star Freaks
#27 - 2011-12-06 14:27:12 UTC  |  Edited by: Dominus Alterai
Salpun wrote:
Attoy Camow wrote:
Salpun wrote:
Attoy Camow wrote:
I tried to fill the fuel bay with the fuel block but on the manage - process - fuel window it doesn't add time left.

Does the fuel bay accept the fuel block but do not use them as fuel or fuel calculation?

That is my understanding. There is no overlap in the fueled time.


But when the 'normal fuel' is out, the tower starts to use the fuel blocks?

no when the new blocks are activated if you do not have blocks in the pos turns off.
its one or the other with the switch turned by CCP


This may be the wrong thread for this, but does anyone know when exactly the fuel blocks will start working? I've already built 100K of these things in preparation.....

EDIT: Never mind. Apparently CCP doesn't know either. lol

Reducing your holes to a quivering mess since 2009.

Dominus Alterai
Star Freaks
#28 - 2011-12-06 14:29:06 UTC
Bejurin Kel wrote:
Planetary Interface - all my routes are working at only 5.5% instead of the old 100% moving the resources around


They buffed the amount of materials that can travel on a route per upgrade. That's not how efficient they are, that's how much capacity is being used. Instead of using 100% capacity of the routes, they're using 5.5%. No need to upgrade routes anymore in highsec :)

Reducing your holes to a quivering mess since 2009.

Bejurin Kel
The Scope
Gallente Federation
#29 - 2011-12-06 14:33:07 UTC
Dominus Alterai wrote:
Bejurin Kel wrote:
Planetary Interface - all my routes are working at only 5.5% instead of the old 100% moving the resources around


They buffed the amount of materials that can travel on a route per upgrade. That's not how efficient they are, that's how much capacity is being used. Instead of using 100% capacity of the routes, they're using 5.5%. No need to upgrade routes anymore in highsec :)



ok so instead of being able to move the full 2500 units per hour they've made it so i can only move 136 units per hour? that makes no sense to me x.x
Horrendous Haddock
Kicked.
Shadow Cartel
#30 - 2011-12-06 14:35:42 UTC
I warped to a station, lit a cyno, overview said i was 24k from it, but the "selected item" said the station was 0k.

Jumped a carrier in, the carrier saw the station distances exactly the same way (and could dock from what the overview said was 24k - clearly the overview was incorrect).
Nirnaeth Ornoediad
GoonWaffe
Goonswarm Federation
#31 - 2011-12-06 14:38:59 UTC
Bejurin Kel wrote:
Dominus Alterai wrote:
Bejurin Kel wrote:
Planetary Interface - all my routes are working at only 5.5% instead of the old 100% moving the resources around


They buffed the amount of materials that can travel on a route per upgrade. That's not how efficient they are, that's how much capacity is being used. Instead of using 100% capacity of the routes, they're using 5.5%. No need to upgrade routes anymore in highsec :)



ok so instead of being able to move the full 2500 units per hour they've made it so i can only move 136 units per hour? that makes no sense to me x.x


No. The percentage shown is the percent of capacity which is used. So if you were seeing 100% before, then 100% of the old, lower capacity was being used (though that would be impressive: it's very hard to get exactly 100% utilization because anything over 100% just fais). The capacity has been increased by around 10x, so, for example, if you saw 70% utilization before, you should see around 7% utilization now (assuming no resource depth changes, same extraction time, etc. etc.).

Fix POSes.  Every player should want one (even if all players can't have one).

Alejah Anshi
Lords and Ladies of event horizon
#32 - 2011-12-06 14:41:15 UTC
CCP Phantom wrote:
EVE Online: Crucible 1.0.1 has been deployed. This update fixes various issues stemming from the Crucible release. Full patch notes are available here.

When reporting issues, please specify which client you are using (Mac or PC). This thread is for reporting issues only; for general feedback please use the Crucible 1.0.1 feedback thread here.


another client bites the dust:
installing the client: failed
repair exe: failed

so.. what now?
My fault? bad internet connection? well... how can i write in forums then?

sorry to say , but: another bad work
Bejurin Kel
The Scope
Gallente Federation
#33 - 2011-12-06 14:45:49 UTC
Nirnaeth Ornoediad wrote:
Bejurin Kel wrote:
[quote=Dominus Alterai][quote=Bejurin Kel]Planetary Interface - all my routes are working at only 5.5% instead of the old 100% moving the resources around


No. The percentage shown is the percent of capacity which is used. So if you were seeing 100% before, then 100% of the old, lower capacity was being used (though that would be impressive: it's very hard to get exactly 100% utilization because anything over 100% just fais). The capacity has been increased by around 10x, so, for example, if you saw 70% utilization before, you should see around 7% utilization now (assuming no resource depth changes, same extraction time, etc. etc.).



ok i'll more clearly state my issue >_>

before the update, my PI routes moved the max units possible from my extractor (2500 per hour) to my launchpad, and from my launch pad to my refineries (1250-2500 per hour from launchpad to my various refineries).

after the patch they only move a fraction of the old amount, namely 136.00 units per hour which has backed up nearly 15k units in my extractor and virtually shut down my refineries for a lack of resources.

what happened >_< and how is it fixed
Elder Ozzian
Perkone
Caldari State
#34 - 2011-12-06 14:46:29 UTC
Windows client:: Fitting or unfitting ships with ship maintenance bay is a pain - Have to clear cache everytime i change ship or if i have been flying a same ship longer. Fitting creates 1-2minute nasty fps drop and/or UI freeze per module. Fix this please!

I disagree!

Twin blade
Comrades in Construction
TOG - The Older Gamers Alliance
#35 - 2011-12-06 14:53:36 UTC  |  Edited by: Twin blade
I got nothing after the loadscreen it shows running in the taskmanager but nothing.

The repair tool fixed it.
SUBMISSUS
Bowaxi Logistics
#36 - 2011-12-06 15:02:46 UTC
SELL WINDOW
In the sell window the "Duration" pull down menu needs to be expanded. Actually to select "3 Month" you have to slide down what makes no sense and caused here a few "Months" sell orders by accident.



Ang Min
CPD Adventures Pte. Ltd.
#37 - 2011-12-06 15:30:15 UTC
Salpun wrote:
Nice job with the hangers in the wh its way faster nowLol
All weapons are ungrouped on first log in and when pulling from the hangers.
Grouping weapons icon does not show until you off line a module. and has to be clicked twice to work.
Win7- 64 bit

I've submitted bug #121814 for this. Note that another workaround is to manually group a weapon, then the icon appears and functions as normal.
Ang Min
CPD Adventures Pte. Ltd.
#38 - 2011-12-06 15:35:38 UTC
Scan probes and planet orbit lines disappear when zooming out past a certain point in Solar System view. This happened when I had the probe range set to 32 AU. Bug #121813 submitted, with screenshots.

Windows 7 64-bit
Galerak
Deep Core Mining Inc.
Caldari State
#39 - 2011-12-06 15:39:35 UTC
Windows 7 64 bit

After patching and trying to run the client:

Your EVE Client installation may have modified, damaged or corrupt files. Please run repair.exe located in the EVE game directory or re-install the game client. Verification failed: 'C:\program files(x86)\ccp\bin\_trinity_deploy.dll', crc:b1ca4dda, expected:12526a3c.

When trying to use the repair tool:

WindowsError: [Error 5] Access is denied: 'C:\\Program Files (x86)\\CCP\\EVE\\bin\\_trinity_deploy.dll'
Total Runtime: 0h00m28s
Callidus Dux
School of Applied Knowledge
Caldari State
#40 - 2011-12-06 15:54:58 UTC
Character portrait UI now remembers the previous settings - meaning you can keep the pose/expression and just make the changes you want.

No. This does not work. The Char has still a ****** up pose. When do you think, that you are able to test things, before you anounce the patchnotes?

I have cleared the cache.
Win 7 - 64 bit