These forums have been archived and are now read-only.

The new forums are live and can be found at

EVE Information Portal

  • Topic is locked indefinitely.

EVE Online: Crucible 1.0.1 Issues

First post
Jack Tronic
#141 - 2011-12-09 21:39:07 UTC
Penny Ibramovic wrote:
Hi there!

Fitting a module in w-space from a CHA is lagging out the client for a good 30 seconds at a time. Oh sure, it gives me time to write this feedback, but I'd rather get modules on my ship faster than my local mechanics could do it, please.

This is on a Mac.
Tara Nighthawk
Center for Advanced Studies
Gallente Federation
#142 - 2011-12-09 22:44:36 UTC
It is hard to move items from Cargohold to Station Items when both windows are stacked on top on each other.

It is possible to drag the items to the appropriate tab, or separate them as they used to be - but it was still easier as they used to be.

On the other hand at least the windows do not close automatically as they did with Incarna.

Well done CCP - partial credit Lol

Incidentally, some of the new CQ look awesome - Gallente looks great, Caldari nearly as good, Amarr a bit spooky with the statues and Minmatar still dull. Some still have ashtrays though. Let's hope the ventilation is good Blink

I would love to be able to walk right into the capsule, but I suppose that is hard to arrange What?
Tas Nok
Hedion University
Amarr Empire
#143 - 2011-12-10 15:09:52 UTC
Didn't see these mentioned but they are making life painful...

* Although session timer ends at 20sec WH jumps seem to have 10 phantom seconds and you get this message:
You cannot leave ***** yet because of instability in the space-time continuum. Please try again in a moment.

*I had a toon swap from loki to noctis to salvage then back to loki then logged in a cheetah, once I used the tractor beams on the noctis, the sound never turned off, even though I switched ships several times

*WH sites are de-spawning even though players are still in the site (holding it for a salvager to return) is this an unintended consequence of the 0.0 plex changes? it despawned in minutes... faster than it took to re-fit

* fitting at a POS takes 10 seconds for EACH removal or adding of a mod... board salvager...remove codebreaker..10sec...add analyzer...10 sec...remove AB...10 sec...add MWD...10 sec... you get the idea, 10 seconds appears to be average. I've had as long as 30 and as short as 5 (since crucible)

*friendly blue alliance collapsed because of all the check-boxes thing (alliance head didn't bother to even log on til Friday and promptly rage-quit) apparently a number of old corp offices were re-activated, drained the wallet, so when the alliance bill came due it expired. if this can be easily fixed, I can contact him outside the game and coax him back, he was not impressed by the fixes or the shiny new toys, just infuriated that CCP yet again is the king of MMO frustration when it comes to customer service and small corps that don't have a presence 23/7/365

Just to reinforce what others have said PLS, PLS, PLEASE! reverse the order of bookmarks... (or make it an option) my personal BM are places I need to get to in a hurry and need to not be hidden in a folder, corp BM are turning out to be common places we will use for a day (or two) then delete, if we want to keep them we migrate them to personal.

All of the above fall into the category of annoying but livable, so far over all kudos to ccp on a relatively pain-free expansion for me and my corp at least.
Penny Ibramovic
Wormhole Engineers
#144 - 2011-12-10 20:03:57 UTC
'Stack all' still stacks all, but now it doesn't also sort the result automatically. A second 'stack all' with all stacked will then sort, though. So it's combined the two commands in to one, but decided to stay with needing two commands to complete. This probably isn't intended.

This is on a Mac in w-space. Well, the Mac isn't, but I hope the context is obvious.
Arasaka Security Corporation
Arasaka Security Trust
#145 - 2011-12-12 10:06:41 UTC
Warp Disruption Field Generator II loaded with a Focused Warp Disruption script uses the range of the T1 module vs the new T2 version (show info displays the correct range).

Bug ID: 122555
Zedia Zhane
Native Freshfood
Minmatar Republic
#146 - 2011-12-14 15:15:27 UTC
Player-Owned Customs Offices -> Allow Access By Standings -> Doesn't respect corp standings towards individuals.

Our corp has several individuals at +10. Our POCOs are set to allow access for +10's. Those individuals are in corps towards which we have no standings set. Those characters cannot access our POCOs, because their access level is based on the 'no standings' at which their corp is set.
Dieter Rams
Deep Core Mining Inc.
Caldari State
#147 - 2011-12-14 23:08:55 UTC
Obsidiana wrote:
Mission windows do not save position.


Two patches and nothing even mentioned about this!?

Bueller? Bueller? Bueller?
Seleia O'Sinnor
Drop of Honey
#148 - 2011-12-15 10:51:27 UTC
Wormhole spawn rates of combat sites are non existent. Before 1.0.1 we had roughly one site spawning every day, not its stagnant at three existing sites and none have spawned since deployment of 1.0.1.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Global Telstar Federation Offices
SLYCE Pirates
#149 - 2011-12-15 10:59:06 UTC
Seleia O'Sinnor wrote:
Wormhole spawn rates of combat sites are non existent. Before 1.0.1 we had roughly one site spawning every day, not its stagnant at three existing sites and none have spawned since deployment of 1.0.1.

How many wh have you scanned down and popped.

My sites went from 13 to 2 and no new ones. If you have cycled wh's it would take that veriable out of the numbers. As the more wh you scan down and cycle the more sites tend to show up.

If i dont know something about EVE. I check

See you around the universe.