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[Kronos] Hyperspatial Accelerator Modules

First post First post
Author
Daniel Plain
Doomheim
#141 - 2014-05-26 16:06:31 UTC
CCP Fozzie wrote:
Dav Varan wrote:

Are these additons to warp speed made before rig/implant mulitpliers or after ?

Before.

all aboard the amarr jita experess! 9 jumps in 90 seconds and a complementary set of 100 exotic dancers (gender may vary).

I should buy an Ishtar.

Marcus Iunius Brutus
Hoborg Labs
#142 - 2014-05-27 07:25:43 UTC
I love these new modules, I'm addicted to warp speed increasing.
Probably because I find being in warp as the most boring activity in EVE.

My Orca has 3 tech 2 warp speed rigs and a pilot has (incomplete) Ascendency set.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#143 - 2014-05-30 21:36:46 UTC
Marcus Iunius Brutus wrote:
I love these new modules, I'm addicted to warp speed increasing.
Probably because I find being in warp as the most boring activity in EVE.

My Orca has 3 tech 2 warp speed rigs and a pilot has (incomplete) Ascendency set.

Too bad the rigs are getting a stacking penalty..
My Orca is losing almost a full au/s of warpspeed, even after complete my Ascendancy set.. if I bother too, the Omega is still WAY too expensive.. Even now when it's useless.. now that it'll be good it'll only go up :/
Sweet Dreams Irnguard
Doomheim
#144 - 2014-05-31 09:18:41 UTC
Should Pod warp speeds be increased to counter these changes? At the moment we already have smart bombing T3 cruisers that can fly faster than a pod, land on the destination gate before the pod and bomb the hell out if it. I think the new mods are good but I think our pods need a little lovin as well!
baltec1
Bat Country
Pandemic Horde
#145 - 2014-05-31 11:51:05 UTC
Sweet Dreams Irnguard wrote:
Should Pod warp speeds be increased to counter these changes? At the moment we already have smart bombing T3 cruisers that can fly faster than a pod, land on the destination gate before the pod and bomb the hell out if it. I think the new mods are good but I think our pods need a little lovin as well!


That wont happen in high sec.
Xenuria
#146 - 2014-05-31 14:37:16 UTC
What then is the new max possible war speed?
stoicfaux
#147 - 2014-05-31 14:51:34 UTC  |  Edited by: stoicfaux
Xenuria wrote:
What then is the new max possible war speed?

Dramiel at 14.6 AU/s?

edit2: plus full set of Kronos Ascendancy implants: 23.7 AU/s

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Maenth
The Thirteen Provinces
#148 - 2014-05-31 22:42:46 UTC  |  Edited by: Maenth
I still think the boosts should be improved for the modules, like
0.2 - 0.3 - 0.4

If they're all going to be so rare, the upper-end item should give a more appreciable bonus I think .. capital ships are still going to be spending a lot of their time just aligning to the target ... and of course they take low slots that could be used to fit other things.

Drones. Drones are a means to an end. An end to the ruthless Caldari 'progress' machines. An end to the barbaric 'redemption' proposed by the Amarr. What they see as chaos shall be my perfect order, merely beyond their comprehension.

Rek Seven
University of Caille
Gallente Federation
#149 - 2014-06-05 10:40:34 UTC  |  Edited by: Rek Seven
Are these mods in game yet? I don't see any on the market so i'm guessing that they are either not in game or there't drop chance is super rare.

If you have designed these to be extremely rare item that are going to cost a fortune, i'm going to be very disappointed and i'll probably lose all confidence in your (ccp) ability to make logical, fun and compelling game design decisions.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#150 - 2014-06-05 11:42:48 UTC
Rek Seven wrote:
Are these mods in game yet? I don't see any on the market so i'm guessing that they are either not in game or there't drop chance is super rare.

If you have designed these to be extremely rare item that are going to cost a fortune, i'm going to be very disappointed and i'll probably lose all confidence in your (ccp) ability to make logical, fun and compelling game design decisions.



I /think/ this needs the live event to complete first.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Delhaven
Federal Navy Academy
Gallente Federation
#151 - 2014-06-08 15:53:31 UTC  |  Edited by: Delhaven
Steve Ronuken wrote:
Rek Seven wrote:
Are these mods in game yet? I don't see any on the market so i'm guessing that they are either not in game or there't drop chance is super rare.

If you have designed these to be extremely rare item that are going to cost a fortune, i'm going to be very disappointed and i'll probably lose all confidence in your (ccp) ability to make logical, fun and compelling game design decisions.



I /think/ this needs the live event to complete first.
Which one is that?

EDIT: Never mind, found it (Dev Blog).
Krystyn
Serenity Rising LLC
Controlled Chaos
#152 - 2014-06-09 03:15:16 UTC
Steve Ronuken wrote:
Rek Seven wrote:
Are these mods in game yet? I don't see any on the market so i'm guessing that they are either not in game or there't drop chance is super rare.

If you have designed these to be extremely rare item that are going to cost a fortune, i'm going to be very disappointed and i'll probably lose all confidence in your (ccp) ability to make logical, fun and compelling game design decisions.


I /think/ this needs the live event to complete first.


We don't need a live event...the last one was an epic failure I still want the 4 hours I wasted flying around in circles in tide back from CCP or bonus skill points.

Also I think some people are missing the decimal point in the warp speed bonus.

0.2 not 2 etc

which means they are pretty much only for freighters and orcas and maybe a few industrial ships fit for speed.
But getting up to warp speed is probably more useful for a industrial that a minor increase to its warp speed.
There are only a few systems which are big enough for that to really matter.
Arthur Aihaken
CODE.d
#153 - 2014-06-12 12:27:47 UTC
Krystyn wrote:
Also I think some people are missing the decimal point in the warp speed bonus.

0.2 not 2 etc

which means they are pretty much only for freighters and orcas and maybe a few industrial ships fit for speed.
But getting up to warp speed is probably more useful for a industrial that a minor increase to its warp speed.
There are only a few systems which are big enough for that to really matter.

Probably - but they're still great for battleships (3 of the Prototype modules gives you an almost +50% warp speed boost without the use of rigs of Ascendancy implants).

I am currently away, traveling through time and will be returning last week.