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Star Citizen v EVE

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digitalwanderer
DW inc
#1441 - 2014-05-30 01:21:08 UTC
DaReaper wrote:
digitalwanderer wrote:
ladies and gentlemen, it is finally confirmed that the dogfighting module will be released at PAX, which is happening between April 11th to the 13th, so the game gets one step closer to completion as it'll be using CIG's own network code and not what's built within the cry engine 3 development kit.





never said anything about a release in april you say? Page 49 post 1


that's the presentation made at a public event, not users playing on their home systems....slight difference you know.

Winterblink
#1442 - 2014-05-30 01:25:19 UTC
digitalwanderer wrote:
CCP got lucky that no real competition apeared since earth and beyond closed and swg flopped like you mentioned, but they did mention they're accelerating their release scedule to 4-5 releases a year rather than the usual 2 expansions we see yearly, so after 11 years running why do that now?

Because frequent releases are artifacts of agile development methodologies.
digitalwanderer
DW inc
#1443 - 2014-05-30 02:47:22 UTC
Winterblink wrote:
digitalwanderer wrote:
CCP got lucky that no real competition apeared since earth and beyond closed and swg flopped like you mentioned, but they did mention they're accelerating their release scedule to 4-5 releases a year rather than the usual 2 expansions we see yearly, so after 11 years running why do that now?

Because frequent releases are artifacts of agile development methodologies.




And CCP only discovered this after 11 years on the market?......Horseshit.
Winterblink
#1444 - 2014-05-30 03:13:09 UTC
digitalwanderer wrote:
And CCP only discovered this after 11 years on the market?......Horseshit.

No, they haven't been employing agile for that entire duration if I remember correctly. It's not a new concept in software development, and if they have taken this long to go to rapid releases I'll give them kudos for taking the cautious approach.
digitalwanderer
DW inc
#1445 - 2014-05-30 03:39:25 UTC
Winterblink wrote:
digitalwanderer wrote:
And CCP only discovered this after 11 years on the market?......Horseshit.

No, they haven't been employing agile for that entire duration if I remember correctly. It's not a new concept in software development, and if they have taken this long to go to rapid releases I'll give them kudos for taking the cautious approach.



I'll say it again...11 years isn't a cautious approach, it's about not giving a crap about rapid releases and being satisfied with 2 expansions per year, even if the content for a given expansion has been ready for months like it was said in the last Fanfest a few weeks ago.


So after all this time, something is driving this change in policy to release content as soon as it's ready and not package it into a larger expansion, and it might be people getting fed up with the slow pace content releases, and a lot of that content doesn't interest them at all, and quiting the game rather than waiting however long it takes to see something that does interest them.



I haven't had anything interesting me for the last couple of years now and have pretty much achieved everything that the game allows, be it isk, skills, implants, ships and this upcoming Kronos expansion only has the Mordu battleship that might interest me and buy it.....I do not care about industry at all.



DaReaper
Net 7
Cannon.Fodder
#1446 - 2014-05-30 04:26:19 UTC
digitalwanderer wrote:
DaReaper wrote:
digitalwanderer wrote:
ladies and gentlemen, it is finally confirmed that the dogfighting module will be released at PAX, which is happening between April 11th to the 13th, so the game gets one step closer to completion as it'll be using CIG's own network code and not what's built within the cry engine 3 development kit.





never said anything about a release in april you say? Page 49 post 1


that's the presentation made at a public event, not users playing on their home systems....slight difference you know.




I'd agree.. except thats not what you said. Nothing about 'dogfighting will be shown at pax' or 'a demo will be shown' you said as i quoted above "ladies and gentlemen, it is finally confirmed that the dogfighting module will be released at PAX, which is happening between April 11th to the 13th"

What does that word released mean? hmm i wonder. Also i see nothing about 'presented' or 'shown' you said "ladies and gentlemen, it is finally confirmed that the dogfighting module will be released at PAX, which is happening between April 11th to the 13th"

And i only hammer the point because you also said:

"First, I never mentioned any release date in april, and you can search all my posts in this entire thread."

But you did. So *shrugs*

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Webvan
All Kill No Skill
#1447 - 2014-05-30 04:26:51 UTC
digitalwanderer wrote:


CCP got lucky that no real competition apeared since earth and beyond closed and swg flopped like you mentioned, but they did mention they're accelerating their release scedule to 4-5 releases a year rather than the usual 2 expansions we see yearly, so after 11 years running why do that now?
It didn't flop. It's rep was damaged from a buggy release, it grew slower than some hype-bubble game, but it didn't flop. I never said it flopped. One of the best mmo's ever made, actually.

You seem to want to change our conversation to something else, your bitter feelings with CCP that they are not catering to your personal ideas of what EVE should be or become despite it's broader communities interests. I have no problems with EVE's direction, not since they wiped out WiS development and refocused on fixing the game. Couple things in that irritate me, with new things replacing old things that worked, but not enough to loose perspective and throw my hopes and feelings onto a yet un-released game, to get all emotionally tied to some marketing execs hype machine.

Like I've said before in this thread, I've seen it all, such as with Black Prophecy which was the second coming you would think by all the fandom pre-launch chantings (Fan: a fanatic to a thing or cause). Then there are other internet spaceship games, maybe since they are not named Star Citizen you never heard of. All of which have launched and didn't miss launch release dates so miserably. Last moment delay announcement is just a horrible approach to game development, specifically to a launch. Only shows incompetence by the developers, expect to be disappointed in that way many times to come.

I'm in it for the money

Ctrl+Alt+Shift+F12

Winterblink
#1448 - 2014-05-30 04:28:13 UTC
digitalwanderer wrote:
I'll say it again...11 years isn't a cautious approach, it's about not giving a crap about rapid releases and being satisfied with 2 expansions per year, even if the content for a given expansion has been ready for months like it was said in the last Fanfest a few weeks ago.

So after all this time, something is driving this change in policy to release content as soon as it's ready and not package it into a larger expansion, and it might be people getting fed up with the slow pace content releases, and a lot of that content doesn't interest them at all, and quiting the game rather than waiting however long it takes to see something that does interest them.

I haven't had anything interesting me for the last couple of years now and have pretty much achieved everything that the game allows, be it isk, skills, implants, ships and this upcoming Kronos expansion only has the Mordu battleship that might interest me and buy it.....I do not care about industry at all.

Putting subjective opinions about expansion content aside, the simple reason you don't understand why they are changing their release scheduling is because you have no clue what you're talking about with regards to software development methodologies.

But this is a Star Citizen thread, right? How about we get back on topic, even if you're equally dysfunctional there too.
DaReaper
Net 7
Cannon.Fodder
#1449 - 2014-05-30 04:31:37 UTC
digitalwanderer wrote:
Winterblink wrote:
digitalwanderer wrote:
And CCP only discovered this after 11 years on the market?......Horseshit.

No, they haven't been employing agile for that entire duration if I remember correctly. It's not a new concept in software development, and if they have taken this long to go to rapid releases I'll give them kudos for taking the cautious approach.



I'll say it again...11 years isn't a cautious approach, it's about not giving a crap about rapid releases and being satisfied with 2 expansions per year, even if the content for a given expansion has been ready for months like it was said in the last Fanfest a few weeks ago.


So after all this time, something is driving this change in policy to release content as soon as it's ready and not package it into a larger expansion, and it might be people getting fed up with the slow pace content releases, and a lot of that content doesn't interest them at all, and quiting the game rather than waiting however long it takes to see something that does interest them.



I haven't had anything interesting me for the last couple of years now and have pretty much achieved everything that the game allows, be it isk, skills, implants, ships and this upcoming Kronos expansion only has the Mordu battleship that might interest me and buy it.....I do not care about industry at all.





I can only guess. It could be because of competition and if thats the case then great, good to see CCP looking at other games coming and adjusting accordingly. Smart companies do that, others wait till they are overtaken to adjust and wind up losing RIAA, and blockbuster come to mind. It could also be the change in focus. Valk and Eve being on pc, and the metrics for Dust was not where ccp wanted them to be. So they decided to refocus, and if you have three games coming, if they happen to all be on the same server, doing 2 expansion per game, would be hard pressed, esp if you have stuff going into all three games. I'm sure they ran into issues doing that with Dust and EvE and went 'gee this is not working out so well...'

Boo knows the reason, who cares. If EvE gets better cause of it great. Just like if SC which i still think is vaporware, comes into being and both games are successful then cool. I just happen to think SC will flop and Elite will succeed.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#1450 - 2014-05-30 04:35:47 UTC
Webvan wrote:
digitalwanderer wrote:


CCP got lucky that no real competition apeared since earth and beyond closed and swg flopped like you mentioned, but they did mention they're accelerating their release scedule to 4-5 releases a year rather than the usual 2 expansions we see yearly, so after 11 years running why do that now?
It didn't flop. It's rep was damaged from a buggy release, it grew slower than some hype-bubble game, but it didn't flop. I never said it flopped. One of the best mmo's ever made, actually.

You seem to want to change our conversation to something else, your bitter feelings with CCP that they are not catering to your personal ideas of what EVE should be or become despite it's broader communities interests. I have no problems with EVE's direction, not since they wiped out WiS development and refocused on fixing the game. Couple things in that irritate me, with new things replacing old things that worked, but not enough to loose perspective and throw my hopes and feelings onto a yet un-released game, to get all emotionally tied to some marketing execs hype machine.

Like I've said before in this thread, I've seen it all, such as with Black Prophecy which was the second coming you would think by all the fandom pre-launch chantings (Fan: a fanatic to a thing or cause). Then there are other internet spaceship games, maybe since they are not named Star Citizen you never heard of. All of which have launched and didn't miss launch release dates so miserably. Last moment delay announcement is just a horrible approach to game development, specifically to a launch. Only shows incompetence by the developers, expect to be disappointed in that way many times to come.



Slight aside, i was actually looking forward to giving Black Prophecy a try. The concept looked great. Then i had heard nothing after a bit and was like 'huh what happened?' then found out it flopped and went 'oh well'.

You also had Star Wars TOR which was suppose to be the second coming too, but not so much. Perspective is always good.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#1451 - 2014-05-30 04:37:53 UTC
Winterblink wrote:


But this is a Star Citizen thread, right? How about we get back on topic, even if you're equally dysfunctional there too.


With that, i'll ask the only SC active fan boy left a question. As this is SC vs. EvE, nd you clearly have more info then i did, and mines a few months old.

How is SC going to handle both looting, and 'owning systems' compared to eve?

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Trii Seo
Goonswarm Federation
#1452 - 2014-05-30 05:06:13 UTC
Well let's not forget STO, that was also supposed to be EVE-killer.

When I heard the news about CCP's changes to the release cycle, my reaction was "about time" - they already had a large number of point releases that were more than just simple bugfixes, introducing smaller features and balance changes. The new schedule is something they should have rolled out around a year ago - then again, by the looks of it CCP seems to tread carefully after the Summer of Rage.

(Which is, actually, another good thing - they're at least trying to avoid pissing off the playerbase. Not always succeeding, but trying to.)

Also, second on the system ownership question, with added bit: how will it handle large amounts of players trying to fight for a system?

(I mean, it's not like N+1 problem won't exist. It always does, to a degree - '200 player battle' used to be something big in EVE. Nowadays you wind up with 1-2k players per big sov fight just because it's possible.)

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Winterblink
#1453 - 2014-05-30 05:08:09 UTC
DaReaper wrote:
How is SC going to handle both looting, and 'owning systems' compared to eve?

No idea about system ownership, they may have talked about that at some point in one of those Wingman's Hangar episodes. However there was a recent article on their site about their debris manager, basically a component of the game responsible for generating and tracking all the chunks of ships that are blown off during battles. They talked about being able to tractor them in and strip weapons and resources from them, so presumably the loot system won't be a "wreck" per se, but a debris field.

The manager also tracks the objects so they can be hazards in flight (you could run into debris you shot off your opponents as it flies around).

digitalwanderer
DW inc
#1454 - 2014-05-30 05:29:05 UTC
DaReaper wrote:
digitalwanderer wrote:
DaReaper wrote:
digitalwanderer wrote:
ladies and gentlemen, it is finally confirmed that the dogfighting module will be released at PAX, which is happening between April 11th to the 13th, so the game gets one step closer to completion as it'll be using CIG's own network code and not what's built within the cry engine 3 development kit.





never said anything about a release in april you say? Page 49 post 1


that's the presentation made at a public event, not users playing on their home systems....slight difference you know.




I'd agree.. except thats not what you said. Nothing about 'dogfighting will be shown at pax' or 'a demo will be shown' you said as i quoted above "ladies and gentlemen, it is finally confirmed that the dogfighting module will be released at PAX, which is happening between April 11th to the 13th"

What does that word released mean? hmm i wonder. Also i see nothing about 'presented' or 'shown' you said "ladies and gentlemen, it is finally confirmed that the dogfighting module will be released at PAX, which is happening between April 11th to the 13th"

And i only hammer the point because you also said:

"First, I never mentioned any release date in april, and you can search all my posts in this entire thread."

But you did. So *shrugs*


And released to you means automatically that it'll be the one you play on your home system?.....No I stated clearly at PAX.


You're grasping at straws big time.
digitalwanderer
DW inc
#1455 - 2014-05-30 05:41:28 UTC
Winterblink wrote:
digitalwanderer wrote:
I'll say it again...11 years isn't a cautious approach, it's about not giving a crap about rapid releases and being satisfied with 2 expansions per year, even if the content for a given expansion has been ready for months like it was said in the last Fanfest a few weeks ago.

So after all this time, something is driving this change in policy to release content as soon as it's ready and not package it into a larger expansion, and it might be people getting fed up with the slow pace content releases, and a lot of that content doesn't interest them at all, and quiting the game rather than waiting however long it takes to see something that does interest them.

I haven't had anything interesting me for the last couple of years now and have pretty much achieved everything that the game allows, be it isk, skills, implants, ships and this upcoming Kronos expansion only has the Mordu battleship that might interest me and buy it.....I do not care about industry at all.

Putting subjective opinions about expansion content aside, the simple reason you don't understand why they are changing their release scheduling is because you have no clue what you're talking about with regards to software development methodologies.

But this is a Star Citizen thread, right? How about we get back on topic, even if you're equally dysfunctional there too.



So you still haven't answered why they did change methodologies after all this time?


See I had this impression that the game is primarily about flying ships in space, and well apart from constantly rebalancing the existing ships, and adding a couple of new ones that don't require any new training, and for those who have been around for a few years and can fly everything in game, right up to all titans in my case, there seems to be a lack of anything to aim for in that aspect for the older crowd in game.


Seems we're being forgotten and the aim is to make it easier for the new players joining the game, and since CCP marketed the game as one no one can complete and here I am with 11 years of it and not much left to aim for, seems i'm entitled to call CCP liars even if the old players represent a tiny portion of the player base.


The one thing you'll never see me doing is being a supporter of the game and not criticizing fuckup's on CCP's constantly changing strategy for content releases and really abandoning projects they were aiming for over the years.


Aspalis
Federal Navy Academy
Gallente Federation
#1456 - 2014-05-30 08:09:26 UTC
digitalwanderer wrote:

So you still haven't answered why they did change methodologies after all this time?


Are you for real? You are asking Winterblink to explain to you why CCP has a change of heart and opts to change their development methodology after 11 years? CCP Seagull explained why in her keynote. Go watch it, it is educational.

digitalwanderer wrote:

See I had this impression that the game is primarily about flying ships in space, and well apart from constantly rebalancing the existing ships, and adding a couple of new ones that don't require any new training, and for those who have been around for a few years and can fly everything in game, right up to all titans in my case, there seems to be a lack of anything to aim for in that aspect for the older crowd in game.


Thing is, there is only so much CCP can do given the time frame between releases and it is impossible to please everybody.

digitalwanderer wrote:

Seems we're being forgotten and the aim is to make it easier for the new players joining the game, and since CCP marketed the game as one no one can complete and here I am with 11 years of it and not much left to aim for, seems i'm entitled to call CCP liars even if the old players represent a tiny portion of the player base.


Streamlining is not the same as making it easier. Everything that CCP has done re-iterative work on has been done so on feedback that the old designs were cumbersome and for the most part they have done a pretty good job on it overall. And things doesn't doesn't work as planned get another spin.

Matter of fact is, you are entitled to nothing.

digitalwanderer wrote:

The one thing you'll never see me doing is being a supporter of the game and not criticizing fuckup's on CCP's constantly changing strategy for content releases and really abandoning projects they were aiming for over the years.


Signed digitalwanderer, Star Citizen White Knight, circa May 30th 2014.

Marcus Gord: "Aspalis is an onion. Many layers, each one makes you cry."

digitalwanderer
DW inc
#1457 - 2014-05-30 13:32:52 UTC  |  Edited by: digitalwanderer
Aspalis wrote:


Are you for real? You are asking Winterblink to explain to you why CCP has a change of heart and opts to change their development methodology after 11 years? CCP Seagull explained why in her keynote. Go watch it, it is educational.


All that was said was that some content was finished for months before being released into the usual expansion package, either the summer or winter one, but that doesn't qualify as why the change after 11 years on the market.

Quote:


Thing is, there is only so much CCP can do given the time frame between releases and it is impossible to please everybody.


Do you know how many times the same ships have been rebalanced in 11 years?.....I don't have enough fingers in both hands to count them all, so seriously stop with the ass licking, it's embarrassing.

Quote:


Streamlining is not the same as making it easier. Everything that CCP has done re-iterative work on has been done so on feedback that the old designs were cumbersome and for the most part they have done a pretty good job on it overall. And things doesn't doesn't work as planned get another spin.

Matter of fact is, you are entitled to nothing.


And another spin and another spin and another spin.....Look no further how many times has industry been redone in these 11 years and here we are with the next expansion focusing on that once more, and this time with no limit on the amount of slots available to build and no limits to research slots and productivity slots on BPC's in an effort to make the game even more watered down....

Do I need to say more?

Quote:


Signed digitalwanderer, Star Citizen White Knight, circa May 30th 2014.



Indeed, wake up and smell the path the game has taken over the last several years where a lot of ideas that were worked on for years have been abandoned, and all we got is this watered down version and it isn't attracting new players despite CCP trying hard to make it a lot easier than it used to be in the early years.
Dorian Tormak
RBON United
#1458 - 2014-05-30 14:02:34 UTC
So much butthurt in this thread.

EvE is the greatest game that was ever made, Star Citizen is a joke.

Holy Satanic Christ! This is a Goddamn Signature!

Dorian Tormak
RBON United
#1459 - 2014-05-30 14:06:39 UTC
Space Engineers looks beast mode too. I will probably give that a try once I get my new laptop.

Holy Satanic Christ! This is a Goddamn Signature!

Aspalis
Federal Navy Academy
Gallente Federation
#1460 - 2014-05-30 15:12:27 UTC
digitalwanderer wrote:

All that was said was that some content was finished for months before being released into the usual expansion package, either the summer or winter one, but that doesn't qualify as why the change after 11 years on the market.


Newsflash: EVE Online is a MMO. MMOs change over time.

If you didn't know this, you must be really new around here.

digitalwanderer wrote:

Do you know how many times the same ships have been rebalanced in 11 years?.....I don't have enough fingers in both hands to count them all, so seriously stop with the ass licking, it's embarrassing.


Does it matter how many times the same ships get a work over? No, it doesn't. Do I care? No. Should you care? No.

Ass licking, eh? Well now, that's just the kettle calling the pot black isn't it?

digitalwanderer wrote:

And another spin and another spin and another spin.....Look no further how many times has industry been redone in these 11 years and here we are with the next expansion focusing on that once more, and this time with no limit on the amount of slots available to build and no limits to research slots and productivity slots on BPC's in an effort to make the game even more watered down....


Ah, so you are actually upset that CCP is not putting someone like you on a pedestal, worshiping you, giving you a special helmet and continuously assure you that you are indeed a special snowflake?

digitalwanderer wrote:

Do I need to say more?


I am still waiting for you to get to the ******* point.

digitalwanderer wrote:

Indeed, wake up and smell the path the game has taken over the last several years where a lot of ideas that were worked on for years have been abandoned, and all we got is this watered down version and it isn't attracting new players despite CCP trying hard to make it a lot easier than it used to be in the early years.


Ah, and you think Chris Roberts can deliver on any of his grand visions? Wait.. he has yet to deliver on anything because so far everything has been delayed.

Marcus Gord: "Aspalis is an onion. Many layers, each one makes you cry."