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Dynamic L4 Missions.

Author
Shivanthar
#41 - 2014-05-28 08:46:37 UTC
Daichi Yamato wrote:
PvP is anything competitive, and that most definitely includes mining and PI as everyone competes for the same resources.

....

its u that cant read or comprehend the meaning of PvP thats getting the wrong end of the stick.


Everyone competes on the same resources on the market. Not while clearing rocks. Rocks are an environment property. And you're doing PvE while clearing rocks. From your perspective, anything would become PvP when a game has an in-game economy. False.

Look at your signature. What does it intent to say? Can you see that? When it says PvP, it is talking about "player versus player engagements", which intents agression. Can you deny that? I was also talking in that scope, but you've started a unnecessary term war, pasting same thing over and over again.

When I said "isolated", I meant the same thing your signature tried to say. I isolated myself from any possible PvP engagements. I say that my reasoning is true, because nobody really attacked me whole that time. Please stop making PvP-PvE judgements, especially when you don't know what others are talking about. You clearly didn't understand my sentences (and your signature too).

Daichi Yamato wrote:
ive pointed out a glaringly obvious exploit that im still trying to explain to u, offered an alternative that isnt as painfully broken but still isnt really going to work and then even highlighted where the OP's proposal is good in principle but has poorly chosen which system to target.

...

and what im also trying to say to u is this game is about risk and reward and player interaction. The higher reward content is in more dangerous space by design. Yeah there are high sec incursions, but they are the high end of high sec, its not like they make u as much money as sleeper sites or running escalations in null.


I can't agree more! I also said there might be things to polish. Neverthless, an exploit shouldn't make a proposal simply "denied".

_Half _the lies they tell about me **aren't **true.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#42 - 2014-05-28 11:15:10 UTC
Shivanthar wrote:


Everyone competes on the same resources on the market. Not while clearing rocks. Rocks are an environment property. And you're doing PvE while clearing rocks. From your perspective, anything would become PvP when a game has an in-game economy. False.



Actually you are beating other players to those resources by mining them. I assume you mine the best rocks first and are therefore beating other players to those better rocks. The same with PI, I gather the goods passively but that gives me competative advantage over those who simply buy them. I make greater profits on the goods I create and then sell on the market, If required I can undercut because I have gathered the goods myself. All actions in eve are essentially PvP to a greater or lesser degree.
Shivanthar
#43 - 2014-05-28 13:28:32 UTC
Corraidhin Farsaidh wrote:
Shivanthar wrote:


Everyone competes on the same resources on the market. Not while clearing rocks. Rocks are an environment property. And you're doing PvE while clearing rocks. From your perspective, anything would become PvP when a game has an in-game economy. False.



Actually you are beating other players to those resources by mining them. I assume you mine the best rocks first and are therefore beating other players to those better rocks. The same with PI, I gather the goods passively but that gives me competative advantage over those who simply buy them. I make greater profits on the goods I create and then sell on the market, If required I can undercut because I have gathered the goods myself. All actions in eve are essentially PvP to a greater or lesser degree.


Agreed. You turn your PvE operation into PvP competition when you start selling stuff. Mining operation is no pvp by itself. It is pve. If one assumes "versus Player" part as rocks, then I start to wonder... Roll

_Half _the lies they tell about me **aren't **true.

Debora Tsung
Perkone
Caldari State
#44 - 2014-05-28 13:43:20 UTC
Shivanthar wrote:

Yeah, bastion cycle is your friend there :P
I don't know, I mean, you wanted your buddies in stealth, didn't you? Did I read wrong? Lol

True True, but I was ofc thinking that my buddies would be smart enough to cloak after they're clear of the beacon. Lol

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Daichi Yamato
Jabbersnarks and Wonderglass
#45 - 2014-05-28 13:53:34 UTC
Shivanthar wrote:


Everyone competes on the same resources on the market. Not while clearing rocks. Rocks are an environment property. And you're doing PvE while clearing rocks. From your perspective, anything would become PvP when a game has an in-game economy. False.


As long as that economy has limited orders and varying prices it is in fact true. And as stated above, miners do very much compete with each other for good rocks. Thats why some miners will hire gankers to attack other miners, or have an alt bumper when they are mining a good ore site. Because it makes them more money.

PI is also competition, u dont get the same amount of resources no matter where u put the extractors, u place them where u get the highest yield, and thats also what the other players after the same resources on the same planet will do. Did u not realise that when other players put their extractors in the same place as urs they are reducing ur yield over time? True theres little u can do about it, but its still competition, its still one player affecting another.

Yes my sig refers to combat PvP for the easy digest of noobs. but that has little to do with this discussion. It is widely regarded that any form of competition, including competition for resources, is PvP. Even grinding isk and inflation is PvP as players compete for buying power. For example, if u dont grind for a week, and everyone else in the game does, prices inflate but ur isk does not and u lose a fraction of ur buying power. U theoretically lose wealth by not grinding the average amount that other players do.

This game is all about competition, risk x effort = reward. It is very much a PvP game.

Ur definition of PvP is what is lacking.

Shivanthar wrote:

I can't agree more! I also said there might be things to polish. Neverthless, an exploit shouldn't make a proposal simply "denied".


please point out the point where i 'denied' it.
u say it needs some polish, and then derailed the thread because u dnt know what PvP is and/or dont understand that this is a risk/reward game. Where as im the guy that said:

- how the idea already exists but u have to put the work in to get it,
- how the idea can be polished (make rats tougher with active tanks) and,
- what not to do (add rewards to level 4's) so that u dnt break, as someone else put it, the risk reward paradigm.
- If u want to make something like incursions that u dnt have to compete over, as Incursions are another limited resource, then that would also be great, but if there is no competition between players then they should pay no more than level 4's besides what u would inherently get for focusing fire and working efficiently. At best maybe give all involved a 3mil mission reward and 5k LP's.

But this proposal, in its current form with no changes, should definitely be denied.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#46 - 2014-05-28 13:55:46 UTC
Shivanthar wrote:

Agreed. You turn your PvE operation into PvP competition when you start selling stuff. Mining operation is no pvp by itself. It is pve. If one assumes "versus Player" part as rocks, then I start to wonder... Roll


Try any ice field, it is you against the other players to gather as much as you can before it depletes. That's against the other players since the ice doesn't deplete itself...
Shivanthar
#47 - 2014-05-28 19:52:08 UTC
Corraidhin Farsaidh wrote:
Shivanthar wrote:

Agreed. You turn your PvE operation into PvP competition when you start selling stuff. Mining operation is no pvp by itself. It is pve. If one assumes "versus Player" part as rocks, then I start to wonder... Roll


Try any ice field, it is you against the other players to gather as much as you can before it depletes. That's against the other players since the ice doesn't deplete itself...


That's why I said "to some extend" in one of my previous posts. When you're solo, it becomes PvE. If you start to compete on the market, or start any competition on the field It becomes pvp. When another beam hits the same rock, It is no more against a rock, it becomes rock gathering competition against another player. We're on the same side on this.

_Half _the lies they tell about me **aren't **true.

Shivanthar
#48 - 2014-05-28 20:06:10 UTC  |  Edited by: Shivanthar
Daichi Yamato wrote:

This game is all about competition, risk x effort = reward. It is very much a PvP game.

Ur definition of PvP is what is lacking.


I don't quite get your formula. Risk x effort = reward is making this PvP game? What if I take my solo BS less-tanky fit and more dps fit and dive in the middle of lvl4 mission npc? More risk, more piloting (effort) and mission finished in less time is your more reward. It has nothing to do with PvP?

In nowhere, I defined "PvP". I only extracted the abbreviation once, and you're taking it too personal to see it as a generalized statement.

Well, the thing I am arguing with you is that whether this game is pvp centric or not. I defend the idea "not", because when argument is getting a heat, I start to simplify things. It doesn't matter how we clash our arguments to their fullest, one thing remains for sure that we can both count correctly.

Check this site and count the features that game has in its arsenal. Subtract them and there is nothing more to say. Your argument of "It is very much a PvP game" becomes invalid, hence all of your "centric" idea gets demolished with it.

Edit: In one of the other threads, I told "This game is not pvp centric, but it was developed with strong pvp mindset". This was the line I wrote, and I am strictly behind it.

Daichi Yamato wrote:

please point out the point where i 'denied' it.

...some flaming and some other valid points


You're really taking it too personal. Please point me where I said "you" denied it?

_Half _the lies they tell about me **aren't **true.

Daichi Yamato
Jabbersnarks and Wonderglass
#49 - 2014-05-28 23:54:18 UTC  |  Edited by: Daichi Yamato
Shivanthar wrote:

I don't quite get your formula. Risk x effort = reward is making this PvP game?

No, this is directed at anyone who wishes to get higher end content in high-sec or just more rewards from level 4's. its a reminder of CCP's design philosophy and one im using to suggest this proposal in its current form is not going to work.

Though players putting in more effort and taking more risks than their peers to obtain higher rewards enables PvP.

Shivanthar wrote:

In nowhere, I defined "PvP". I only extracted the abbreviation once, and you're taking it too personal to see it as a generalized statement.

yeah i take it personally when someone tells me im mistaken and then tries to state their opinion as fact. and this has dragged out because ur saying PvP can only mean combat between players despite:

- u urself saying everything becomes PvP when the markets involved. When is the market not involved?
- the material ur using as reference puts PvE content under PvP
- and other players are telling u PvP extends to more than just shooting each other.

Shivanthar wrote:

Well, the thing I am arguing with you is that whether this game is pvp centric or not. I defend the idea "not", because when argument is getting a heat, I start to simplify things. It doesn't matter how we clash our arguments to their fullest, one thing remains for sure that we can both count correctly.

Check this site and count the features that game has in its arsenal. Subtract them and there is nothing more to say. Your argument of "It is very much a PvP game" becomes invalid, hence all of your "centric" idea gets demolished with it.

And yet uve said so urself, as soon as the market comes into it any activity becomes PvP. and seeing as the market is intertwined with everything in EVE, and that players are always competing on multiple levels with eachother, then this is very much a PvP centric game. Nothing here demolishes or invalidates my claims. ur link in fact reinforces my claims by recognising that even mining in empire involves PvP.

A few other things with ur link.
1) evelopedia is mostly 'a stub' like the article u linked, written by players and is outdated. devs actually send ppl to the eve uni wiki for information. Where as:
Player versus player
Quote:
PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other

As ive been saying from the start, players in eve are always competing. It is what i meant when i first used the term PvP in this thread, and it is always what i mean when i use the term PvP without specifying combat. Would it be easier for u if i said EVE is very much a competition based game? Why cant u broaden ur understanding of the term PvP?

2) U keep saying u dnt understand how mining is PvP, but even the source ur referring to recognises the PvP in mining and EVE uni wiki has an article on PI PVP. To reinforce my claims that even PI is PvP.

3) not sure what is meant to be discovered by subtracting the amount of activities that are mixes of PvP and PvE from activities that are PvE. the whole idea is simplistic and plain poor when the wiki is listing several types of missioning and exploration separately. It has no mention of the market or player vs player combat. How can such a half arsed way of measuring 'demolish' the things ive said?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#50 - 2014-05-28 23:55:21 UTC
Shivanthar wrote:

You're really taking it too personal. Please point me where I said "you" denied it?


Shivanthar wrote:

I can't agree more! I also said there might be things to polish. Neverthless, an exploit shouldn't make a proposal simply "denied".


this heavily implies that i am 'simply' and completely rejecting the idea because ive identified an exploit.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Shivanthar
#51 - 2014-05-29 10:47:34 UTC
Daichi Yamato wrote:
Shivanthar wrote:

You're really taking it too personal. Please point me where I said "you" denied it?


Shivanthar wrote:

I can't agree more! I also said there might be things to polish. Neverthless, an exploit shouldn't make a proposal simply "denied".


this heavily implies that i am 'simply' and completely rejecting the idea because ive identified an exploit.



Nope, I wasn't implying that. It was a generalized statement that any exploit shouldn't make a proposal simply denied and/or disappear ^_^

_Half _the lies they tell about me **aren't **true.

Shivanthar
#52 - 2014-05-29 11:14:30 UTC  |  Edited by: Shivanthar
Daichi Yamato wrote:

yeah i take it personally when someone tells me im mistaken and then tries to state their opinion as fact. and this has dragged out because ur saying PvP can only mean combat between players despite:

- u urself saying everything becomes PvP when the markets involved. When is the market not involved?
- the material ur using as reference puts PvE content under PvP
- and other players are telling u PvP extends to more than just shooting each other.


Of course it is a fact, not an opinion. You're not mistaken defining PvP, but at defining its optional borders as elements of core logic in Eve. You're telling me to broaden my vision, but this also makes yours too broad in a way that prevents you distinguish what is PvE and PvP.

There are simply more PvE content in eve, than PvP content. That stub page is nice to look at. Your understanding of pvp centric is "anything in this game can become pvp", so this game is pvp centric . But they're not, unless there is a player initiative about it. You cannot think anything outside of the PvP box. Let me give examples;

- Market is not involved when I don't sell stuff. Missions give me tons of meta4's to build stuff. Given the BP, I can construct my own ships/other stuff, because I also do mining and exploration.
- If I buy stuff, it is no PvP for me, it becomes pvp of that stuff's sellers. They're competing with each other to sell first, not me.
- The reason they put empire mining as "half pvp/pve" is the chance that somebody else's mining laser starts working in your belt. That would start competition between players, it would become competition.
- If I do my mining, then refine them and use them to build my ammo, where is pvp in that? Material to item level is not bound to anyone else and I'm doing all of them solo.
- If these forums are the forums of "Eve gate", and we're competing our ideas with each other, is this considered a pvp then? ;)

We're both going off-topic. I'm sure that I won't be able to change your opinion about this and you won't be able to change mine. But thanks to you, I learned some other stuff while researching for this post. And yes, you broaden my vision to look at PvP/PvE range. There is nothing bad about it and that is why I had fun while having a discussion with you on this topic.

_Half _the lies they tell about me **aren't **true.

Daichi Yamato
Jabbersnarks and Wonderglass
#53 - 2014-05-29 15:10:01 UTC
- There is competition on the market between buyers as much as sellers. so unless ur buying from an unlimited NPC order, its PvP.

- Just because no one turns up while ur mining, doesnt mean no one turns up after ur done or before u start. Someone at some point is taking away resources others could have had. So that makes it competition. True the competition maybe low in some places because of an abundance of resources and/or a lack of players but that doesnt take away the fact that it is still competitive. On top of that, when a group of players mine they mine to:

1- Acquire wealth,
2- Build equipment, to acquire wealth with.
3- Build equipment to attack all other players with.

So it either leads to combat PvP or at some point resources gathered are traded (buying or selling) or enable trading of other items between players. All of which is PvP and makes mining and spending wealth PvP by extension.

- Manufacturers compete for slots in a station or, if they use a POS, they compete for moons to put a POS next to. Come crius players will compete for installation prices and teams.

- Funny u should say that. Its often in jest, but the term 'forum PvP' is used.

i know what u mean to say by PvE. But u didnt understand what i meant by PvP when u said i was mistaken.
If someone was to acquire wealth and never spend it on the player market, only BPO's, LP stores and skill books, not even plexes. Never used a manufacturing or research slot and never mined nor killed a rat in an exploration site, only ran missions and never shot at another player, then they might have been truly isolated from other players. But they'd be in a T1 destroyer or faction frig fit with meta gear using only ammo they find in missions.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

w3ak3stl1nk
Hedion University
#54 - 2014-05-29 15:49:26 UTC
This whole PVE vs PVP thing is pretty way off topic....

Is that my two cents or yours?

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