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Dev Blog: Giving Drones an Assist

First post First post
Author
DoubleJ87 Solette
The Scope
Gallente Federation
#961 - 2014-05-26 16:22:49 UTC
You haven't even read this thread, have you? What?
I TheCount I
The Scope
Gallente Federation
#962 - 2014-05-26 16:29:28 UTC
Hawklandier Taranogas wrote:
There is a very simple answer to the drone question here!

When you made the changes to the battle cruisers and destroyers, you gave everyone four skills for that one. The rank of the skill was determined by the skill level at the time. i.e I had destroyers 4 at the time, then downtime came and then I had all the racial destroyer skills at 4. Sound familiar?

Why not give everyone the light and medium drone skills from the scout drone operation skill? The worst thing your doing is making making certain players having to up their clones for the increase in skill points like what you did when you made the BC/Dessy changes.

Why can't you simply do this? Its much less of a headache Ugh

...

I'm not even going to explain, just read the rest of the pages, heck, you only need to read the last 10 pages
w3ak3stl1nk
Hedion University
#963 - 2014-05-27 15:26:10 UTC
So this SDO to CDO argument seems a bit wierd...

For sentry drone it is alright if you can't launch the same drones after patch.... train the racial skill so you can keep flying them is the solution... ok...

For scout drone pilots we need to make sure you can still launch your tech 2 PVP drones before and after patch?... huh? Why is the logic used for sentry drones not applied to light and medium drones? Train Combat Drone Operations/Light Drone Operation/ Medium Drone operation and you can keep flying them?

I liked the dev blog solution better, but the reasoning in include SDO seems biased.

Is that my two cents or yours?

Irya Boone
The Scope
#964 - 2014-05-27 18:47:48 UTC
and anything about ewar drones?

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Malwadas Kadmos
Make-EVE-Great-Again
NO NEED LOOSE FACE
#965 - 2014-05-27 20:35:36 UTC
basicly its a good thing to take SDO into consideration for the 2 new skills since many players will profit from this.
well its a sad thing for everyone who trained CDO JUST because of this anouncement but it should be clear to anyone from the begining that nothing in a Dev Blog is certain until its released so i dont realy understand why so many people cry about this decision...
Angua Eteria
Mad Men Inc
#966 - 2014-05-27 22:39:02 UTC
What happens if you are at like 2 days left on combat drone operation when the path is released?
Tronity Neutronux
Sebiestor Tribe
Minmatar Republic
#967 - 2014-05-28 13:43:43 UTC
What happens if you have already Scout Drone at V and you are skilling Combat Drones to V now beause you read the Dev-blog earlier and thought it's the required skill that have to be skilled before the Kronos release? Are you wasting skill time? Or is it still required for Drone Link Augmentor II and/or other stuff?
w3ak3stl1nk
Hedion University
#968 - 2014-05-28 20:11:49 UTC
Tronity Neutronux wrote:
What happens if you have already Scout Drone at V and you are skilling Combat Drones to V now beause you read the Dev-blog earlier and thought it's the required skill that have to be skilled before the Kronos release? Are you wasting skill time? Or is it still required for Drone Link Augmentor II and/or other stuff?

You probably need to talk to your CSM representative that you voted for... This thread had been unanswered for quite a while now... and unstickied... so doubt they will address this anymore.

Is that my two cents or yours?

Malcanis
Vanishing Point.
The Initiative.
#969 - 2014-05-28 20:14:14 UTC
w3ak3stl1nk wrote:
Tronity Neutronux wrote:
What happens if you have already Scout Drone at V and you are skilling Combat Drones to V now beause you read the Dev-blog earlier and thought it's the required skill that have to be skilled before the Kronos release? Are you wasting skill time? Or is it still required for Drone Link Augmentor II and/or other stuff?

You probably need to talk to your CSM representative that you voted for... This thread had been unanswered for quite a while now... and unstickied... so doubt they will address this anymore.


People who don't read the answers they've already been given don't deserve new ones just for being lazy.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tronity Neutronux
Sebiestor Tribe
Minmatar Republic
#970 - 2014-05-28 21:54:10 UTC
w3ak3stl1nk wrote:
This thread had been unanswered for quite a while now...


I see... anyway there would be still some time. I know 3 guys that are training it right now with Scout already at V. I whished I did not read the dev-blogs but found that threads erlier:

https://forums.eveonline.com/default.aspx?g=posts&t=341793
https://forums.eveonline.com/default.aspx?g=posts&t=347938

The last one got some more info regarding scout drones but I've found no official answer regarding Drone Link Augmentor II so far.
Tipa Riot
Federal Navy Academy
Gallente Federation
#971 - 2014-05-30 14:25:06 UTC  |  Edited by: Tipa Riot
I'm not sure about the new stats ... Can someone summarize what changes to Gallente and Minmatar? Will they both keep their level and the other drones just become better or what's the point now to use the drones in the middle of the spectrum? For me it was always about speed vs. damage ...

I'm my own NPC alt.

Steph Livingston
Neko's Blanket
#972 - 2014-05-30 14:33:29 UTC
So, I've been thinking drones a fair amount lately, and I'm not sure that placing all racial drones in on a speed/damage scale will fix anything. It might make the Amarr amd Caldari drones slightly more attractive options, but they're still niche options.

Even with a dedicated drone boat, the number of drones you can carry and field is limited, why would someone choose to field an Amarr or Caldari drone over the Minmittar or Gallente ones? They may have different damage types, but I expect you're still going to see most people go to the extremes for damage, or speed, based on the current need.

Why loose damage, or chance your drones getting outrun, if you don't need too?

I know it's too close to the release now, but as a thought for the future consider giving each drone a specific role, instead of putting them on a sliding scale.

For Example:
Gallente - Ther/Em - Damage High/Speed Low
Caldari - Exp/Kin - Damage High/Speed Low
Amarr - Em/Ther - Speed High/Damage Low
Minmittar - Exp/Kin - Speed High/Damage Low

That way each race has a different speciality, split between high dmg and high speed for either shield or armor tank. Making a choice between each race then becomes a matter of stratagy,
Rapscallion Jones
Omnibus Solutions
#973 - 2014-05-30 15:10:23 UTC
Given that you're renaming and rebalancing so much in the world of drones, for consistency sake, why not also rename "Sentry Drone Interfacing" to "Sentry Drone Operation."
Destoya
Habitual Euthanasia
Pandemic Legion
#974 - 2014-05-30 15:15:14 UTC
Quote:
Tracking speed values are decreasing to compensate, but all drones will track better than before when at their optimal ranges.


Numbers, please
Harvey James
The Sengoku Legacy
#975 - 2014-05-30 15:17:35 UTC  |  Edited by: Harvey James
mm.. so looking at the new drone spreadsheet ..
ogres are getting their HP nerfed
sentries didn't get HP changes .. so they are mainly structure still :(

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

iskflakes
#976 - 2014-05-30 15:19:03 UTC
Fozzie, are fighters going to be included in the range/tracking changes?

The Einherji orbits so close and fast that it can't hit a stationary cruiser, yet if that cruiser starts moving they are able to land a few hits. The crazy thing about this is that webbing targets actually makes them harder to hit with fighters in some situations.

There are similar issues with the other fighters. They need this change even more than the combat drones do.

-

Harvey James
The Sengoku Legacy
#977 - 2014-05-30 15:25:59 UTC  |  Edited by: Harvey James
other things i would like fozzie too look at are ..

sensor strength .. they are all omni atm .. heavies have 22 on all 4 weird... thats more significant now with guristas 2 uber drones.
signature radius on all drones ... they are all the same size .. except lights are 9m compared too 12m .. frigs are like 70-90m. .. the physical size of them should be reflected in their sig radius..

look at adding new drone skills
- falloff
-tracking
-orbit velocity
- reduced sig radius

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

CCP Fozzie
C C P
C C P Alliance
#978 - 2014-05-30 15:38:06 UTC
Destoya wrote:
Quote:
Tracking speed values are decreasing to compensate, but all drones will track better than before when at their optimal ranges.


Numbers, please


The numbers are all available in the spreadsheet linked at the end of the blog.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

stoicfaux
#979 - 2014-05-30 15:59:07 UTC
CCP Fozzie wrote:
Destoya wrote:
Quote:
Tracking speed values are decreasing to compensate, but all drones will track better than before when at their optimal ranges.


Numbers, please


The numbers are all available in the spreadsheet linked at the end of the blog.

Where's the Gecko?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

stoicfaux
#980 - 2014-05-30 16:16:00 UTC
EW Drones? Pretty please? You have three days until Kronos, if you work the weekend? No?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.