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Potential Idea for Discussion: Delaying signature appearance for K162s

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Author
Destoth La'Rakian
Mackies Raiders
Wild Geese.
#801 - 2014-05-27 14:01:41 UTC
Wtf really lets think about this for one sec what is a wh? It's a distortion in real space of large proportion so to say that your inboard scanner shouldn't be able to see that is kinda dumb actually it's fing stupid but ok I'll give you that but then to say that not even probes can find it until a undetermined amount of time is an epic fail, I can't understand why ccp would even think about this it violates common since and scan mechs,as well as any realism.I find it frustrating it seems to me that ccp should try an fix null sec if there worried about site farming an far play an wanna make eve more dangerous what's safe an more bear then having a blue blob of 40k members bot ratting null with 0 risk no random spawns no system events nothing at all exempt a free pass from ccp it's the larges space in eve an it's broken to **** an has been for years.But in the end I know that fixin null is taboo to ccp an everyone else is open season,In the end I'm a WHer so bring it on ccp we will adapt that's what wh is all about




Concord ain't Coming......
Destoth La'Rakian
Mackies Raiders
Wild Geese.
#802 - 2014-05-27 14:30:53 UTC
Saisin wrote:
This thread is old! and I am catching up .....
there are two already existing posts that I am 100% on board with

If the idea as presented is maintained, it should also be applied to other dangerous space like null sec as posted here

[quote=Slumber]If this is going to be implemented then it should be the same the other way also and have a delayed appearance in local when exiting a wormhole to nullsec.
I believe it will enhance the options for seeding capitals as stated earlier in the thread.


Now, it is obvious that the cartels will fight this all the way so if this is not doable, this is a great idea I'd do away with local in null totally because concord an ded keeps track in highsec but null is suppose to be lawless so fix that ccp that's a project we would get behind ,but then your bear toons would be in danger while they were getting there moon milk facials
Lord Nyaxx
Duo d'un homme
La Division Bleue
#803 - 2014-05-27 22:57:15 UTC
Quincy Thibaud wrote:
This is good. I approve.

While you're at it, how about making ships that enter a null or low sec system from a WH in that system have a delayed appearance in local?




Absolutely and criminals should have a chance to warp and cause mayhem in HS too (imho Pirate).

But the delayed appearance in LS and especially in NS should be the way. Maybe even untill a gate is passed or ship comes under a certain number of AU from any gates and/or sov structures (or from a NEW unheard of yet mobile structures, only available in NS? While as for LS it could be centered on the gates and stations? (e.g.: you entered LS system from WH and don't appear in local unless you decloak and are at less then 5 AUs from any gates and/or stations. / you enter NS from WH and this particular system doesn't have the sov or mobile structure to "scan" spaceship activities and until you warp on grid of a gate or station, you are "invisible" in local but if said system as the particular module to "scan" for ship, you appear in local either immediately or at the same time your jump in cloak timer wears off.) This would not only create another module one can produce and trade but also greatly improove WH traffic as NS alliances would try to use this at their advantages; getting ganked by WH corps while trying to gank their NS ennemies. Twisted

Also, as someone stipulate, maybe the K162 signals should be invisible from the passive scan but be scanable from the begining wit probes, why it wouldn't show on your probes if they are scanning I can't see the logic. Heck, I would much rater have it that NO signals appears without probes, unless maybe the anomalies?

Definitively would improve PVP and render PI fetching a little bit more interresting Twisted
Catalytic morphisis
Royal Amarr Institute
Amarr Empire
#804 - 2014-05-29 04:49:27 UTC
Best thing that could be done for this is to remove the overlay completely and go back to only being able to detect a signature through probe scanning, the ideas being proposed here are way to advantageous for any Ganking group, Cloaky T3 gangs would have an absolute ball with the side of WH Dwellers with no countermeasure (Aside from constantly being ready for a gank with a fleet) which as mentioned before, Is just not possible for many smaller WH Corps

Actual Link free and scout free solo PvP'er

Destoth La'Rakian
Mackies Raiders
Wild Geese.
#805 - 2014-05-31 01:11:20 UTC
^that would work as well but most ppl might see it as to dramatic Roll
Klatu Satori
Shadows of the Black
#806 - 2014-06-01 13:49:48 UTC
I don't like this change because it doesn't get to the core of the problem. It's a patch up job that will have unintended consequences, and probably create more problems than it solves. Instead:

* make K162 wormholes spawn at the same time as the entrance wormhole - this is both logical and fair;
* remove the Sensor Overlay instant updates from the game - free intelligence is bad, especially in w-space;
* make Ore Sites require scanner probes - this gives miners a level of security which means more miners will be willing to risk w-space mining, which in turn means more targets for hunters.
FuryX1013
DYNAMIC INTERVENTION
ORPHANS OF EVE
#807 - 2014-06-07 22:54:11 UTC  |  Edited by: FuryX1013
While I like some of the idea's as someone that has lived in wormhole's since late 2009.

I must disagree with the proposed fix.

What is needed is to put things back the way they were pre- Odyssey.

The overlay while it is pretty.
It causes more problems than it solves in wh space.

So to be clear while you can leave the overlay in for the Cosmic Anomaly.
Grav sites in holes should be made Cosmic Signature's again that require probes.

As for Cosmic Signatures they will require probes to be detected and the automatic overlay should not detect them.

My proposal should only apply to the overlay in wh space only.
It should be left alone in the rest of EvE space.
Catalytic morphisis
Royal Amarr Institute
Amarr Empire
#808 - 2014-06-08 20:53:35 UTC
FuryX1013 wrote:
While I like some of the idea's as someone that has lived in wormhole's since late 2009.

I must disagree with the proposed fix.

What is needed is to put things back the way they were pre- Odyssey.

The overlay while it is pretty.
It causes more problems than it solves in wh space.

So to be clear while you can leave the overlay in for the Cosmic Anomaly.
Grav sites in holes should be made Cosmic Signature's again that require probes.

As for Cosmic Signatures they will require probes to be detected and the automatic overlay should not detect them.

My proposal should only apply to the overlay in wh space only.
It should be left alone in the rest of EvE space.


Agree completely, Pre Overlay was the best! Although I do like it in 0.0 but for WH space it is ridiculous to say the least

Actual Link free and scout free solo PvP'er

Honourain
Deep Core Mining Inc.
Caldari State
#809 - 2014-06-14 16:30:14 UTC
Saede Riordan wrote:
This is a rather drastic change to the balance equations and the way wormhole space is navigated, no longer could K162s be reliably expected as methods of travel, system security would become a nightmare, wormhole travel 'direction' would become one way, down the chain.

One suggestion that I think would balance it decently: Make the signature appear when someone warps to the site. This means, if a scout K162s in, they can warp off the wormhole without the wormhole being detected, its when they go back that a signature is generated.



that's a great idea... perhaps to simplify it:

Signature is appears when wormhole is traveled thru IE: in and out
Eurydia Vespasian
Storm Hunters
#810 - 2014-06-15 18:27:20 UTC
as a wormhole resident...i've been following this thread for awhile. and am becoming increasingly worried that any/all of these clearly terrible ideas will become reality.
Adri Kinsan
Dejobaan Mechatronic Industries
#811 - 2014-06-18 11:10:16 UTC
The overlay doesn't make sense in wormhole space.

In K-Space, you've probably got all the random vessels sending a ping out to figure out roughly where a signature is coming from, or at least in high-sec from all the police and structures.

But in W-Space, theres no local, so why should there be a cosmic overlay. I'd honestly rather have the overlay show bookmarks in a wormhole rather than anomalies/signatures, otherwise why would we even need to launch probes if our ships can already detect exactly where the signature is coming from?

I vote for no overlay in Wormhole. Make exploration mean something!
Phoenix Jones
Small-Arms Fire
#812 - 2014-07-11 11:24:16 UTC
Can this thread be ended and removed? This idea/concept is dead as it does not address core issues with wormhole space.

Yaay!!!!

Little Dragon Khamez
Guardians of the Underworld
#813 - 2014-07-11 22:54:43 UTC
Or simply make it that anoms with zero per cent signatures do not show on the overview, the overlay or anywhere else in the user interface, make it so that scan probing can only uncover them and that they only show up in the probe scanner and overlay at 1% or above.

how can something possibly have a 0% signature when you can see it in the overlay, and know what direction it's in and how far away it is?

Some of these 0 percent anoms you can practically fly up to, only needing probes when you are right on top of them.

Make zero percent undetectable without probes, a simple and easy fix.

Dumbing down of Eve Online will result in it's destruction...

Kontract Killa
256th Shadow Wing
Phantom-Recon
#814 - 2014-07-17 18:13:58 UTC  |  Edited by: Kontract Killa
Thinking about it, I really dont like the idea of delaying the detection of a sig, especially if we have probes out.

The only way I believe a delay should be allowed, is if the mass allowed to jump through was so low that only a frig could jump through without closing the hole. As the wormhole is in its early stages, so it hasn't reached its full size. Then make it so the scout jumping in is polarized on the initial jump. So a full fleet cant jump in that early, the scout is polarized so they cant just jump back and it gives the residents a chance to detect the scout on dscan. I dont know, just throwing out random stuff.

I dont like one sided advantages unless there's at least some significant cost to the side with the advantage.

On the topic of sigs, I wish that ore sites went back to having to be probed.
Snakes-On-A-Plane
#815 - 2014-07-25 15:28:19 UTC
Going to point out: This is a two edge sword. It can be used for cowardice as easily as combat.

For those who don't do a lot of PVE especially, it's going to remove yet more risk. Though there is little to begin with.
So now when I roll a hole, I can decide if I want to fight who's there. If they look to strong, I can have that hole rolled before they even know I was there.

There is already a massive advantage to those who discover their enemy first. This just tips the scales unnecessarily. Now there will be almost no threat to the players in motion.

Additionally, it's going to drive miners completely out of wormhole space. If they aren't already almost completely gone. Which they probably are. I know that the last change of this type (making grav sigs into ore anoms) had the opposite effect from what was intended. Instead of deluging us with tons of fresh and helpless miner kills, it caused the miners to either become ludicrously cautious, or to leave wormhole space altogether. These days I can fly 20 jumps through WH space without seeing a single miner.

GG
Khin'charin
Heimatar Hull Mining Group
#816 - 2014-07-26 11:14:35 UTC
Little Dragon Khamez wrote:
Or simply make it that anoms with zero per cent signatures do not show on the overview, the overlay or anywhere else in the user interface, make it so that scan probing can only uncover them and that they only show up in the probe scanner and overlay at 1% or above.

how can something possibly have a 0% signature when you can see it in the overlay, and know what direction it's in and how far away it is?

Some of these 0 percent anoms you can practically fly up to, only needing probes when you are right on top of them.

Make zero percent undetectable without probes, a simple and easy fix.


I was going to suggest exactly the same thing, having lived in WH's for just a few days now.
The implementation of the sensor overlay and how it's working seems to be what's wrong in the first place.

CCP, when you have dumbed down scanning and probing (finding 'stuff') to the extent that you need to start inventing 'nerfs' to said scanning and probing, I believe you have gone full circle.

With all due respect please go full circle.
Just don't go full ****** by implementing even dumber 'features' because of ~reasons~.


Just my 2 isk as a returning pilot from "back then". Idea
Robert Morningstar
Morningstar Excavations LTD
Business Alliance of Manufacturers and Miners
#817 - 2014-07-27 02:22:34 UTC
if you do this you need to make ore sites sigs again and possibly combat sites also at the very minimum.
Ang Min
CPD Adventures Pte. Ltd.
#818 - 2014-07-29 21:08:00 UTC
Ridiculous idea, for all the many reasons people have pointed out in these 40+ pages (I had to double check the date of the OP to make sure it wasn't an April Fool's joke). Please, there are enough phony kluges in the game already.

If you really want to make w-space more engaging and dangerous, then simply add new content, such as meaner Sleepers that can hunt you down and attack you anywhere in the system. And make them attack your POS too. :)

And yes, as so many have suggested, get rid of the Sensor Overlay in w-space. And require all sites to be scanned down...it's supposed to be mysterious after all.

Oh, and as a side note, you probably shouldn't allow bidding for industry teams from w-space, as you currently can in Crius. How the heck would the workers find your system? LOL
TomyLobo
U2EZ
#819 - 2014-07-29 22:40:17 UTC
Might as well remove d-scan while you are it then make sigs, towers and ships only discoverable by probes.
Paranoid Lunatic
Sebiestor Tribe
Minmatar Republic
#820 - 2014-07-30 15:18:16 UTC  |  Edited by: Paranoid Lunatic
I agree with most, taking the overlay away and make ALL signs have to be scanned down. And you should have to have probes out to find new sigs.

Edit : And with the changes you want will give an unfair advantage to the attacker (I thought CCP was all about ballance).