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[Kronos] Mordu's Legion

First post First post First post
Author
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#941 - 2014-05-21 18:12:52 UTC
Zamyslinski wrote:
CCP rise you told me in the rapid missile thread you goin to look into issues with heavy missile damage aplication.

Any news yet?


is he going to look into overpoweredness issues with light missiles by any chance?
Zamyslinski
Beach Boys
The Minions.
#942 - 2014-05-21 18:21:21 UTC  |  Edited by: ISD Ezwal
CCP Rise wrote:
Zamyslinski wrote:
but atm we dont have a proper missile systems outside of spacialised frig owning system
and brawling HAMs, (yes you need webs to apply damage)
I mean if this is actually the root of a lot of the problem then that's a different issue that we need to address. I'm not totally sure it is, but I want to take a hard look at HML before the point release and make sure we're okay with where we're at. If that needs a tweak then we should be doing that, not focusing on RLML as a solution to a HML problem.

Rises words, heard nothing after that


Fixed quoting. ISD Ezwal.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#943 - 2014-05-21 21:52:58 UTC
Arthur Aihaken wrote:
CCP Rise, since the discussion in this thread has been very reasonable - could you please address the valid concern raised with respect to the Barghest?

1. While the warp disruption range bonus is beneficial on the Garmur and Orthrus, it's not necessarily well-suited for the Barghest. We do realize that traditionally these bonuses extend throughout a particular Pirate faction line, although there is precedent for some variation (ie: new Rattlesnake, Nestor). Might it be possible to substitute the warp disruption range bonus for one of the following: a) -10% reduction in missile launcher reload time, b) +5% increase in missile launcher ammunition capacity or c) +5% explosion velocity.

2. If it is not possible to change the warp disruption range bonus, might we instead see a slight increase to missile damage on the Barghest from the current 5% (8.75 effective launchers) to 7.5% (9.625 effective launchers)?

If you are no longer involved with ship rebalancing, could you please ask CCP Fozzie to visit this thread to respond to some of these inquiries? Thanks.


The warp disruption range is way way better then a slight dps buff, only thing making this even remotely viable.
Alexis Nightwish
#944 - 2014-05-21 22:35:28 UTC
CCP Rise wrote:
The main difference with Blood is that, when it comes to energy warfare, you get very different roles at different sizes even with the same bonus, so it can be difficult to find a way to tie all three together.

I would argue that warp scram/disruptor is the same in that regard. If you agree, why does the frigate and the battleship have the same bonus? If you don't agree, can you at least tell us why?

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#945 - 2014-05-21 22:40:08 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.

ISD Ezwal Community Communication Liaisons (CCLs)

Hagika
Standard Corp 123
#946 - 2014-05-21 22:55:47 UTC
HuGo87 wrote:
Noriko Mai wrote:
Steve Ronuken wrote:
200% bonus to speed + 50% penalty to flight time = 50% bonus to range.


Where X is speed, and Y is flight time:
XY is Range.

With bonuses and penalties:
3X * 0.5Y = 1.5XY

This! Why give bonus and penalty at the same time???


Rek Seven wrote:
They look alright at first glance.

Quote:
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time


I though we were done with this kind of confusing bonus? Why not give them less velocity bonus and do away with the flight penalty? It only matters for the first wave or missiles anyway.


It avoids ships outrunning the missiles. Someone orbiting you faster than you missiles move will simply outrun them until their flight time runs out.

Also if you and your target are moving at 3km/s in a certain direction, 20km from each other, missiles need to do more than 20km to hit them, and the distance is inversely proportional to the missile speed.


but wait, dont all the anit missile users always claim missiles will always hit? Say it aint so...
Hagika
Standard Corp 123
#947 - 2014-05-21 22:56:42 UTC
TrouserDeagle wrote:
Zamyslinski wrote:
CCP rise you told me in the rapid missile thread you goin to look into issues with heavy missile damage aplication.

Any news yet?


is he going to look into overpoweredness issues with light missiles by any chance?


Light missiles are not over powered.
CCP Fozzie
C C P
C C P Alliance
#948 - 2014-05-21 23:19:40 UTC
Hey everyone, dropping by to let you know that we're not ignoring this thread. CCP Rise is out sick at the moment otherwise he'd be passing the reminder along himself. We're keeping up on all the feedback.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Myrthiis
Boon Odd Ducks Bath Toys
#949 - 2014-05-21 23:42:25 UTC
CCP Fozzie wrote:
Hey everyone, dropping by to let you know that we're not ignoring this thread. CCP Rise is out sick at the moment otherwise he'd be passing the reminder along himself. We're keeping up on all the feedback.

You should have told him to get ride of this sick clone and get a new one ASAP !!! Anyway wish him a speedy recovery .
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#950 - 2014-05-21 23:58:56 UTC
CCP Fozzie wrote:
Hey everyone, dropping by to let you know that we're not ignoring this thread. CCP Rise is out sick at the moment otherwise he'd be passing the reminder along himself. We're keeping up on all the feedback.

Thank's fozzie for letting us know, I hope he gets well soon.
Please cast your eyes over the Rattlesnake thread if you get a chance, It got so long even the Trolls collapsed from exhaustion Lol
Probably It would make him go back to his sickbed if he had to face that alone.
Thanks again.

There is one EvE. Many people. Many lifestyles. WE are EvE

Makari Aeron
Imperial Shipment
Amarr Empire
#951 - 2014-05-22 00:21:29 UTC
CCP Fozzie wrote:
Hey everyone, dropping by to let you know that we're not ignoring this thread. CCP Rise is out sick at the moment otherwise he'd be passing the reminder along himself. We're keeping up on all the feedback.


He wouldn't have this problem if he'd become a capsuleer!

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Sniper Smith
Center for Advanced Studies
Gallente Federation
#952 - 2014-05-22 00:24:58 UTC
CCP Fozzie wrote:
Hey everyone, dropping by to let you know that we're not ignoring this thread. CCP Rise is out sick at the moment otherwise he'd be passing the reminder along himself. We're keeping up on all the feedback.

Now you see, now I feel bad for some of the Jab's I've made at him not responding :(

Hope he gets better soon, if for no other reason than to start responding to the issues raised in this thread, and in the Pirate Cruiser and BS threads that are piling up :/

Also, he should clearly be drinking more orange juice.
Arthur Aihaken
CODE.d
#953 - 2014-05-22 00:45:14 UTC
CCP Fozzie wrote:
Hey everyone, dropping by to let you know that we're not ignoring this thread. CCP Rise is out sick at the moment otherwise he'd be passing the reminder along himself. We're keeping up on all the feedback.

Much appreciated, thanks!

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#954 - 2014-05-22 00:48:01 UTC
W0lf Crendraven wrote:
The warp disruption range is way way better then a slight dps buff, only thing making this even remotely viable.

Fortunately, opinions vary. Lol

I am currently away, traveling through time and will be returning last week.

Cordo Draken
ABOS Industrial Enterprises
#955 - 2014-05-22 01:23:08 UTC
So When will these Finally hit SiSi? Were not far away from expansion day and we can't even test them out yet to provide Feedback! That's not a winning combo. Don't care if the paint isn't dry yet! We got ships to Test!

Oh, I suppose maybe later down the Road a Caldari/Minmatar Faction will finally come forth with Missiles similar to these but have a Webb bonus? ECM?

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

Michael Harari
Genos Occidere
TRUTH. HONOUR. LIGHT.
#956 - 2014-05-22 01:39:48 UTC  |  Edited by: Michael Harari
Arthur Aihaken wrote:
W0lf Crendraven wrote:
The warp disruption range is way way better then a slight dps buff, only thing making this even remotely viable.

Fortunately, opinions vary. Lol


Yes, but some opinions come from people who dont autopilot officer fit ravens around jita
Sniper Smith
Center for Advanced Studies
Gallente Federation
#957 - 2014-05-22 01:55:05 UTC
Cordo Draken wrote:
So When will these Finally hit SiSi? Were not far away from expansion day and we can't even test them out yet to provide Feedback! That's not a winning combo. Don't care if the paint isn't dry yet! We got ships to Test!

Oh, I suppose maybe later down the Road a Caldari/Minmatar Faction will finally come forth with Missiles similar to these but have a Webb bonus? ECM?

Smartbomb bonus :)
chaosgrimm
Synth Tech
#958 - 2014-05-22 02:26:03 UTC
Arthur Aihaken wrote:
CCP Rise, since the discussion in this thread has been very reasonable - could you please address the valid concern raised with respect to the Barghest?

1. While the warp disruption range bonus is beneficial on the Garmur and Orthrus, it's not necessarily well-suited for the Barghest. We do realize that traditionally these bonuses extend throughout a particular Pirate faction line, although there is precedent for some variation (ie: new Rattlesnake, Nestor). Might it be possible to substitute the warp disruption range bonus for one of the following: a) -10% reduction in missile launcher reload time, b) +5% increase in missile launcher ammunition capacity or c) +5% explosion velocity.

2. If it is not possible to change the warp disruption range bonus, might we instead see a slight increase to missile damage on the Barghest from the current 5% (8.75 effective launchers) to 7.5% (9.625 effective launchers)?

If you are no longer involved with ship rebalancing, could you please ask CCP Fozzie to visit this thread to respond to some of these inquiries? Thanks.

also, minmatar BS skill
Arthur Aihaken
CODE.d
#959 - 2014-05-22 02:36:44 UTC  |  Edited by: Arthur Aihaken
Cordo Draken wrote:
So When will these Finally hit SiSi?

I was under the impression these were already on SISI? Or were those just placeholder ships?

chaosgrimm wrote:
also, minmatar BS skill

https://i.imgflip.com/7s2ge.jpg

I am currently away, traveling through time and will be returning last week.

Chessur
Full Broadside
Deepwater Hooligans
#960 - 2014-05-22 03:30:19 UTC
To whom it may concern.

The mordu Frig looks amazing.

However the cruiser, and BS- have some very serious issues.

Having spent a long time in EFT look at both ships, I would like to make this point regarding both ships.

Lets start with the Orthrus.

Currently, it is expected to fit this ship with HMLs, or HAMs. Because the ship has no innate application bonus, I have created fits that have 5% application implants, Standard crash on, Dual T2 rigors in an attempt to fix the problem. Even considering that most of your targets will not be running an MWD, the damage application is still abysmal. Anything that is skirmished linked, or anything non linked that is cruiser and below- easily tanks the large majority of your damage. This application is so poor in fact, that fitting the Orthrus with Light missiles, no application rigs / implants / or Crash- allows for almost doubole the DPS when applied to all targets Cruiser and below.

HMLs and HAM's need work. They are sub par to any other medium weapon system currently, and fall far short of Pulse lasers, and railguns. While I realize that an entire missile rework is quite a bit to ask for I was hoping that you would make some concessions for the ship bonuses. Please consider adding a 5% application bonus to medium missiles, give the orthrus something to help apply its damage. Because in the current iteration, the LML fit is far superior to any other.

Lastly, I wanted to mention the Barghest. Currently the only viable missile battleship in game, is the cruise typhoon. Fit with dual rigors, implants, and crash- the typhoon with its native application bonus is a very real threat, and a viable ship for solo / small gang. the ONLY reason the typhoon is superior to all others, is because of the application bonus. Large missiles, like medium ones are all abysmally poor weapon systems when you compare other BS weapons. (Mega Pulse, 800MM Repeating Arty, Large Blaster) Again, even with the most attention payed to application, the Barghest falls flat on its face compared to the typhoon when it comes to applying, and doing damage.

The battleship in particular struggles the most in this respect. Please consider adding some type of innate missile application bonus for both ships. If an application bonus is not added, the Orthrus will be yet another LML ship- and the Barghest will be useless outside of rapier / huginn gangs.

Thank you for your consideration.