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[Kronos] Freighters and Jump Freighters Rebalance [Updated]

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Author
Victoria Sin
Doomheim
#1781 - 2014-05-21 15:00:28 UTC
Kaarous Aldurald wrote:

That, or craven cowards like you aren't allowed to be invincible with a 1 million isk investment.


Yes, I'm so cowardly. I regularly jump and fly around in a ship that costs the same as 3 carriers and a dread, that has no modules on it and is full to the brim with lots of really expensive materials! So obviously it should be possible for 10 Goon alts in Catalysts with 750,000 skillpoints to totally gank me anywhere they like.
Tyr Dolorem
State War Academy
Caldari State
#1782 - 2014-05-21 15:00:39 UTC
A step in the right direction, but i feel that the charon and fenrir are at a disadvantage considering that a large amount of ehp has been moved to shields without the ability to fit shield tanking modules. Still disappointed with agility nerf on jump freighters.
Axe Coldon
#1783 - 2014-05-21 15:00:42 UTC
CCP Fozzie wrote:
I want to take this opportunity to remind people that pre-patch market speculation is never guaranteed and CCP takes no responsibility for any isk lost from speculation.


LOL yeah. Buyer beware or something.

I will use my lifetime supply of t2 cap cargo rigs eventually. I like to have 1 on rorqs

No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.

Valterra Craven
#1784 - 2014-05-21 15:00:42 UTC
Arya Regnar wrote:
TheMercenaryKing wrote:
Love the new update, but one question, when will damage controls become passive mods?

Never.


Actually devs have expressed that they have thought about it and it might be possible in the future. This question doesn't however directly mean you'd be able to fit them to freighters as you'd still have to get around the fitting costs...
Jarnis McPieksu
Aliastra
Gallente Federation
#1785 - 2014-05-21 15:01:13 UTC
CCP Fozzie wrote:
I want to take this opportunity to remind people that pre-patch market speculation is never guaranteed and CCP takes no responsibility for any isk lost from speculation.


I'll wipe my tears into the pile of ISKies (~3bil) I made through T2 salvage purchase/sale instead of the theoretical potential 4-5bil had there been a solid T2 capital rig market with the patch and will somehow manage Big smile

(anyone want to buy some Capital Cargohold I BPCs? cheap! Roll )
Dramaticus
State War Academy
Caldari State
#1786 - 2014-05-21 15:01:54 UTC  |  Edited by: Dramaticus
Victoria Sin wrote:
Dramaticus wrote:
Null is mostly empty because of most of the space is inherently ****


Provi is mostly populated and its the shittest space in the whole of Eve. It's not the space that's the problem, it's the blue dohnut, the renting concept and the unenlightened blue-dohnut attitude towards other players who "aren't one of us" that's the problem.


Providence is **** space that no one outside of Amarr roleplayers has ever cared about but it has one advantage: location

To survive in 0.0 you need two things. Supercaps(or friends with supercaps) and most importantly, logistics. Logistics into Providence is hella easy whereas someone living in Omist should just shoot themselves

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Grarr Dexx
Blue Canary
Watch This
#1787 - 2014-05-21 15:03:06 UTC
yeah, you guys basically just redeemed yourselves there
Kaarous Aldurald
Black Hydra Consortium.
#1788 - 2014-05-21 15:03:07 UTC
Victoria Sin wrote:
Dramaticus wrote:
Null is mostly empty because of most of the space is inherently ****


Provi is mostly populated and its the shittest space in the whole of Eve. It's not the space that's the problem, it's the blue dohnut, the renting concept and the unenlightened blue-dohnut attitude towards other players who "aren't one of us" that's the problem.


Yeah, Provi totally doesn't exist at the sufferance of the other nations of nullsec.

In fact, isn't PL testing the fences right now?

And as for the "unenlightened attitude", it can't possibly be that "other players" are whiny, entitled, spoonfed little freaks who don't belong.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#1789 - 2014-05-21 15:03:34 UTC
Just a note, if people want to play around with the numbers, EveHQ has the ability to make custom ships, very easily. (load up the ship fitter, then use the HFQ editor, copy one of them, and fiddle with the numbers. Including the role bonuses.)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Jattila Vrek
Green Visstick High
#1790 - 2014-05-21 15:03:36 UTC
21-25% increased cargo space is power creep, especially in combination with the option to change travel speed when carrying less cargo.
Aureus Ahishatsu
Deadspace Knights
#1791 - 2014-05-21 15:03:53 UTC
Tippia wrote:
So if I'm reading these numbers correctly, you've mainly moved some HP and cargo around compared to before, and reduced the JF agility nerf, is that about right? Things like the resist changes and skill bonuses are still the same as far as I can tell, and it would be nice if I didn't have to spot check every item in my spreadsheet. Blink


Ahh good you're already on this? Sweet i'm just gonna sit back and let you work out the excel charts then... Ping me when you're done and i'll take a gander lol.
Valterra Craven
#1792 - 2014-05-21 15:04:23 UTC
Steve Ronuken wrote:
Just a note, if people want to play around with the numbers, EveHQ has the ability to make custom ships, very easily. (load up the ship fitter, then use the HFQ editor, copy one of them, and fiddle with the numbers. Including the role bonuses.)



Any thoughts about a role bonus for PDU's....?
Dave Stark
#1793 - 2014-05-21 15:04:27 UTC
Jattila Vrek wrote:
21-25% increased cargo space is power creep, especially in combination with the option to change travel speed when carrying less cargo.

not when you look at the other stats once you've increased your cargo.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#1794 - 2014-05-21 15:04:57 UTC
Victoria Sin wrote:
Yes, I'm so cowardly. I regularly jump and fly around in a ship that costs the same as 3 carriers and a dread, that has no modules on it and is full to the brim with lots of really expensive materials! So obviously it should be possible for 10 Goon alts in Catalysts with 750,000 skillpoints to totally gank me anywhere they like.


It's impossible to suicide gank a Freighter or Jump Freighter with only 10 catalysts.
Gregor Parud
Imperial Academy
#1795 - 2014-05-21 15:05:10 UTC  |  Edited by: Gregor Parud
Valterra Craven wrote:
Charts without proper interpretation are meaningless. You would need to compare the ratio of total players active at any given time to players that live primarily in null and then those that lived other places. I bet the ratios are the same now as they were then.



Given that we have more subs and a much higher PCU while "it's just as empty at it was back then", as you put it, the logical conclusion is that it's not what you think/hope it is.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#1796 - 2014-05-21 15:05:21 UTC  |  Edited by: Bad Bobby
CCP Fozzie wrote:
Note the change in the Jump Freighter HP bonus, which now only applies to their man tank and hull.

If real men hull tank, then isn't every freighter's man tank its hull?
Kaarous Aldurald
Black Hydra Consortium.
#1797 - 2014-05-21 15:05:28 UTC
Victoria Sin wrote:
Kaarous Aldurald wrote:

That, or craven cowards like you aren't allowed to be invincible with a 1 million isk investment.


Yes, I'm so cowardly. I regularly jump and fly around in a ship that costs the same as 3 carriers and a dread, that has no modules on it and is full to the brim with lots of really expensive materials! So obviously it should be possible for 10 Goon alts in Catalysts with 750,000 skillpoints to totally gank me anywhere they like.


Yes it should be possible, in fact it should be moreso than it is currently.

Because pricetag doesn't mean you, by yourself, should be immune to the actions of ten other people.

Pricetag is not a balancing factor, and you don't get immunity in EVE.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Valterra Craven
#1798 - 2014-05-21 15:06:33 UTC  |  Edited by: Valterra Craven
Gregor Parud[ wrote:
Valterra Craven wrote:
Then explain why Null was just as empty from 2005-2007 when power projection didn't exist.



Gregor Parud wrote:
Frankly, it's rather embarrassing I even have to explain it to you.


Valterra Craven wrote:
Charts without proper interpretation are meaningless. You would need to compare the ratio of total players active at any given time to players that live primarily in null and then those that lived other places. I bet the ratios are the same now as they were then.



Given that we have more subs and a much higher PCU while "it's just as empty at it was back then", as you put it, the logical conclusion is that it's not what you think/hope it is.


Well like I said, I haven't been to 0.0 since 2008. I still bet with PROPER study the ratios would be nearly the same.
Myst Valkyria
Red Frog Freight
Red-Frog
#1799 - 2014-05-21 15:06:44 UTC
CCP Fozzie wrote:


PROVIDENCE

Amarr Freighter Bonus per level:
+5% Cargo Capacity
+5% Maximum Velocity

Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

Slot layout: 0H, 0M, 3(+3)L;
Fittings: 3(+2) PWG, 1 CPU
Defense (shields / armor / hull) : 10000(+5000) / 46000(+22000) / 100000(-12500)
Mobility (max velocity / agility / mass / align time / warp speed): 70 / 0.0625 / 900,000,000 / 107.22s / 1.37
Cargo Capacity: 435000(-300000)m3


CHARON

Caldari Freighter Bonus per level:
+5% Cargo Capacity
+5% Maximum Velocity

Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

Slot layout: 0H, 0M, 3(+3)L;
Fittings: 3(+2) PWG, 1 CPU
Defense (shields / armor / hull) : 50000(+44000) / 15000(-5000) / 77500(-28750)
Mobility (max velocity / agility / mass / align time / warp speed): 60 / 0.0625 / 960,000,000 / 114.37s / 1.37
Cargo Capacity: 465000(-320000)m3


OBELISK

Gallente Freighter Bonus per level:
+5% Cargo Capacity
+5% Maximum Velocity

Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

Slot layout: 0H, 0M, 3(+3)L;
Fittings: 3(+2) PWG, 1 CPU
Defense (shields / armor / hull) : 14000(+10687) / 40000(+17500) / 110000(-10000)
Mobility (max velocity / agility / mass / align time / warp speed): 65 / 0.0625 / 940,000,000 / 111.99s / 1.37
Cargo Capacity: 440000(-310000)m3


FENRIR

Minmatar Freighter Bonus per level:
+5% Cargo Capacity
+5% Maximum Velocity

Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

Slot layout: 0H, 0M, 3(+3)L;
Fittings: 3(+2) PWG, 1 CPU
Defense (shields / armor / hull) : 48000(+42375) / 22000(+750) / 65000(-35000)
Mobility (max velocity / agility / mass / align time / warp speed): 80 / 0.0625 / 820,000,000 / 97.69s / 1.37
Cargo Capacity: 435000(-285000)m3




Is it me or do these align times seem off? And by off I mean really long. Almost two minutes to align in a Charon with no skills? That can't be right...
Victoria Sin
Doomheim
#1800 - 2014-05-21 15:08:47 UTC
baltec1 wrote:
Victoria Sin wrote:
Dramaticus wrote:
Null is mostly empty because of most of the space is inherently ****


Provi is mostly populated and its the shittest space in the whole of Eve. It's not the space that's the problem, it's the blue dohnut, the renting concept and the unenlightened blue-dohnut attitude towards other players who "aren't one of us" that's the problem.


No, its the space. Most of our space is near worthless, hence our not bothering with investing in it


Ok, you're trolling.