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Player Features and Ideas Discussion

 
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[Kronos] Medium Micro Jump Drives

First post First post First post
Author
PotatoOverdose
School of Applied Knowledge
Caldari State
#141 - 2014-05-18 00:02:03 UTC
X ATM092 wrote:
PotatoOverdose wrote:
ITT: kiters that think they should be the only ones that can disengage from a fight.

Because brawlers don't have enough advantages? Being able to disengage comes at a pretty huge price in terms of tank and damage

So does fitting an extra prop mod in the form of an MJD.

X ATM092 wrote:
it lets us be ambitious and aggressive with target selection instead of just blobbing things.

And now brawlers have that same luxury.

X ATM092 wrote:
If you must commit to kill something, which is what this suggestion is proposing.

At least you can choose not to commit. The brawler doesn't have that luxury. Hell, even with the MJD, the scram brawler still commits to a fight in scram range.

X ATM092 wrote:

then you will only fight when you know 100% ahead of time that you will win

Because there are no solo brawling ships anywhere in eve. Roll

Basically it comes down to this. Kiters can choose not to commit. Then some targets may get away. Risk v. Reward.
Brawlers can choose to gimp their tank/dps for the chance of maybe getting away from a kiter. Risk v Reward.

X ATM092
The Hatchery
RAZOR Alliance
#142 - 2014-05-18 00:10:22 UTC
Liam Inkuras wrote:
Kagura Nikon wrote:
Liam Inkuras wrote:
Fozzie I really hope you take a good long time to think of the true implications this module will have. Holding nimble T3 BCs is already difficult enough with a long point, and will now be next to impossible. If you really wish to make T3 BCs relevant again, please consider giving them a 3.3 au/sec warp speed, or making their base speed faster.



Dont write T3 battlecruiser. First T3 measn TECH 3. Secodsn there is no more TIER 3 either. THey are attack bc. Makes confusiing to read and make peopel think you have no clue .

Sorry, force of habit Oops

Anyways, if CCP really wants to make BCs relevant in today's meta, they need to go back and give them a serious balance pass. When I spoke to Fozzie at fanfest, he said that not enough time has passed to see how BCs are performing, and that the 'metrics' show they are getting used plenty. In practice, however, in PVP I rarely see BCs used seriously, with exceptions being Oracles, Nados, and blob Nagas.

He also said that expecting damage from a hurricane at 20km was as absurd as expecting damage from a hurricane at 100km and that trying to kite with minmatar, the race built around speed and agility whose lore is dedicated to harassing the superior but slower amarr empire, was doing it wrong. This is not a man who has a clue.
Eli Porter
Ministry of War
Amarr Empire
#143 - 2014-05-18 00:17:15 UTC
So what's supposed to catch and kill MJD Naga fleets?
Calsys
Monks of War
#144 - 2014-05-18 00:22:19 UTC
Eli Porter wrote:
So what's supposed to catch and kill MJD Naga fleets?

interceptors with scrams
which kill this fleet now
lol
Money Makin Mitch
Paid in Full
#145 - 2014-05-18 00:31:33 UTC
actual man-hours were spent implementing this ****** idea. think about that.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#146 - 2014-05-18 00:36:18 UTC
Why for DST's? If they are long-pointed, they are able to escape. if they are scrammed, they are boned anyway, so adding an MMJD is....tres pointless.

I also have some reservations about medium MJD's in toto.
X ATM092
The Hatchery
RAZOR Alliance
#147 - 2014-05-18 00:39:29 UTC
Money Makin Mitch wrote:
actual man-hours were spent implementing this ****** idea. think about that.

Yeah but you just know if they weren't thinking of great ideas like making long points worthless they'd be adding 40 second reload timers to weapon systems that already work and are the only way of dealing with inties.
Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#148 - 2014-05-18 00:42:46 UTC
X ATM092 wrote:
He also said that expecting damage from a hurricane at 20km was as absurd as expecting damage from a hurricane at 100km and that trying to kite with minmatar, the race built around speed and agility whose lore is dedicated to harassing the superior but slower amarr empire, was doing it wrong. This is not a man who has a clue.

Haha yeah I prompted that answer by referring to a laser-Cane out-DPSing an AC-Cane at 24km, with which he responded "well so would a mega beam laser Cane." Chessur and I simply hung our heads in disappointment. I believe Fozzie has a very jaded view on today's meta.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

X ATM092
The Hatchery
RAZOR Alliance
#149 - 2014-05-18 00:45:56 UTC
Liam Inkuras wrote:
X ATM092 wrote:
He also said that expecting damage from a hurricane at 20km was as absurd as expecting damage from a hurricane at 100km and that trying to kite with minmatar, the race built around speed and agility whose lore is dedicated to harassing the superior but slower amarr empire, was doing it wrong. This is not a man who has a clue.

Haha yeah I prompted that answer by referring to a laser-Cane out-DPSing an AC-Cane at 24km, with which he responded "well so would a mega beam laser Cane." Chessur and I simply hung our heads in disappointment. I believe Fozzie has a very jaded view on today's meta.

do you even brawl bro? eve is a social game, if you can't bring more guys than they have then you don't deserve to win, god


It's actually very reassuring to see that 95% of the responses in this topic are explaining in no uncertain terms why this is an awful idea. Although the implication of that is that Fozzie is now actually less aware of what the **** is going on than the average eve player which is a pretty scary concept for the future of this game.
Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#150 - 2014-05-18 00:49:51 UTC
X ATM092 wrote:
Liam Inkuras wrote:
X ATM092 wrote:
He also said that expecting damage from a hurricane at 20km was as absurd as expecting damage from a hurricane at 100km and that trying to kite with minmatar, the race built around speed and agility whose lore is dedicated to harassing the superior but slower amarr empire, was doing it wrong. This is not a man who has a clue.

Haha yeah I prompted that answer by referring to a laser-Cane out-DPSing an AC-Cane at 24km, with which he responded "well so would a mega beam laser Cane." Chessur and I simply hung our heads in disappointment. I believe Fozzie has a very jaded view on today's meta.

do you even brawl bro? eve is a social game, if you can't bring more guys than they have then you don't deserve to win, god


It's actually very reassuring to see that 95% of the responses in this topic are explaining in no uncertain terms why this is an awful idea. Although the implication of that is that Fozzie is now actually less aware of what the **** is going on than the average eve player which is a pretty scary concept for the future of this game.

I guess we'll be seeing Scorch nerfed soon for being "too flexible" when compared to Barrage Roll

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Trinkets friend
Sudden Buggery
Sending Thots And Players
#151 - 2014-05-18 01:06:13 UTC
This is amazingly bad. AMAZINGLY BAD.

Everyone will fit these to their BC's in lowsec DED complexes, wormholes, lowsec gate camps, you name it.

If you are in, say, a wormhole, you fit am mMJD and the moment you see something on scan, you just light it and voila, you are 100km away from where you were. LOLOL. Fail.

Camping a gate and the gate guns are a bit pesky? Why, just fit an mMJD and sit 60km off the gate. 12s later, and voila, you have shed gate gun aggro and can warp back to 60km. Hello pathetic gate camps, again. Fail.

Or sit at zero on a gate, with a buddy in a linked Vigilant. With enough luck, you can just bail from the gate because the Vigilant can keep the scrammers at >9km forever, and you can just escape whenever you like. No point trying to long point anything anymore. Fail.

Ratting in low or null? Why, just fit an MJD. When you're sick of being at zero in a belt or anomaly, just align somewhere (can take all of 4s!) MJD and laugh at the ceptors trying to catch you. LOLOL. Fail.

The only counter to this is obviously the Mordus ships, which are OP as it is (except the barghest, which is a bucket of pus on par with the Nestor) or linked faction scrams out to 25km, and if you really want to bring back link abuseas a definite, necessary thing to even get a kill EVER, then fine.

This is such a bad idea, I honestly don't think you realise how stupid it is. This game is already so full of cowards and borderline broken ships/combos and frustrations. Making it impossible to get a kill, ever, will just pile frustration upon frustration and result in ever more boring, risk-averse PVping.

Sure, you'll have Cyna nano or Ishtar alpha kite gangs who'll kill anyone foolish enough to sit on field, but with these modules, no one has to sit on field. So thanks for countering them with coward drives.

I wonder if Fozzie has the courage to go back on this idea at all, given 95% of the feedback is completely negative? Man up, Fozzie.
X ATM092
The Hatchery
RAZOR Alliance
#152 - 2014-05-18 01:15:20 UTC  |  Edited by: X ATM092
[Myrmidon, mjd]

Medium Armor Repairer II
Damage Control II
Drone Damage Amplifier II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II

Experimental 10MN Microwarpdrive I
Medium Capacitor Booster II, Navy Cap Booster 800
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I
Battlecruiser Micro Jump Drive

Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M

Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I


Ogre II x3
Hammerhead II x2


First fit I came up with using this amazing new idea. It heats at 1.6k/s and if it lands a scram and web (13km heated web) then it gets to brawl. It has 713 unheated dps and the ridiculous tank of a dual rep myrm. You can't solo brawl this ****, you can't scram it, the only option currently is to longpoint it and bring in a gang, an option which now doesn't work.
Good work CCP Fozzie.

And this is before we get to the brawling astartes and their magic "I want to leave now" button.
The Cue
Violence is the Answer
#153 - 2014-05-18 01:17:05 UTC
Grath Telkin wrote:
This is terrible don't do this, you're making it increasingly easy to avoid combat in a game where picking a fight can already be an extreme challenge.

I hate admitting that Grath is right, but Grath is right.
Rowells
Blackwater USA Inc.
Pandemic Horde
#154 - 2014-05-18 01:18:56 UTC
Eli Porter wrote:
So what's supposed to catch and kill MJD Naga fleets?

MJD BC fleets?
X ATM092
The Hatchery
RAZOR Alliance
#155 - 2014-05-18 01:23:59 UTC  |  Edited by: X ATM092
Trinkets friend wrote:

I wonder if Fozzie has the courage to go back on this idea at all, given 95% of the feedback is completely negative? Man up, Fozzie.

I would be very surprised if he does go back on it, he's never listened to reason before. It's not an issue of courage, rather Fozzie seems to genuinely believe he's good at this game and knows what he's doing. That's what makes him so dangerous to this game.
Michael Harari
Genos Occidere
HYDRA RELOADED
#156 - 2014-05-18 01:24:43 UTC  |  Edited by: Michael Harari
Rowells wrote:
Eli Porter wrote:
So what's supposed to catch and kill MJD Naga fleets?

MJD BC fleets?


How does that catch the nagas? You mjd, they all warp. You need 100km lock range to be able to point stuff upon mjding, and you need a scram if you want to stop them from warping or using their own mjd. So you

The bc mjd is basically either to make it harder to tackle snipers, because people shouldnt lose their ships just because they couldnt bother paying attention, or as a tool to straight up end a fight, and we all know that if there is one thing that people want less of in eve, its fights.
Michael Harari
Genos Occidere
HYDRA RELOADED
#157 - 2014-05-18 01:25:42 UTC
The Cue wrote:
Grath Telkin wrote:
This is terrible don't do this, you're making it increasingly easy to avoid combat in a game where picking a fight can already be an extreme challenge.

I hate admitting that Grath is right, but Grath is right.


I think the last balance change I agreed with grath on before this was the small nerf that domis took.

And we agree on this.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#158 - 2014-05-18 01:32:18 UTC
I would have liked to see logistics get this module so a MJD fleet doctrine could be tried.

Oh well.
Rowells
Blackwater USA Inc.
Pandemic Horde
#159 - 2014-05-18 01:38:06 UTC
Michael Harari wrote:
Rowells wrote:
Eli Porter wrote:
So what's supposed to catch and kill MJD Naga fleets?

MJD BC fleets?


How does that catch the nagas? You mjd, they all warp. You need 100km lock range to be able to point stuff upon mjding, and you need a scram if you want to stop them from warping or using their own mjd. So you

The bc mjd is basically either to make it harder to tackle snipers, because people shouldnt lose their ships just because they couldnt bother paying attention, or as a tool to straight up end a fight, and we all know that if there is one thing that people want less of in eve, its fights.

send out tackle, if they warp off then thats no different than now, however if you do get a successful tackle you can now be there for the kill quickly. Either way these modules give you more options when it comes to maneuverability in gangs/fleets. Especially if you are smaller group than your opponent.

It's no longer a gaurunteed "they have disruptors/bubbles, there is no way for me to try and engage this group" It is now "They most likely have disruptors/bubbles lets warp in see what we can do and bug out"

If the FC has more escape options he may be more willing to engage in riskier endeavors. It's no longer a point/bubble = dead kind of world anymore.

People are more likely to take risks if they have ways to offset them.
X ATM092
The Hatchery
RAZOR Alliance
#160 - 2014-05-18 01:41:43 UTC  |  Edited by: X ATM092
Rowells wrote:
Michael Harari wrote:
Rowells wrote:
Eli Porter wrote:
So what's supposed to catch and kill MJD Naga fleets?

MJD BC fleets?


How does that catch the nagas? You mjd, they all warp. You need 100km lock range to be able to point stuff upon mjding, and you need a scram if you want to stop them from warping or using their own mjd. So you

The bc mjd is basically either to make it harder to tackle snipers, because people shouldnt lose their ships just because they couldnt bother paying attention, or as a tool to straight up end a fight, and we all know that if there is one thing that people want less of in eve, its fights.

send out tackle, if they warp off then thats no different than now, however if you do get a successful tackle you can now be there for the kill quickly. Either way these modules give you more options when it comes to maneuverability in gangs/fleets. Especially if you are smaller group than your opponent.

It's no longer a gaurunteed "they have disruptors/bubbles, there is no way for me to try and engage this group" It is now "They most likely have disruptors/bubbles lets warp in see what we can do and bug out"

If the FC has more escape options he may be more willing to engage in riskier endeavors. It's no longer a point/bubble = dead kind of world anymore.

People are more likely to take risks if they have ways to offset them.

"People take more risks if the risks aren't risky anymore"

Might as well remove all forms of warp disruption from the game so people are more willing to take fights where they might lose their ships.

Honestly the day Riot poach Rise and Fozzie can't come soon enough, we've paid our dues here in EVE, why can't some other gaming community suffer them for a while.