These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Kronos] Medium Micro Jump Drives

First post First post First post
Author
Zakatka Night
#101 - 2014-05-17 22:01:26 UTC  |  Edited by: Zakatka Night
cool modul, good idea! Pirate
Marlona Sky
State War Academy
Caldari State
#102 - 2014-05-17 22:01:27 UTC
I really think the feedback in this thread sums up the feeling on an ABC having a MJD. I strongly recommend we wait on allowing the ABC to fit them. Give us 6 weeks with the medium MJD and then let's reexamine the idea of a MJD on ABC. Let's see what meta comes from the BC brawlers first.
Calsys
Monks of War
#103 - 2014-05-17 22:04:07 UTC
no brain
no tactics

just stupid tank&dps


come ooooon

facepalm.jpg
Tatter Fox
Perkone
Caldari State
#104 - 2014-05-17 22:08:56 UTC
so instead of doing a proper balance patch you introduce another gimmicky module that most likely will break the balance even more. Ugh


standard BC's are not bad because they cant jump around like a battleship, they are bad because they are slow and cumbersome and barely do anything that a Cruiser cant do.

Breaking the balance and making Tornados and Sniping Nagas even more ridiculous with these modules will NOT fix the overall problem BC's have. But hey bread and games I guess right? Give the plebs something to play around with, might make them forget the other crap.
Ravasta Helugo
Republic University
Minmatar Republic
#105 - 2014-05-17 22:10:35 UTC  |  Edited by: Ravasta Helugo
Rainbow Eyes wrote:
Cancel subscribe. This is imbalance, you kill kite ships and ships with WarpDis. Nevermind. Non interdiction Tier3 BC fleet.
*Snip* Please refrain from personal attacks. ISD Ezwal.

GIF with my reaction.
http://s.pikabu.ru/post_img/2013/02/05/8/1360067178_138842763.gif

Can I have your stuff?

I support these changes. Yes, it will make tying down ships harder. So what? I welcome our new hit and run overlords.
Medalyn Isis
Doomheim
#106 - 2014-05-17 22:11:08 UTC
Chinicata Shihari wrote:
Sounds good. Now my cruiser can ninja stuff

You just proved the belief that everyone had that people jump in to give feedback before even reading the OP.
Sladislov
Deep Core Mining Inc.
Caldari State
#107 - 2014-05-17 22:15:01 UTC
Next up: "Dont want to fight module"

When your ship is in trouble activate this module and poof you will be 200km away from the fight, cloaked.






**** idea bring back old RLML 1908-420

       Sladislov Director of Silly semantics       Broksi Kurth    xXxBlack LegionxXx

Beatrice Ushiromiya
Decadent Court
#108 - 2014-05-17 22:15:46 UTC
Either warp disruptors disable this module, and we are getting a way to enrich BC fleet tactics.
Or it works the way large MJD works, and we are getting a cool getaway module for those who enjoy safe pvp.
Zakatka Night
#109 - 2014-05-17 22:19:46 UTC
scrambl and 0 problem!
Calsys
Monks of War
#110 - 2014-05-17 22:21:34 UTC
Zakatka Night wrote:
scrambl and 0 problem!

=tank vs dps
no brain
no tactics
Kagura Nikon
Native Freshfood
Minmatar Republic
#111 - 2014-05-17 22:22:26 UTC
Zakatka Night wrote:
scrambl and 0 problem!



you dont get the simple pricnciple that this have removed the SINGLE reason to use a battleship?


"If brute force does not solve your problem....  then you are  surely not using enough!"

Liam Inkuras
Wildcard.
Boundary Experts
#112 - 2014-05-17 22:29:10 UTC
Fozzie I really hope you take a good long time to think of the true implications this module will have. Holding nimble T3 BCs is already difficult enough with a long point, and will now be next to impossible. If you really wish to make T3 BCs relevant again, please consider giving them a 3.3 au/sec warp speed, or making their base speed faster.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Kagura Nikon
Native Freshfood
Minmatar Republic
#113 - 2014-05-17 22:31:45 UTC
Liam Inkuras wrote:
Fozzie I really hope you take a good long time to think of the true implications this module will have. Holding nimble T3 BCs is already difficult enough with a long point, and will now be next to impossible. If you really wish to make T3 BCs relevant again, please consider giving them a 3.3 au/sec warp speed, or making their base speed faster.



Dont write T3 battlecruiser. First T3 measn TECH 3. Secodsn there is no more TIER 3 either. THey are attack bc. Makes confusiing to read and make peopel think you have no clue .

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#114 - 2014-05-17 22:33:56 UTC
I just want the balance team to answer me HONESTLY and not with hypotheticaltheories that are completely disfunctional from the game reality. Why would anyone use A battleship instead of a BC oustside larger fleets when these changes are implemented?

And please for the love of eve.. do nto even THINK on giving these to cruisers as well! SPECIALLY tech 3

"If brute force does not solve your problem....  then you are  surely not using enough!"

Anthar Thebess
#115 - 2014-05-17 22:35:14 UTC
I wonder when do we get to the point that there will be MJD for a shuttles.

Will all battles will look like hit & run?

Thats not nice
Domanique Altares
Rifterlings
#116 - 2014-05-17 22:36:18 UTC
Marlona Sky wrote:
I really think the feedback in this thread sums up the feeling on an ABC having a MJD. I strongly recommend we wait on allowing the ABC to fit them. Give us 6 weeks with the medium MJD and then let's reexamine the idea of a MJD on ABC. Let's see what meta comes from the BC brawlers first.


You know better than that. This will be just like RLMLs. They'll **** it up and then have to come back and give a half-assed fix in six months or so.
Rab See
Stellar Dynamics
#117 - 2014-05-17 22:38:45 UTC
Once more.

Its amazing how pointless this make so many ships. Kiting is over, its just sad snipe or brawl. What recons will do I dont know.

Can you tell me what sense a long point makes on a ship? Why the hell fit it when half the ships you tackle just jump away.

Its just one of the worst things I have seen in F&I.
X ATM092
State Protectorate
Caldari State
#118 - 2014-05-17 22:40:30 UTC  |  Edited by: X ATM092
So, if I want to tackle an enemy command ship now I have to scram it and try brawling it down in my faster, more agile ship. Good idea m8. Clearly you guys are good at game design. To paraphrase Fozzie from fanfest regarding attempting to nano "do you even ram bro?".

This is an incredibly bad idea because of how worthless it makes longpoints and therefore any non committal form of PvP. Vs a nano gang you can now chase them forever in more heavily tanked brawling bcs without making any attempt to solve the issue of speed or range control because you aren't ever in any danger.

This idea is literally Stalin and unless significant changes are made to the MJD to stop the align/MJD/warpout combo it will be a colossal nerf to skill based pvp.
General Nusense
Doomheim
#119 - 2014-05-17 22:43:57 UTC  |  Edited by: General Nusense
worst


idea




ever



next to the freighter/jf changes.

Made a signature so I am taken seriously on the forums, since thats the only thing they are good for.

Niko Lorenzio
United Eve Directorate
#120 - 2014-05-17 22:45:41 UTC
Also, is MJD still an experimental module? If it is, why does it have it's own skill book? If it's not, why doesn't it have a BPO?
Also, the skill needs more balacing. It's a friggen rank 5 skill which from L4-L5 reduces activaation time by 0.6 seconds? Cmon!

P.S. Look what I found on TQ while writing this post:

Mobile Large Jump Disruptor I

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!