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Player Features and Ideas Discussion

 
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[Kronos] Medium Micro Jump Drives

First post First post First post
Author
MeBiatch
GRR GOONS
#41 - 2014-05-17 17:52:47 UTC
Chitsa Jason wrote:
The issue with BCs has allways been bomber fleets. MJD thing alleviates that issue a bit but I do think it is a step in wrong direction as it promotes less kill mail for medium gangs. so basically **** this change.


what if they reduced the resistance bombs have to 90% or something that way you would reach a finite amount of bombs before they start to kill themselves.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Mike Azariah
The Scope
Gallente Federation
#42 - 2014-05-17 17:52:58 UTC
Michael Harari wrote:
Mike Azariah wrote:
Battlecruisers, BC's

reading, folks. It does help.

any of you picturing quick jumps to get those darn snipers 100km off the gate?

m


And what if they are 120km away instead, and have their own mjd?


spoolup time, scramble

m

Mike Azariah  ┬──┬ ¯|(ツ)

Aurora Fatalis
The Scope
Gallente Federation
#43 - 2014-05-17 17:53:42 UTC
100km seems a little too strong for a battlecruiser, considering their superior agility over battleships and the limited engagement range for combat BCs.

With a 50 km range, for example, a Prophecy doesn't jump out of its drone control range, making it more a combat mobility tool than an escape mechanism. You could close in on a kiting Ishtar, for example... :D

If Chribba told you not to trust him, would you?

Aldap
State War Academy
Caldari State
#44 - 2014-05-17 17:53:56 UTC
Marlona Sky wrote:
Is there a way you can remove attack battle cruisers from using these things for right now? They already do just fine with kiting and sniping. Even capable of anti-frigate work. Letting them fit one of these will make them incredibly over powered in small gang situations.
This

An interesting article about Solo PvP: http://themittani.com/features/new-eden-solo

Grarr Dexx
Blue Canary
Watch This
#45 - 2014-05-17 17:55:34 UTC  |  Edited by: ISD Ezwal
cause what attack battlecruisers needed was even more possibilities to not get tackled, aside from their stupid *) speed

*) *Snip* Please refrain from using profanity. ISD Ezwal.
Iris Bravemount
Golden Grinding Gears
#46 - 2014-05-17 17:55:34 UTC
This very good news.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

MeBiatch
GRR GOONS
#47 - 2014-05-17 17:58:03 UTC
Aldap wrote:
Marlona Sky wrote:
Is there a way you can remove attack battle cruisers from using these things for right now? They already do just fine with kiting and sniping. Even capable of anti-frigate work. Letting them fit one of these will make them incredibly over powered in small gang situations.
This


yeah i second that... just make it for "combat" BC's and make the range 50km.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Rowells
Blackwater USA Inc.
Pandemic Horde
#48 - 2014-05-17 17:59:28 UTC
Any ships planned to get bonuses for using them like marauders?
Bosquit
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#49 - 2014-05-17 18:08:53 UTC
BS MJD= Interesting tactical content creation

BC MJD=Risk Averse content creation. Poorly thought out mod that is solving problems that don't really exist.

"Insert Philosophical Statement Here"

Sintiar Loffwagea
The Scope
Gallente Federation
#50 - 2014-05-17 18:21:05 UTC
this idea really good for new tactics warfare .

and BC got overshadow by T3C and BS because BC didn't have much choice and Commandship is expensive . so BC need more tech2.
Endo Saissore
Afterburners of Eve'il Inc.
#51 - 2014-05-17 18:30:28 UTC
I'm hesitant to argue this because id love to fit a mmjd Mrym, but I have to agree that its not a good fit for tech 1 bcs. I suggest limiting it to command ships. There's more risk fielding a command ship on grid, so it makes sense that it gets a bonus to maneuverability. And it'll encourage me to finally try soloing in an Eos :)
Rita Zechs
Large Rodent Hunters
#52 - 2014-05-17 18:31:21 UTC
You remind when there when that game was BC online because BC did everything cruisers did only better? It's coming back. Right now you fly cruisers over BC for increased escapability, with the BC now having the upper hand no reason whatsoever to fly a cruiser anymore...

Oh, and kiting is dead too...

Welcome to "evenly matched fleets fighting at close range", because every other fight will end up with people not engaging or leaving....
ViRtUoZone
Spitfire Syndicate
#53 - 2014-05-17 18:32:28 UTC
All you have to do to balance this is make it so that it is unable to be used when disrupted instead of exclusively scrambled.
Elise Randolph
Habitual Euthanasia
Pandemic Legion
#54 - 2014-05-17 18:32:49 UTC  |  Edited by: Elise Randolph
I don't think this will have much of an effect on sniping tier 3 BCs, which is pretty much the only flavor of tier-3 BC we see ever since they got nerfed into oblivion - at least the only good use for them. I imagine MMJD will have similar fittings as MWDs meaning that, for sniping tier-3s, they'll be hard to fit. On top of that, MMJD on sniping platforms only offers a greater escape mechanism to those who are incapable of aligning. Mythical MMJD snipers are also categorically worse than Tengus which can sniper from further, align faster, apply more damage, be functionally unprobeable, and actually warp out of bubbles with no 8 second spool up delay should they be caught.


This may open the door back up for the roaming variety of tier-3, which would be nice (if not a huge leap to imagine people would actually do this) since the current roaming ships are fairly stale. THE DREAM would be jumping into a bubble camp, MMJD'ing, and then brawling outrageous. The reality is 'ohgod guys mjd and run!" though, which is kind of annoying since catching people with their pants down is already a pain in the butt. But hey, opening the door for more variety is pretty OK. It's kind of OP for the Vulture though, man who would have thought that the Vulture would not only be a viable PvP ship but arguably the most overpowered roaming platform. What a time to be alive.

The poopy part, as some dude correctly pointed out, is that scrams are going to be even more crucial should these MMJDs catch on. And this really flippin' sucks, especially in the current meta when frigates/AFs are literally everywhere and now they'll have even more reason to fit scrams. The annoying factor is compounded even further since the current meta also favors ships with long effective ranges, making a scram a near-instantaneous death sentence so long as like 3+ people are around.. Scrams are such fun-killing modules man.


*) *Snip* Please refrain from using profanity. ISD Ezwal.

~

Adrie Atticus
Caldari Provisions
Caldari State
#55 - 2014-05-17 18:35:24 UTC
MMJD should be affected by long points and bubbles.

Reasons for this are already posted.
Arronicus
State War Academy
Caldari State
#56 - 2014-05-17 18:35:37 UTC
Michael Harari wrote:
Mike Azariah wrote:
Battlecruisers, BC's

reading, folks. It does help.

any of you picturing quick jumps to get those darn snipers 100km off the gate?

m


And what if they are 120km away instead, and have their own mjd?


Then they better start spooling their MJD as soon as we start spooling ours, because it's not going to take more than 8 seconds to get into scram range and tackle one with a talos overheating the mwd and scram.
darius mclever
#57 - 2014-05-17 18:36:43 UTC
Grath Telkin wrote:
This is terrible don't do this, you're making it increasingly easy to avoid combat in a game where picking a fight can already be an extreme challenge.



I can see it on the DST, but not for the BC or CS.
Calsys
Monks of War
#58 - 2014-05-17 18:37:10 UTC  |  Edited by: ISD Ezwal
hi ccp

i think its really "nice" improvement of this game

finally i can quit


cancel subscription on my 7 characters
*Snip* Please refrain from personal attacks. ISD Ezwal.
twit brent
Never Not AFK
#59 - 2014-05-17 18:37:26 UTC  |  Edited by: twit brent
This would only be a good idea if long points disabled them.

Needing tackle to get within scram range of battle cruisers is all kinds of stupid.
FT Diomedes
The Graduates
#60 - 2014-05-17 18:39:05 UTC
darius mclever wrote:
Grath Telkin wrote:
This is terrible don't do this, you're making it increasingly easy to avoid combat in a game where picking a fight can already be an extreme challenge.



I can see it on the DST, but not for the BC or CS.


I agree, it is a good module to use on the Transport Ship, if the spool timer was lower.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.