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[Kronos] Mordu's Legion

First post First post First post
Author
Gorski Car
#281 - 2014-05-12 21:56:05 UTC
Garviel Tarrant wrote:
Personally i'm very much looking forward to being kited at 30-40km by ships that actually do dps.

That is pretty much my favorite way to die.


Never seen Ishtars?

Collect this post

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#282 - 2014-05-12 21:57:18 UTC
kiting missile ships. boring. this is the probably the least interesting race to start with.

should have started with EOM. black amarr ships that shoot hybrids.

would have been more interesting.

Amarr Militia Representative - A jar of nitro

Catherine Laartii
Doomheim
#283 - 2014-05-12 21:59:34 UTC
Suitonia wrote:


T2 rockets don't apply that well to most Frigates (Particularly AB ones), even when you have a web.

So noted. Why not use Cal Navy rocket launchers, then?
Onictus
Federal Navy Academy
Gallente Federation
#284 - 2014-05-12 22:03:12 UTC
Point bonus on a missile battleship......

Unless its as fast or faster than a Mach ex that and give it an application bonus.
Dave Stark
#285 - 2014-05-12 22:03:42 UTC
Flyinghotpocket wrote:
kiting missile ships. boring. this is the probably the least interesting race to start with.

should have started with EOM. black amarr ships that shoot hybrids.

would have been more interesting.


we already have armour tanked blaster boats... so, boring.
at least kiting missile ships fill a hole in the pirate lineup; a missile based ship. (no, guristas don't count)
Aglais
Ice-Storm
#286 - 2014-05-12 22:10:17 UTC
Flyinghotpocket wrote:
kiting missile ships. boring. this is the probably the least interesting race to start with.

should have started with EOM. black amarr ships that shoot hybrids.

would have been more interesting.


Boo hoo, the new ship lineup doesn't strike the fancy of one EVE player. Better scrap all our changes and tell the art department to start working on some new visual assets.

I'm not sure if you've noticed, but there hasn't been a purely missile focused pirate faction ever. "But Guristas" but drone missile blend. I bet Legion ships will see a lot of use and be fun to fly (for the majority at least) so...

p.s. Want a black Amarr ship that uses hybrid turrets? There's nothing stopping you from putting appropriately sized blasters on some Khanid ships, isn't there?
Shari Evan
Caldari Provisions
Caldari State
#287 - 2014-05-12 22:12:42 UTC
10125 m/sec with Jav-Torps on a Barghest.. TAKE MY MONEY ALREADY!
Slaptastic
Ministry of War
Amarr Empire
#288 - 2014-05-12 22:12:43 UTC
Can someone break down some math for me while I'm at work?

What DPS can the cruiser push? With HAMs and t2 damage missiles, and caldari navy missiles?

I did some rudimentary math and I came up with 696 dps using 3 BCU II's and T2 anti-ship missiles. Obviously damage application will be less with T2, but I plan on fighting BC's (shouldn't be as much of an issue with sig radius?).

The ship looks awesome, and as far as I can tell the stats look good. 2,900 shields looks way better to me than the caracal's 2250 or whatever it is. Not a huge bump, but it helps.

5x HAM II's (CNR Inferno, T2)

10mn MWD II
Warp Disruptor II
Target Painter II?
Invul II
Large Extender II


3x BCU II
Nanofiber II
(DCU II if I drop a BCU II?)

May not all fit with CPU and fitting requirements. I'll have to work on that.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#289 - 2014-05-12 22:12:55 UTC
Flyinghotpocket wrote:
kiting missile ships. boring. this is the probably the least interesting race to start with.

should have started with EOM. black amarr ships that shoot hybrids.

would have been more interesting.


what would be interesting is if they re-did SOE ships to not be cloaking pve ships with laser cap usage bonuses and no lowslots.
Maximus Craw
Caldari Provisions
Caldari State
#290 - 2014-05-12 22:15:21 UTC  |  Edited by: Maximus Craw
A bit of excel EFT with a near max skills character:

Garmur:

High:
Light Missile Launcher II - Caldari Navy Missiles
Light Missile Launcher II - Caldari Navy Missiles
Light Missile Launcher II - Caldari Navy Missiles

Medium:
Warp Disruptor II
Limited 1MN Microwarp Drive
Sensor Booster II - Targeting Range Script
Cap Booster II

Low:
Ballistic Control II
Ballistic Control II
Co-Processor II

Rigs:
Processor Over-Clocking Unit I
Processor Over-Clocking Unit I
Polycarbon Engine Housing I

Implants:
2% CPU



  • DPS: 150 Attention
  • Targeting Range: 56 km
  • Missile Range: 59 km
  • Warp Disruptor range (no heat): 36 km
  • MWD Speed (no heat): 3626 m/s

----
Onictus
Federal Navy Academy
Gallente Federation
#291 - 2014-05-12 22:15:57 UTC
Slaptastic wrote:
Can someone break down some math for me while I'm at work?

What DPS can the cruiser push? With HAMs and t2 damage missiles, and caldari navy missiles?

I did some rudimentary math and I came up with 696 dps using 3 BCU II's and T2 anti-ship missiles. Obviously damage application will be less with T2, but I plan on fighting BC's (shouldn't be as much of an issue with sig radius?).

The ship looks awesome, and as far as I can tell the stats look good. 2,900 shields looks way better to me than the caracal's 2250 or whatever it is. Not a huge bump, but it helps.

5x HAM II's (CNR Inferno, T2)

10mn MWD II
Warp Disruptor II
Target Painter II?
Invul II
Large Extender II


3x BCU II
Nanofiber II
(DCU II if I drop a BCU II?)

May not all fit with CPU and fitting requirements. I'll have to work on that.


0.75 more effective turrets than a raven, and even less CPU, on top of a useless point bonus.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#292 - 2014-05-12 22:17:41 UTC
Maximus Craw wrote:
A bit of excel EFT with a near max skills character:



you're not very good at frigates, are you
Onictus
Federal Navy Academy
Gallente Federation
#293 - 2014-05-12 22:19:38 UTC
Maximus Craw wrote:
A bit of excel EFT with a near max skills character:

Garmur:

High:
Light Missile Launcher II - Caldari Navy Missiles
Light Missile Launcher II - Caldari Navy Missiles
Light Missile Launcher II - Caldari Navy Missiles

Medium:
Warp Disruptor II
Limited 1MN Microwarp Drive
Sensor Booster II - Targeting Range Script
Cap Booster II

Low:
Ballistic Control II
Ballistic Control II
Co-Processor II

Rigs:
Processor Over-Clocking Unit I
Processor Over-Clocking Unit I
Polycarbon Engine Housing I

Implants:
2% CPU



  • DPS: 150 Attention
  • Targeting Range: 56 km
  • Missile Range: 59 km
  • Warp Disruptor range (no heat): 36 km
  • MWD Speed (no heat): 3626 m/s

----


...three fitting mods.....

*shudder*
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#294 - 2014-05-12 22:23:26 UTC
Aglais wrote:
Flyinghotpocket wrote:
kiting missile ships. boring. this is the probably the least interesting race to start with.

should have started with EOM. black amarr ships that shoot hybrids.

would have been more interesting.


I'm not sure if you've noticed, but there hasn't been a purely missile focused pirate faction ever.

p.s. Want a black Amarr ship that uses hybrid turrets? There's nothing stopping you from putting appropriately sized blasters on some Khanid ships, isn't there?


nobody gives a **** about missile pirates we already have a main missile race and 2 sharing missile races.

we already had the vengeance as a blaster boat, it needs to come back. let me go ahead an put on 1 blaster on my sac. and there isnt a khanid BS sized ship to put blasters on bro.

so "There's nothing stopping you from putting appropriately sized blasters on ONE Khanid ship, isn't there?" fixed

Amarr Militia Representative - A jar of nitro

Maximus Craw
Caldari Provisions
Caldari State
#295 - 2014-05-12 22:23:27 UTC  |  Edited by: Maximus Craw
Onictus wrote:

...three fitting mods.....

*shudder*

yup - its tight on cpu, 178 compared to a condor's 185. The price you would have to pay for a second BCU giving you 50% more damage than an equivalent crow fit.
Dave Stark
#296 - 2014-05-12 22:24:41 UTC  |  Edited by: Dave Stark
Slaptastic wrote:
Can someone break down some math for me while I'm at work?

What DPS can the cruiser push? With HAMs and t2 damage missiles, and caldari navy missiles?

I did some rudimentary math and I came up with 696 dps using 3 BCU II's and T2 anti-ship missiles. Obviously damage application will be less with T2, but I plan on fighting BC's (shouldn't be as much of an issue with sig radius?).

The ship looks awesome, and as far as I can tell the stats look good. 2,900 shields looks way better to me than the caracal's 2250 or whatever it is. Not a huge bump, but it helps.

5x HAM II's (CNR Inferno, T2)

10mn MWD II
Warp Disruptor II
Target Painter II?
Invul II
Large Extender II


3x BCU II
Nanofiber II
(DCU II if I drop a BCU II?)

May not all fit with CPU and fitting requirements. I'll have to work on that.


faction missiles.
t2 missiles
Maximus Craw
Caldari Provisions
Caldari State
#297 - 2014-05-12 22:25:01 UTC
TrouserDeagle wrote:
Maximus Craw wrote:
A bit of excel EFT with a near max skills character:



you're not very good at frigates, are you

No, but I'm awesome at spreadsheets in space.
Gorski Car
#298 - 2014-05-12 22:34:36 UTC
TrouserDeagle wrote:
Flyinghotpocket wrote:
kiting missile ships. boring. this is the probably the least interesting race to start with.

should have started with EOM. black amarr ships that shoot hybrids.

would have been more interesting.


what would be interesting is if they re-did SOE ships to not be cloaking pve ships with laser cap usage bonuses and no lowslots.


Would be even more interesting if you git gud

Collect this post

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#299 - 2014-05-12 22:37:13 UTC
Gorski Car wrote:
TrouserDeagle wrote:
Flyinghotpocket wrote:
kiting missile ships. boring. this is the probably the least interesting race to start with.

should have started with EOM. black amarr ships that shoot hybrids.

would have been more interesting.


what would be interesting is if they re-did SOE ships to not be cloaking pve ships with laser cap usage bonuses and no lowslots.


Would be even more interesting if you git gud


you
Patri Andari
Thukker Tribe Antiquities Importer
#300 - 2014-05-12 22:43:23 UTC
afkalt wrote:
Errr 10 effective launchers on that cruiser?

That's more than a freakin' Cerberus!!


Edit: that frig is nuts too.


Hmmmm. A Pirate ship with more paper damage than a T2 ship that uses turrets is acceptable
A Pirate ship with more paper damage than a T2 ship that uses missiles is bad?

Interesting

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown