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Star Citizen v EVE

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Author
Winterblink
#1321 - 2014-05-12 17:42:04 UTC
raven666wings wrote:
Settle down brahs, Roberts and his team are trying to get half a million people online on a CryEngine 3 game, not 25k peeps online on a 11 year old one. He's already achieved that before with Freelancer. This is a next gen crowdfunded space MMORPG that is about to set a standard for others to follow.

Freelancer was missing a lot of features they wanted to put in because they ran out of time/resources/money, and generally was a commercial flop.

That, and your hyperbole aside, they definitely are trying to do something different than the standard game development cycle here. People do need to be patient, but at the same time there is a reasonable expectation that a production will land in their laps. They didn't start the Kickstarter without doing some initial design work, and once things got going after they were fully funded the rest of the design work should have proceeded easily. That's not the problem; the problem is they got stuck fiddling with minute details in the engine implementation of their designs, which affected their schedule for development of the server infrastructure.

I think the game will be interesting, and that the overall result will be good. I don't think it will ever live up to the expectations of its audience, but I'd love to be proven wrong about that.
Aspalis
Federal Navy Academy
Gallente Federation
#1322 - 2014-05-12 17:50:57 UTC
Chris Roberts, the Peter Molyneux of space sims.

Marcus Gord: "Aspalis is an onion. Many layers, each one makes you cry."

Trii Seo
Goonswarm Federation
#1323 - 2014-05-12 17:53:42 UTC
Oh wonder, another delay. This is starting to look awfully a lot like Freelancer.

Anyway, isn't the whole thing still instanced? If so, they're not trying to cram half a million people on Cry3.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Winterblink
#1324 - 2014-05-12 17:56:56 UTC
Trii Seo wrote:
Oh wonder, another delay. This is starting to look awfully a lot like Freelancer.

Anyway, isn't the whole thing still instanced? If so, they're not trying to cram half a million people on Cry3.

Yep. Someone asked in one of the 10 for the Chairman vids whether there will be asteroid belts in the system, and he had an interesting time answering that question. In short: yes, and no. Yes in that some systems will have asteroid belts, but no you will not be like flying around them forever -- you basically warp in on instanced zones around that belt, transitioning from one to the other (instanced).

So yeah while there might be say a thousand people in a particular star system, there may be a couple of hundred in the area you're currently sitting in. And they will likely instance areas like most MMOs do, so who knows what that hard limit might be.

Either way, they won't be seeing a B-R in SC anytime soon.
digitalwanderer
DW inc
#1325 - 2014-05-12 18:36:26 UTC
Keep in mind that gameplay mechanics aside or if they're instanced or not, it's still going to be 3 locations around the world having the servers( north America, Europe and China), so I wouldn't want to be part of team responsible for setting up that many servers for 250 000 people to log on ASAP, regardless of how the distribution of the workload between all 3 locations will be like.



It's not the single server nightmare that EVE is, but is it a lot more players logging on just the same.
Winterblink
#1326 - 2014-05-12 19:17:16 UTC
digitalwanderer wrote:
It's not the single server nightmare that EVE is, but is it a lot more players logging on just the same.

This is likely to save their asses though, since it has much more in common with the traditional MMO server architecture. They'll rely heavily on instancing to keep things stable, while still allowing a decently high concurrent user count overall.
DaReaper
Net 7
Cannon.Fodder
#1327 - 2014-05-12 19:40:06 UTC
digitalwanderer wrote:
Keep in mind that gameplay mechanics aside or if they're instanced or not, it's still going to be 3 locations around the world having the servers( north America, Europe and China), so I wouldn't want to be part of team responsible for setting up that many servers for 250 000 people to log on ASAP, regardless of how the distribution of the workload between all 3 locations will be like.



It's not the single server nightmare that EVE is, but is it a lot more players logging on just the same.



The single server is one of the main reasons I stay in eve.

With that said, in the content of SC, instancing makes since. Esp is each ship will be doing calculations in relation to physics and where it is in the game.

We will see how much that can actually get going that works as intented however.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

digitalwanderer
DW inc
#1328 - 2014-05-12 20:05:44 UTC  |  Edited by: digitalwanderer
DaReaper wrote:
digitalwanderer wrote:
Keep in mind that gameplay mechanics aside or if they're instanced or not, it's still going to be 3 locations around the world having the servers( north America, Europe and China), so I wouldn't want to be part of team responsible for setting up that many servers for 250 000 people to log on ASAP, regardless of how the distribution of the workload between all 3 locations will be like.



It's not the single server nightmare that EVE is, but is it a lot more players logging on just the same.



The single server is one of the main reasons I stay in eve.

With that said, in the content of SC, instancing makes since. Esp is each ship will be doing calculations in relation to physics and where it is in the game.

We will see how much that can actually get going that works as intented however.



Fights with other people with up to 60 players might be possible, which doesn't sound like much when compared to eve, but given the stupid amount of detail each ship has both on the outside and inside, it's fair to say your PC would be considering suicide if there was a massive fleet fight like eve has, never mind the server load.


There's going to be plenty in the forums bitching and moaning that their PC isn't good enough, but runs other games just fine.....Yes, star citizen will be that demanding when the settings are cranked up there.
DaReaper
Net 7
Cannon.Fodder
#1329 - 2014-05-12 20:41:29 UTC
digitalwanderer wrote:
DaReaper wrote:
digitalwanderer wrote:
Keep in mind that gameplay mechanics aside or if they're instanced or not, it's still going to be 3 locations around the world having the servers( north America, Europe and China), so I wouldn't want to be part of team responsible for setting up that many servers for 250 000 people to log on ASAP, regardless of how the distribution of the workload between all 3 locations will be like.



It's not the single server nightmare that EVE is, but is it a lot more players logging on just the same.



The single server is one of the main reasons I stay in eve.

With that said, in the content of SC, instancing makes since. Esp is each ship will be doing calculations in relation to physics and where it is in the game.

We will see how much that can actually get going that works as intented however.



Fights with other people with up to 60 players might be possible, which doesn't sound like much when compared to eve, but given the stupid amount of detail each ship has both on the outside and inside, it's fair to say your PC would be considering suicide if there was a massive fleet fight like eve has, never mind the server load.


There's going to be plenty in the forums bitching and moaning that their PC isn't good enough, but runs other games just fine.....Yes, star citizen will be that demanding when the settings are cranked up there.


on the flip side though, they might find out that if you have 10 people in one instance that the servers are crying for mercy. Or they might handle 3k with no issues. Only time will tell.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

digitalwanderer
DW inc
#1330 - 2014-05-12 21:35:48 UTC
DaReaper wrote:
digitalwanderer wrote:
DaReaper wrote:
digitalwanderer wrote:
Keep in mind that gameplay mechanics aside or if they're instanced or not, it's still going to be 3 locations around the world having the servers( north America, Europe and China), so I wouldn't want to be part of team responsible for setting up that many servers for 250 000 people to log on ASAP, regardless of how the distribution of the workload between all 3 locations will be like.



It's not the single server nightmare that EVE is, but is it a lot more players logging on just the same.



The single server is one of the main reasons I stay in eve.

With that said, in the content of SC, instancing makes since. Esp is each ship will be doing calculations in relation to physics and where it is in the game.

We will see how much that can actually get going that works as intented however.



Fights with other people with up to 60 players might be possible, which doesn't sound like much when compared to eve, but given the stupid amount of detail each ship has both on the outside and inside, it's fair to say your PC would be considering suicide if there was a massive fleet fight like eve has, never mind the server load.


There's going to be plenty in the forums bitching and moaning that their PC isn't good enough, but runs other games just fine.....Yes, star citizen will be that demanding when the settings are cranked up there.


on the flip side though, they might find out that if you have 10 people in one instance that the servers are crying for mercy. Or they might handle 3k with no issues. Only time will tell.



The 60 figure was from Roberts himself during the PAX presentation one month ago, but that they'll monitor server traffic the entire time to see if it can go up.


Either way, it would be a long shot to reach 3000 players without your PC becoming a slide show and presenting one new frame every 30 secs...P
raven666wings
Cyber Chaos Crew
#1331 - 2014-05-12 22:50:13 UTC  |  Edited by: raven666wings
Dude, I know a guy that buys all metals wholesale for 10 cents a kilo. If I had a quarter of the tinfoil that's been posted in this thread I'd be friggin rich. Gotta ask these guys to lemme have all theirs once the game is live and they take it off P
Aspalis
Federal Navy Academy
Gallente Federation
#1332 - 2014-05-12 22:53:59 UTC
raven666wings wrote:
Dude, I know a guy that buys all metals wholesale for 10 cents a kilo. If I had a quarter of the tinfoil that's been posted in this thread I'd be friggin rich. Gotta ask these guys to lemme have all theirs once the game is live and they take it off P


It is a shame that you don't, you could afford education then and perhaps learn how to construct a proper argument.

Marcus Gord: "Aspalis is an onion. Many layers, each one makes you cry."

raven666wings
Cyber Chaos Crew
#1333 - 2014-05-13 07:14:37 UTC  |  Edited by: raven666wings
Aspalis wrote:
It is a shame that you don't, you could afford education then and perhaps learn how to construct a proper argument.
Ok... OK!!! Don't hurt the poor analphabet guy no more Cry I'll answer your friends' hollow comebacks!

Winterblink wrote:
Freelancer was missing a lot of features they wanted to put in because they ran out of time/resources/money, and generally was a commercial flop.
This is very interesting, but doesn't invalidate the fact that its graphic engine core is younger than EVE's and that its gameplay controls are more intuitive.

Trii Seo wrote:
Oh wonder, another delay. This is starting to look awfully a lot like Freelancer.

Anyway, isn't the whole thing still instanced? If so, they're not trying to cram half a million people on Cry3.
Oh wait... so if the game is instanced, the users won't be online and running a CryEngine3 client anymore??? I'm confused Oops
Mashie Saldana
V0LTA
WE FORM V0LTA
#1334 - 2014-05-13 12:02:02 UTC
Looking at the most recent video posted in this thread, why is the ship handling like a fighter jet in atmosphere? Can't you spin the ship around it's own axle without changing flight direction?
Commissar Kate
Kesukka
#1335 - 2014-05-13 12:14:34 UTC
Mashie Saldana wrote:
Looking at the most recent video posted in this thread, why is the ship handling like a fighter jet in atmosphere? Can't you spin the ship around it's own axle without changing flight direction?


I'm thinking its because 100% realistic space flight is very difficult. I would expect them to have a hybrid atmospheric flight/newtonian flight model just out of sheer ease of use just like almost all other space sims out there use.

If you want decently realistic newtonian physics with shooting stuff go play Kerbal Space Program with the World War K mod.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#1336 - 2014-05-13 13:16:25 UTC
Mashie Saldana wrote:
Looking at the most recent video posted in this thread, why is the ship handling like a fighter jet in atmosphere? Can't you spin the ship around it's own axle without changing flight direction?


You can

You choke behind a smile a fake behind the fear

Because >>I is too hard

Debora Tsung
Perkone
Caldari State
#1337 - 2014-05-13 13:16:57 UTC
Aspalis wrote:
Chris Roberts, the Peter Molyneux of space sims.
Although I am not a fan of Star Citizen, I feel like I should say something about insults below the belt line, but I think You already know what you did there... Straight

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Ian Morbius
Potomac Greeting Card Company
#1338 - 2014-05-13 21:43:03 UTC
One company fires while another company hires. The Way It Goes.

Star Citizen's new producer is Blizzard veteran Alex Mayberry

What! Does this mean SC is to become a WOW like amusement park pony ride? Probably not.
Winterblink
#1339 - 2014-05-14 01:33:32 UTC
Mashie Saldana wrote:
Looking at the most recent video posted in this thread, why is the ship handling like a fighter jet in atmosphere? Can't you spin the ship around it's own axle without changing flight direction?

This was actually addressed by CR on the forums here:

https://forums.robertsspaceindustries.com/discussion/92575/dogfighting-demo/p1
digitalwanderer
DW inc
#1340 - 2014-05-14 03:09:59 UTC
Only a few more days until we know the exact release date of the dogfighting module this month( it'll be revealed this Friday).