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[Kronos] Mordu's Legion

First post First post First post
Author
chaosgrimm
Synth Tech
#121 - 2014-05-12 17:28:09 UTC
Resists?
Calibration?
Cargo?
Voyager Arran
Brutor Tribe
Minmatar Republic
#122 - 2014-05-12 17:28:46 UTC
Just for those who were wondering:

Two range damps will drop the maximum lock range of a large number of frigates to below the Garmur's scram range.


This is before boosts.




Have fun, Lowsec!
Robert Warner
Back Door Burglars
#123 - 2014-05-12 17:29:06 UTC
It all looks very nice. It will be great to have a missile based pirate faction in the game.

Can't say I agree with the Barghest's bonuses which frankly look pretty poor. With only a 5% bonus to damage per level it isn't going to be capable of dealing damage on par with other battleships. Also warp disruption bonuses on a battleship are not indicated since targeting time is long.
Last Wolf
Umbra Wing
#124 - 2014-05-12 17:30:07 UTC
Please make these armor ships, there is already plenty of shield/missile ships in the game. Also, more damage on the bs.

7 high 7 launcher
5 mids
8 lows

10% damage per level.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Warde Guildencrantz
Caldari Provisions
Caldari State
#125 - 2014-05-12 17:30:55 UTC
I'm glad you are making a mordu faction set of ships, but I'm not glad you still decided to shaft minmatar/caldari training path.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Arthur Aihaken
CODE.d
#126 - 2014-05-12 17:30:59 UTC  |  Edited by: Arthur Aihaken
Warde Guildencrantz wrote:
I'm glad you are making a mordu faction set of ships, but I'm not glad you still decided to shaft minmatar/caldari training path.

The lore is Caldari-Gallente, and this is now set... so just let it go.
chaosgrimm wrote:
Resists?
Calibration?
Cargo?

Resists are probably the standard 0-20-40-50 for shields and 50-45-25-10 for armour.
Calibration will be 350. No idea on cargo.

I am currently away, traveling through time and will be returning last week.

Grath Telkin
Amok.
Goonswarm Federation
#127 - 2014-05-12 17:32:15 UTC  |  Edited by: Grath Telkin
Thalesia wrote:


You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.


Yea, silly us...

http://i.imgur.com/Zy18eAE.png


To be clear you'll be able to get similar numbers on a Bharghest, only with missiles that don't give a damn how fast you're going for damage application.

EDIT: Unless im doing my math wrong the Bhargest will actually be faster than what I have linked for a Nano Mach, as it will be carrying an extra nano fiber (assuming lowslot layout of 3x BCU, 2x Nanofiber, 1x DCU) so you'll be looking at an overheated speed of around 3700ish with a LG snake clone, closer to or over 4k m/s with a HG snake clone

EDIT: actually it should come in right around this speed, 37-3800 m/s

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Malcanis
Vanishing Point.
The Initiative.
#128 - 2014-05-12 17:33:09 UTC
Grath Telkin wrote:
People complaining about the tanking ability of these have to understand they're not designed around tanking


Mach base speed 161
Barghest base speed 148
Vindicator base speed 126
Bhaalgorn base speed 101
Nightmare base speed 94
Rattlesnake base speed 94
Nestor base speed 92

This thing will be fast as hell, coming in just barely behind a Mach (13 m/s slower)
Machs generally run a 2 slot tank with a DCU and end up near 100k hp with proper skills.


The Mordus BS will be just fine if you're not trying to go against its nature and brawl with it.

EDIT: Even still with a baseline t2 tank you're looking at around 120k hp overheated for about a minute, 100k idle hp just sitting still running its mods.


Precisely.

With their long point range the Barge will be an excellent member of a mach fleet.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Abrazzar
Vardaugas Family
#129 - 2014-05-12 17:34:59 UTC
Arthur Aihaken wrote:
Warde Guildencrantz wrote:
I'm glad you are making a mordu faction set of ships, but I'm not glad you still decided to shaft minmatar/caldari training path.

The lore is Caldari-Gallente, and this is now set... so just let it go.

Back then they did not have ships of their own but used Caldari. It would have been easily done to have them incorporate Minmatar systems into their Caldari technology instead of going with Gallente without violating lore.
Align Planet1
Caldari Provisions
Caldari State
#130 - 2014-05-12 17:35:57 UTC
So what happens when you lose your target lock on ship while your missiles are in-flight towards that ship?
Warde Guildencrantz
Caldari Provisions
Caldari State
#131 - 2014-05-12 17:36:23 UTC
Arthur Aihaken wrote:
Warde Guildencrantz wrote:
I'm glad you are making a mordu faction set of ships, but I'm not glad you still decided to shaft minmatar/caldari training path.

The lore is Caldari-Gallente, and this is now set... so just let it go.
chaosgrimm wrote:
Resists?
Calibration?
Cargo?

Resists are probably the standard 0-20-40-50 for shields and 50-45-25-10 for armour.
Calibration will be 350. No idea on cargo.

It's not a matter of lore, it's a matter of people playing the game who want to fly minmatar and caldari ships, first and foremost, who can't fly pirate faction ships because... well simply because of lore. Yeah, that's a great reason...

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Vaju Enki
Secular Wisdom
#132 - 2014-05-12 17:36:24 UTC
Sick ships.

The Tears Must Flow

Arthur Aihaken
CODE.d
#133 - 2014-05-12 17:37:13 UTC
These need a rapid launcher reload bonus...! Twisted

I am currently away, traveling through time and will be returning last week.

Paul Tsukaya
Doomheim
#134 - 2014-05-12 17:37:25 UTC
For faction war PvP the Garmur is pretty disgusting, 415 max velocity MUST be a typo right?

I assume the battleship will only be used for PvE, and I can't really judge its merits there.

As for the cruiser, you'll be able to point and kill frigates from 60km away with a rf disruptor and rapid light missiles.
Xuixien
Solar Winds Security Solutions
#135 - 2014-05-12 17:37:31 UTC
Quote:
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time


Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?

Epic Space Cat, Horsegirl, Philanthropist

Harvey James
The Sengoku Legacy
#136 - 2014-05-12 17:38:04 UTC
i thought the point of these was to fill the void of cal/min pirate faction ... these whilst being nice does kind of fail that objective ... so what another faction in the future too fill that void??

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

ZecsMarquis
The Northerners
Pandemic Horde
#137 - 2014-05-12 17:38:05 UTC
Grath Telkin wrote:
Thalesia wrote:


You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.


Yea, silly us...

http://i.imgur.com/Zy18eAE.png


To be clear you'll be able to get similar numbers on a Barghest, only with missiles that don't give a damn how fast you're going for damage application.


I see you've mastered the mysterious art of setting up the links applied in EFT. Damn thing doesn't work for me. Nice fit btw.
Arthur Aihaken
CODE.d
#138 - 2014-05-12 17:39:23 UTC
Xuixien wrote:
Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?

Quiet you... I want my faster missiles.

I am currently away, traveling through time and will be returning last week.

Dave Stark
#139 - 2014-05-12 17:40:19 UTC
Xuixien wrote:
Quote:
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time


Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?


because faster missiles are awesome.
less wasted cycles, harder to firewall etc.
Voyager Arran
Brutor Tribe
Minmatar Republic
#140 - 2014-05-12 17:40:48 UTC
Xuixien wrote:
Quote:
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time


Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?


Missile speed is a Big Deal.


For reference most subcaps can align and warp faster than a max-range Carberus can go from red box to damage dealt.