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Star Citizen v EVE

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Author
Winterblink
#1301 - 2014-05-12 00:32:46 UTC  |  Edited by: Winterblink
Aspalis wrote:
Well, considering the fanboy crusade you and raven got going for Star Citizen, I do hope Star Citizen turns out to be good but personally I find Elite Dangerous more immersive (that sound design.. ) and to be a more more fleshed out game than Star Citizen.

I surmise that it's less a case of fanboyism, and more a case of having invested a significant amount of money into something that has yet to be delivered to their hands in any meaningful way. I've sunk my share of money into the game so far, but I've been holding back from putting any more in until I can actually make an informed decision as to what ships will be worth buying (actually being able to FLY them and read intelligently comparable statistics somewhere).

I figure I'm going to put in a decent chunk of hours into it, and based on that approximation I can determine roughly what amount of money that means to me as a player. That's my general policy on free to play games -- if I enjoy it a lot, I'm not above giving the developer some cash for it.
digitalwanderer
DW inc
#1302 - 2014-05-12 00:39:19 UTC  |  Edited by: digitalwanderer
Aspalis wrote:
digitalwanderer wrote:
Aspalis wrote:
digitalwanderer wrote:
Aspalis wrote:
Popcorn anyone? Twisted


No need for popcorn to counter people being dumb.....Ugh


Hey now, big boys don't cry. At least Elite Dangerous has a premium beta out now that lets you play multiplayer and fight against friend and foe alike.

Since you have already paid for Star Citizen, you might as well chunk down the cash for Elite Dangerous and that has to be some kind of comfort right?




I can wait a few more days, though I must say elite dangerous does look nice when I saw the latest video, especially the docking in station feature and it also has Neutonian physics too.




Well, considering the fanboy crusade you and raven got going for Star Citizen, I do hope Star Citizen turns out to be good but personally I find Elite Dangerous more immersive (that sound design.. ) and to be a more more fleshed out game than Star Citizen.




It isn't a crusade at all.....I mean do you honestly believe that the goals set can be easily met, or that limiting it to the PC platform( a high end one at that) automatically limits it to a small audience, and that other developers won't even pay notice since it wouldn't sell enough copies on that one single platform?.....Elite dangerous is in the same boat too.


CCP payed that price with dust 514 and it being limited to the PS3, which has since been replaced with the PS4 and it has no emulator to play PS3 games, no xbox1 version as well, and no PC version either.....Seriously, where do you think it's headed if nothing changes?....Same pile as world of darkness which has been left behind and who knows how much money was paid to white wolf or the cost of 8 years and 60 odd CCP people working on it all that time.. ikt wasn't free and it was everyone's subscriptions that payed for it and no return on investment was made.
Winterblink
#1303 - 2014-05-12 00:48:57 UTC
digitalwanderer wrote:
CCP payed that price with dust 514 and it being limited to the PS3, which has since been replaced with the PS4 and it has no emulator to play PS3 games, no xbox1 version as well, and no PC version either.....Seriously, where do you think it's headed if nothing changes?....Same pile as world of darkness which has been left behind and who knows how much money was paid to white wolf or the cost of 8 years and 60 odd CCP people working on it all that time.. ikt wasn't free and it was everyone's subscriptions that payed for it and no return on investment was made.

I wouldn't go so far to say that there was NO return on investment; the technical R&D done for WoD for sure benefited EVE Online, and CCP's internal technical knowledge.
digitalwanderer
DW inc
#1304 - 2014-05-12 00:54:07 UTC  |  Edited by: digitalwanderer
Winterblink wrote:
digitalwanderer wrote:
CCP payed that price with dust 514 and it being limited to the PS3, which has since been replaced with the PS4 and it has no emulator to play PS3 games, no xbox1 version as well, and no PC version either.....Seriously, where do you think it's headed if nothing changes?....Same pile as world of darkness which has been left behind and who knows how much money was paid to white wolf or the cost of 8 years and 60 odd CCP people working on it all that time.. ikt wasn't free and it was everyone's subscriptions that payed for it and no return on investment was made.

I wouldn't go so far to say that there was NO return on investment; the technical R&D done for WoD for sure benefited EVE Online, and CCP's internal technical knowledge.



Maybe internally, but the idea was always to make an MMO and collect subscriptions just like EVE, and after all those 8 years it didn't materialize.


So here we are jumping on CIG's throat, because there isn't a DFM module and it hasn't been even 2 years since the kick starter phase ended, and it still took a few months more to be fully player funded once it hit the 24 million mark( there were private investors before that point).....Double standard much?
Aspalis
Federal Navy Academy
Gallente Federation
#1305 - 2014-05-12 00:54:35 UTC
digitalwanderer wrote:
Aspalis wrote:
digitalwanderer wrote:
Aspalis wrote:


Hey now, big boys don't cry. At least Elite Dangerous has a premium beta out now that lets you play multiplayer and fight against friend and foe alike.

Since you have already paid for Star Citizen, you might as well chunk down the cash for Elite Dangerous and that has to be some kind of comfort right?


I can wait a few more days, though I must say elite dangerous does look nice when I saw the latest video, especially the docking in station feature and it also has Neutonian physics too.



Well, considering the fanboy crusade you and raven got going for Star Citizen, I do hope Star Citizen turns out to be good but personally I find Elite Dangerous more immersive (that sound design.. ) and to be a more more fleshed out game than Star Citizen.


It isn't a crusade at all.....I mean do you honestly believe that the goals set can be easily met, or that limiting it to the PC platform( a high end one at that) automatically limits it to a small audience, and that other developers won't even pay notice since it wouldn't sell enough copies on that one single platform?.....Elite dangerous is in the same boat too.

CCP payed that price with dust 514 and it being limited to the PS3, which has since been replaced with the PS4 and it has no emulator to play PS3 games, no xbox1 version as well, and no PC version either.....Seriously, where do you think it's headed if nothing changes?....Same pile as world of darkness which has been left behind and who knows how much money was paid to white wolf or the cost of 8 years and 60 odd CCP people working on it all that time.. ikt wasn't free and it was everyone's subscriptions that payed for it and no return on investment was made.


And this, ladies and gentlemen, is why the human brain needs sleep to prevent inane rambling like the statement above.

Marcus Gord: "Aspalis is an onion. Many layers, each one makes you cry."

digitalwanderer
DW inc
#1306 - 2014-05-12 00:55:54 UTC  |  Edited by: digitalwanderer
Aspalis wrote:
digitalwanderer wrote:
Aspalis wrote:
digitalwanderer wrote:
Aspalis wrote:


Hey now, big boys don't cry. At least Elite Dangerous has a premium beta out now that lets you play multiplayer and fight against friend and foe alike.

Since you have already paid for Star Citizen, you might as well chunk down the cash for Elite Dangerous and that has to be some kind of comfort right?


I can wait a few more days, though I must say elite dangerous does look nice when I saw the latest video, especially the docking in station feature and it also has Neutonian physics too.



Well, considering the fanboy crusade you and raven got going for Star Citizen, I do hope Star Citizen turns out to be good but personally I find Elite Dangerous more immersive (that sound design.. ) and to be a more more fleshed out game than Star Citizen.


It isn't a crusade at all.....I mean do you honestly believe that the goals set can be easily met, or that limiting it to the PC platform( a high end one at that) automatically limits it to a small audience, and that other developers won't even pay notice since it wouldn't sell enough copies on that one single platform?.....Elite dangerous is in the same boat too.

CCP payed that price with dust 514 and it being limited to the PS3, which has since been replaced with the PS4 and it has no emulator to play PS3 games, no xbox1 version as well, and no PC version either.....Seriously, where do you think it's headed if nothing changes?....Same pile as world of darkness which has been left behind and who knows how much money was paid to white wolf or the cost of 8 years and 60 odd CCP people working on it all that time.. ikt wasn't free and it was everyone's subscriptions that payed for it and no return on investment was made.


And this, ladies and gentlemen, is why the human brain needs sleep to prevent inane rambling like the statement above.



See, when the ball can be thrown towards CCP, who is getting defensive now....Blink
Winterblink
#1307 - 2014-05-12 00:59:44 UTC
digitalwanderer wrote:
So here we are jumping on CIG's throat, because there isn't a DFM module and it hasn't been even 2 years since the kick starter phase ended, and it still took a few months more to be fully player funded once it hit the 24 million mark( there were private investors before that point).....Double standard much?

I don't think it's a double-standard -- it's a textbook case of scope creep made worse by poor management.

Specifically, as their funding trucks continued to roll in, they threw additional stretch goals onto the to-do list. That in itself is fine, but they went and took that extra step of hurling more bodies at the mounting list of items to work on rather than focus on the core experiences and handle the rest later. Yes those are contracted companies handling some of this extra stuff, but it reduces the focus of the core group to manage the ongoing development and maintain focus on the end goal: putting something into the hands of players.

They also went and spent so much time making sure the toilet on the constellation had the right amount of surface detail that they forgot they had an entire server infrastructure to work on. That stuff DID delay them, and they've admitted to that openly.
Aspalis
Federal Navy Academy
Gallente Federation
#1308 - 2014-05-12 01:04:52 UTC
digitalwanderer wrote:


See, when the ball can be thrown towards CCP, who is getting defensive now....Blink


You are missing the point. You went into ramble territory.

As for what you said, I largely agree with Winterblink on the subject but I want to touch on what you wrote:

digitalwanderer wrote:

So here we are jumping on CIG's throat, because there isn't a DFM module and it hasn't been even 2 years since the kick starter phase ended, and it still took a few months more to be fully player funded once it hit the 24 million mark( there were private investors before that point).....Double standard much?


No, it says more about poor management than about anything else. CIG need to get their **** sorted because delays like this is going to come back and bite them in ass.

Marcus Gord: "Aspalis is an onion. Many layers, each one makes you cry."

digitalwanderer
DW inc
#1309 - 2014-05-12 01:05:51 UTC
Winterblink wrote:
digitalwanderer wrote:
So here we are jumping on CIG's throat, because there isn't a DFM module and it hasn't been even 2 years since the kick starter phase ended, and it still took a few months more to be fully player funded once it hit the 24 million mark( there were private investors before that point).....Double standard much?

I don't think it's a double-standard -- it's a textbook case of scope creep made worse by poor management.

Specifically, as their funding trucks continued to roll in, they threw additional stretch goals onto the to-do list. That in itself is fine, but they went and took that extra step of hurling more bodies at the mounting list of items to work on rather than focus on the core experiences and handle the rest later. Yes those are contracted companies handling some of this extra stuff, but it reduces the focus of the core group to manage the ongoing development and maintain focus on the end goal: putting something into the hands of players.

They also went and spent so much time making sure the toilet on the constellation had the right amount of surface detail that they forgot they had an entire server infrastructure to work on. That stuff DID delay them, and they've admitted to that openly.




LOL, true.... Feature creep is a double edged sword even with 3 more studios being hired for specific parts of the game, and will cause delays since the initial release for the full game, had it only collected the initial 2 million $, was late 2014 for the full game( no Alpha or beta) so there's no way in hell it'll make it even with 44 million collected.


I don't see it happen until at least early 2016 if not more.
digitalwanderer
DW inc
#1310 - 2014-05-12 01:10:13 UTC
Aspalis wrote:
digitalwanderer wrote:


See, when the ball can be thrown towards CCP, who is getting defensive now....Blink


You are missing the point. You went into ramble territory.

As for what you said, I largely agree with Winterblink on the subject but I want to touch on what you wrote:

digitalwanderer wrote:

So here we are jumping on CIG's throat, because there isn't a DFM module and it hasn't been even 2 years since the kick starter phase ended, and it still took a few months more to be fully player funded once it hit the 24 million mark( there were private investors before that point).....Double standard much?


No, it says more about poor management than about anything else. CIG need to get their **** sorted because delays like this is going to come back and bite them in ass.




That's why publishers are there to keep developers in check, and see if a given feature is worth the development time or gets cut to make a launch date.....They don't have that problem being now entirely player funded.


It'll either be a huge success with absolutely award wining graphics, that also inspires other developers to seek crowd funding and bypass publishers altogether, or crash and burn but it's only been less than 2 years so it's too early to jump the gun one way or the other.
DaReaper
Net 7
Cannon.Fodder
#1311 - 2014-05-12 02:14:09 UTC
digitalwanderer wrote:
Aspalis wrote:
digitalwanderer wrote:


See, when the ball can be thrown towards CCP, who is getting defensive now....Blink


You are missing the point. You went into ramble territory.

As for what you said, I largely agree with Winterblink on the subject but I want to touch on what you wrote:

digitalwanderer wrote:

So here we are jumping on CIG's throat, because there isn't a DFM module and it hasn't been even 2 years since the kick starter phase ended, and it still took a few months more to be fully player funded once it hit the 24 million mark( there were private investors before that point).....Double standard much?


No, it says more about poor management than about anything else. CIG need to get their **** sorted because delays like this is going to come back and bite them in ass.




That's why publishers are there to keep developers in check, and see if a given feature is worth the development time or gets cut to make a launch date.....They don't have that problem being now entirely player funded.


It'll either be a huge success with absolutely award wining graphics, that also inspires other developers to seek crowd funding and bypass publishers altogether, or crash and burn but it's only been less than 2 years so it's too early to jump the gun one way or the other.



you keep comparing CIG to CCP and keep bringing up WoD and Dust, but there is something that you keep missing...

i can currently play two CCP games. I can throw money at something and i have a return on that, in the sense that right now, today, i can play something. And i have both an Eve and a Dust account. CCP spending money and canning WoD doesn't really bother me. Because its CCP's money. And i can still play a game.

CIG is using money gained by random promises. The kickstarter was a brilliant idea, you kick start and then get something to market that shows you can do what you say THEN you get more because people buy your stuff. What Roberts is doing, is ofc, unheard of. The fact that it has taken him 2 years and all he has to show is a hanger mod... is a bit sad. Esp as he had 46m (now i think?) thrown at him, and lots of games are made with LESS then that in the same amount of time. The additional stretch goals waste time. Which pushes back his product. It makes it seem like he just wants more money and doesn't give a crap about putting something out.

Also 'high tech awesome graphics' a good game doesn't make. I would rather he not waste 2m on a sound studio and a set for the weekly youtube video, and get something out. you would also think that he would of taken some of the stretch money and maybe asked for more to get his network sorted faster. I see this as a poorly managed project that is growing out of control.

I do not hope that SC fails, i'd love to see it succeed and other companies borrow the idea to have the players who want it fund it. But i don;t think that is going to happen in this case.

So far i'm unimpressed by the progress. You can say 'oh he had to redo his network' but in the months since he decided to redo that, he has had what 10 stretch goals? and brought in another 10m? And he wasted some on giving you all a towel...

CCP can crash and burn any project they want, they are not asking me for extra money. If they take 20 years to make project legion and eve the vision they want, i don;t care. I'll be able to play eve for that full 20 years. That's the difference.

Roberts has a chance to do something no one else has, have a fully funded by players game. but he is failing in how he is managing that money. Is just a matter of time before backers start asking questions.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#1312 - 2014-05-12 02:19:59 UTC  |  Edited by: DaReaper
digitalwanderer wrote:
Aspalis wrote:
digitalwanderer wrote:


See, when the ball can be thrown towards CCP, who is getting defensive now....Blink


You are missing the point. You went into ramble territory.

As for what you said, I largely agree with Winterblink on the subject but I want to touch on what you wrote:

digitalwanderer wrote:

So here we are jumping on CIG's throat, because there isn't a DFM module and it hasn't been even 2 years since the kick starter phase ended, and it still took a few months more to be fully player funded once it hit the 24 million mark( there were private investors before that point).....Double standard much?


No, it says more about poor management than about anything else. CIG need to get their **** sorted because delays like this is going to come back and bite them in ass.




That's why publishers are there to keep developers in check, and see if a given feature is worth the development time or gets cut to make a launch date.....They don't have that problem being now entirely player funded.


It'll either be a huge success with absolutely award wining graphics, that also inspires other developers to seek crowd funding and bypass publishers altogether, or crash and burn but it's only been less than 2 years so it's too early to jump the gun one way or the other.



roberts is an example as to why you sometimes need someone breathing down your neck to get crap out. Otherwise you keep wasting time trying to make it perfect. Instead of going 'oh maybe i need to do xxx so my alpha can get out, then i can perfect the look of this int he next patch before beta' you go 'naw, i'll get this texture perfect". No deadlines means you can drag it on and on forever. And as long as fools keep tossing money, it won;t matter.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Desivo Delta Visseroff
The Scope
Gallente Federation
#1313 - 2014-05-12 02:46:41 UTC
wow, the SC forum really is sad. It's absurd that the backers have to wait in line to get access to a single module of a game. Poor planning and amateur business foresight can't even give fair and equal access to the many backers. One would think $40+ million would buy at least a couple servers, let alone a working single player demoShocked

Look at all the poor saps making excuses:

https://forums.robertsspaceindustries.com/discussion/128117/soo-dfm-access-based-on-citizen-number

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

digitalwanderer
DW inc
#1314 - 2014-05-12 03:35:47 UTC
DaReaper wrote:


i can currently play two CCP games. I can throw money at something and i have a return on that, in the sense that right now, today, i can play something. And i have both an Eve and a Dust account. CCP spending money and canning WoD doesn't really bother me. Because its CCP's money. And i can still play a game.

CIG is using money gained by random promises. The kickstarter was a brilliant idea, you kick start and then get something to market that shows you can do what you say THEN you get more because people buy your stuff. What Roberts is doing, is ofc, unheard of. The fact that it has taken him 2 years and all he has to show is a hanger mod... is a bit sad. Esp as he had 46m (now i think?) thrown at him, and lots of games are made with LESS then that in the same amount of time. The additional stretch goals waste time. Which pushes back his product. It makes it seem like he just wants more money and doesn't give a crap about putting something out.

Also 'high tech awesome graphics' a good game doesn't make. I would rather he not waste 2m on a sound studio and a set for the weekly youtube video, and get something out. you would also think that he would of taken some of the stretch money and maybe asked for more to get his network sorted faster. I see this as a poorly managed project that is growing out of control.

I do not hope that SC fails, i'd love to see it succeed and other companies borrow the idea to have the players who want it fund it. But i don;t think that is going to happen in this case.

So far i'm unimpressed by the progress. You can say 'oh he had to redo his network' but in the months since he decided to redo that, he has had what 10 stretch goals? and brought in another 10m? And he wasted some on giving you all a towel...

CCP can crash and burn any project they want, they are not asking me for extra money. If they take 20 years to make project legion and eve the vision they want, i don;t care. I'll be able to play eve for that full 20 years. That's the difference.

Roberts has a chance to do something no one else has, have a fully funded by players game. but he is failing in how he is managing that money. Is just a matter of time before backers start asking questions.



Well like I told you in a previous post, you're easy to satisfy and have not been playing this game for nearly as long as I have, and there were projects related to eve that fell flat on their faces like walking in stations, or how about that GDC they made a few years back where with regards to T3 ships( no not tier 3), there would be 7777 combinations between all the categories of ships....


All we got were T3 cruisers, so where the other classes......Yeah thought so, and I can go on with other examples where it came short, but I just don't have all night to type everything, so we know you forgive CCP for every fuckup and keep paying like a sucker and never question.
digitalwanderer
DW inc
#1315 - 2014-05-12 03:40:47 UTC
Desivo Delta Visseroff wrote:
wow, the SC forum really is sad. It's absurd that the backers have to wait in line to get access to a single module of a game. Poor planning and amateur business foresight can't even give fair and equal access to the many backers. One would think $40+ million would buy at least a couple servers, let alone a working single player demoShocked

Look at all the poor saps making excuses:

https://forums.robertsspaceindustries.com/discussion/128117/soo-dfm-access-based-on-citizen-number



I'm citizen number 15461,so part of the earliest backers that were dumb enough to finance the game way back then, and it seems i'll be part of the first group to enjoy it's multiplayer aspect......I know, I know, I shouldn't have backed that early and now have a few advantages.

Roll

As far as the servers go, it has to be enough for 250 000 players, which last I checked is a number well beyond the maximum that EVE has even had online on it's single server in the 11 years it's existed...

Blink
Master Flakattack
Royal Amarr Institute
Amarr Empire
#1316 - 2014-05-12 06:52:53 UTC
Desivo Delta Visseroff wrote:
wow, the SC forum really is sad. It's absurd that the backers have to wait in line to get access to a single module of a game. Poor planning and amateur business foresight can't even give fair and equal access to the many backers. One would think $40+ million would buy at least a couple servers, let alone a working single player demoShocked

Look at all the poor saps making excuses:

https://forums.robertsspaceindustries.com/discussion/128117/soo-dfm-access-based-on-citizen-number

How much do you know about development? Be honest: it doesn't sound like you know very much about it.
Malcanis
Vanishing Point.
The Initiative.
#1317 - 2014-05-12 14:17:37 UTC
I'm getting more entertainment now for $0 than all those backers are likely to ever get for the hundreds - or thousands - that they've "invested".

No wonder Chris Roberts hates F2P Pirate

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mina Sebiestar
Minmatar Inner Space Conglomerate
#1318 - 2014-05-12 14:59:25 UTC
Disliking these delays, they are becoming large in numbers and while I am not overly exciting about flying a hornet around it shows that team took on much larger bite than they can chew.

It seems like that they don't have solid game plan rather a struggle on a day to day basis.

hope they put them self together want to fly constellation in developed game before 21th century run out of its teen years.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Desivo Delta Visseroff
The Scope
Gallente Federation
#1319 - 2014-05-12 15:33:18 UTC
Master Flakattack wrote:
Desivo Delta Visseroff wrote:
wow, the SC forum really is sad. It's absurd that the backers have to wait in line to get access to a single module of a game. Poor planning and amateur business foresight can't even give fair and equal access to the many backers. One would think $40+ million would buy at least a couple servers, let alone a working single player demoShocked

Look at all the poor saps making excuses:

https://forums.robertsspaceindustries.com/discussion/128117/soo-dfm-access-based-on-citizen-number

How much do you know about development? Be honest: it doesn't sound like you know very much about it.



What development? This vape has had no substantial releases or tangible results beyond one module in two years, but please enlighten me, oh wise and faceless forum alt.

I do know business and as a business venture and development investment, SC smells like cheap snake oil that has been fermenting in the desert sun. These delays and botched presentations would never fly with real investors.



I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

raven666wings
Cyber Chaos Crew
#1320 - 2014-05-12 15:58:01 UTC
Settle down brahs, Roberts and his team are trying to get half a million people online on a CryEngine 3 game, not 25k peeps online on a 11 year old one. He's already achieved that before with Freelancer. This is a next gen crowdfunded space MMORPG that is about to set a standard for others to follow.