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Star Citizen v EVE

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Author
digitalwanderer
DW inc
#1241 - 2014-05-09 16:26:46 UTC
Bishop Aidartier wrote:
44 million dollars for 6 or 7 guys to half make a game over 2 years? Who's buying into this crap? I buy games to play them, not follow their YouTube channel.



Actually it's 4 separate studios working on a part of the game in parallel, but whatever go on....Blink
Aspalis
Federal Navy Academy
Gallente Federation
#1242 - 2014-05-09 16:35:02 UTC
digitalwanderer wrote:
Bishop Aidartier wrote:
44 million dollars for 6 or 7 guys to half make a game over 2 years? Who's buying into this crap? I buy games to play them, not follow their YouTube channel.



Actually it's 4 separate studios working on a part of the game in parallel, but whatever go on....Blink


So four separate studios that can deliver four different kinds of catastrophe?

Marcus Gord: "Aspalis is an onion. Many layers, each one makes you cry."

Obsidian Hawk
RONA Midgard Academy
#1243 - 2014-05-09 17:28:40 UTC
Star Citizen gave a lot of Pay to win with its kickstarter. That means to me do not play.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

digitalwanderer
DW inc
#1244 - 2014-05-09 17:29:38 UTC  |  Edited by: digitalwanderer
Aspalis wrote:
digitalwanderer wrote:
Bishop Aidartier wrote:
44 million dollars for 6 or 7 guys to half make a game over 2 years? Who's buying into this crap? I buy games to play them, not follow their YouTube channel.



Actually it's 4 separate studios working on a part of the game in parallel, but whatever go on....Blink


So four separate studios that can deliver four different kinds of catastrophe?



Oh look another one.....Roll


And to answer your question, one to handle the dogfight aspects, another for the PU, another for the single player and the final one for all the artwork, on planets surfaces and space and the more complex ships.....Basically what you saw in the latest eve trailer at fanfest, is happening for real.


You sarcasm is enjoyed....Roll
Doc Fury
Furious Enterprises
#1245 - 2014-05-09 17:40:40 UTC  |  Edited by: Doc Fury
Aspalis wrote:
digitalwanderer wrote:
Bishop Aidartier wrote:
44 million dollars for 6 or 7 guys to half make a game over 2 years? Who's buying into this crap? I buy games to play them, not follow their YouTube channel.



Actually it's 4 separate studios working on a part of the game in parallel, but whatever go on....Blink


So four separate studios that can deliver four different kinds of catastrophe?



More people to place blame upon when deadlines are not met or features don't work. Lots of companies do this with risky endeavors so they can play the victim alongside their customers if things don't go as planned..

There's a million angry citizens looking down their tubes..at me.

Aspalis
Federal Navy Academy
Gallente Federation
#1246 - 2014-05-09 17:46:44 UTC  |  Edited by: Aspalis
Doc Fury wrote:
Aspalis wrote:
digitalwanderer wrote:
Bishop Aidartier wrote:
44 million dollars for 6 or 7 guys to half make a game over 2 years? Who's buying into this crap? I buy games to play them, not follow their YouTube channel.



Actually it's 4 separate studios working on a part of the game in parallel, but whatever go on....Blink


So four separate studios that can deliver four different kinds of catastrophe?



More people to place blame upon when deadlines are not met or features don't work. Lots of companies do this with risky endeavors so they can play the victim alongside their customers if things don't go as planned..


While Chris Roberts is completely vindicated of any kind of responsibility toward those that kickstarted and funded Star Citizen. Well, isn't that just lovely?

Marcus Gord: "Aspalis is an onion. Many layers, each one makes you cry."

Aspalis
Federal Navy Academy
Gallente Federation
#1247 - 2014-05-09 17:48:52 UTC
digitalwanderer wrote:
Aspalis wrote:
digitalwanderer wrote:
Bishop Aidartier wrote:
44 million dollars for 6 or 7 guys to half make a game over 2 years? Who's buying into this crap? I buy games to play them, not follow their YouTube channel.



Actually it's 4 separate studios working on a part of the game in parallel, but whatever go on....Blink


So four separate studios that can deliver four different kinds of catastrophe?



Oh look another one.....Roll


And to answer your question, one to handle the dogfight aspects, another for the PU, another for the single player and the final one for all the artwork, on planets surfaces and space and the more complex ships.....Basically what you saw in the latest eve trailer at fanfest, is happening for real.


You sarcasm is enjoyed....Roll


So basically what you are saying is that Chris Roberts found his inspiration in CCP? That can't bode well....

Marcus Gord: "Aspalis is an onion. Many layers, each one makes you cry."

Desivo Delta Visseroff
The Scope
Gallente Federation
#1248 - 2014-05-09 17:54:10 UTC
raven666wings wrote:
https://robertsspaceindustries.com/comm-link//13857-Hangar-Updated

[i]"....................Today’s patch also includes some flare! The Star Citizen UEE Observist towels rewarded to all who backed before reaching $42 million will now appear in your Hangars.

And if you’re a development subscriber, you’ll get your first piece of flare starting tomorrow, May 9! May’s item is an interactive calendar, which shows the current date in the Star Citizen universe and lets you examine some future holidays. Additional calendars will be available to gift to others for $5 each in the Subscriber store. Remember that all flare included as subscriber perks will also be available in-game in the persistent universe. (Anyone who subscribes this weekend will also receive a calendar, attributed Monday.) ......................]


Emphasis added.

So, SC backers get virtual towels and calendars.......Straight

virtual towels and calendars.......Ugh

towels and calendarsAttention

HAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!

AND THEN.......AND.......and then you can BUY more virtual calendars for $5!!!!

Oh God.... Keep getting ripped off.......HAHAHAHAHAHahahahaha.

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Doc Fury
Furious Enterprises
#1249 - 2014-05-09 17:54:18 UTC  |  Edited by: Doc Fury
Aspalis wrote:
Doc Fury wrote:
Aspalis wrote:
digitalwanderer wrote:
Bishop Aidartier wrote:
44 million dollars for 6 or 7 guys to half make a game over 2 years? Who's buying into this crap? I buy games to play them, not follow their YouTube channel.



Actually it's 4 separate studios working on a part of the game in parallel, but whatever go on....Blink


So four separate studios that can deliver four different kinds of catastrophe?



More people to place blame upon when deadlines are not met or features don't work. Lots of companies do this with risky endeavors so they can play the victim alongside their customers if things don't go as planned..


While Chris Roberts is completely vindicated of any kind of responsibility toward those that kickstarted and funded Star Citizen. Well, isn't that just lovely?


It happens.

However, if he can somehow efficiently make a deliverable, playable, product in a meaningful time-frame by merging code and features generated by 4 or more disparate development studios, he does not have to succeed with SC, he could simply write a book detailing how to make that work, and every development shop on the planet would buy it.

There's a million angry citizens looking down their tubes..at me.

digitalwanderer
DW inc
#1250 - 2014-05-09 18:05:33 UTC
Aspalis wrote:
digitalwanderer wrote:
Aspalis wrote:
digitalwanderer wrote:
Bishop Aidartier wrote:
44 million dollars for 6 or 7 guys to half make a game over 2 years? Who's buying into this crap? I buy games to play them, not follow their YouTube channel.



Actually it's 4 separate studios working on a part of the game in parallel, but whatever go on....Blink


So four separate studios that can deliver four different kinds of catastrophe?



Oh look another one.....Roll


And to answer your question, one to handle the dogfight aspects, another for the PU, another for the single player and the final one for all the artwork, on planets surfaces and space and the more complex ships.....Basically what you saw in the latest eve trailer at fanfest, is happening for real.


You sarcasm is enjoyed....Roll


So basically what you are saying is that Chris Roberts found his inspiration in CCP? That can't bode well....



Not so much....Everything that video hints at for the future of EVE, star citizen is already working on it with ship combat showing visible damage, boarding parties inside the structure itself trying to kill each other , while a big space battle rages outside at the same time and pilots seeing it in first person, inside their own ships.


digitalwanderer
DW inc
#1251 - 2014-05-09 18:07:27 UTC
Doc Fury wrote:


It happens.

However, if he can somehow efficiently make a deliverable, playable, product in a meaningful time-frame by merging code and features generated by 4 or more disparate development studios, he does not have to succeed with SC, he could simply write a book detailing how to make that work, and every development shop on the planet would buy it.



They're not disparate in that they're all working with the same game engine......
Shivanthar
#1252 - 2014-05-09 18:15:45 UTC  |  Edited by: Shivanthar
Obsidian Hawk wrote:
Star Citizen gave a lot of Pay to win with its kickstarter. That means to me do not play.


I strictly disagree with this. It is like gnosis in your hangar when you are only one month old in Eve. You will only get some more ships to start with, no more.

It is asked to them as harshly as your post and they clarified this at least two times I can tell.

_Half _the lies they tell about me **aren't **true.

Shivanthar
#1253 - 2014-05-09 18:20:37 UTC
Aspalis wrote:
digitalwanderer wrote:
Aspalis wrote:
digitalwanderer wrote:
Bishop Aidartier wrote:
44 million dollars for 6 or 7 guys to half make a game over 2 years? Who's buying into this crap? I buy games to play them, not follow their YouTube channel.



Actually it's 4 separate studios working on a part of the game in parallel, but whatever go on....Blink


So four separate studios that can deliver four different kinds of catastrophe?



Oh look another one.....Roll


And to answer your question, one to handle the dogfight aspects, another for the PU, another for the single player and the final one for all the artwork, on planets surfaces and space and the more complex ships.....Basically what you saw in the latest eve trailer at fanfest, is happening for real.


You sarcasm is enjoyed....Roll


So basically what you are saying is that Chris Roberts found his inspiration in CCP? That can't bode well....


No, you should look at what Roberts has done so far in order to judge this. First and foremost, not to be mean to anyone, but Chris was there, making spaceship games, before the mighty *Internet*. I'm sure you get what I mean. His ideas have tons of common things with eve, but you cannot tell it is an inspration directly from eve. You can find all pieces of his dream from his past games, there and there.

_Half _the lies they tell about me **aren't **true.

Doc Fury
Furious Enterprises
#1254 - 2014-05-09 18:37:34 UTC
digitalwanderer wrote:
Doc Fury wrote:


It happens.

However, if he can somehow efficiently make a deliverable, playable, product in a meaningful time-frame by merging code and features generated by 4 or more disparate development studios, he does not have to succeed with SC, he could simply write a book detailing how to make that work, and every development shop on the planet would buy it.



They're not disparate in that they're all working with the same game engine......


You would certainly hope so.

Lots of development shops program in C (for instance), but getting multiple disparate shops that all happen to work in C (who work under different management and project workflow) to create features for a product separately that will be joined together even when they are really good at it, is not trivial. When it does work, it can still create a lot of delays and re-coding. When you add-in the feature creep potential of what CR's dream entails, it makes things even more difficult to manage with more potential for delays/problems spread around between multiple studios.

There's a million angry citizens looking down their tubes..at me.

Aspalis
Federal Navy Academy
Gallente Federation
#1255 - 2014-05-09 18:53:07 UTC
Shivanthar wrote:


No, you should look at what Roberts has done so far in order to judge this. First and foremost, not to be mean to anyone, but Chris was there, making spaceship games, before the mighty *Internet*. I'm sure you get what I mean. His ideas have tons of common things with eve, but you cannot tell it is an inspration directly from eve. You can find all pieces of his dream from his past games, there and there.


If I say that I wasn't a fan of Wing Commander, Starlancer or Freelancer because it was little more than a arcade shooter with a cheesy story, you can probably imagine that I wasn't a fan of his film producing career either.

I was there too, before the great mighty Internet and I see Elite being the biggest inspiration for EVE, not Wing Commander which has more in common with the space battles in Star Wars than EVE.

Marcus Gord: "Aspalis is an onion. Many layers, each one makes you cry."

Aspalis
Federal Navy Academy
Gallente Federation
#1256 - 2014-05-09 18:54:07 UTC
digitalwanderer wrote:
Doc Fury wrote:


It happens.

However, if he can somehow efficiently make a deliverable, playable, product in a meaningful time-frame by merging code and features generated by 4 or more disparate development studios, he does not have to succeed with SC, he could simply write a book detailing how to make that work, and every development shop on the planet would buy it.



They're not disparate in that they're all working with the same game engine......


Well, at least you are a believer. Lol

Marcus Gord: "Aspalis is an onion. Many layers, each one makes you cry."

Shivanthar
#1257 - 2014-05-09 19:03:27 UTC
Aspalis wrote:
Shivanthar wrote:


No, you should look at what Roberts has done so far in order to judge this. First and foremost, not to be mean to anyone, but Chris was there, making spaceship games, before the mighty *Internet*. I'm sure you get what I mean. His ideas have tons of common things with eve, but you cannot tell it is an inspration directly from eve. You can find all pieces of his dream from his past games, there and there.


If I say that I wasn't a fan of Wing Commander, Starlancer or Freelancer because it was little more than a arcade shooter with a cheesy story, you can probably imagine that I wasn't a fan of his film producing career either.

I was there too, before the great mighty Internet and I see Elite being the biggest inspiration for EVE, not Wing Commander which has more in common with the space battles in Star Wars than EVE.


BTW, speaking of space battles, from mmo perspective, I missed the ones in Star Wars Galaxies. Putting armor plates, getting damaged and crippled at each shot you take ^^

_Half _the lies they tell about me **aren't **true.

digitalwanderer
DW inc
#1258 - 2014-05-09 19:32:45 UTC
Doc Fury wrote:
digitalwanderer wrote:
Doc Fury wrote:


It happens.

However, if he can somehow efficiently make a deliverable, playable, product in a meaningful time-frame by merging code and features generated by 4 or more disparate development studios, he does not have to succeed with SC, he could simply write a book detailing how to make that work, and every development shop on the planet would buy it.



They're not disparate in that they're all working with the same game engine......


You would certainly hope so.

Lots of development shops program in C (for instance), but getting multiple disparate shops that all happen to work in C (who work under different management and project workflow) to create features for a product separately that will be joined together even when they are really good at it, is not trivial. When it does work, it can still create a lot of delays and re-coding. When you add-in the feature creep potential of what CR's dream entails, it makes things even more difficult to manage with more potential for delays/problems spread around between multiple studios.




Well he stated it plenty of times that he's aiming for the best space game ever made and that only runs on PC's, and even then they have to be high end ones packing faster graphics cards and more memory and more CPU power than any console has, even the newly released PS4 and Xbox 1 don't have enough for what he has in mind.


So some congratulations are in order for aiming that high at the cost of not selling as many copies as you could, giving consoles the proverbial finger since a lot of players are sick and tired of playing console ports on their PC's, knowing full well they can do far more than what's on offer.


And then we come to a thread like this where all the critics live, and they'll only care once it's released, and don't give a toss if it'll take 3~4 years to make it happen....Chris is really taking a risk technically and to his own reputation for the rest of his life, by trying to pull off something out the ordinary here, using the best and most demanding graphics engine on the market and integrating aspects that have been present in previous games, into a single project and so far he made said people eat their words by raising that much money.


Not only shuts said people up, but also pisses off publishers that are the ones that usually finance projects of this size and length to begin with, which would normally insist he make a version of it that can run on consoles to increase profits for publishers( it's all about the money for them at the end of the day).
Doc Fury
Furious Enterprises
#1259 - 2014-05-09 20:14:03 UTC  |  Edited by: Doc Fury
digitalwanderer wrote:


Well he stated it plenty of times that he's aiming for the best space game ever made and that only runs on PC's, and even then they have to be high end ones packing faster graphics cards and more memory and more CPU power than any console has, even the newly released PS4 and Xbox 1 don't have enough for what he has in mind.


So some congratulations are in order for aiming that high at the cost of not selling as many copies as you could, giving consoles the proverbial finger since a lot of players are sick and tired of playing console ports on their PC's, knowing full well they can do far more than what's on offer.


And then we come to a thread like this where all the critics live, and they'll only care once it's released, and don't give a toss if it'll take 3~4 years to make it happen....Chris is really taking a risk technically and to his own reputation for the rest of his life, by trying to pull off something out the ordinary here, using the best and most demanding graphics engine on the market and integrating aspects that have been present in previous games, into a single project and so far he made said people eat their words by raising that much money.


Not only shuts said people up, but also pisses off publishers that are the ones that usually finance projects of this size and length to begin with, which would normally insist he make a version of it that can run on consoles to increase profits for publishers( it's all about the money for them at the end of the day).


Well cool, and ra-ra Chris!, but none of that has anything to do whatsoever with the very real challenges that using disparate studios involves. Like I said, if he can pull it off and meet expectations, he could simply sell the process, it would be quite valuable if reproducible.

Sorry, if pointing that out derailed your cheer-leading for a bit, carry on.

There's a million angry citizens looking down their tubes..at me.

digitalwanderer
DW inc
#1260 - 2014-05-10 02:33:01 UTC  |  Edited by: digitalwanderer
Doc Fury wrote:

Well cool, and ra-ra Chris!, but none of that has anything to do whatsoever with the very real challenges that using disparate studios involves. Like I said, if he can pull it off and meet expectations, he could simply sell the process, it would be quite valuable if reproducible.

Sorry, if pointing that out derailed your cheer-leading for a bit, carry on.



It didn't derail anything at all....In fact it had nothing to do with my post and you just went off on that angle, but you know what, here's some examples of multi studio games that were successful and recent releases to boot:


Borderlands 2, which uses the unreal engine and was co developed by both 2K studios and gearbox software.

Call of duty ghosts, which was developed by 3 houses working together....Activision and Never soft and raven software, using the frostbite graphics engine from Dice.

Bottom line, the 21st century just called and was wondering where have you been hiding, if you think that multi house developed games are doomed to fail?