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Star Citizen v EVE

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Author
digitalwanderer
DW inc
#1141 - 2014-05-05 23:00:42 UTC
DaReaper wrote:
digitalwanderer wrote:



Tell that to the 1000+ titans and 5000+ super carrier in game...P


Call me old school if you want, but I still remember CCP's dev blog about these ships and how there's shouldn't be more than 10 of each type in game, since they're so expensive and difficult to build......That plan went well didn't it?..Blink

And the bottom line is that micro transactions exist even in EVE, so it's hardly something that can be faulted with star citizen if some also take the easier way out and buy the ship they want rather than earn it in game.


Though truthfully, the proliferation of mom's and titans has more to do with the fact that for like 2 years the systems that were making them were unattackable thanks to the hair brain idea that was constellation sov. Thats when you say the huge increase in them being made. Just because you use a plex to buy a ship in eve, doesn;t mean there are any to buy.

So not exactly like SC business model, but this is neither here nor there.




Huge difference actually:

Star citizen allows backers to " CREATE THEIR OWN MULTIPLAYER SERVERS".

Now breaking that down into digestible pieces, it means that I or anyone else do NOT need to connect to the ones being run by CIG at all, we don't need to pay any monthly fee at all, and since the tools for end users are being made with the some of the financing, we can create any ship or mod, and import those into our version of the game running on our servers and invite our own friends, just not the regular public one.


If the content and or rules released in the official game and official servers displeases us, we can make it our own game on our own private servers, end of story....In Eve if this happens, all we can do is ***** and moan about it so it's a massive difference...Day and night really.


We already paid enough to download the entire game and no extra cost is mandatory, and that includes a single player campaign that's 100 missions long, which Eve does not posses either.
raven666wings
Cyber Chaos Crew
#1142 - 2014-05-06 00:17:24 UTC  |  Edited by: raven666wings
Also for these guys with heavy tinfoil covering their heads you should know that CIG in Austin and LA aren't the only studios working to make Star Citizen happen. CR outsourced a big chunk of the work to other companies/studios: Behaviour Interactive, Turbulent, CGBot, Incan Monkey God Studios, Massive Black, Conley Swofford Media, Crytek.
Doc Fury
Furious Enterprises
#1143 - 2014-05-06 00:33:14 UTC  |  Edited by: Doc Fury
raven666wings wrote:
Also for these guys with heavy tinfoil covering their heads you should know that CIG in Austin and LA aren't the only studios working to make Star Citizen happen. CR outsourced a big chunk of the work to other companies/studios: Behaviour Interactive, Turbulent, CGBot, Incan Monkey God Studios, Massive Black, Conley Swofford Media, Crytek.


Sensible. That way there will be lots of potential people to blame outside of CIG when things go pear shaped.

There's a million angry citizens looking down their tubes..at me.

raven666wings
Cyber Chaos Crew
#1144 - 2014-05-06 00:52:07 UTC
Doc Fury wrote:
raven666wings wrote:
Also for these guys with heavy tinfoil covering their heads you should know that CIG in Austin and LA aren't the only studios working to make Star Citizen happen. CR outsourced a big chunk of the work to other companies/studios: Behaviour Interactive, Turbulent, CGBot, Incan Monkey God Studios, Massive Black, Conley Swofford Media, Crytek.


Sensible. That way there will lots of potential people to blame outside of CIG when things go pear shaped.


Lets not confuse CCP's executive practices with CR's and CiG's.
Doc Fury
Furious Enterprises
#1145 - 2014-05-06 01:03:32 UTC
raven666wings wrote:
Doc Fury wrote:
raven666wings wrote:
Also for these guys with heavy tinfoil covering their heads you should know that CIG in Austin and LA aren't the only studios working to make Star Citizen happen. CR outsourced a big chunk of the work to other companies/studios: Behaviour Interactive, Turbulent, CGBot, Incan Monkey God Studios, Massive Black, Conley Swofford Media, Crytek.


Sensible. That way there will lots of potential people to blame outside of CIG when things go pear shaped.


Lets not confuse CCP's executive practices with CR's and CiG's.


Lets not confuse what you want to believe with reality.

There's a million angry citizens looking down their tubes..at me.

raven666wings
Cyber Chaos Crew
#1146 - 2014-05-06 01:16:54 UTC  |  Edited by: raven666wings
Doc Fury wrote:
Lets not confuse what you want to believe with reality.

Let's talk about reality in Q3 2015. I'll remember to rub this thread on your face if you're still around here.
Doc Fury
Furious Enterprises
#1147 - 2014-05-06 01:22:31 UTC  |  Edited by: Doc Fury
raven666wings wrote:
Doc Fury wrote:
Lets not confuse what you want to believe with reality.

Let's talk about reality in Q3 2015.


Great, so you are going to stop SC-shilling in every other thread you can about features and gameplay that does not exist yet (remember, reality), until Q3 2015?

There's a million angry citizens looking down their tubes..at me.

digitalwanderer
DW inc
#1148 - 2014-05-06 01:30:08 UTC
Doc Fury wrote:
raven666wings wrote:
Doc Fury wrote:
Lets not confuse what you want to believe with reality.

Let's talk about reality in Q3 2015.


Great, so you are going to stop SC-shilling in every other thread you can about features and gameplay that does not exist yet (remember, reality), until Q3 2015?



Ye of little faith....Ugh


Seems we're getting the DFM in the middle of this month, so i'll be enjoying dogfights in first person and passing out due to extreme maneuvers soon enough...Blink
Aspalis
Federal Navy Academy
Gallente Federation
#1149 - 2014-05-06 06:36:26 UTC
digitalwanderer wrote:
Doc Fury wrote:
raven666wings wrote:
Doc Fury wrote:
Lets not confuse what you want to believe with reality.

Let's talk about reality in Q3 2015.


Great, so you are going to stop SC-shilling in every other thread you can about features and gameplay that does not exist yet (remember, reality), until Q3 2015?



Ye of little faith....Ugh


Seems we're getting the DFM in the middle of this month, so i'll be enjoying dogfights in first person and passing out due to extreme maneuvers soon enough...Blink


Oh yes, like how you were supposed to have the DFM at Christmas which was five months ago and you were supposed to get it after PAX East that was weeks ago?

Marcus Gord: "Aspalis is an onion. Many layers, each one makes you cry."

Gregor Parud
Imperial Academy
#1150 - 2014-05-06 08:43:17 UTC
digitalwanderer wrote:
Huge difference actually:

Star citizen allows backers to " CREATE THEIR OWN MULTIPLAYER SERVERS".

Now breaking that down into digestible pieces, it means that I or anyone else do NOT need to connect to the ones being run by CIG at all, we don't need to pay any monthly fee at all, and since the tools for end users are being made with the some of the financing, we can create any ship or mod, and import those into our version of the game running on our servers and invite our own friends, just not the regular public one.


If the content and or rules released in the official game and official servers displeases us, we can make it our own game on our own private servers, end of story....In Eve if this happens, all we can do is ***** and moan about it so it's a massive difference...Day and night really.


We already paid enough to download the entire game and no extra cost is mandatory, and that includes a single player campaign that's 100 missions long, which Eve does not posses either.



You make that sound like a good thing but it's not, imo. All that'll happen is that "everyone" will be in their own pocket of the game world playing "space autist deluxe" and the ones who don't or open up their server will be using hilarious hacks and silly stuff. It actually takes away from the MMO idea.
digitalwanderer
DW inc
#1151 - 2014-05-06 15:25:44 UTC
Aspalis wrote:
digitalwanderer wrote:
Doc Fury wrote:
raven666wings wrote:
Doc Fury wrote:
Lets not confuse what you want to believe with reality.

Let's talk about reality in Q3 2015.


Great, so you are going to stop SC-shilling in every other thread you can about features and gameplay that does not exist yet (remember, reality), until Q3 2015?



Ye of little faith....Ugh


Seems we're getting the DFM in the middle of this month, so i'll be enjoying dogfights in first person and passing out due to extreme maneuvers soon enough...Blink


Oh yes, like how you were supposed to have the DFM at Christmas which was five months ago and you were supposed to get it after PAX East that was weeks ago?



Pax east was 2 weeks ago....The DFM in question was presented on april 14th.


Roberts has already stated their aiming for the middle of may as a release date....Thanks and have a nice day..Roll
digitalwanderer
DW inc
#1152 - 2014-05-06 15:38:23 UTC
Gregor Parud wrote:
digitalwanderer wrote:
Huge difference actually:

Star citizen allows backers to " CREATE THEIR OWN MULTIPLAYER SERVERS".

Now breaking that down into digestible pieces, it means that I or anyone else do NOT need to connect to the ones being run by CIG at all, we don't need to pay any monthly fee at all, and since the tools for end users are being made with the some of the financing, we can create any ship or mod, and import those into our version of the game running on our servers and invite our own friends, just not the regular public one.


If the content and or rules released in the official game and official servers displeases us, we can make it our own game on our own private servers, end of story....In Eve if this happens, all we can do is ***** and moan about it so it's a massive difference...Day and night really.


We already paid enough to download the entire game and no extra cost is mandatory, and that includes a single player campaign that's 100 missions long, which Eve does not posses either.



You make that sound like a good thing but it's not, imo. All that'll happen is that "everyone" will be in their own pocket of the game world playing "space autist deluxe" and the ones who don't or open up their server will be using hilarious hacks and silly stuff. It actually takes away from the MMO idea.



True to a point, but you can have 2 clients in the server too....One with all the modified content for whatever mods it's running and another client that's doesn't have them and is the same as the public server one, with people having the choice of which one they want to run since they too have separate clients in their systems and log in to the main server or the one hosting the modified client.


Takes up more hard drive space, obviously the mods have to be created and distributed in such a way that only users that really want to play with those and not be assholes trying to find hacks, which the server can be set to full authority so it can automatically kick assholes trying to do stupid things that shouldn't be possible in game anyhow....I'm in no illusion that it's easy or doesn't involve work on users end, but you get to play the game the way you want to play it, be it star citizen, a star wars mod, Babylon 5 mod, firefly mod...list is endless really.
Aspalis
Federal Navy Academy
Gallente Federation
#1153 - 2014-05-06 15:40:23 UTC
digitalwanderer wrote:

Pax east was 2 weeks ago....The DFM in question was presented on april 14th.


Roberts has already stated their aiming for the middle of may as a release date....Thanks and have a nice day..Roll


Ah, he also stated that the DFM would be out for Christmas and what did he deliver?

Marcus Gord: "Aspalis is an onion. Many layers, each one makes you cry."

digitalwanderer
DW inc
#1154 - 2014-05-06 15:54:43 UTC
Aspalis wrote:
digitalwanderer wrote:

Pax east was 2 weeks ago....The DFM in question was presented on april 14th.


Roberts has already stated their aiming for the middle of may as a release date....Thanks and have a nice day..Roll


Ah, he also stated that the DFM would be out for Christmas and what did he deliver?




It would have happened, but it turns out that it would be using the Cryengine 3 network code which he wasn't satisfied with in capabilities or performance, hence writing their own since then.
Doc Fury
Furious Enterprises
#1155 - 2014-05-06 15:57:04 UTC
digitalwanderer wrote:

Pax east was 2 weeks ago....The DFM in question was presented on april 14th.

Roberts has already stated their aiming for the middle of may as a release date....Thanks and have a nice day..Roll


DFM..where the defining feature is climbing in and out of a cockpit and donning a helmet. (Yawns)

DFM was supposed to be out last year, and has been pushed back what, 3 times?

There's a million angry citizens looking down their tubes..at me.

Aspalis
Federal Navy Academy
Gallente Federation
#1156 - 2014-05-06 16:05:53 UTC
digitalwanderer wrote:
Aspalis wrote:
digitalwanderer wrote:

Pax east was 2 weeks ago....The DFM in question was presented on april 14th.


Roberts has already stated their aiming for the middle of may as a release date....Thanks and have a nice day..Roll


Ah, he also stated that the DFM would be out for Christmas and what did he deliver?




It would have happened, but it turns out that it would be using the Cryengine 3 network code which he wasn't satisfied with in capabilities or performance, hence writing their own since then.


I didn't see much of a multiplayer game with the PAX presentation. Did you?

Marcus Gord: "Aspalis is an onion. Many layers, each one makes you cry."

digitalwanderer
DW inc
#1157 - 2014-05-06 16:09:07 UTC  |  Edited by: digitalwanderer
Doc Fury wrote:
digitalwanderer wrote:

Pax east was 2 weeks ago....The DFM in question was presented on april 14th.

Roberts has already stated their aiming for the middle of may as a release date....Thanks and have a nice day..Roll


DFM..where the defining feature is climbing in and out of a cockpit and donning a helmet. (Yawns)

DFM was supposed to be out last year, and has been pushed back what, 3 times?



Good god you don't read posts written just above yours as to why that happened...Seriously?


DFM is also about blowing up ships, and realistic physics and passing out in extreme maneuvers and flying multi crew ships and boarding missions on larger ships, and fitting said ship the way you want( about the only thing in common with eve really).


You know what would be the ultimate insult.....The editor will be provided for anyone what wants to create custom content and we see these really cool videos from CCP, including the latest prophecy video which looks awesome, so how about creating a mod of eve where all the ships in game are flyable in first person view, right up to capital ships and fully modeled inside.


Eve is doing it with valkerie but only with fighter bombers, not the dozens of other ship types in game.
Doc Fury
Furious Enterprises
#1158 - 2014-05-06 16:09:20 UTC
Aspalis wrote:


I didn't see much of a multiplayer game with the PAX presentation. Did you?


More concisely.

There's a million angry citizens looking down their tubes..at me.

digitalwanderer
DW inc
#1159 - 2014-05-06 16:11:38 UTC
Aspalis wrote:
digitalwanderer wrote:
Aspalis wrote:
digitalwanderer wrote:

Pax east was 2 weeks ago....The DFM in question was presented on april 14th.


Roberts has already stated their aiming for the middle of may as a release date....Thanks and have a nice day..Roll


Ah, he also stated that the DFM would be out for Christmas and what did he deliver?




It would have happened, but it turns out that it would be using the Cryengine 3 network code which he wasn't satisfied with in capabilities or performance, hence writing their own since then.


I didn't see much of a multiplayer game with the PAX presentation. Did you?



He was mostly showing off the features of the game, but I guess you missed that part.
Doc Fury
Furious Enterprises
#1160 - 2014-05-06 16:14:54 UTC
digitalwanderer wrote:
Doc Fury wrote:
digitalwanderer wrote:

Pax east was 2 weeks ago....The DFM in question was presented on april 14th.

Roberts has already stated their aiming for the middle of may as a release date....Thanks and have a nice day..Roll


DFM..where the defining feature is climbing in and out of a cockpit and donning a helmet. (Yawns)

DFM was supposed to be out last year, and has been pushed back what, 3 times?



Good god you don't read posts written just above yours as to why that happened...Seriously?


DFM is also about blowing up ships, and realistic physics and passing out in extreme maneuvers and flying multi crew ships and boarding missions on larger ships, and fitting said ship the way you want( about the only thing in common with eve really).


You know what would be the ultimate insult.....The editor will be provided for anyone what wants to create custom content and we see these really cool videos from CCP, including the latest prophecy video which looks awesome, so how about creating a mod of eve where all the ships in game are flyable in first person view, right up to capital ships and fully modeled inside.


Eve is doing it in with valkerie but only with fighter bombers, not the dozens of other ship types in game.


What would be, could be, might be, they promised me... Where can I play this game? Oh right I can't because it only exists in dreams and promises.

It is truly brilliant however how they have got so many people to give them money without making anything much more tangible than blog posts about how people are still giving them money.

There's a million angry citizens looking down their tubes..at me.