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WiS pledge fundrising

First post First post
Author
Zukan Strom
Special Needs Program
#181 - 2014-05-05 20:58:50 UTC
Now imagine for a second 1000 people in Jita wondering around Shocked
Rhes
Brutor Tribe
Minmatar Republic
#182 - 2014-05-05 21:00:15 UTC
Luna Lockhearts wrote:
I don't know why they even stopped WiS in the first place

Because CCP lost a ton of subscribers after Incarna went live and the players realized that Eve had been ignored for two years for a single crappy looking room in a station.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Naomi Hale
#183 - 2014-05-05 21:03:55 UTC
Rhes wrote:
Luna Lockhearts wrote:
I don't know why they even stopped WiS in the first place

Because CCP lost a ton of subscribers after Incarna went live and the players realized that Eve had been ignored for two years for a single crappy looking room in a station.

Now be fair, the room was Minmatar, so it was meant to look 'crappy'.

I'm Naomi Hale and this is my favourite thread on the forums.

Rhes
Brutor Tribe
Minmatar Republic
#184 - 2014-05-05 21:08:40 UTC
Naomi Hale wrote:
Rhes wrote:
Luna Lockhearts wrote:
I don't know why they even stopped WiS in the first place

Because CCP lost a ton of subscribers after Incarna went live and the players realized that Eve had been ignored for two years for a single crappy looking room in a station.

Now be fair, the room was Minmatar, so it was meant to look 'crappy'.

That's how bad a state CCP was in at the time. They realized they only had time to finish a single room before Incarna went live and they decided to pick the one that looks like a third world prison cell.

We should all be thankful that CCP learned from their mistakes.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

mkint
#185 - 2014-05-05 21:23:01 UTC  |  Edited by: mkint
Luna Lockhearts wrote:
I don't know why they even stopped WiS in the first place, sure everyone was worried that they had lost sight on internet spaceships and were moving on to other stuff so the players protested, which is fine but instead of focusing on EVE they went and moved focus to Dust instead.. an FPS that I personally thought was a mistake right from the beginning, and on console of all things, a place dominated by COD and other crappy shooters. (why people protested against WiS and not Dust I have no idea)

So now here we are with only a captains quarters and a failed FPS.. *Sigh* I was one of the few looking forward to WiS, I hope they start working on it again soon.


http://eve-offline.net/?server=tranquility

Scroll down to the bottom and see where new subs dropped to almost nothing. There's a corresponding drop in TCU around the same time.

They stopped working on WiS because EVE was very literally dying at the time because of it.

For Dust, they hired a new team at a new studio in a different country losing very few devs to the project, and the game mechanics had/have a lot more potential to be useful and interesting.

As far as starting back up on more space-barbie? I don't know why they'd want to do that. No one has yet pointed out a game mechanic for it that wouldn't be better without the barbie part. Especially considering they'd have to start all the way over because the current version of it is a dead end. EVE itself has some fundamental flaws, and we finally have a roadmap on when the devs are going to work on them. If they fail to fix those flaws, no amount of space-barbie will save EVE.

edit:
Now, if in the future, dust ends up incorporated into EVE to effectively be a new form of space-barbie, that might actually be kinda cool. There was some fanfest talk about a unified login thing between EVE properties, but I kinda zoned out for it because it was part of the session that's only purpose is marketing.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Ubat Batuk
Garoun Investment Bank
Gallente Federation
#186 - 2014-05-05 21:57:18 UTC
Pok Nibin wrote:
This thread demonstrates how much activity can be generated by nothing. Humans like to call themselves "intelligent". Frankly, I don't see it. I've seen sheep make better sense than this. Could someone please explain why this behavior is so prevalent in a species that has supposedly conquered all manner of things...space...uh...space...uh...Oh...I see.


What kind of post is this? Any value added?

I will play it back to you and it seems very appropriate as response to your post:

Your post demonstrates how much activity you can generate by nothing. Humans like to call themselves "intelligent". Frankly, I don't see it. I've seen sheep make better sense than this. Could someone please explain why this behavior is so prevalent in a species that has supposedly conquered all manner of things...space...uh...space...uh...Oh...I see.
Ubat Batuk
Garoun Investment Bank
Gallente Federation
#187 - 2014-05-05 22:07:29 UTC
Rhes wrote:
Naomi Hale wrote:
Rhes wrote:
Luna Lockhearts wrote:
I don't know why they even stopped WiS in the first place

Because CCP lost a ton of subscribers after Incarna went live and the players realized that Eve had been ignored for two years for a single crappy looking room in a station.

Now be fair, the room was Minmatar, so it was meant to look 'crappy'.

That's how bad a state CCP was in at the time. They realized they only had time to finish a single room before Incarna went live and they decided to pick the one that looks like a third world prison cell.

We should all be thankful that CCP learned from their mistakes.


Dear Rhes, I invite you and the rest of the people here to read this statement from CCP. It says all and answers very clearly to you:
http://community.eveonline.com/news/dev-blogs/2672

These are CCP words:

Captain’s Quarters
Without establishments and meaningful activities to engage in, forcing players into a mandatory single-player Captain’s Quarters experience was a mistake. I mentioned earlier the perils of not getting the simple things right. Removing ship spinning was a negligent oversight and a clear sign that we had fallen out of touch with our community. The interiors for Incarna were so scoped down by our launch window that CQ was essentially a prototype feature that we foolishly promoted as a full-blown expansion. We underestimated our development time, set impractical or misleading expectations, and added insult to injury by removing something in which players were emotionally invested.

Virtual Goods
Next we arrive at our rather underwhelming virtual goods rollout. There was hardly anything to purchase initially, let alone to put the cost of the infamous monocle in perspective. The last thing we wanted to do was create the perception that all items in the store would be in that price range. Quite frankly, it was rather pointless to begin with because we did not have a multiuser environment in which players could show off their purchases. It was another feature that we rushed out the door before it was ready.
We also didn’t do enough to assure you that this wasn’t the beginning of a “pay to win” scenario in EVE.

Incarna
For the same reasons, Incarna—the real one with actual meaningful gameplay in it— will be a big step towards the future. For an experience that relies so much on emergence and human interaction, it’s remarkable that it’s taken us this long to actually put a face on it. Once Incarna hits its stride, EVE will be more personal, and thus more accessible to general audiences. Visual self-expression in a virtual setting is a core psychological component of gaming; most people need to see their avatars, or something vaguely humanoid, or else they don’t connect with the game. We were behind the curve and it needs to be addressed for the sake of EVE’s longevity. We have the technology. Now we need time to add the content that will bring more meaning to the gameplay—again, without disrupting the space combat simulator that many of you are, or at least were, very much in love with—and without delaying crucial improvements that this core experience desperately needs.

Wake up!
mkint
#188 - 2014-05-05 22:19:05 UTC  |  Edited by: mkint
Ubat Batuk wrote:
Rhes wrote:
Naomi Hale wrote:
Rhes wrote:
Luna Lockhearts wrote:
I don't know why they even stopped WiS in the first place

Because CCP lost a ton of subscribers after Incarna went live and the players realized that Eve had been ignored for two years for a single crappy looking room in a station.

Now be fair, the room was Minmatar, so it was meant to look 'crappy'.

That's how bad a state CCP was in at the time. They realized they only had time to finish a single room before Incarna went live and they decided to pick the one that looks like a third world prison cell.

We should all be thankful that CCP learned from their mistakes.


Dear Rhes, I invite you and the rest of the people here to read this statement from CCP. It says all and answers very clearly to you:
http://community.eveonline.com/news/dev-blogs/2672

These are CCP words:
*snip*
Wake up!

Marketingspeak for "sorry you got so pissed off at our idiocy. You shouldn't get so pissed off next time."

Also, that post is entirely out of date and out of context. It doesn't take into account Hillmar's "sorry this has screwed up our company so bad we have to fire 1/3 of our employee's" post, or his "sorry I screwed up EVE, the most responsible thing I can do now is to promote another lead dev to take care of EVE while I do the business stuff.". Last update from the current lead dev is a "no, we're not working on it, no we aren't planning on working on it, no we don't know what we'll do with it if we ever start working on it again."

Space-barbie is dead. Let it rest in peace. Stop violating it's necrotic corpse. Even beginning work on a replacement for it within the next 3 or 4 years (or however long it takes to finish the current development goals) would be an extremely stupid direction for the company.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Erica Dusette
Division 13
#189 - 2014-05-05 22:22:35 UTC
mkint wrote:
Space-barbie is dead.

Huh?

Last time I checked I still have a pulse, be-it a pixellated one, but a pulse all the same.

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Ubat Batuk
Garoun Investment Bank
Gallente Federation
#190 - 2014-05-05 22:30:10 UTC
mkint wrote:

Marketingspeak for "sorry you got so pissed off at our idiocy. You shouldn't get so pissed off next time."

Also, that post is entirely out of date and out of context. It doesn't take into account Hillmar's "sorry this has screwed up our company so bad we have to fire 1/3 of our employee's" post, or his "sorry I screwed up EVE, the most responsible thing I can do now is to promote another lead dev to take care of EVE while I do the business stuff.". Last update from the current lead dev is a "no, we're not working on it, no we aren't planning on working on it, no we don't know what we'll do with it if we ever start working on it again."

Space-barbie is dead. Let it rest in peace. Stop violating it's necrotic corpse. Even beginning work on a replacement for it within the next 3 or 4 years (or however long it takes to finish the current development goals) would be an extremely stupid direction for the company.


Sorry but CCP words look to me completely in context. Nothing in EVE is out of date. What happened is history and has a record which can be recalled. The position on space barbie might have changed, but sorry to say that you cannot erase what has been said.
Ubat Batuk
Garoun Investment Bank
Gallente Federation
#191 - 2014-05-05 22:32:11 UTC  |  Edited by: Ubat Batuk
Ubat Batuk wrote:
mkint wrote:

Marketingspeak for "sorry you got so pissed off at our idiocy. You shouldn't get so pissed off next time."

Also, that post is entirely out of date and out of context. It doesn't take into account Hillmar's "sorry this has screwed up our company so bad we have to fire 1/3 of our employee's" post, or his "sorry I screwed up EVE, the most responsible thing I can do now is to promote another lead dev to take care of EVE while I do the business stuff.". Last update from the current lead dev is a "no, we're not working on it, no we aren't planning on working on it, no we don't know what we'll do with it if we ever start working on it again."

Space-barbie is dead. Let it rest in peace. Stop violating it's necrotic corpse. Even beginning work on a replacement for it within the next 3 or 4 years (or however long it takes to finish the current development goals) would be an extremely stupid direction for the company.


Sorry but CCP words look to me completely in context. Nothing in EVE is out of date. What happened is history and has a record which can be recalled. The position on space barbie might have changed, but sorry to say that you cannot erase what has been said.


And in any case by now I do not give a **** if WiS is made or not. I was so disappointed by the last announcements that I no longer bother.

(Do not bother posting the stupid "give me your stuff", cause I am not leaving...)
Webvan
All Kill No Skill
#192 - 2014-05-05 22:45:20 UTC
mkint wrote:
They stopped working on WiS because EVE was very literally dying at the time because of it.

Just like what happened to SWG. But rather than listening to the community, or ever even letting them in on the plan of totally changing the game with NGE and then launching it as a surprise update, they just pushed forward and lost most of their player-base during the winter of rage. Players demanded a rollback it was so bad and unplayable, they refused. Full servers became virtually empty within days. They consolidated with character transfers eventually, but could hardly fill a server. Eventually it closed. For years they refused the idea that it was a bad move.

"We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players."

Which really amounts to nothing. A plea to be hired again in the future...

I'm in it for the money

Ctrl+Alt+Shift+F12

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#193 - 2014-05-05 23:02:51 UTC
The 3 grand or more I've kicked up (read bought plex ingame) over the years should cover my contribution.

internet spaceships

are serious business sir.

and don't forget it

Belt Scout
Thread Lockaholics Anonymous
#194 - 2014-05-05 23:04:52 UTC
Naomi Hale wrote:
Rhes wrote:
Luna Lockhearts wrote:
I don't know why they even stopped WiS in the first place

Because CCP lost a ton of subscribers after Incarna went live and the players realized that Eve had been ignored for two years for a single crappy looking room in a station.

Now be fair, the room was Minmatar, so it was meant to look 'crappy'.


Trust in the rust. Just don't cut yourself on it. Big smile

They say most of your brain shuts down on the EvE forums. All but the impatient side, and the sarcastic side. No wonder I'm still awake.

**This IS my main so STFU.

ParaTope
The Old Desolate Order
Northern Associates.
#195 - 2014-05-05 23:05:53 UTC
WiS got mixed up with golden ammo so CCP threw the baby out with the bathwater, agree it was done badly but ppl didn't unsub because of the concept of WiS.

We'll all see the wisdom of dropping it soon enough.
Little Dragon Khamez
Guardians of the Underworld
#196 - 2014-05-05 23:06:09 UTC
Captain IQ wrote:
"Fact: There is one exception to this: when they tried to work on WiS instead of FiS"

This is not a 'Fact' and it's also not true, stopped reading after that because it kinda undermines everything else.


Couldn't have said it better myself.

Dumbing down of Eve Online will result in it's destruction...

Little Dragon Khamez
Guardians of the Underworld
#197 - 2014-05-05 23:10:19 UTC
Rhes wrote:
Luna Lockhearts wrote:
I don't know why they even stopped WiS in the first place

Because CCP lost a ton of subscribers after Incarna went live and the players realized that Eve had been ignored for two years for a single crappy looking room in a station.


Keep on repeating the same old lie Rhes, perhaps if you do it often enough people might believe it's true.

Dumbing down of Eve Online will result in it's destruction...

Pubbie Spy
Caldari Provisions
Caldari State
#198 - 2014-05-05 23:31:39 UTC
Sorry, just checking in on this thread and couldn't be bothered to read every single page of it.

How much money have roleplayers accumulated in the quest to make WiS a thing as of now? Will I be able to play Eve Online: Star Trek: Online: Cybersex in Stations after the next Expansion?
Rhes
Brutor Tribe
Minmatar Republic
#199 - 2014-05-05 23:59:44 UTC
Ubat Batuk wrote:
Rhes wrote:
Naomi Hale wrote:
Rhes wrote:
Luna Lockhearts wrote:
I don't know why they even stopped WiS in the first place

Because CCP lost a ton of subscribers after Incarna went live and the players realized that Eve had been ignored for two years for a single crappy looking room in a station.

Now be fair, the room was Minmatar, so it was meant to look 'crappy'.

That's how bad a state CCP was in at the time. They realized they only had time to finish a single room before Incarna went live and they decided to pick the one that looks like a third world prison cell.

We should all be thankful that CCP learned from their mistakes.


Dear Rhes, I invite you and the rest of the people here to read this statement from CCP. It says all and answers very clearly to you:
http://community.eveonline.com/news/dev-blogs/2672

These are CCP words:

Captain’s Quarters
Without establishments and meaningful activities to engage in, forcing players into a mandatory single-player Captain’s Quarters experience was a mistake. I mentioned earlier the perils of not getting the simple things right. Removing ship spinning was a negligent oversight and a clear sign that we had fallen out of touch with our community. The interiors for Incarna were so scoped down by our launch window that CQ was essentially a prototype feature that we foolishly promoted as a full-blown expansion. We underestimated our development time, set impractical or misleading expectations, and added insult to injury by removing something in which players were emotionally invested.

Virtual Goods
Next we arrive at our rather underwhelming virtual goods rollout. There was hardly anything to purchase initially, let alone to put the cost of the infamous monocle in perspective. The last thing we wanted to do was create the perception that all items in the store would be in that price range. Quite frankly, it was rather pointless to begin with because we did not have a multiuser environment in which players could show off their purchases. It was another feature that we rushed out the door before it was ready.
We also didn’t do enough to assure you that this wasn’t the beginning of a “pay to win” scenario in EVE.

Incarna
For the same reasons, Incarna—the real one with actual meaningful gameplay in it— will be a big step towards the future. For an experience that relies so much on emergence and human interaction, it’s remarkable that it’s taken us this long to actually put a face on it. Once Incarna hits its stride, EVE will be more personal, and thus more accessible to general audiences. Visual self-expression in a virtual setting is a core psychological component of gaming; most people need to see their avatars, or something vaguely humanoid, or else they don’t connect with the game. We were behind the curve and it needs to be addressed for the sake of EVE’s longevity. We have the technology. Now we need time to add the content that will bring more meaning to the gameplay—again, without disrupting the space combat simulator that many of you are, or at least were, very much in love with—and without delaying crucial improvements that this core experience desperately needs.

Wake up!

That was posted in 2011. The quote in my sig is from a few months ago.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Webvan
All Kill No Skill
#200 - 2014-05-06 00:03:34 UTC  |  Edited by: Webvan
ParaTope wrote:
WiS got mixed up with golden ammo so CCP threw the baby out with the bathwater, agree it was done badly but ppl didn't unsub because of the concept of WiS.

We'll all see the wisdom of dropping it soon enough.
WiS is what brought all the players out of the woodwork and onto the forums to rage. Golden ammo didn't break the game, though had a bad direction towards P2W. It was stupid, but even today few to none complain about NeX junk as far as clothing etc. But WiS on the other hand, it'll always be looked down as a fail idea by the greater majority. You put it as CCP had no idea what was going on and just dumped it all, that's very illogical. There were other things introduced then that they kept working on, and still improving today.

I'm in it for the money

Ctrl+Alt+Shift+F12