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Star Citizen v EVE

First post First post First post
Author
Ordellus
Doomheim
#981 - 2014-04-13 06:07:56 UTC
Trii Seo wrote:
Yup, and those people will have a nice headstart vs. actual new players coming into the game around the same time.


Players that started earlier having a time advantage that later players will never be able to make up.

Wonder where they got that idea *rolls eyes*

Mashie Saldana
V0LTA
WE FORM V0LTA
#982 - 2014-04-15 12:54:48 UTC
Vaerah Vahrokha wrote:
So,

PAX video with the whole dogfight module is out.

Skip to minute 21 and have fun!

I'm sorry but that looks terrible. Is that a tech demo?
Soulpirate
Caldari Provisions
Caldari State
#983 - 2014-04-15 16:17:17 UTC  |  Edited by: Soulpirate
Mashie Saldana wrote:
Vaerah Vahrokha wrote:
So,

PAX video with the whole dogfight module is out.

Skip to minute 21 and have fun!

I'm sorry but that looks terrible. Is that a tech demo?


I guess you could say that, as this is PRE-ALPHA! ffs

Even if the game does half what CR wants to do, it's going to be epic.

I laugh at the people saying CR is just trying to get rich, like he isn't already. He is just a
dude that has the time and desire to build the game he wants to play, a gamers dream.

This game is going to be all the things I wanted EVE to be in time, but never happened due
to CCP's short attention span on projects.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#984 - 2014-04-15 16:31:46 UTC
Yep engine ticks riddled with bugs but that I can understand after all dog module is there for ppl to mass test and hunt bugs down.

Game it self isnt gonna be in alpha til 2015 kick in.

dog module

planet module

pve missions

alpha of game world....

if I understood it correctly.

also noticed performance buff couldn't run game and eve at same time all high without noticing sluggish movement gone now.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Bagrat Skalski
Koinuun Kotei
#985 - 2014-04-16 08:07:23 UTC  |  Edited by: Bagrat Skalski
When you see how much detail there is, it's so riculously detailed, that detail will be shown in code also, no wonder there is a mass of bugs. Working this out will get them some time for sure. Maybe even to 2016. And I am talking about whole game.
Onyx Nyx
The Veldspar Protectorate
#986 - 2014-04-16 11:16:21 UTC  |  Edited by: Onyx Nyx
Having seen the demo played at PAX East, I would lie if my impression of Star Citizen had improved and when compared to Elite Dangerous, that I have a better impression of, Star Citizen is turning me off more and more.

I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more.

  • Richard (http://www.lfgcomic.com/)
Soulpirate
Caldari Provisions
Caldari State
#987 - 2014-04-16 15:33:10 UTC
Bagrat Skalski wrote:
When you see how much detail there is, it's so riculously detailed, that detail will be shown in code also, no wonder there is a mass of bugs. Working this out will get them some time for sure. Maybe even to 2016. And I am talking about whole game.


I would say late 2015 early 2016 seems aboot right. Fine for me mind you, as I need the time to save for the
rig I am going to build just for SC. I mean any rig you build for it win run ANYTHING at high settings. Also.
another 2 years of hardware advances is only going to make this game that much better, only fear there is
if they keep changing their direction based on new tech which they seem to have done so far when it comes
to which video card to optimize for. Such distractions will only slow them down more.

Anyhow, looks great so far for something that's still a few weeks from starting alpha. I can't wait for things like
ship boarding FPS when someone turns off the artificial gravity, that is going to be a blast.
Sibyyl
Garoun Investment Bank
Gallente Federation
#988 - 2014-04-16 17:31:52 UTC
Seems like a beautiful game, though with its fair share of issues this early in its development stage. The Wing Commander games were interesting. I played Privateer for a brief period of time when I dated a guy who had it installed on his computer. I was actually (embarrassingly) quite a bit invested in my character.

That said, I'd play EVE if it was text based with blocks for ships and ascii-line border tables everywhere. I suspect for a lot of people it's EVE's underlying mechanics which seem like they're absent from any other game in the genre, Star Citizen included.

/蘭

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Soulpirate
Caldari Provisions
Caldari State
#989 - 2014-04-21 03:14:48 UTC
Sibyyl wrote:
Seems like a beautiful game, though with its fair share of issues this early in its development stage.


Omg, I know! How dare they have so many bugs this early in development?

Anyhow, Pax East and Beyond

The honesty and straight forward approach of this game/developer is a breath of fresh
air compared to the out-right arrogance of some established game publishers.

Yeah there are issues, it's not even in alpha yet...LOL. Well I guess one part is, and one more to
come in a few weeks.
DaReaper
Net 7
Cannon.Fodder
#990 - 2014-04-22 19:49:06 UTC
My interest in SC pretty much died a few months ago. The overall concept is good, but sharded servers, instanced encounters, chance based combat (i.e. will I fight noob guy 1 or npc 1 lets roll a dice and see) its shaping up to not be the game for me.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Soulpirate
Caldari Provisions
Caldari State
#991 - 2014-04-23 00:24:23 UTC
DaReaper wrote:
My interest in SC pretty much died a few months ago. The overall concept is good, but sharded servers, instanced encounters, chance based combat (i.e. will I fight noob guy 1 or npc 1 lets roll a dice and see) its shaping up to not be the game for me.

Not sure what you mean by "chance based" there are no dice rolls in SC that I am aware of.

So far as instanced encounters, I believe every mission and/or cosmos site with a warp gate counts
as an instance as does every solar system/WH for that matter.
DaReaper
Net 7
Cannon.Fodder
#992 - 2014-04-23 20:10:33 UTC
Soulpirate wrote:
DaReaper wrote:
My interest in SC pretty much died a few months ago. The overall concept is good, but sharded servers, instanced encounters, chance based combat (i.e. will I fight noob guy 1 or npc 1 lets roll a dice and see) its shaping up to not be the game for me.

Not sure what you mean by "chance based" there are no dice rolls in SC that I am aware of.

So far as instanced encounters, I believe every mission and/or cosmos site with a warp gate counts
as an instance as does every solar system/WH for that matter.



"When a player leaves a planet's surface and enters space, the Galaxy Server hands them off to an appropriate orbit instance. If no instance exists in that location or all existing instances are full, a new one is dynamically created. There are reserved instance slots for friends and for players or NPCs that have been tagged as persons of interest (POI), and the galaxy server will avoid splitting up friends or separating a player from someone they have tagged as POI.[1]

“ The game will try its best to put friends and other ships of interest in the same dynamic instance - every space area - say orbiting a planet, an asteroid field, an ambush point etc. has only so many slots for live players - it is dynamically dropping people in and out of these instances based on their allegiances, specified interest / factions and skill level ”

–Chris Roberts"

source: http://starcitizen.wikia.com/wiki/Instancing

That is chance based encourters. Based of some random critera. There are limited slots in an instance, so if for exsample I leave earth's surface it will decide if in the 10 other instances I have friends, baddies, I want pvp or not, and if there are slots. It will then dump me into one or make me a new one. If my slots fill up, and I have a buddy that wants to join, he may see a totally different scenario. In addition, in eve, once I trigger an instance, anyone who comes to said instance I see. Reguardless of anything. What I read this as, is if I am Goonswarm, I leave a planet, it will look for other goons to put me with, or people I have flaged as buds, or enemies. But if will not see everyone there. That is a problem for me, and makes this game not an mmo. But if you enjoy this kind of game play then cool. I happen to think its stupid idea. So this is chance based. Just like combat is. If I land in an area and my pvp slider is a 10 for max pvp and billy bobs is at 0 for no pvp at all, the game will look at that and could randomly place us in the same instance. It however, will prolly not. In addition, i'm not suppose to be able to tell the difference between an NPC and a player. As I said, SC and eve not the same at all. And this type of game play sounds lame imo. But to each there own

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Lucrii Dei
Imperial Shipment
Amarr Empire
#993 - 2014-04-24 13:55:31 UTC
http://i.imgur.com/a9wetqG.pngQuestion

╔═══ ♥ ═════════════╗

EVEcandy™; An EVE Gallery!

╚══════════════ ♥ ══╝

Runini
Deep Core Mining Inc.
Caldari State
#994 - 2014-04-25 10:23:18 UTC
Sergeant Acht Scultz wrote:
My bet is about both having a nice and growing players subs, while similar at first look they will be totally different.

I'll be testing it for sure and will not expect it to be with the size or content possibilities of Eve, one has 10 years experience and development the other is not even out yet but I predict a nice success for this new title over time.

At the beginning Eve players didn't had as many systems, as much high sec, pve content, ships, modules, starbase modules, outposts, industrial ships etc etc, everything was added overtime and so will Star Citizen.

I wish him good luck with this new game and to send me a tester beta key, I definitively want to test it out.

\

Has a Beta test key waiting.. along with some ships
Cpt Swagg
Federal Navy Academy
Gallente Federation
#995 - 2014-04-25 22:01:17 UTC
When Starcitizen comes out, CCP will release a browser version of eve and sell it as a Facebook app.
Aspalis
Federal Navy Academy
Gallente Federation
#996 - 2014-04-26 22:07:49 UTC  |  Edited by: Aspalis
DaReaper wrote:
Soulpirate wrote:
DaReaper wrote:
My interest in SC pretty much died a few months ago. The overall concept is good, but sharded servers, instanced encounters, chance based combat (i.e. will I fight noob guy 1 or npc 1 lets roll a dice and see) its shaping up to not be the game for me.

Not sure what you mean by "chance based" there are no dice rolls in SC that I am aware of.

So far as instanced encounters, I believe every mission and/or cosmos site with a warp gate counts
as an instance as does every solar system/WH for that matter.



"When a player leaves a planet's surface and enters space, the Galaxy Server hands them off to an appropriate orbit instance. If no instance exists in that location or all existing instances are full, a new one is dynamically created. There are reserved instance slots for friends and for players or NPCs that have been tagged as persons of interest (POI), and the galaxy server will avoid splitting up friends or separating a player from someone they have tagged as POI.[1]

“ The game will try its best to put friends and other ships of interest in the same dynamic instance - every space area - say orbiting a planet, an asteroid field, an ambush point etc. has only so many slots for live players - it is dynamically dropping people in and out of these instances based on their allegiances, specified interest / factions and skill level ”

–Chris Roberts"

source: http://starcitizen.wikia.com/wiki/Instancing

That is chance based encourters. Based of some random critera. There are limited slots in an instance, so if for exsample I leave earth's surface it will decide if in the 10 other instances I have friends, baddies, I want pvp or not, and if there are slots. It will then dump me into one or make me a new one. If my slots fill up, and I have a buddy that wants to join, he may see a totally different scenario. In addition, in eve, once I trigger an instance, anyone who comes to said instance I see. Reguardless of anything. What I read this as, is if I am Goonswarm, I leave a planet, it will look for other goons to put me with, or people I have flaged as buds, or enemies. But if will not see everyone there. That is a problem for me, and makes this game not an mmo. But if you enjoy this kind of game play then cool. I happen to think its stupid idea. So this is chance based. Just like combat is. If I land in an area and my pvp slider is a 10 for max pvp and billy bobs is at 0 for no pvp at all, the game will look at that and could randomly place us in the same instance. It however, will prolly not. In addition, i'm not suppose to be able to tell the difference between an NPC and a player. As I said, SC and eve not the same at all. And this type of game play sounds lame imo. But to each there own


Considering the already crazy high expectations on Star Citizen, the odds against it delivering on those expectations is only going to get increase as times go on. For a kickstarter that started October 2012 and to date, they got a barely "working" prototype to show the public this far into development, it doesn't really inspire much confidence in the project.

Marcus Gord: "Aspalis is an onion. Many layers, each one makes you cry."

DaReaper
Net 7
Cannon.Fodder
#997 - 2014-04-27 06:12:50 UTC
Aspalis wrote:
DaReaper wrote:
Soulpirate wrote:
DaReaper wrote:
My interest in SC pretty much died a few months ago. The overall concept is good, but sharded servers, instanced encounters, chance based combat (i.e. will I fight noob guy 1 or npc 1 lets roll a dice and see) its shaping up to not be the game for me.

Not sure what you mean by "chance based" there are no dice rolls in SC that I am aware of.

So far as instanced encounters, I believe every mission and/or cosmos site with a warp gate counts
as an instance as does every solar system/WH for that matter.



"When a player leaves a planet's surface and enters space, the Galaxy Server hands them off to an appropriate orbit instance. If no instance exists in that location or all existing instances are full, a new one is dynamically created. There are reserved instance slots for friends and for players or NPCs that have been tagged as persons of interest (POI), and the galaxy server will avoid splitting up friends or separating a player from someone they have tagged as POI.[1]

“ The game will try its best to put friends and other ships of interest in the same dynamic instance - every space area - say orbiting a planet, an asteroid field, an ambush point etc. has only so many slots for live players - it is dynamically dropping people in and out of these instances based on their allegiances, specified interest / factions and skill level ”

–Chris Roberts"

source: http://starcitizen.wikia.com/wiki/Instancing

That is chance based encourters. Based of some random critera. There are limited slots in an instance, so if for exsample I leave earth's surface it will decide if in the 10 other instances I have friends, baddies, I want pvp or not, and if there are slots. It will then dump me into one or make me a new one. If my slots fill up, and I have a buddy that wants to join, he may see a totally different scenario. In addition, in eve, once I trigger an instance, anyone who comes to said instance I see. Reguardless of anything. What I read this as, is if I am Goonswarm, I leave a planet, it will look for other goons to put me with, or people I have flaged as buds, or enemies. But if will not see everyone there. That is a problem for me, and makes this game not an mmo. But if you enjoy this kind of game play then cool. I happen to think its stupid idea. So this is chance based. Just like combat is. If I land in an area and my pvp slider is a 10 for max pvp and billy bobs is at 0 for no pvp at all, the game will look at that and could randomly place us in the same instance. It however, will prolly not. In addition, i'm not suppose to be able to tell the difference between an NPC and a player. As I said, SC and eve not the same at all. And this type of game play sounds lame imo. But to each there own


Considering the already crazy high expectations on Star Citizen, the odds against it delivering on those expectations is only going to get increase as times go on. For a kickstarter that started October 2012 and to date, they got a barely "working" prototype to show the public this far into development, it doesn't really inspire much confidence in the project.


I agree, They are at what 46m now? And it seems like they just keep milking it. Instead of oh idk, putting out a game and building on it. And why the heck did people give them money do that can have a sound studio... shouldn't chris' company already HAVE that? Anyway, a lot of the game mechanics they are talking about just look weak. Some sound good, like making mining not a click and yawn session, others i often think 'huh?' like pirating.. but the ships drop no loot... what?

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

raven666wings
Cyber Chaos Crew
#998 - 2014-04-27 20:40:49 UTC  |  Edited by: raven666wings
Fanboy Choir wrote:
Star Citizen is not an MMO


Please allow me to clarify what the acronym "MMO" stands for:

Massively multiplayer online game "A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet.[1] MMOs usually have at least one persistent world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

MMOGs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres.
"

MMO - Massively Multiplayer Online

not the same thing as MMOTSS - Massively Multiplayer On The Same Server

or MMOTSAOC - Massively Multiplayer On The Same Area Of Cyberspace

Therefore, Star Citizen is an MMO.


But if you are somewhat concerned about the lack of the competition that Star Citizen will bring to EVE Online, stop worrying now! I've heard that Chris Roberts is planning to launch a side project to do so! I'ts called the "Pong Spaceships App".
It will consist of an old server machine loaded with a multiplayer version of Pong featuring a modified Pong Spaceships™ graphic engine. It will allow all the 500.000 Star Citizen backers to be connected from their tablets on the same server and be online at the same area of cyberspace while pressing F1 and watching little squares fire little pong balls at each other!
Personally I don't think the backers will pay much attention to it, but meh who cares! Its nice to have these little things P
Mr Nentendo
Switch Industries
#999 - 2014-04-28 00:56:06 UTC
One thing when I was reading about star citizen is the ability to mod it and have custom servers. This reminds me of the old Discovery Freelancer Mod I used to play and while it kinda of enforced roleplaying with arbitrary rules it was an enjoyable experience playing as a Rhineland pilot vs the LN or being part of the Order fighting the Nomads. Star citizen may be able to offer an experience like that but more deeper experience. Hell there may be a group that makes the game unforgiving like EVE but with the more direct fighter combat of space sims.


Though after recently returning to EVE after a 1 year hiatus I feel they are very different games, eve offers gameplay not really offered anywhere else. I know that if I do quit EVE again, star citizen will likely not be a factor.
raven666wings
Cyber Chaos Crew
#1000 - 2014-04-29 00:18:00 UTC
https://robertsspaceindustries.com/comm-link/transmission/13840-Letter-From-The-Chairman-43-Million

$43 million stretch goal reached, every backer (to this point) gets a set of marine combat armor added to their accounts, to be used in the Star Citizen FPS module.

Omni Role Combat Armor (ORC) mk9 Manufacturer: CDS (Clark Defense Systems) The ‘standard’ Marine armor for almost twenty years, ORC armor is prohibitively more expensive than standard-issue infantry body armor used by Army Ground Forces, but the Marines boast far fewer numbers and tend to make compelling arguments to get what they ask for. Clark Defense Systems’ ORC armor is created of composite mesh of fibers reinforced with ablative plates, offering a modest protection against both energy and kinetic weapons. While it doesn’t offer the same protection of the Marines’ proprietary Nail-armor or their SpecOps variants, ORCmk9 armor is a baseline solution for any number of situations the average Marine will encounter on any given day. Besides, in the words of Lt. Col Armin Trask, “you wanna know the best armor? Not getting shot.”


The winner of the $45 million reward poll has been announced, it's the mistery object.

Hadesian Artifact – The mystery of what happened in Hades has been one of the great archeological puzzles ever since the system was discovered in the early 26th Century. The evidence suggests that the Hadesians nearly erased their entire civilization in devastating civil war that left a planet cracked in half, but so many questions remained. Who were these Hadesians? How did the war get started? Over the centuries, even the public became enamored by the mystery of this system. This curiosity was inflamed when scientists recently discovered a lone Hadesian artifact on the black market of all places. Trinket manufacturers quickly tried to capitalize on the resurgence of interest by building exact copies of the artifact for sale to the public, even replicating the unidentified symbols along the base…

Voting for the 46$ million mark reward is still open. Backers can choose between an updated scanner software, a new role specific outfit, an engine tuning kit, a ship skin and a space plant.