These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: Building better Worlds

First post First post First post
Author
Victoria Sin
Doomheim
#1261 - 2014-04-18 10:00:41 UTC
Aineko Macx wrote:
We need an API for querying the tax scaling of stations.


Yes. Otherwise the tools we've written to help us manage our production, which CCP don't provide (grrr) won't be accurate. Bear
Victoria Sin
Doomheim
#1262 - 2014-04-18 10:02:11 UTC  |  Edited by: Victoria Sin
Althalus Stenory wrote:
for ore compression only in POS (when will we be able to contract courier from station to POS ?)


As far as I know you'll still be able to compress it in a Rorqual, not just a POS. Presumably you do need a POS to park the Rorqual whilst it compresses but otherwise it's what I'm doing today, so no change there.
Kethry Avenger
Ministry of War
Amarr Empire
#1263 - 2014-04-18 11:18:46 UTC
Last time before the weekend.

CCP or knowledgeable CSM members (without breaking NDA)

Can we please get a more detailed explanations of the standings changes.

Why do you think this is good? What game play you think this will promote?

Or if I've missed it please point me to the answer.
Kethry Avenger
Ministry of War
Amarr Empire
#1264 - 2014-04-18 11:39:09 UTC
Weaselior wrote:
Kaius Fero wrote:

And your decade of carebearing in Deklein was intrerupted by... who? Most probably by Larry Forever ... Roll

And by the way, you dudes knew nothing about the changes regarding the POS anchoring in hi sec, right? Just 3 weeks ago was a big rush to drop tons of POS in some hi sec systems, all of them are offline and owned by a one man corp. I'm sure this is just pure coincidence.

we continue to pay sov bills and defend our space every day rather than sit on the laurels of having a guy who ground standings once sit in the corp which is how we maintain our control of deklein

if someone knew about these changes ahead of time then they would certainly not spend the time squatting moons that are soon to become in significantly lower demand because industry pos are getting nerfed and better space is opening up

come, use that lump of porridge between your ears



Well Highsec POS owners have to use charters to keep their poses, pretty much like sov bill lite.

Though if CCP wanted to implement a way for standings to be dynamic and decay overtime if not kept up then I would be for that. It would certainly help keep the null-sec corps from directly holding the best highsec space. Of course alt corps and such will be a problem. But alt corps are probably easier to deal with than all of Goonswarm.

And there does need to be a good mechanic to remove in-active POSes.


Though I think all planets and moons should have at least 6 positions to anchor stuff. Top, Bottom, North, South, East, West. Simple way to add real estate to the game and make systems more valuable without spreading over half the map.
Niko Lorenzio
United Eve Directorate
#1265 - 2014-04-18 12:27:10 UTC
Sizeof Void wrote:
Gospadin wrote:
What is your plan for T2 BPOs?

T2 BPO's should be removed from the game. It would make the game simpler and easier to balance - all T2 stuff will come from T2 BPCs and invention. No more endless and tedious arguments about how a change here or there to invention will screw over either the T2 BPC inventors or the T2 BPO owners.

And, I should think that the same argument that many players have against "reimbursement for the standings grind" should really apply here:

The owners of T2 BPO's have enjoyed the benefits and profit for years. They have been long since fully compensated for their investment.

However, to help reduce the sting, I don't mind suggesting to convert each T2 BPO to a number of limited run BPCs (say, 100 copies or so).


I love your logic. You know what, right now there's some serious imbalances between capital ships. Lets just remove them. Hell looks like HS/NS are getting imbalanced as well.... lets just remove HS. Lets just have one ship for one race, that requires one skill to fly.

Do people suggesting T2 BPOs be removed even realize what they're suggesting? It's not some kind of a privilege system that only old players are allowed to use. They're an item like any other which has been traded and changed hands many times since they were seeded to the game. Quit your whining and be happy there is an invention system. T2 BPOs aren't all that what people make them out to be.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Rosie
Freelancers Inc. Research Division
#1266 - 2014-04-18 12:31:04 UTC
It seems to me that the solution proposed to reduce waiting queues on bpo operations in NPC station could much better be addressed by allowing us to rent out slots on our pos towers (of was supposed to be possible years ago) instead of this massive logistical haudling to an from POS in systems.
Banko Mato
Republic University
Minmatar Republic
#1267 - 2014-04-18 12:35:55 UTC
Dearthair wrote:
Someone might have pointed this out already, but there are items that cannot be made at a POS. POS structures, for one, which is probably a fairly minor issue, but as far as I know, you also cannot make rigs at a POS. That is a bigger issue. I could, of course, be wrong about the rigs. I don't currently own a POS. Are there any plans to allow rig and/or POS structure manufacture at a POS?


Rigs are produced in the regular Equipment Assembly Array
Arana Mirelin
Te'Rava Industries
#1268 - 2014-04-18 12:39:19 UTC
Dearthair wrote:
Someone might have pointed this out already, but there are items that cannot be made at a POS. POS structures, for one, which is probably a fairly minor issue, but as far as I know, you also cannot make rigs at a POS. That is a bigger issue. I could, of course, be wrong about the rigs. I don't currently own a POS. Are there any plans to allow rig and/or POS structure manufacture at a POS?


You're information regarding rig manufacture is inaccurate. I build rigs in an equipment assembly array semi-frequently.
Rain6637
GoonWaffe
Goonswarm Federation
#1269 - 2014-04-18 12:51:56 UTC
Zappity wrote:
industrial foreman wrote:
What are the chances everyone says F it and just builds in Jita 4-4 and pushes the 14% cost onto the items?

Zero. Because not everyone is that stupid and the intelligent producers will immediately and savagely undercut the unintelligent ones.

no, not zero. when i saw unlimited but scaling cost I thought of the billions of isk/month office rental at jita, until I got to the part where it gets capped. then I knew it will happen, and those types will sell for whatever they can get, and accept what ISK comes out as the end result. it's because their priorities are Industry gameplay, safety, and ISK... not necessarily efficiently.

never say never. you WILL see mining barges docking at 4-4 to empty their ore hold. oh yes.
michael philip Ellecon
Knights of the Posing Meat
#1270 - 2014-04-18 12:56:53 UTC

The sky is falling buy all the things,


Indy did need a update the UI was awful, and you have kind of changed the POS so i might not have to move all the things around between modules all the time, so that's good. hi sec POSs mite have become safer too in i only need 1 of each mod not 20 as i have ATM, "online all the guns". for added cost on jobs at POSs not a fan, to counter could down size POS and just save on fuel.


on removing the extra materials list from BPO and BPCs how will this effect T2 BPCs will i be need more T1 Parts the T2 i am building (two T1 hulls to make one T2 or 14 T1 guns to make 10 T2), will all the T2BPC change on patch day or just the ones made after, do i need to build all the things?


i like the idea that an indy corp can now base all it members from one station, not being limited to the max number of slots. aswell as other station users. going to be funny watching the scaling cost of ME slots hit its max 14% from day 1 as all the noobs start taking T1 BPO well beyond the perfect ME levels(ccp a hidden isk skink).


Removal of standings to put up POS this is good for the indy corp. hopefully with a good POS / corp management rework. could be better for the overall game. not being able to build with BPO locked in station, not good for the Cap, Supper builders although the copy speed may be a work around for this not ideal.


also will this mean no more pending jobs? like none, just think of how may invention jobs you can do.
Banko Mato
Republic University
Minmatar Republic
#1271 - 2014-04-18 13:11:22 UTC
michael philip Ellecon wrote:
also will this mean no more pending jobs? like none, just think of how may invention jobs you can do.


I hope this is an option one can decide on when installing jobs. For example in the case of invention jobs that only require like 30 minutes it might be more interesting for a player to queue all 10 jobs for each char, with a number of queues equal to the number of invention chars involved. This way one could still ensure minimum extra taxes. Should queuing be removed completely, the above example would incur a tax explosion, when all the hundreds of jobs result in astronomic scaling.
Rain6637
GoonWaffe
Goonswarm Federation
#1272 - 2014-04-18 13:14:02 UTC
I went through the thread. I don't recall anything about the corporation office cap (per station). will that be lifted?
Dearthair
Goibhniu Industries
#1273 - 2014-04-18 13:14:17 UTC
Banko Mato wrote:
Dearthair wrote:
Someone might have pointed this out already, but there are items that cannot be made at a POS. POS structures, for one, which is probably a fairly minor issue, but as far as I know, you also cannot make rigs at a POS. That is a bigger issue. I could, of course, be wrong about the rigs. I don't currently own a POS. Are there any plans to allow rig and/or POS structure manufacture at a POS?


Rigs are produced in the regular Equipment Assembly Array


Thanks for clearing that up. I was only going on the fact that EVEMON will show blueprint stats for modules built in an equipment assembly array but only shows NPC stations for rigs. Of course, we are still out of luck for POS structures.

NBLID (Not Blue Let It Die), the new motto for miners, manufacturers, and retailers everywhere.

Kaius Fero
#1274 - 2014-04-18 13:17:18 UTC
Weaselior wrote:
we continue to pay sov bills and defend our space every day rather than sit on the laurels of having a guy who ground standings once sit in the corp which is how we maintain our control of deklein

...

come, use that lump of porridge between your ears

Is really touching and sad story, I feel you. You had to pay tenbux, then work hard by mining the moons, defend the most safest space in eve universe so Larry and those nasty npc rats will not take it over.... you dudes seriously deserve a medal or more. Now I'm happy that I choose to stay in hi sec where every gate is camped by gankers, Jita is burning, cosmos missions are fun etc.


Weaselior wrote:

if someone knew about these changes ahead of time then they would certainly not spend the time squatting moons that are soon to become in significantly lower demand because industry pos are getting nerfed and better space is opening up

Now this is interesting. Is there a new dev blog announcing that they will open new space this summer? Really? Link pls!

Anselmo & The Illegals

Dinsdale Pirannha
Pirannha Corp
#1275 - 2014-04-18 13:18:41 UTC
One thing that I have yet to see addressed is why we need another ISK sink in the game.
Regardless of what the cartel propagandists say, CCP's own latest economic presentation states explicitly that the economy is in a DEFLATIONARY state, when plexes are removed from the equation.

So why is CCP implementing a system that will undoubtedly lead to even less ISK in the system?
Now that being said, we will certainly see prices rising if null sec does not take advantage of the massive industrial advantages it is being handed in the next couple blogs.
michael philip Ellecon
Knights of the Posing Meat
#1276 - 2014-04-18 13:22:04 UTC
Banko Mato wrote:
michael philip Ellecon wrote:
also will this mean no more pending jobs? like none, just think of how may invention jobs you can do.


I hope this is an option one can decide on when installing jobs. For example in the case of invention jobs that only require like 30 minutes it might be more interesting for a player to queue all 10 jobs for each char, with a number of queues equal to the number of invention chars involved. This way one could still ensure minimum extra taxes. Should queuing be removed completely, the above example would incur a tax explosion, when all the hundreds of jobs result in astronomic scaling.


so there could be a race, to avoid a peek time surge in tax explosions, when it comes to invention, just after DT, as a exsample. could this be a work around to aviod said taxs
Rain6637
GoonWaffe
Goonswarm Federation
#1277 - 2014-04-18 13:24:24 UTC
Dinsdale Pirannha wrote:
One thing that I have yet to see addressed is why we need another ISK sink in the game.
Regardless of what the cartel propagandists say, CCP's own latest economic presentation states explicitly that the economy is in a DEFLATIONARY state, when plexes are removed from the equation.

So why is CCP implementing a system that will undoubtedly lead to even less ISK in the system?
Now that being said, we will certainly see prices rising if null sec does not take advantage of the massive industrial advantages it is being handed in the next couple blogs.


dumb guess here: when so many of EVE's players are lurking, loner high sec dwellers, providing the opportunity to research BPOs and build things would help with new player retention, i think. most of the players commenting in this thread are experienced, intelligent, high-volume industrialists... but some people just simply want to play. what do you think
Weaselior
GoonWaffe
Goonswarm Federation
#1278 - 2014-04-18 13:26:52 UTC
Sizeof Void wrote:

Sure, but how would you feel if you bought the computer last month for $1,000 and the company announced yesterday that the price was now $500, for a better model?

Would you still feel that you got full value for your $1,000?

There are quite a few newer players who have been painfully doing the standings grind, and have not yet been able to benefit substantially from it.

i would say that it had been on sale for ten years at $1,000 and a price cut and better products is an unalloyed good thing so if i can't return it i shouldn't want everyone else to be worse off just because i am

any player who did the standings grind has their standings character which retains significant value and have lost nothing

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#1279 - 2014-04-18 13:29:05 UTC
Kaius Fero wrote:

Is really touching and sad story, I feel you. You had to pay tenbux, then work hard by mining the moons, defend the most safest space in eve universe so Larry and those nasty npc rats will not take it over.... you dudes seriously deserve a medal or more. Now I'm happy that I choose to stay in hi sec where every gate is camped by gankers, Jita is burning, cosmos missions are fun etc.


it is "the most safest space in eve universe" because we put in constant effort to keep it that way

standing alone deklein is not particularly secure compared to more defensible regions, it's just we own it and we have fought our way to the top


Kaius Fero wrote:

Now this is interesting. Is there a new dev blog announcing that they will open new space this summer? Really? Link pls!

its this one you idiot

moons in .8 to 1.0 space are getting opened up for the first time as announced in this devblog

did you even read it

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Dinsdale Pirannha
Pirannha Corp
#1280 - 2014-04-18 13:31:05 UTC
Rain6637 wrote:
Dinsdale Pirannha wrote:
One thing that I have yet to see addressed is why we need another ISK sink in the game.
Regardless of what the cartel propagandists say, CCP's own latest economic presentation states explicitly that the economy is in a DEFLATIONARY state, when plexes are removed from the equation.

So why is CCP implementing a system that will undoubtedly lead to even less ISK in the system?
Now that being said, we will certainly see prices rising if null sec does not take advantage of the massive industrial advantages it is being handed in the next couple blogs.


dumb guess here: when so many of EVE's players are lurking, loner high sec dwellers, providing the opportunity to research BPOs and build things would help with new player retention, i think. most of the players commenting in this thread are experienced, intelligent, high-volume industrialists... but some people just simply want to play. what do you think


Huh?
I have no idea what you are on about.\
Can you clarify?

Though I know the propagandists will answer on behalf of CCP, I would love to see a dev justify it.