These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: Building better Worlds

First post First post First post
Author
Eodp Ellecon
Nous Defions.
The Initiative.
#1221 - 2014-04-17 22:05:51 UTC
While we're addressing all things in building can we bring consistency to the building skills.

Frigate Construction V allows assault frigates (Ishkur) and dictors (Eris)
Cruiser Construction IV allows assault cruisers (Ishtar and Demios)
Cruiser Construction V allows Heavy Dictors (Phobos) and Command Ships.

The tiericide path would put assault frigates in Frigate Construction IV.
Leaving T2 Dessy ships in level V.

Freelancer117
So you want to be a Hero
#1222 - 2014-04-17 22:16:11 UTC
Quote:
'Allow Starbases to be anchored anywhere in high-security space and without standing requirements (minus some protected solar systems, like Jita or new player starting systems of course).'


This will cause a possible land rush to get to systems by people who did not grind for faction standings in the past.

I would like to suggest to CCP for a transition period to mitigate the two issues.

- Give the capsuleers that put in the effort to grind faction standings a timeframe of a few weeks to setup pos based on their faction standing in those faction systems, 8.0+ standing for 8.0 systems, 9.0+ for 9.0 systems and 10.0 for 10.0 systems.

- Then after the transition periode allow everybody to setup their pos anywhere in hisec.

This will be fair to the both group of players (with and with the faction standings) and mitigate the land rush.

Also incase one day hisec is full of inactive unfueled pos, maybe allow them to be shot at by anyone without concord interference.

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Weaselior
GoonWaffe
Goonswarm Federation
#1223 - 2014-04-17 22:21:41 UTC
Freelancer117 wrote:
Quote:
'Allow Starbases to be anchored anywhere in high-security space and without standing requirements (minus some protected solar systems, like Jita or new player starting systems of course).'


This will cause a possible land rush to get to systems by people who did not grind for faction standings in the past.

I would like to suggest to CCP for a transition period to mitigate the two issues.

- Give the capsuleers that put in the effort to grind faction standings a timeframe of a few weeks to setup pos based on their faction standing in those faction systems, 8.0+ standing for 8.0 systems, 9.0+ for 9.0 systems and 10.0 for 10.0 systems.

- Then after the transition periode allow everybody to setup their pos anywhere in hisec.

This will be fair to the both group of players (with and with the faction standings) and mitigate the land rush.

Also incase one day hisec is full of inactive unfueled pos, maybe allow them to be shot at by anyone without concord interference.

Nonsense. You've already reserved land in half of highsec and have had that for years as your reward. You've gotten more than enough advantage from your corp standings.

It is a sad day when we have people arguing that when new space is opened up newbies should be barred until the older and wealthier players have taken all of the desirable portions.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#1224 - 2014-04-17 22:22:36 UTC
Eodp Ellecon wrote:
While we're addressing all things in building can we bring consistency to the building skills.

Frigate Construction V allows assault frigates (Ishkur) and dictors (Eris)
Cruiser Construction IV allows assault cruisers (Ishtar and Demios)
Cruiser Construction V allows Heavy Dictors (Phobos) and Command Ships.

The tiericide path would put assault frigates in Frigate Construction IV.
Leaving T2 Dessy ships in level V.


also, make something require battleship construction V and something require industrial construction v (like jump freighters!)

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

MailDeadDrop
Archon Industries
#1225 - 2014-04-17 22:32:44 UTC
Weaselior wrote:
Eodp Ellecon wrote:
While we're addressing all things in building can we bring consistency to the building skills.

Frigate Construction V allows assault frigates (Ishkur) and dictors (Eris)
Cruiser Construction IV allows assault cruisers (Ishtar and Demios)
Cruiser Construction V allows Heavy Dictors (Phobos) and Command Ships.

The tiericide path would put assault frigates in Frigate Construction IV.
Leaving T2 Dessy ships in level V.


also, make something require battleship construction V and something require industrial construction v (like jump freighters!)


These skills seem to be missing: Destroyer Construction, Battlecruiser Construction, and Supercapital Construction.

MDD
ISD Ezwal
ISD Community Communications Liaisons
#1226 - 2014-04-17 22:49:41 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


26. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.

ISD Ezwal Community Communication Liaisons (CCLs)

Minerva Arbosa
Spatial Forces
Warped Intentions
#1227 - 2014-04-17 22:51:46 UTC
Weaselior wrote:
Freelancer117 wrote:
Quote:
'Allow Starbases to be anchored anywhere in high-security space and without standing requirements (minus some protected solar systems, like Jita or new player starting systems of course).'


This will cause a possible land rush to get to systems by people who did not grind for faction standings in the past.

I would like to suggest to CCP for a transition period to mitigate the two issues.

- Give the capsuleers that put in the effort to grind faction standings a timeframe of a few weeks to setup pos based on their faction standing in those faction systems, 8.0+ standing for 8.0 systems, 9.0+ for 9.0 systems and 10.0 for 10.0 systems.

- Then after the transition periode allow everybody to setup their pos anywhere in hisec.

This will be fair to the both group of players (with and with the faction standings) and mitigate the land rush.

Also incase one day hisec is full of inactive unfueled pos, maybe allow them to be shot at by anyone without concord interference.

Nonsense. You've already reserved land in half of highsec and have had that for years as your reward. You've gotten more than enough advantage from your corp standings.

It is a sad day when we have people arguing that when new space is opened up newbies should be barred until the older and wealthier players have taken all of the desirable portions.


Guessing your coalition won't mind offering a good number of free systems for space in nullsec then for use of the stations that will become vastly more valuable right?

I just hope CCP reads most of these posts and realizes, not all of this patch is a good thing. A decent amount of this patch could be tiercide for industrialists.
Niko Lorenzio
United Eve Directorate
#1228 - 2014-04-17 22:52:25 UTC
Aeonidis wrote:


I was not trying to negate your argument, I was adding a possible reason why CCP did what they did. CCP has metrics that point to subs staying longer because of the exact reasons you stated. Grouping up with ppl and moving toward a common goal. But those same metrics point to a base of subs that stay around for long time and never get involved in the social aspect of the game. Want to guess which parts of eve those latter subs fall into? All I'm trying to say is that CCP looks at the game from a "game" aspect as well as a "business" aspect. The only way to grow their business is to acquire more subs and get them to stay around longer. The PLEX market cannot grow beyond a certain point without acquiring long term subs. IMO many of the decisions they make are probably really hard as to how can we relieve some barriers for solo players without alienating mulit-account/alt players to the point of unsubbing vs. how can we get rid of this old code that nobody here understands anymore vs. how can we still make a profit doing this. somewhere in that paradigm something has to give and you can bet your ass its going to be some group of players.


Unfortunately I have to agree with you.

I am hoping CCP will still be different and cling to their ideals and goals that they started with, not succumb to the dollar. Succumbing to the markets has been the downfall of many great games and big developers. That's why I love small(er) independent companies which are not ruined by corporate dogma. There was a big reason, a "why" for EVE's creation and it wasn't a dollar sign.

CCP still has an extremely talented and innovative team and I'm confident they can come up with solutions to all those problems. New and casual players do matter but in my opinion the way they're addressing the issue is misguided. I don't pretend to have an ounce of understand what it's like to be them but when they start offending a large core of their player base you know they could be doing something much better.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Querns
GoonWaffe
Goonswarm Federation
#1229 - 2014-04-17 22:55:16 UTC
Minerva Arbosa wrote:
Guessing your coalition won't mind offering a good number of free systems for space in nullsec then for use of the stations that will become vastly more valuable right?

Feel free to anchor as many towers as you want in our space. I recommend filling them with lots of valuable goodies.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Weaselior
GoonWaffe
Goonswarm Federation
#1230 - 2014-04-17 22:56:33 UTC
Minerva Arbosa wrote:

Guessing your coalition won't mind offering a good number of free systems for space in nullsec then for use of the stations that will become vastly more valuable right?

I just hope CCP reads most of these posts and realizes, not all of this patch is a good thing. A decent amount of this patch could be tiercide for industrialists.

Our rental rates aren't free, but they're so reasonable that they're the next best thing. Contact a PBLRD recruiter today!

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Althanaslas Imhari
Have Guns Will Travel
#1231 - 2014-04-17 23:03:13 UTC
Just out of curiosity, with the requirements now removed for anchoring towers, will there be any form of compensation for those who had to previously grind their asses off to get the standings to anchor one? I agree with most everything in the blog, but that particular change seems like a shot at older players as much as a good change for newer players.
Querns
GoonWaffe
Goonswarm Federation
#1232 - 2014-04-17 23:04:54 UTC
Althanaslas Imhari wrote:
Just out of curiosity, with the requirements now removed for anchoring towers, will there be any form of compensation for those who had to previously grind their asses off to get the standings to anchor one? I agree with most everything in the blog, but that particular change seems like a shot at older players as much as a good change for newer players.

Your compensation was an uninterrupted decade of highsec POS hegemony.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Althanaslas Imhari
Have Guns Will Travel
#1233 - 2014-04-17 23:31:03 UTC
Querns wrote:
Althanaslas Imhari wrote:
Just out of curiosity, with the requirements now removed for anchoring towers, will there be any form of compensation for those who had to previously grind their asses off to get the standings to anchor one? I agree with most everything in the blog, but that particular change seems like a shot at older players as much as a good change for newer players.

Your compensation was an uninterrupted decade of highsec POS hegemony.


To be clear, I have never had a highsec tower myself, too much work. I'm merely questioning the decision to open up a game mechanic that players had previously sunk many hours of gameplay into. From reading the comments on this thread so far, that particular move seems to have ruffled a few feathers.
Kaius Fero
#1234 - 2014-04-17 23:37:17 UTC
Querns wrote:
Althanaslas Imhari wrote:
Just out of curiosity, with the requirements now removed for anchoring towers, will there be any form of compensation for those who had to previously grind their asses off to get the standings to anchor one? I agree with most everything in the blog, but that particular change seems like a shot at older players as much as a good change for newer players.

Your compensation was an uninterrupted decade of highsec POS hegemony.

And your decade of carebearing in Deklein was intrerupted by... who? Most probably by Larry Forever ... Roll

And by the way, you dudes knew nothing about the changes regarding the POS anchoring in hi sec, right? Just 3 weeks ago was a big rush to drop tons of POS in some hi sec systems, all of them are offline and owned by a one man corp. I'm sure this is just pure coincidence.

Anselmo & The Illegals

Querns
GoonWaffe
Goonswarm Federation
#1235 - 2014-04-17 23:39:07 UTC
Kaius Fero wrote:

And your decade of carebearing in Deklein was intrerupted by... who? Most probably by Larry Forever ... Roll

Goonswarm Federation has only been in control of Deklein for 3½ years. Try again.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Weaselior
GoonWaffe
Goonswarm Federation
#1236 - 2014-04-17 23:43:43 UTC
Kaius Fero wrote:

And your decade of carebearing in Deklein was intrerupted by... who? Most probably by Larry Forever ... Roll

And by the way, you dudes knew nothing about the changes regarding the POS anchoring in hi sec, right? Just 3 weeks ago was a big rush to drop tons of POS in some hi sec systems, all of them are offline and owned by a one man corp. I'm sure this is just pure coincidence.

we continue to pay sov bills and defend our space every day rather than sit on the laurels of having a guy who ground standings once sit in the corp which is how we maintain our control of deklein

if someone knew about these changes ahead of time then they would certainly not spend the time squatting moons that are soon to become in significantly lower demand because industry pos are getting nerfed and better space is opening up

come, use that lump of porridge between your ears

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Querns
GoonWaffe
Goonswarm Federation
#1237 - 2014-04-17 23:44:57 UTC
Althanaslas Imhari wrote:
Querns wrote:
Althanaslas Imhari wrote:
Just out of curiosity, with the requirements now removed for anchoring towers, will there be any form of compensation for those who had to previously grind their asses off to get the standings to anchor one? I agree with most everything in the blog, but that particular change seems like a shot at older players as much as a good change for newer players.

Your compensation was an uninterrupted decade of highsec POS hegemony.


To be clear, I have never had a highsec tower myself, too much work. I'm merely questioning the decision to open up a game mechanic that players had previously sunk many hours of gameplay into. From reading the comments on this thread so far, that particular move seems to have ruffled a few feathers.


Grinding standings does not, by necessity, entitle you to permanent, unencroached benefit. Allowing more players to build something in Eve is better for retention, and no one is explicitly harmed, except those who had built a side business lubricating a terrible game mechanic.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Nevyn Auscent
Broke Sauce
#1238 - 2014-04-17 23:46:35 UTC
Kaius Fero wrote:


And by the way, you dudes knew nothing about the changes regarding the POS anchoring in hi sec, right? Just 3 weeks ago was a big rush to drop tons of POS in some hi sec systems, all of them are offline and owned by a one man corp. I'm sure this is just pure coincidence.

Just E-mail IA with the guys name & corp, and let them lay down the ban hammer.
Althanaslas Imhari
Have Guns Will Travel
#1239 - 2014-04-17 23:55:12 UTC
Querns wrote:
Althanaslas Imhari wrote:
Querns wrote:
Althanaslas Imhari wrote:
Just out of curiosity, with the requirements now removed for anchoring towers, will there be any form of compensation for those who had to previously grind their asses off to get the standings to anchor one? I agree with most everything in the blog, but that particular change seems like a shot at older players as much as a good change for newer players.

Your compensation was an uninterrupted decade of highsec POS hegemony.


To be clear, I have never had a highsec tower myself, too much work. I'm merely questioning the decision to open up a game mechanic that players had previously sunk many hours of gameplay into. From reading the comments on this thread so far, that particular move seems to have ruffled a few feathers.


Grinding standings does not, by necessity, entitle you to permanent, unencroached benefit. Allowing more players to build something in Eve is better for retention, and no one is explicitly harmed, except those who had built a side business lubricating a terrible game mechanic.


That was not necessarily my point. My point was about the devaluation of the time spent on the grind. More towers and more labs means good things for the economy, I agree wholeheartedly. The way this change seems , to use an example, would be say a kickstarter where the original investors get the same product that is later given away for free. That's life, yes, but it is certainly going to upset the people who invested.
Weaselior
GoonWaffe
Goonswarm Federation
#1240 - 2014-04-18 00:01:36 UTC
Althanaslas Imhari wrote:

That was not necessarily my point. My point was about the devaluation of the time spent on the grind. More towers and more labs means good things for the economy, I agree wholeheartedly. The way this change seems , to use an example, would be say a kickstarter where the original investors get the same product that is later given away for free. That's life, yes, but it is certainly going to upset the people who invested.

this is akin to how i paid like a thousand dollars for my computer three years ago and i could build a better one for $500 now

sure i spent $500 more but i got the computer three years ago

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.