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New dev blog: Starbase happy fun time

First post First post
Author
Airi Che
Hammer of Vulcan
#1121 - 2011-11-27 01:22:40 UTC
Thanks much. I saw that bit about Thukker Mix but I don't recognize that and I thought it might be some sort of inside joke. I'll look that up and find it. I did see the original blog and the update but as I said, I'm new to this blog stuff.
gargars
Willco Inc.
#1122 - 2011-11-27 18:29:10 UTC
Airi Che wrote:
Thanks much. I saw that bit about Thukker Mix but I don't recognize that and I thought it might be some sort of inside joke. I'll look that up and find it. I did see the original blog and the update but as I said, I'm new to this blog stuff.


No problem and yes with a name like 'Thukker' I can in retrospect see why it might look like a bad joke lol.
ohno riceagain
Too Drunk Export Services Inc.
#1123 - 2011-11-28 03:32:18 UTC
Zarak1 Kenpach1 wrote:
alot of us would like a clear reason as to why you maxed out liquid ozone and heavy water consumption. because to alot of us it seems you just made your own lives easier and not ours by doing this.


I too would like to see a sane reason for this change.

You have taken my stockpiled (ICE based) fuel supplies that I have mined and reduced them drastically.

I find it odd that humans left their home and traveled to this far away place and now have Clone technolgy.

They currently manage their Power Grid and CPU usage on their POS, but now theyve forgotten how to turn off the lights and power down their computers when they leave the room to conserve resources?

Someone pushed the easy button on this and got a Platypus instead of a Beaver and said " close enough".

Im on board with fuel pellets or blocks, whatever. But at least have it make some sense in a technological respect.





Gogela
Epic Ganking Time
CODE.
#1124 - 2011-11-29 20:01:01 UTC
...*

Does anyone else think the fuel blocks look suspiciously like 'Energon Cubes" from Transformers. It's been a few decades since I've seen it... so maybe my memory is just going.

...just sayin'

Signatures should be used responsibly...

Kadmon eX
Jump Clones Factory
#1125 - 2011-11-29 20:47:11 UTC
Callic Veratar wrote:
Would it be possible for each class of faction starbase to have it's own faction fuel block? It could have a reduced cost and (potentially) a benefit for running the tower on that class of fuel.

With this change, you don't need to worry about having thousands of fuel blocks in a starbase to allow for partial consumption, but the faction towers don't lose their consumption bonuses.

The easiest bonus would be for the same ingredients, the faction block print produces 5 blocks.


If managing time is too much complicated this can be solution too.
NO! for nerfing faction tower bonus !
Raven Alexandr
Native Freshfood
Minmatar Republic
#1126 - 2011-11-29 23:17:19 UTC  |  Edited by: Raven Alexandr
After reading second post, I still see large tower fuel cost increasing, fuel blocks being larger, and still requiring more logistics to fuel instead of less. Sure its easier to calculate, but if that was the problem from the begining, why have so many components? Towers were made to be complicated, there was meant to be math invovled. Anyone doing the math on these changes realises this just costs players more for your convience. The logistics of moving larger blocks instead of smaller components - both in unit size, AND in total size per hour - Into low and null is more of a headache then just typing in numbers everyone has already calculated. The point is, if your going to make the system less complicated, dont steal from us in the proccess. Dont require us to spend more to do the same thing we have done for years. Fuel blocks are a negative change until they are the same size or smaller then their components total, and they are as cost effecient. (And not at 100% usage, which almost no tower is using) Otherwise it costs more to move them and to use them. (Larger size means more jumps costing more time and fuel for low/null)

In addition I did not see any address to the sov fuel bonus questions....

DONT FIX THINGS THAT ARENT BROKEN!
Just a thought.
Jenn Makanen
Doomheim
#1127 - 2011-11-29 23:24:08 UTC
Raven Alexandr wrote:
Here is an OBVIOUS idea, Instead of destroying the bonus of having fuel reduction, make fuel reduction bonuses ADD cycle time. ie. Racial towers cycle at 1:15 instead of 1:00. This still gives the towers longer times between refueling and doesnt remove the bonuses already in place, allowing for this ******** fuel block idea to work.

Or here is an idea... scrap this, DONT FIX THINGS THAT ARENT BROKEN!
Just a thought.



More obvious idea. Read the newer dev blog.
Abbah
Selbsthilfegruppe
#1128 - 2011-11-29 23:25:44 UTC
According to the inital post, "The way we're going to roll this out is that the blocks, their blueprints and the changes to tower capacities will be introduced in the main patch." So I went to a Thukker Mix station and no Blue Prints. Any idea when they will be available?
Abbah
Selbsthilfegruppe
#1129 - 2011-11-29 23:25:54 UTC  |  Edited by: Abbah
Deleted double post
Scrapyard Bob
EVE University
Ivy League
#1130 - 2011-11-30 04:38:59 UTC
Abbah wrote:
According to the inital post, "The way we're going to roll this out is that the blocks, their blueprints and the changes to tower capacities will be introduced in the main patch." So I went to a Thukker Mix station and no Blue Prints. Any idea when they will be available?


Front page news on the EVE site:
http://www.eveonline.com/news.asp?a=single&nid=4808&tid=1

Quote:
fuel block blueprints will not be seeded on tranquility today
reported by CCP Spitfire | 2011.11.29 15:50:01 | NEW

The new blueprints for fuel blocks, as featured in the blog Starbase happy fun time blog by CCP Greyscale, will not be seeded immediately after the release of Crucible. We are expecting that these blueprints will be seeded on the market in the next couple of days. We will not be switching over to fuel blocks immediately so players will still have plenty of time to get the new blueprints once they are seeded on the market.
Abbah
Selbsthilfegruppe
#1131 - 2011-11-30 05:18:14 UTC
Scrapyard Bob wrote:
Abbah wrote:
According to the inital post, "The way we're going to roll this out is that the blocks, their blueprints and the changes to tower capacities will be introduced in the main patch." So I went to a Thukker Mix station and no Blue Prints. Any idea when they will be available?


Front page news on the EVE site:
http://www.eveonline.com/news.asp?a=single&nid=4808&tid=1

Quote:
fuel block blueprints will not be seeded on tranquility today
reported by CCP Spitfire | 2011.11.29 15:50:01 | NEW

The new blueprints for fuel blocks, as featured in the blog Starbase happy fun time blog by CCP Greyscale, will not be seeded immediately after the release of Crucible. We are expecting that these blueprints will be seeded on the market in the next couple of days. We will not be switching over to fuel blocks immediately so players will still have plenty of time to get the new blueprints once they are seeded on the market.



Thanks for the info
Scorpio Maximus
Dark Dog Industries
#1132 - 2011-11-30 08:26:08 UTC
Quote:
fuel block blueprints will not be seeded on tranquility today
reported by CCP Spitfire | 2011.11.29 15:50:01 | NEW

Perhaps CCP could update this. When do they expect to seed the BPO's? I need to start researching them ASAP.
Arte
Harden House Irregulars
#1133 - 2011-11-30 13:49:14 UTC
CCP Spitfire wrote:
. We will not be switching over to fuel blocks immediately so players will still have plenty of time to get the new blueprints once they are seeded on the market.


You and everyone else buddy - don't sweat it, they won't make the switch too soon.
Syme
Umbra Scientia Muneris
#1134 - 2011-11-30 14:21:48 UTC
As a small casual vertically intergrated T2 manufacturer residing in high sec, I just want to throw some figures out there on how disproportionate the Liquid Ozone quantity is to the rest of the requirements for the fuel blocks.

Currently it takes me just under 300 standard ice blocks to fuel my POS each month and as I mine the stuff myself this is about 6 hours of time per month, out of an approximately 60 hours that I play, which is reasonable as there are usually times that are best spent semi-afk.

With the proposed Ozone quantities I would need about 1100 standard ice blocks, or about 22 hours per month, basically a third of my time.

OK, so the simple response is “pay for them you carebear”, but the question then arises who is actually going to mine the ice? If the bot war is successful then there won’t be ships glued to the ice fields 23.5 hours per day, and even if the price soars, there is a human toleration limit to ice mining.

Please please CCP Greyscale, reconsider the HW and Ozone quantities, they are totally out of kilter with the other requirements.
SloMoJoe
Garoun Investment Bank
Gallente Federation
#1135 - 2011-11-30 16:55:41 UTC
Now that the block BPO's have been seeded can we get a firm date for when the fuel swap over will actually occur?
Andreas Finn
Quixotes
#1136 - 2011-12-01 17:47:00 UTC
CCP:
Quote:
The way we're strongly advising players to approach this handover is to fill your fuel bays with "half and half" - enough of the old fuel to last you to the changeover downtime and then some (I'd suggest 2-3 days extra just in case something horrible happens), and enough of the new fuel blocks to run the tower until you can fill it with 100% blocks. The server should then come back up after the update, see the new fuel and start consuming that like nothing had happened.


Umm, just tried to put some fresh cooked Gall blocks in a Shadow Tower... it won't let me. This plan is currently flawed Ugh
Scrapyard Bob
EVE University
Ivy League
#1137 - 2011-12-01 18:40:58 UTC
Andreas Finn wrote:
CCP:
Quote:
The way we're strongly advising players to approach this handover is to fill your fuel bays with "half and half" - enough of the old fuel to last you to the changeover downtime and then some (I'd suggest 2-3 days extra just in case something horrible happens), and enough of the new fuel blocks to run the tower until you can fill it with 100% blocks. The server should then come back up after the update, see the new fuel and start consuming that like nothing had happened.


Umm, just tried to put some fresh cooked Gall blocks in a Shadow Tower... it won't let me. This plan is currently flawed Ugh


Known issue. I figure it'll be fixed in the next patch, and maybe CCP will delay the swap a week.
Spank mehard
Deadspace Depot
#1138 - 2011-12-07 10:37:46 UTC
I haven't read all 57 pages but do we have a date for changeover yet?
Icarus Helia
State War Academy
Caldari State
#1139 - 2011-12-08 06:09:52 UTC
Spank mehard wrote:
I haven't read all 57 pages but do we have a date for changeover yet?


no, and damnit - we should, or at least a clue - throw us a bone, CCP!

Why you no care?

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#1140 - 2011-12-08 06:14:01 UTC
Icarus Helia wrote:
Spank mehard wrote:
I haven't read all 57 pages but do we have a date for changeover yet?


no, and damnit - we should, or at least a clue - throw us a bone, CCP!

at least another week.

Best guess they are looking hard at the amount of blocks in game. When the amount of blocks reachs the point where there are enough to fuel all pos for a week they will switch over.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.