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Dev Blog: Reprocess all the things!

First post First post First post
Author
Vhelnik Cojoin
Pandemic Horde High Sec Division
#1821 - 2014-04-04 10:38:41 UTC
Sgt Ocker wrote:
And quite obviously has more isk than sense.
Your customers may not be happy with having to pay for your dickstar.
Which btw is not really all that hard to put out of action if you are serious about it.
With the isk it would cost you to build a dickstar you would be far better off just pulling the pos down for a week and wait the wardec out.

I have a feeling I shouldn't try to tell you about the second half of the D!ckstar meta, as lovingly taught by the GSF... Big smile

We are getting a bit far from discussing the proposed reprocessing changes, I suspect?

Have you Communicated with your fellow capsuleers today? It is good for the EvE-oconomy and o-kay for you.

Sgt Ocker
What Corp is it
#1822 - 2014-04-04 13:17:00 UTC
Vhelnik Cojoin wrote:
Sgt Ocker wrote:
And quite obviously has more isk than sense.
Your customers may not be happy with having to pay for your dickstar.
Which btw is not really all that hard to put out of action if you are serious about it.
With the isk it would cost you to build a dickstar you would be far better off just pulling the pos down for a week and wait the wardec out.

I have a feeling I shouldn't try to tell you about the second half of the D!ckstar meta, as lovingly taught by the GSF... Big smile

We are getting a bit far from discussing the proposed reprocessing changes, I suspect?

Well as long as you are prepared to cover the cost of the pos and not expect to pass the additional cost onto customers there is really no reason not to go for it..

Realistically for a pos that does only reprocessing and or refining, it is far easier to just pull down your pos until the wardec is over.. Doesn't matter how good a pos's defences are, if someone wants to put it out of action, they will find a way.

As the cost of pos's, whether dickstars or simple small pos with refining and compressing arrays is likely to impact on the cost of minerals and ore, I think it is somewhat relevant to the thread.

Could even create a whole new line of income for those interested - find a reprocessing / compression pos, reinforce it then ransom it back to its owners.

For those who believe the "buy a corp with standings" and your set - beware, once the guy who sells you the corp leaves, it no longer has the standings to replace a pos if it dies.. Ransoming empire pos's sounds a lot more appealing.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Harah Noud
Royal Amarr Institute
Amarr Empire
#1823 - 2014-04-04 15:50:05 UTC
Sgt Ocker wrote:
Vhelnik Cojoin wrote:
Sgt Ocker wrote:
And quite obviously has more isk than sense.
Your customers may not be happy with having to pay for your dickstar.
Which btw is not really all that hard to put out of action if you are serious about it.
With the isk it would cost you to build a dickstar you would be far better off just pulling the pos down for a week and wait the wardec out.

I have a feeling I shouldn't try to tell you about the second half of the D!ckstar meta, as lovingly taught by the GSF... Big smile

We are getting a bit far from discussing the proposed reprocessing changes, I suspect?

Well as long as you are prepared to cover the cost of the pos and not expect to pass the additional cost onto customers there is really no reason not to go for it..

Realistically for a pos that does only reprocessing and or refining, it is far easier to just pull down your pos until the wardec is over.. Doesn't matter how good a pos's defences are, if someone wants to put it out of action, they will find a way.

As the cost of pos's, whether dickstars or simple small pos with refining and compressing arrays is likely to impact on the cost of minerals and ore, I think it is somewhat relevant to the thread.

Could even create a whole new line of income for those interested - find a reprocessing / compression pos, reinforce it then ransom it back to its owners.

For those who believe the "buy a corp with standings" and your set - beware, once the guy who sells you the corp leaves, it no longer has the standings to replace a pos if it dies.. Ransoming empire pos's sounds a lot more appealing.


Let me correct u,
Once u buy a high standing corp u will not lose the standings if u put fresh alts (with no standings what so ever)
The standings will remain until u talk to an agent or invite a char wi standings ( with a one week timer)

So let me repeat it: u WILL NOT lose the high standings if u put only fresh alts with no standings (they haven't talked to a agent....)
Now add this corp to ur alliance et voila everyone in the alliance can acess the reprocessing arrays
Electra GaafCramo
Space-Bar
#1824 - 2014-04-05 21:57:00 UTC
"- It prevents us from giving low and null-security facilities some advantage: Player-built stations in null security space can only be, at their very best, equivalent with NPC stations that are spread all across New Eden."

Ah yeah, I see. Null have not got enough advantages as it is, you missed a spot !
Sgt Ocker
What Corp is it
#1825 - 2014-04-06 01:57:29 UTC  |  Edited by: Sgt Ocker
Harah Noud wrote:
Sgt Ocker wrote:
Vhelnik Cojoin wrote:
Sgt Ocker wrote:
And quite obviously has more isk than sense.
Your customers may not be happy with having to pay for your dickstar.
Which btw is not really all that hard to put out of action if you are serious about it.
With the isk it would cost you to build a dickstar you would be far better off just pulling the pos down for a week and wait the wardec out.

I have a feeling I shouldn't try to tell you about the second half of the D!ckstar meta, as lovingly taught by the GSF... Big smile

We are getting a bit far from discussing the proposed reprocessing changes, I suspect?

Well as long as you are prepared to cover the cost of the pos and not expect to pass the additional cost onto customers there is really no reason not to go for it..

Realistically for a pos that does only reprocessing and or refining, it is far easier to just pull down your pos until the wardec is over.. Doesn't matter how good a pos's defences are, if someone wants to put it out of action, they will find a way.

As the cost of pos's, whether dickstars or simple small pos with refining and compressing arrays is likely to impact on the cost of minerals and ore, I think it is somewhat relevant to the thread.

Could even create a whole new line of income for those interested - find a reprocessing / compression pos, reinforce it then ransom it back to its owners.

For those who believe the "buy a corp with standings" and your set - beware, once the guy who sells you the corp leaves, it no longer has the standings to replace a pos if it dies.. Ransoming empire pos's sounds a lot more appealing.


Let me correct u,
Once u buy a high standing corp u will not lose the standings if u put fresh alts (with no standings what so ever)
The standings will remain until u talk to an agent or invite a char wi standings ( with a one week timer)

So let me repeat it: u WILL NOT lose the high standings if u put only fresh alts with no standings (they haven't talked to a agent....)
Now add this corp to ur alliance et voila everyone in the alliance can acess the reprocessing arrays

I'm pretty sure you will find, 7 days after the person you pay to start the corp and put the pos up leaves, the corp standings will revert to the average of members.
NPC Faction to Player Corp standings are player based - on the average standings of each member.
This does not become a problem, unless the pos is destroyed or you want to move it. Then you need the standings to replace it.


Arrow Now for my own plug;
My fees for standings corps;
150 mil - 0.5
200 mil - 0.6
250 mil - 0.7
300 mil - 0.8
While some may say my prices are too high; Grind them up yourself.

I can provide the service for;
Amarr
Caldari
Minmatar
Ammatar Mandate
Khanid Kingdom

Arrow The service is NOT provided with this toon, you can however message me in game and you will get a reply from my standings toon.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Potions Master
GearBunny
#1826 - 2014-04-06 05:06:07 UTC
Sgt Ocker wrote:

I'm pretty sure you will find, 7 days after the person you pay to start the corp and put the pos up leaves, the corp standings will revert to the average of members. NPC Faction to Player Corp standings are player based - on the average standings of each member. This does not become a problem, unless the pos is destroyed or you want to move it. Then you need the standings to replace it.


Characters without standings are not counted against the standings of the corp. So you start a corp up with a character that has 7.0 standings to Amarr and leave him in there until it computes the standings. Then you let in the holding character, transfer him CEO and drop out like normal. The corp will maintain that 7.0 to Amarr if no characters in the corp have standings towards Amarr at all. The moment anyone shows up with even +-0.01, the standings will get averaged to it after 7 days of that character being in corp. Coming back from an 8 month break, I too was surprised to find my corp still had 7.34 to Amarr, but no one in corp had any standings to count against it.

Just means you can't run any mission that adjusts your standings, but having a tower, is that such a big cost for it?

8.0 standings won't help btw, they don't let you anchor in systems above a 0.7 sec status. At least, not yet.
Mirella Heleneto
Anarchy Enforcer
The Curatores Veritatis Auxiliary
#1827 - 2014-04-06 09:08:08 UTC
So i read the devblog, and it says at the top and i quote
"As we write those words, we feel a great disturbance in the Force, as if millions of voices suddenly cried out in terror, and were definitely not silenced. Are you afraid you are going to get your favorite profession killed because of CCP? Stay calm. Don’t panic and read what’s below."
"Yes, module compression is going to be heavily nerfed, but we are going to boost existing ore compression to compensate."

Im a salvager by profession with perfect reprocessing skills, i have done those stupid missions to gain standings with the corp that i need to reprocess from so i could get no losses on it.
I have no idea what ore compression is, i dont use that so your going to **** over my entire profession and in return to compensate you give me something i dont use in the first place. So you take away but dont give back.

and you take away because
"character having perfect skills and standings, reprocessing anything that’s not ores and ices at a 50% station will get 55% reprocessing outcome"
that means that 45%!!! of my income goes down the drain

So i ask that once this hit you please return the skillpoints i put in reprocessing because you will have ****** that specialization over so much that its useless and i will have spent millions of skillpoints in the wrong direction.


Sgt Ocker
What Corp is it
#1828 - 2014-04-06 10:14:09 UTC
Potions Master wrote:
Sgt Ocker wrote:

I'm pretty sure you will find, 7 days after the person you pay to start the corp and put the pos up leaves, the corp standings will revert to the average of members. NPC Faction to Player Corp standings are player based - on the average standings of each member. This does not become a problem, unless the pos is destroyed or you want to move it. Then you need the standings to replace it.


Characters without standings are not counted against the standings of the corp. So you start a corp up with a character that has 7.0 standings to Amarr and leave him in there until it computes the standings. Then you let in the holding character, transfer him CEO and drop out like normal. The corp will maintain that 7.0 to Amarr if no characters in the corp have standings towards Amarr at all. The moment anyone shows up with even +-0.01, the standings will get averaged to it after 7 days of that character being in corp. Coming back from an 8 month break, I too was surprised to find my corp still had 7.34 to Amarr, but no one in corp had any standings to count against it.

Just means you can't run any mission that adjusts your standings, but having a tower, is that such a big cost for it?

8.0 standings won't help btw, they don't let you anchor in systems above a 0.7 sec status. At least, not yet.

Maybe I should submit a petition - I created a standings corp for my own use to put a small pos in empire space, due to war decs. . A few months later I decided to replace the small with a medium to cover extra work load. I un-anchored the small, went to anchor the medium and was unable to do so due to the corp not having the standings. The only toon in the corp had zero standings and minimal skills its only job was to simply fuel the pos and run labs.

With a little luck and the need for extra pos's that will be required for compressing and reprocessing. 0.8 will become available. Or there will be a need for a lot of wardecs to kill the hundreds of abandoned pos's sitting on highsec moons.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Electra GaafCramo
Space-Bar
#1829 - 2014-04-06 13:16:14 UTC
Btw, any logic behind those pesky 0.0 stations having reprocessing technology superior to the empires?

GG CCP....your game was once fun, back when you realized that this game is more than a battle between a handfull of alliances.
Promiscuous Female
GBS Logistics and Fives Support
#1830 - 2014-04-06 20:15:18 UTC
Electra GaafCramo wrote:
Btw, any logic behind those pesky 0.0 stations having reprocessing technology superior to the empires?

GG CCP....your game was once fun, back when you realized that this game is more than a battle between a handfull of alliances.

*warms up bullshit engines*

the capsuleers discovered a new way to increase ore yield but it uses caustic chemicals and/or dangerous, fatal techniques

fortunately capsuleers are immortal so they don't give a crap but the empires are like "naw dude naw"
Trooper Thorn
Enlightened Industries
Goonswarm Federation
#1831 - 2014-04-06 21:29:59 UTC
I am really looking forward to these changes as I think it increases the industry "speciality" importance.

That said, I am frustrated trying to increase the industry level of our system. Have the amounts of M3 to increase from Industry III to Industry IV changed for instance? We mined about 8 Million M3 after achieving Level III this weekend- to no avail. I know there is some ongoing degredation (I believe 1% per hour)- but I thought the Level III to Level IV was 6 Million mined? I scoured the forums, etc trying to find this in a dev note or another post- but to no avail.

Also- as a development note- perhaps the M3 to mine or Bounties to reap to next level could be included on the Sovereignty tab?
Nevyn Auscent
Broke Sauce
#1832 - 2014-04-06 23:33:38 UTC
Promiscuous Female wrote:

*warms up bullshit engines*

the capsuleers discovered a new way to increase ore yield but it uses caustic chemicals and/or dangerous, fatal techniques

fortunately capsuleers are immortal so they don't give a crap but the empires are like "naw dude naw"

So a 1% chance every ten thousand ore you refine that your clone dies, you loose your implants and you have to upgrade a new clone? Sounds fair on that front.
Also known as BS failed. The stations aren't run by Capsuleers, they are owned by Capsuleers, they are run by normal people.

The simple fact is that after the years & years of Null screaming how they couldn't compete because they had a disadvantage, which most sensible high sec players agreed with them on, now that they have the advantage they are trying to put the boot down on high sec, rather than acknowledging that it is unfair for any space to have such an advantage in basic refining.
Potions Master
GearBunny
#1833 - 2014-04-07 00:04:03 UTC
Promiscuous Female wrote:

*warms up bullshit engines*

the capsuleers discovered a new way to increase ore yield but it uses caustic chemicals and/or dangerous, fatal techniques

fortunately capsuleers are immortal so they don't give a crap but the empires are like "naw dude naw"


My theory is sleeper refineries were discovered that were far more efficient, but that the scientists don't know how to get all the materiel out of everything yet. They've been using them since they discovered them shortly after and have been using the extra yields on ore to 'subsidize' reprocessing non-ores/ices. The law enforcing that subsidy has now been removed because those extra materials are needed to rebuild empire navies in preparation for 'something'

Or:

Capsuleers in nullsec discovered that their refineries had this extra capacity and that the refinery techs were pocketing the extra amounts. They spammed their revelation all over Galnet... Forcing the empires to reveal that they have been using the materials beyond '100%' all along for various projects 'we didn't need to know about.' I mean honestly, they really like you so much they stop taxing you? They've had this extra 14% we didn't know about the whole time.

Sleeper refineries might explain the scrap metal nerf. It just doesn't work on stuff we've built because their tech doesn't recognize those items. Unfortunately, you can only have one or the other and the new is so much more efficient on ores and ices that they consider this an acceptable loss. Hence the release of ore compression into highsec finally. But over time (as they balance the material composition of items) we will start getting better results (as we're able to refine meta gear for more material) In a few years, they'll master this stuff, right?
Kijyat
BTK Mercenary Group
Lucky Starbase Syndicate
#1834 - 2014-04-07 06:12:17 UTC
I'm reading all these here's how it can work or here's a suggestion to give logic to this idiotic change and cant believe how weak minded a lot of you guys are. For those who agree that you cant achieve 100% in anything in EVE, just stop playing online games period. If you haven't realized it yet, the devs are using parental logic on you guys. Snap out of it.

All these devs "changes" is another smokescreen geared to push more players out of hi sec. Everything they listed are single issues that can be fixed on a per item basis. They are just packaged together to give substance to their newest ploy.

Why does CCP want players out of hi sec? It's a business issue. Plainly, the largest percentage of players exist outside hi sec and want more players to kill. They complain to CCP about a lack of players to kill or always killing the same players and point to hi sec. By "convincing" players to leave hi sec through nerfs and packaged illogic (the golden nullsec carrot), CCP satisfies the largest percentage need by providing them more players to kill. This leads to the largest percentage to keep paying CCP.

In my view, players are already "rewarded" for establishing themselves outside hi sec. Better ores, better isk/lp missions, better sites, can build their own POS/better industry build options and best yet, kill another player without being Concorded. Existing outside hi sec takes a lot of skill, specialization, teamwork, and dedication for a player to live each day killing other players while avoiding getting podded themselves, but none of that has anything to do with refining.

Refining is a click of a button....that's it. Its the players reprocessing skills, faction and station refine percentage period. It shouldn't matter the space where the reprocessing/refining takes place, the dangers of mining, how the ores got to the refining point, what the corp/alliance had to go through to get a refining module in place, or whatever else...its a click of a button.

Having a refinery platform just saves the alliance/corp/players time and movement. It's a safe way to refine in their chosen place to live at. That's the reward, there is no need to make it better than a station refinery.
Darkblad
Doomheim
#1835 - 2014-04-07 07:31:22 UTC
Runing in circles again ...

So if you were really forced out of highsec, e.g. by constant war declarations against you by other player corporations, then you'd happily agree that this is ok? Or would you try to force CCP to do something about it?

This change pushes the quantities of minerals gained upwards, but only in Nullsec (and Reprocessing Arrays) and raise the incentive to leave Highsec. What forces you to Nullsec here, is the feeling that you make less ISK as you could achieve in Nullsec. And this is already the case, just gets raised again.
As you state in your Bio, Highsec is your play style. What would change for you? ISK/hour? Not really, as they won't change compared to now (assuming that mineral/compressed ore prices don't change). And what exactly are your losses?

NPEISDRIP

Potions Master
GearBunny
#1836 - 2014-04-07 08:08:32 UTC
Kiyat, this change doesn't force you to move anywhere. If anything, it gives even more options on how to utilize resources exactly where you are at. Sure, it does require some extra training and a different way of thinking... and perhaps some working on faction standings, but there's going to be a fair bit more variety to the miner/producer way of living.

The only thing I worry about is how the market will speculate itself in the weeks leading up to the expansion...
Freeism Saurfang
Imperial Academy
Amarr Empire
#1837 - 2014-04-07 09:01:26 UTC
Freeism Saurfang wrote:

Last one.

Check this first. Ore Compression Ratio

I think Dev concentrate on mineral compression ratio only and forgot something important.

When you do compression, you think output volume is smaller than input volume.

But in case of Veldspar, Scordite and Spodumain, output volume is larger than input.

Well, Dev, you should change the name of "Compressed Veldspar" to "Expanded Veldspar"



Last time, I calculated Mineral Compression Ratio with perfect reprocessing yield.

But Reprocessing Yield nurfed to 72.358%. Then, Mineral Compression Ration is nurfed too.



Re-Calculated Mineral Compression Ratio

as you can see, Mineral Compression Ratio is 19 ~ 22.



However, when we use modules to compress minerals,

Compression ratio is 28 ~ 32.

Most two module to compress minerals

Dev told "tweaking the compressed ore volumes to make it competitive with current modules like the 425mm Railgun I for instance" in their thread

But Compressed and Expanded Ores are loosing their comtetity.




Do you really think it's good ways to favor compression? I think not.

Answer me, DEV! Answer ME!

CCP Ytterbium
C C P
C C P Alliance
#1838 - 2014-04-07 09:54:54 UTC
Joshua Foiritain wrote:
We could still use gas compression Sad


Interesting, this totally slipped my mind. I'll have a look if that is viable and can be done for some time after summer. No promises though P
Darkblad
Doomheim
#1839 - 2014-04-07 10:05:49 UTC  |  Edited by: Darkblad
Freeism Saurfang wrote:
But Reprocessing Yield nurfed to 72.358%. Then, Mineral Compression Ration is nurfed too.



Re-Calculated Mineral Compression Ratio
Again, scrap that table. Compression with ore quantities like they a currently is no longer planned.
A Batch (100 units) of an ore will be used to compress. You also should consider that there's options to reprocess with more than 72.358% yield, even in highsec.
In his example, CCP Ytterbium stated a compression ratio of 24 AFTER reprocessing with the maximum achievable yield after the change. Assuming that factor of 24 for all ores (I'm still waiting for CCP Ytterbium to confirm this) will result in volumes and quantities shown in this table.

Edit: And don't forget that compression will happen with the (right) click of a mouse.

NPEISDRIP

baltec1
Bat Country
Pandemic Horde
#1840 - 2014-04-07 10:44:20 UTC
Nevyn Auscent wrote:
Promiscuous Female wrote:

*warms up bullshit engines*

the capsuleers discovered a new way to increase ore yield but it uses caustic chemicals and/or dangerous, fatal techniques

fortunately capsuleers are immortal so they don't give a crap but the empires are like "naw dude naw"

So a 1% chance every ten thousand ore you refine that your clone dies, you loose your implants and you have to upgrade a new clone? Sounds fair on that front.
Also known as BS failed. The stations aren't run by Capsuleers, they are owned by Capsuleers, they are run by normal people.

The simple fact is that after the years & years of Null screaming how they couldn't compete because they had a disadvantage, which most sensible high sec players agreed with them on, now that they have the advantage they are trying to put the boot down on high sec, rather than acknowledging that it is unfair for any space to have such an advantage in basic refining.


Why would we refine this stuff?

We have station workers for that.


Simple fact is that people finally have a reason to leave high sec for this.