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Dev Blog: Reprocess all the things!

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Author
Inspiration
#1761 - 2014-04-03 12:26:16 UTC  |  Edited by: Inspiration
It is good to point out that volume taken by 100 veldspar (10m3) to 1 compressed veldspar (0.15m3) constitudes a compression factor of 66. There is no reason to fear the ore taking up more space once compressed.

I am serious!

Jagoff Haverford
Royal Amarr Institute
Amarr Empire
#1762 - 2014-04-03 12:52:24 UTC
Inspiration wrote:
Your previous discussion partner is right that the combination of NPC station compression and high null-sec refine means that all non-compressed low end ore will be bought by null alliances, compressed and shipped out. They can always outbid the other market players every time they try to break in, thanks to the refine ratio advantage they enjoy at home.

You make it sound like jump freighter use is free. It's not. Aside from fuel costs, you have to factor in the inevitable losses that follow these big expensive targets. All those costs get wrapped up together when moving these kinds of quantities back and forth.

Inspiration wrote:
The fact is that station based compression actually helps bottling and drafts new miners as a working class for those with null outpost refine access..


[Monty Python voice] Oh there you go, bringing class into it again! [/Monty Python voice]
Inspiration
#1763 - 2014-04-03 13:12:12 UTC  |  Edited by: Inspiration
Jagoff Haverford wrote:
You make it sound like jump freighter use is free. It's not. Aside from fuel costs, you have to factor in the inevitable losses that follow these big expensive targets. All those costs get wrapped up together when moving these kinds of quantities back and forth.


It is already established that there will be movement of compressed low-end ores to null. It is even written about in the DEV blog. Today mineral compression is used by producing certain items, which works only due to perfect reprocessing. In the future ore compression is designed to take over this exact same function.

As these ships are already jumping back and forth and will have to continue doing that even for current levels of null industry, the fact they use fuel or can be destroyed is irrelevant. Compression or no compression in station is not a factor that will change this in any way, shape or form.

The null consumers of that ore are acquiring it one way or another from high sec, the hauling costs are a given.

I am serious!

Querns
Science and Trade Institute
Caldari State
#1764 - 2014-04-03 13:57:42 UTC
Inspiration wrote:
Weaselior wrote:
Yeah, there's no way that an industry that is literally just flying a freighter in risk-free round trips doesn't get botted to hell and back immediately because the amount of human beings broke inside enough to do that for fun does not come close to meeting the demand.


Your drive for station compression has a big fatal flaw IMHO.

It assumes there will be enough uncompressed ore on the market to begin with, which is highly disputable. In my view even absurd to expect and use as a basis. There will certainly not be many freighter loads per system per day.

The big miners that make up most of the mined ore volume, will simple compress in a POS and where they mine, they do not need stations for that. They do this because stations are too far out if they want to mine where rocks aren't all 70% eaten. They also do this because it simplifies their operating logistics. All your proposal does is make it easier for small time miners is to stay away from corporations that give them more industrial benefits then compression alone.

Including miners, the source of the ore, in your picture totally disrupts your argument that all hauling sores will be done by bots and puts players at a disadvantage somehow. Having compression in station actually is easier/safer for bots as it requires no corporation. This means there is nothing to target by players to disrupt the operation.

Your previous discussion partner is right that the combination of NPC station compression and high null-sec refine means that all non-compressed low end ore will be bought by null alliances, compressed and shipped out. They can always outbid the other market players every time they try to break in, thanks to the refine ratio advantage they enjoy at home. The end result will not be higher ore prices for the miners, but near exclusive below market value ore for those with refine access. Even if the per-system volume is rather low, it will stack over time and several systems, thus there will be few players/corporations exploiting this.

The fact is that station based compression actually helps bottling and drafts new miners as a working class for those with null outpost refine access. If history is anything to go by, those early miners will not get any benefit, they would be helped more by joining a corp and get mining bonus and POS compression early in the game.

None of this post is particularly relevant.

Having station compression allows everyone to compress the ore that they mine. That's the whole point. I'm not particularly concerned about people selling uncompressed ore on the market; I am more concerned about individual miners. We want individual miners, without the support of a POS or a corporation, to be able to actually participate in the compressed ore economy, and to be able to move their ore to market without having to make 25 times as many trips. It benefits both them and us; they don't have to run ore to a POS for hours just to make it movable; we get the compressed ore we want for nullsec production.

The whole "bot" thing was just to illustrate that there would be no meaningful profession based around acquiring uncompressed ore and compressing it; the nature of the work makes it extremely bot-friendly. It's better to lower the bar to compression completely rather than give that sort of thing a foothold.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Plug in Baby
The Scope
Gallente Federation
#1765 - 2014-04-03 14:00:18 UTC
Do CCP anticipate capital production continuing in low sec at all after these changes?

I'm intrigued, with the great efficiency increases of Sov stations is low sec industry dying out an intended consequence, or just a side effect of boosting null?

This is not a forum alt, this is a forum main.

Soldarius
Dreddit
Test Alliance Please Ignore
#1766 - 2014-04-03 14:26:43 UTC
Querns wrote:
We want individual miners, without the support of a POS or a corporation, to be able to actually participate in the compressed ore economy, and to be able to move their ore to market without having to make 25 times as many trips. It benefits both them and us; they don't have to run ore to a POS for hours just to make it movable; we get the compressed ore we want for nullsec production.


Do you really want new miners to sit in NPC corps? I cannot think of anything more detrimental to new player retention than sitting in the NPC noob corp doing everything alone.

Again, the miners won't be making 25 trips back and forth between POS and station. If they have any sense at all, they will haul the ore directly to the POS from the mining site and compress it there prior to hauling it to a major market hub or local station for courier contracting.

Requiring them to join a corp and use a POS will encourage meaningful player-driven sandbox-style interaction within the game universe instead of making them reliant on NPC services.

Eve is best played with other people. Not by sitting in station flipping through NPC chat dialog boxes in a themepark-based setting.

http://youtu.be/YVkUvmDQ3HY

Querns
Science and Trade Institute
Caldari State
#1767 - 2014-04-03 14:30:04 UTC
Soldarius wrote:
Querns wrote:
We want individual miners, without the support of a POS or a corporation, to be able to actually participate in the compressed ore economy, and to be able to move their ore to market without having to make 25 times as many trips. It benefits both them and us; they don't have to run ore to a POS for hours just to make it movable; we get the compressed ore we want for nullsec production.


Do you really want new miners to sit in NPC corps? I cannot think of anything more detrimental to new player retention than sitting in the NPC noob corp doing everything alone.

Again, the miners won't be making 25 trips back and forth between POS and station. If they have any sense at all, they will haul the ore directly to the POS from the mining site and compress it there prior to hauling it to a major market hub or local station for courier contracting.

Requiring them to join a corp and use a POS will encourage meaningful player-driven sandbox-style interaction within the game universe instead of making them reliant on NPC services.

Eve is best played with other people. Not by sitting in station flipping through NPC chat dialog boxes in a themepark-based setting.

Nowhere in my posts did I mention an NPC corp.

This is not complicated. Moving uncompressed ore sucks. Let's make it easier for everyone.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

stoicfaux
#1768 - 2014-04-03 14:43:37 UTC  |  Edited by: stoicfaux
Soldarius wrote:

Again, the miners won't be making 25 trips back and forth between POS and station. If they have any sense at all, they will haul the ore directly to the POS from the mining site and compress it there prior to hauling it to a major market hub or local station for courier contracting.


I'm not a miner, so serious questions:

Do miners only mine in one system? Are we expecting miners to have a PoS in all systems they mine in?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Harah Noud
Royal Amarr Institute
Amarr Empire
#1769 - 2014-04-03 14:49:47 UTC  |  Edited by: Harah Noud
Soldarius wrote:
[quote=Querns].

Eve is best played with other people. Not by sitting in station flipping through NPC chat dialog boxes in a themepark-based setting.


The problem with ur quote is that not everyone agree. Many EVE players play the game alone or with a few friends ( there r many causes for that, prominently the EVE is full of scammers, spies, and gankers, awokers mentality....)
What u think doesn't affect how these ppl play, and no matter the changes and nerfs CCP introduce to some aspect of their gameplay they stay in high sec doing what they want and playing EVE the way they like it NOT the way u think it should be played

So unless ur advocating for a total destruction of their gameplay in order to fit ur views of how best to play EVE , which would negatively affect CCP revenues, then the game must be balanced to take them into account. (Btw I won't get into numbers, but trust me there is a lot of them....)
Harah Noud
Royal Amarr Institute
Amarr Empire
#1770 - 2014-04-03 14:54:31 UTC
stoicfaux wrote:
Soldarius wrote:
[quote=Querns]
Again, the miners won't be making 25 trips back and forth between POS and station. If they have any sense at all, they will haul the ore directly to the POS from the mining site and compress it there prior to hauling it to a major market hub or local station for courier contracting.


I'm not a miner, so serious questions:

Do miners only mine in one system? Are we expecting miners to have a PoS in all systems they mine in?



There is no single answer to that.
If it s a single miner or a small corp with several alts , then yes they ll stay in one sys , unless they r a fully dedicated miners.

Larger corps with half a dozen players or more with all their alt, would chew thru belts fast, and they would move around a constellation looking for the fattest belts with rarer ore.

In short, a dedicated miner would not stay in one system
Harah Noud
Royal Amarr Institute
Amarr Empire
#1771 - 2014-04-03 15:06:23 UTC  |  Edited by: Harah Noud
Btw the more I think about this whole change the more inclined I am for using deployable refineries and deployable compression modules:
1- It ll reduce logistic (u can have both in the belts)
2- take skills into considerations ( no legacy POS code to wry about)
3- increase risk and reward possibilities ( make both low hp so gankers can take them out fast and run with the loot)
4- and even increase risk taking by miners (no one would risk a 1 billion freighter and another billion in an orca and hulks for a one day mining foray in low or WH sys, but I would find impossible for a procurer fleet to take a refining or compressing array and t1 hauler to ninja mine ....)

What do u guys think?
Sunrise Aigele
Pemberley Enterprises
#1772 - 2014-04-03 15:27:25 UTC
stoicfaux wrote:
I'm not a miner, so serious questions:

Do miners only mine in one system? Are we expecting miners to have a PoS in all systems they mine in?


I'm not a dedicated miner, but when I do I am more like the sort of miner Querns is talking about: solo or with one alt.

Barges discourage movement. When I do move to a new place, I hop in a MWD attack frigate and set up bookmarks in the belts and safes. The bookmarks are necessary because it is faster to warp to a nearby planet and then warp back to a bookmark in the same belt than it is to slowboat there, and I like to be able to choose my ores. (Larger ops will simply start at one end of a belt and slowboat across the length, devouring everything, then move to the next belt.) The more ore you can pile into one place at once, the less hauling you have to do, and the easier it is to click twice and get a huge pile of minerals (or now, compressed ore) in saleable or usable quantities.

Roaming in a barge is like roaming in a battlecruiser, except that most battlecruisers will not cap themselves out trying to warp across a large system like a Retriever will. I have not done it since the release of the Venture.

The POS array will mean that it is somewhat less painful for me to set up shop in a system with no station, at least if I plan to stay for a little while.
Kellaen
The Scope
Gallente Federation
#1773 - 2014-04-03 15:27:50 UTC
If the corp / pos thing is a big issue, allow the Orca to compress as well.
Querns
Science and Trade Institute
Caldari State
#1774 - 2014-04-03 15:52:13 UTC
Sunrise Aigele wrote:

The POS array will mean that it is somewhat less painful for me to set up shop in a system with no station, at least if I plan to stay for a little while.

This is exactly the use case for the POS compression array that I am suggesting. With station compression, this use case would still exist.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Inspiration
#1775 - 2014-04-03 15:57:29 UTC  |  Edited by: Inspiration
Querns wrote:
.
.
I am more concerned about individual miners. We want individual miners, without the support of a POS or a corporation, to be able to actually participate in the compressed ore economy
.
.
In short you wan't players in NPC corporations to have all the same options as those in corporations. Avoiding the risk of getting to deal with a war declaration. If this underlies your whole reasoning, then I guess have to question if you are playing the same game as everyone else is.

Opting-in on one part of the game (the benefits of compression), but opting-out on the downsides (competing/fighting over resources) is very much not in the spirit of EVE. Do you really expect CCP to push the game in that direction instead of the other?

Querns wrote:
, and to be able to move their ore to market without having to make 25 times as many trips. It benefits both them and us; they don't have to run ore to a POS for hours just to make it movable;


Individual miners that are not in a corporation are not going to mine anywhere near the volumes that require compression to begin with. Nor are they competitive players on the centralized ore markets, add no volume and no value. Their market is clearly the station they haul it too in the first place and supply local producers or them-self.

And is this "we" you speak of?

Querns wrote:
we get the compressed ore we want for nullsec production.


Do you live in null? Do you think the professional miners in high sec will not be able to deliver a steady supply of compressed veldspar? So much even that you want to buy raw ores and do compression yourself without effort, to close the gap?

There is such a thing called supply and demand, it affects prices. It will work itself out and miners will learn to move to locations and organisations where they can get a good price for their effort.

Querns wrote:
The whole "bot" thing was just to illustrate that there would be no meaningful profession based around acquiring uncompressed ore and compressing it; the nature of the work makes it extremely bot-friendly. It's better to lower the bar to compression completely rather than give that sort of thing a foothold.


Mineral compression will no longer be a profession, nor will ore compression become a serious one. Those that try to make the step from one to the other are thinking too linear and too small in scope. I am pretty certain of this as it has to do with the benefits of POS based compression and refining to the miners (the source of the ore).

Compression will most certainly move down in the chain of events to the organised miner side. Refining, will split up a bit, it depends on the ORE and the volume the minerals in it and the availability of outpost refining. Miners who also train these skills for their T2 crystals will sort this out.

I am serious!

Alundil
Rolled Out
#1776 - 2014-04-03 16:16:26 UTC
Klarion Sythis wrote:
Any chance of gas compression?

Good question and would be pretty helpful tbh

I'm right behind you

Inspiration
#1777 - 2014-04-03 16:33:26 UTC  |  Edited by: Inspiration
Kellaen wrote:
If the corp / pos thing is a big issue, allow the Orca to compress as well.


Thought of this too and with me, many other honest folks, but there are a few cases where it can get exploited in a bad way.

I like that it can be taken out, the pvp element is certainly there. But there are ways around it botters will exploit. They can sit at a station undock of a quiet system and simply dock up as soon as anything is on grid.

They can also sit at in non-password protected POS shields that are not their own and function 100% in safety.
For this to work some benefits an Orca must be nullified when shielded by a POS (and 5km around it).

* No mining bonus from within POS shields
* No compression from within POS shields

A new mechanic is needed to prevent unlock/dock up exploit:

* A station counts as a POS and you need to be 5km away in order to use these same benefits. This sort of logic already exists for smartbombs. For exmaple a T2 Large smartbomb (6km) cannot be activated within 6km of a NPC station. If CCP can expand on this and apply some limitations to the Orca, that would be great.

* Orca must NOT be be allowed trough accelerator gates (maybe unless it concerns a mining mission).

These modifications would ensure gaining access to these benefits require some limited PvP vulnerability.

Assuming compressed ore can be stored in the ore hold of the Orca, this gives it a much needed ore storage boost. It is kind of silly to need freighter alts all the time sitting static in belts filling up.

So with specific restrictions, i would consider orca based compression a very good change.

I am serious!

Querns
Science and Trade Institute
Caldari State
#1778 - 2014-04-03 16:36:12 UTC
Inspiration wrote:
In short you wan't players in NPC corporations to have all the same options as those in corporations. Avoiding the risk of getting to deal with a war declaration. If this underlies your whole reasoning, then I guess have to question if you are playing the same game as everyone else is.


Why does everyone instantly assume I am talking about people in NPC corps? I have never mentioned them. Furthermore, joining a corporation is not a panacea for acquiring compression; a POS does not sprout up the moment you create a new corporation.

Quote:
Opting-in on one part of the game (the benefits of compression), but opting-out on the downsides (competing/fighting over resources) is very much not in the spirit of EVE. Do you really expect CCP to push the game in that direction instead of the other?


Please. Wardecs are only one of many ways to die in highsec. If anything, wardecs are the most avoidable danger. You get a polite 24 hour notice to pull up your POSes, herd everyone into a new corporation, and dissolve the old one.

Quote:
Individual miners that are not in a corporation are not going to mine anywhere near the volumes that require compression to begin with.


Last I checked, compressed veldspar only requires 100 units to make. I don't think this volume of ore is out of reach of any miner, not even the ones mining in newbie frigates. Even compressing a humble portion of ore such as this provides the miner a much more convenient way to move his wares to the market hub where he can get the best price.

Quote:
And is this "we" you speak of?

Do you live in null? Do you think the professional miners in high sec will not be able to deliver a steady supply of compressed veldspar? So much even that you want to buy raw ores and do compression yourself without effort, to close the gap?

There is such a thing called supply and demand, it affects prices. It will work itself out and miners will learn to move to locations and organisations where they can get a good price for their effort.

Mineral compression will no longer be a profession, nor will ore compression become a serious one. Those that try to make the step from one to the other are thinking too linear and too small in scope. I am pretty certain of this as it has to do with the benefits of POS based compression and refining to the miners (the source of the ore).

Compression will most certainly move down in the chain of events to the organised miner side. Refining, will split up a bit, it depends on the ORE and the volume the minerals in it and the availability of outpost refining. Miners who also train these skills for their T2 crystals will sort this out.

Um, yes, I live in nullsec. Isn't it obvious by my alliance?

Here's the thing. Currently, any miner with a minimum of reprocessing skills can reduce their ore into a more transportable form by refining it into minerals. After the change, the barrier to refining is not only significantly increased skillwise, it is suboptimal to even refine at all without access to superior reprocessing efficiency facilities. This severely hampers the ability for a miner to move his wares wherever he wishes.

I understand that creating a new profession that rewards skill training, investment, and connections is good. Hell, this is part of why I've been championing these changes; reprocessing is being made into a profession instead of a speed bump. However, compression is different. Since casual refining has been severely discouraged due to the proposed changes, miners lacking the wherewithal or the connections to affect compression via POS or Rorqual are now burdened with the bulk of their uncompressed ore and can do nothing but accept that they will have to haul 66 times more volume of goods, refine their wares at a severe disadvantage, or sell their wares at the station they mine in. This represents a significant quality of life decrease for people who are, frankly, already at the ragged edge of retention. Allowing them the ability to reduce their hauling needs by keeping the barrier to compression low is just good sense.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Nex Killer
Perkone
Caldari State
#1779 - 2014-04-03 16:38:51 UTC
CCP Ytterbium wrote:
Update:


  • Unrefined Alchemy materials have been boosted by 81.81% next to TQ values to account for the 45% reprocessing nerf (since it's neither ore and ice, it doesn't benefit from reprocessing skills, only scrapmetal processing)
  • Plan for Minmatar outpost to give 52% reprocessing rate by default, and 54% when upgraded to tier 1. Other values are unchanged.
  • We're still investigating and pushing for Starbase Reprocessing skills to take player reprocessing skills into account. More on that when we get more info.
  • We are improving the way compression is going to work: instead of requiring various volumes of ore to compress into 1 unit of compress ore, we will now have 100 ore -> 1 compressed ore with the same output ratios, with compressed ore volume dictating the compression ratio. This is a lot more intuitive to players to use and simplifying the whole thing further. When this goes live a script will be run on TQ to make sure compressed ore stacks are migrated properly.


Example:


  • BEFORE: to compress Veldspar, I need 166,500 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with a 257m3 volume. The compressed Veldspar would yield 690,500 Tritanium for a mineral volume of 6095m3. Compression ratio is around 23.3 (with 86.8% reprocessing rate).

  • AFTER: to compress Veldspar, I need 100 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with 0.15m3. The compressed Veldspar would yield 415 Tritanium for a mineral volum of 4.15m3. Compression ratio is around 24 (with 86.8% reprocessing rate).


Any thought on making the compressing array use a fuel when compressing and not making it instant?

https://forums.eveonline.com/default.aspx?g=posts&t=331512&find=unread
Inspiration
#1780 - 2014-04-03 16:52:54 UTC  |  Edited by: Inspiration
@Querns

You keep going back to situations where a lone wolf miner with large volumes of ore (for him) has fewer options and is disadvantaged in other ways compared to people we organize.

Your replies assume, the situation is permanent and that miner has no option but to sit there doing the same thing he did before the changes and be forever disadvantaged.

It seems you replied to statements you did not understand and you even made several false presentations. You dismiss my arguments about being part of a corporation as if that alone would bring magic access to compression without any effort.

* You misrepresent that due to 24h notification, the POS driven PvP risk in high sec is a absurd. I can see this as trolling or plain ignorance, but will reply with a few points:

1. It is not just the POS, which ** under ideal circumstances ** you can remove and rebuild later. Your mining fleet is at risk just the same and jumping between corporations has its limits these days.

2. While removing the POS, other corporations can simply take the free spot..no way you get that back without a fight.

3. Corp standing is not static, you might been able to anchor a pos at one time, but a few new member in your corp that draw the average down will undo that.

I am serious!