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Dev Blog: Reprocess all the things!

First post First post First post
Author
stoicfaux
#1741 - 2014-04-02 21:55:13 UTC
Querns wrote:
The math:
That's three minutes per trip, or 75 minutes of grueling freighter work per JF of ore you want to compress, that you can't outsource due to POS mechanics.

Those numbers are insane. As in bad game mechanics. (Unless you're trying to encourage botting.)

Anyway, it sounds like an opportunity for an Ore Compression Deployable. Or adding a compression module to an Orca. Or just getting rid of compression by making ore smaller.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Querns
Science and Trade Institute
Caldari State
#1742 - 2014-04-02 22:36:16 UTC
stoicfaux wrote:
Querns wrote:
The math:
That's three minutes per trip, or 75 minutes of grueling freighter work per JF of ore you want to compress, that you can't outsource due to POS mechanics.

Those numbers are insane. As in bad game mechanics. (Unless you're trying to encourage botting.)

Anyway, it sounds like an opportunity for an Ore Compression Deployable. Or adding a compression module to an Orca. Or just getting rid of compression by making ore smaller.



Or, making compression a station service, making it ubiquitous and easy.

You bring up an interesting artifact of the current proposal, too -- the grueling, unthinking nature of the work practically begs for it to be automated, against the Terms of Service. This would drive the margins for the process down to nothing and ensure that no humans could actually profit from it.

Note that this post in no way condones doing so -- you should play video games, not automate them. That being said, discouraging this practice for less scrupulous individuals is worth spending time on, and adding a compression service to stations makes this possible.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Vhelnik Cojoin
Pandemic Horde High Sec Division
#1743 - 2014-04-02 22:37:38 UTC
Querns wrote:
(...) That's three minutes per trip, or 75 minutes of grueling freighter work per JF of ore you want to compress, that you can't outsource due to POS mechanics.

The NullSec alliances will get a 20% benefit to reprocessing of ore. This difference can be used to pay people in HiSec to do the boring grunt work with compressing the ore at a POS. So for up to a 20% markup you could buy compressed ore in Jita instead of a pile of 425mm railguns, and the total mineral cost for your supercap production, once the ore is reprocessed in NullSec, will stay the same.

Many HiSec miners probably already have the capabilities to set up their own POS' in their favorite mining systems of choice, in which case they haul the ore directly to the POS instead of a station, compressing it as and when needed. I'm confident many miners in HiSec would happily take a 20% markup on compressed ore, compared to the value of the mineral content.

Have you Communicated with your fellow capsuleers today? It is good for the EvE-oconomy and o-kay for you.

Querns
Science and Trade Institute
Caldari State
#1744 - 2014-04-02 23:01:33 UTC
Vhelnik Cojoin wrote:

The NullSec alliances will get a 20% benefit to reprocessing of ore. This difference can be used to pay people in HiSec to do the boring grunt work with compressing the ore at a POS. So for up to a 20% markup you could buy compressed ore in Jita instead of a pile of 425mm railguns, and the total mineral cost for your supercap production, once the ore is reprocessed in NullSec, will stay the same.

This is not how markets work.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Weaselior
GoonWaffe
Goonswarm Federation
#1745 - 2014-04-02 23:07:53 UTC
Yeah, there's no way that an industry that is literally just flying a freighter in risk-free round trips doesn't get botted to hell and back immediately because the amount of human beings broke inside enough to do that for fun does not come close to meeting the demand.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

stoicfaux
#1746 - 2014-04-03 01:49:12 UTC  |  Edited by: stoicfaux
Vhelnik Cojoin wrote:
Querns wrote:
(...) That's three minutes per trip, or 75 minutes of grueling freighter work per JF of ore you want to compress, that you can't outsource due to POS mechanics.

The NullSec alliances will get a 20% benefit to reprocessing of ore. This difference can be used to pay people in HiSec to do the boring grunt work with compressing the ore at a POS. So for up to a 20% markup you could buy compressed ore in Jita instead of a pile of 425mm railguns, and the total mineral cost for your supercap production, once the ore is reprocessed in NullSec, will stay the same.

Many HiSec miners probably already have the capabilities to set up their own POS' in their favorite mining systems of choice, in which case they haul the ore directly to the POS instead of a station, compressing it as and when needed. I'm confident many miners in HiSec would happily take a 20% markup on compressed ore, compared to the value of the mineral content.


At the risk of embarassing myself by doing math in public:

240M units of veldspar to fill a JF. A hulk can mine ~0.9M veldspar per hour. That's 267 hours to mine 240M veld. 1.25 hours to compress the veld. Opportunity cost of compression is ~1.1M veld (i.e. you can mine 1.1M veld in the time it takes you to compress 240M veld.) 1.1M / 240M = 0.5% (half a percent.) (Or 1.25 hours / 267 hours = 0.5%.)

I don't think you'll see a 20% surcharge on compressed ore. But I think we'll definitely see a "surcharge" in botting freighters.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

stoicfaux
#1747 - 2014-04-03 02:02:32 UTC
Not to side track and/or blaspheme the thread too much, but if a large alliance can't secure the mineral riches of null well enough to compete with high-sec[1], then maybe we need to consider re-working security in null. Maybe introduce some kind of mini-concord mechanic in well entrenched sov space? =/


[1] Assuming the alliance is competent and/or isn't sandbagging.[2]
[2] Yeah, yeah, big assumption.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Master Flakattack
Royal Amarr Institute
Amarr Empire
#1748 - 2014-04-03 05:58:14 UTC  |  Edited by: Master Flakattack
Vhelnik Cojoin wrote:
Querns wrote:
(...) That's three minutes per trip, or 75 minutes of grueling freighter work per JF of ore you want to compress, that you can't outsource due to POS mechanics.

The NullSec alliances will get a 20% benefit to reprocessing of ore. This difference can be used to pay people in HiSec to do the boring grunt work with compressing the ore at a POS. So for up to a 20% markup you could buy compressed ore in Jita instead of a pile of 425mm railguns, and the total mineral cost for your supercap production, once the ore is reprocessed in NullSec, will stay the same.

Many HiSec miners probably already have the capabilities to set up their own POS' in their favorite mining systems of choice, in which case they haul the ore directly to the POS instead of a station, compressing it as and when needed. I'm confident many miners in HiSec would happily take a 20% markup on compressed ore, compared to the value of the mineral content.


Not even close to how this is going to play out.

Bots and crazies will run this make-believe compression industry into the ground. At best miners can hope for prices to stay the same, but the more likely scenario is the cost of business being uploaded to them. POS compression in high-sec is a bad joke.
Firvain
Wildly Inappropriate
Wildly Inappropriate.
#1749 - 2014-04-03 08:35:25 UTC
stoicfaux wrote:
Not to side track and/or blaspheme the thread too much, but if a large alliance can't secure the mineral riches of null well enough to compete with high-sec[1], then maybe we need to consider re-working security in null. Maybe introduce some kind of mini-concord mechanic in well entrenched sov space? =/


[1] Assuming the alliance is competent and/or isn't sandbagging.[2]
[2] Yeah, yeah, big assumption.



Its not that nullsec isnt secure to mine, its secure enough most of the time as long as you arent an idiot have have scouts/intel.

I am one of those crazy null sec industrial people. I build everything in nullsec, from frigates to titans. When we go to war I deliver 100's of battleship to our staging system, all freshly build in nullsec., every week. On avarage i build 20 carriers or dreads a week.

The problem you face then is quantity of minerals. I have had 30 diffrent miners employed mining in 5 diffrent systems. And all they managed to do really was supply me with enough high ends that i never needed to worry abou that. Trit and pyerite? not even close in beeing supplied even to last production for a day or 2.

On avarage I go through 4 bill trit a week. That is a **** ton of trit and requires a massive amount of miners to do. Im sure im one of the bigger industrials out there, but even smaller scale production requires alot of minerals. More then that can be mined in a region
Inspiration
#1750 - 2014-04-03 09:14:56 UTC  |  Edited by: Inspiration
Weaselior wrote:
Yeah, there's no way that an industry that is literally just flying a freighter in risk-free round trips doesn't get botted to hell and back immediately because the amount of human beings broke inside enough to do that for fun does not come close to meeting the demand.


Your drive for station compression has a big fatal flaw IMHO.

It assumes there will be enough uncompressed ore on the market to begin with, which is highly disputable. In my view even absurd to expect and use as a basis. There will certainly not be many freighter loads per system per day.

The big miners that make up most of the mined ore volume, will simple compress in a POS and where they mine, they do not need stations for that. They do this because stations are too far out if they want to mine where rocks aren't all 70% eaten. They also do this because it simplifies their operating logistics. All your proposal does is make it easier for small time miners is to stay away from corporations that give them more industrial benefits then compression alone.

Including miners, the source of the ore, in your picture totally disrupts your argument that all hauling sores will be done by bots and puts players at a disadvantage somehow. Having compression in station actually is easier/safer for bots as it requires no corporation. This means there is nothing to target by players to disrupt the operation.

Your previous discussion partner is right that the combination of NPC station compression and high null-sec refine means that all non-compressed low end ore will be bought by null alliances, compressed and shipped out. They can always outbid the other market players every time they try to break in, thanks to the refine ratio advantage they enjoy at home. The end result will not be higher ore prices for the miners, but near exclusive below market value ore for those with refine access. Even if the per-system volume is rather low, it will stack over time and several systems, thus there will be few players/corporations exploiting this.

The fact is that station based compression actually helps bottling and drafts new miners as a working class for those with null outpost refine access. If history is anything to go by, those early miners will not get any benefit, they would be helped more by joining a corp and get mining bonus and POS compression early in the game.

I am serious!

Jagoff Haverford
Royal Amarr Institute
Amarr Empire
#1751 - 2014-04-03 09:40:42 UTC  |  Edited by: Jagoff Haverford
Nlex wrote:
I absolutely do not understand why CCP is so vehement about not allowing people reach 100% refine rates even with perfect skills/implants.

People are only getting hung up on this because they are focused on percentages. And I get that, because these numbers are presented as percentages.

But if you just look at it as another number -- as you would with DPS, or strip miner cycle time, or most other things in the game -- it just means that those with the best skills, implants, location, and outposts will get the most from refining, and that every step you take to improve your refining (now or in the future) will actually have an impact on improving your refining.

Besides, taking it all the way up to 100% now would make it messy to introduce any new skills, implants, or other upgrades that would boost refining any further. They are just leaving some room for future buffs, and making sure that every skill level and implant will be a boost to everyone's refining.
Freeism Saurfang
Imperial Academy
Amarr Empire
#1752 - 2014-04-03 10:40:23 UTC  |  Edited by: Freeism Saurfang
Okay. let's do some feedback.


Quick summery on the head : Wake up DEV! Wake UP! You should Calculate Again!



Let's start a simple fomular.

Reprocessing yield: Station Equipment + 0.375 x (1 + Refining skill x 0.02) x (1 + Refining Efficiency skill x 0.04) x (1 + Ore Processing skill x 0.05) x (1 + Refining Implant modifier)

Changes to

Reprocessing yield: Station Equipment x (1 + Refining skill x 0.03) x (1 + Refining Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) x (1 + Refining Implant modifier)

Even DEV missing Refining Implant factor on their reporcessing yield fomular, but they put implat factor in ther calculation.

Calculated Reprocessing Yield from DEV Blog



Now, I will start some serious feedback.

But before feedback begins, I re-sorted reprocessing table.

Ore Reporcessing Table

Compressed Ore Reprocessing Table


Dev's Ore Reprocessing Table 12

Dev's Compressed Ore Table 12

If you look Dev's table carefully, you will notice that Mercoxit isn't rounded and volume of compressed Mercoxit is missing.

But that is not important.


Check Pyroxeres, Jaspet, Hemorphite, and Hedbergite


Pyroxeres and there variant(Solid Pyroxeres and Viscous Pyroxeres) have 5 Nocxium per batch.

Compressed Pyroxeres have 2279 Nocxium per batch.

But Compressed Solid Pyroxeres and Compressed Viscous Pyroxeres have 2486 Nocxium per batch.

Nocxium is created while compressing?

Same problem can be found Jaspet, Hemorphite, Hedbergite and their variants.




Let's get to the other problem.

Dev didn't anounce the batch of compressed ore, I reverse calculated the batch.

Compressed Ore Batch Table

Well, it's pretty dirty number, isn't it?

So I rounded the batch.

well, Veldspar's batch is 1663, I don't like that number but it's okay.

Scoldite is 1000, Plagioclase is 330, Hedbergite is 50, Crokite is 12.5, Spodumain is 12.5, Mercoxit is 5.

Wait, What? Crokite is 12.5, Spodumain is 12.5?

You need 12.5 quantity of Crokite to make a Compressed Crokite?

It seems something Terribly wrong.




Anyway, I producted New ore reprocessing table with rounded batch.

Compressed Ore Reprocessing Table should be look like this.

But batch of Crokite and Spodumain should be adjusted.

Proper Compressed Ore Reprocessing Table




Last one.

Check this first. Ore Compression Ratio

I think Dev concentrate on mineral compression ratio only and forgot something important.

When you do compression, you think output volume is smaller than input volume.

But in case of Veldspar, Scordite and Spodumain, output volume is larger than input.

Well, Dev, you should change the name of "Compressed Veldspar" to "Expanded Veldspar"
Shilalasar
Dead Sky Inc.
#1753 - 2014-04-03 10:46:31 UTC
Firvain wrote:
[
The problem you face then is quantity of minerals. I have had 30 diffrent miners employed mining in 5 diffrent systems. And all they managed to do really was supply me with enough high ends that i never needed to worry abou that. Trit and pyerite? not even close in beeing supplied even to last production for a day or 2.

On avarage I go through 4 bill trit a week. That is a **** ton of trit and requires a massive amount of miners to do. Im sure im one of the bigger industrials out there, but even smaller scale production requires alot of minerals. More then that can be mined in a region


So you are saying it needs more than 30 miners to produce enough minerals to supply half of null and yet export to highsec?
While the lowends from highsec just magicly apear in jita, right.
Maybe as one of the spaceimportant people you could use all that isk you are making to get more miners into your supersafe nullsecpockets?
While I´m ok with more miners in null I still don´t see how it is CCP´s fault and not of the people dictating the rules and prices out there.
Joshua Foiritain
Coreli Corporation
Pandemic Legion
#1754 - 2014-04-03 10:49:22 UTC
Joshua Foiritain wrote:
We could still use gas compression Sad

The Coreli Corporation is recruiting.

Kr99
Citadel Mercantile Exchange
#1755 - 2014-04-03 11:18:37 UTC
No, I don’t want a baguette; I want a sock to stuff in a smarmy dev’s mouth.

And no, you don’t have me covered, so I will not take the blue pill etc.

Awful pleased with yourself aren’t you? You claim to know the consequences of decreasing reproc rates to 55% on ships and mods, and obsoleting the rorq with a POS-based refining array but these issues are not “tackled and solved” in your long, condescending and cutsie post with inane section headings. “Keep reading young grasshopper?” Really? So I can see how we are somehow being compensated for wasting SP on scrapmetal V including the 4 level V pre-reqs, losing 50% of our already nerfed loot income, and getting hit with yet another empire “tax” this time in the form of reduced refining yields with respect to null? It’s CCP’s game of double-jeopardy; let’s make PI and ore suck everywhere except null, and then let’s tax the f* out of them for exporting to POCO’s or refining their ore. Do we have a null-sec-alliance-CSM bias going on or what?

There is one thing you can pat yourself on the back for, though your arm is probably too sore for that already; increasing revenue for CCP since you are closing the isk faucet once again, incentivizing new SP sinks, and rendering existing ones useless. Guess I had better turn the rorq into razor blades while I still can.
Dav Varan
State Protectorate
Caldari State
#1756 - 2014-04-03 11:30:44 UTC
Awesome sauce.

The yellow marks are awesome.
Even more awesome would be a button to remove all ( red / yellow ) items.
If we are reprocessing a bunch of crap don't wanna have to pick through to find all the yellow marks.
Grarr Dexx
Blue Canary
Watch This
#1757 - 2014-04-03 11:36:26 UTC
so it's still entirely pointless to live in lowsec if you want to make profit, thanks for the update
Firvain
Wildly Inappropriate
Wildly Inappropriate.
#1758 - 2014-04-03 11:41:51 UTC
Shilalasar wrote:
Firvain wrote:
[
The problem you face then is quantity of minerals. I have had 30 diffrent miners employed mining in 5 diffrent systems. And all they managed to do really was supply me with enough high ends that i never needed to worry abou that. Trit and pyerite? not even close in beeing supplied even to last production for a day or 2.

On avarage I go through 4 bill trit a week. That is a **** ton of trit and requires a massive amount of miners to do. Im sure im one of the bigger industrials out there, but even smaller scale production requires alot of minerals. More then that can be mined in a region


So you are saying it needs more than 30 miners to produce enough minerals to supply half of null and yet export to highsec?
While the lowends from highsec just magicly apear in jita, right.
Maybe as one of the spaceimportant people you could use all that isk you are making to get more miners into your supersafe nullsecpockets?
While I´m ok with more miners in null I still don´t see how it is CCP´s fault and not of the people dictating the rules and prices out there.


those 30 miners are 30 individual people each with between 4 and 20 hulks. They brought in not even 10% of required materials needed for just me, one producer in 0.0, there are plenty more.

And why would you bother mining in null when you can rat with minimal effort in an ishtar and make 3 times the money?
Dav Varan
State Protectorate
Caldari State
#1759 - 2014-04-03 12:00:18 UTC
Klarion Sythis wrote:
Any chance of gas compression?



Everyone knows you can only compress solids and liquids.
Gas by its very nature is uncompressable.

Eve physics FTW.
Darkblad
Doomheim
#1760 - 2014-04-03 12:10:33 UTC  |  Edited by: Darkblad
Freeism Saurfang wrote:
Well, Dev, you should change the name of "Compressed Veldspar" to "Expanded Veldspar"

Looks like you missed the update by CCP Yterbium where he stated that ore compression will be done to a summer expansion's batch (100 units, uniformly). In his example he used Veldspar which results in compression factor of 24 towards the Minerals (26,74 before reprocessing them). Applying this compression factor to all ores results in values like this

Edit: This new approach resolves two issues with the previous one (where the old ore quantities to build a block were used):
  • Bonus no longer gets applied to the minerals within the block (which resulted in too low quantities in that table in the devblog)
  • Blocks that contained ore quantities which can't be divided by 100 (Pyroxeres and Crokite) are no longer an issue

There's still a mismatch between the 38,1 % approximation and exact values after calculating x 1 / 0.724 which is shown here

NPEISDRIP