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Potential Idea for Discussion: Delaying signature appearance for K162s

First post First post First post
Author
Spillrag
Neurotoxin Control
IIIIIIIIIIIIIIIIIIIIIIIII
#141 - 2014-03-24 00:11:51 UTC
please yes
Max Kolonko
Caldari Provisions
Caldari State
#142 - 2014-03-24 00:12:12 UTC
Intana Kreis wrote:
I doubt if any of the complicated mechanisms a lot of players outlined above have a hope of ever being implemented. It'll turn out that a wormhole is actually a special case of some other object, doesn't have any of the properties needed to implement the necessary statistics, and adding in all the dependencies would be half a POS-rewrite worth of code.



who said it will be wh specific? I'm pretty sure it will work for ALL k162 in the game and not only in wh
Derath Ellecon
University of Caille
Gallente Federation
#143 - 2014-03-24 00:16:00 UTC
Max Kolonko wrote:
besides, killing farming fleet on site is not about getting their isk, is about getting the kills themself, who cares if i grab their loot or not if i kill their triage and dreads in the process



And here lies one telltale issue.

Something like this is going to make it far more dangerous to make isk in WH space. That being said while WH income is good, it really doesn't get "great" until C5+

C1-C4 income can get pretty decent, but when you factor in all of the "extra" stuff the isk/hr really isn't amazing. You have the logistics/cost of a POS. You have the logistics of getting loot to market, manually splitting isk between members (since it isn't bounty based). You have lots of static rolling to hope to keep isk flowing vs respawning 0.0 anoms and unlimited missions.

Bottom line is something this drastic will likely empty out much of C1-C4 space. I roam around a fair amount and it is already empty enough. I want more groups to come live in WH space, not fewer.

What I still don't get is what is the goal? I don't recall people really complaining hard about this issue until the overlay came about. So fix the overlay issue. Either disable it in WH space or make it scan at such a low frequency it is not viable as a passive intel tool. Why is there suddenly a need to swing the pendulum farther?
Max Kolonko
Caldari Provisions
Caldari State
#144 - 2014-03-24 00:17:34 UTC
Karen Galeo wrote:
Right, lots of thoughts in this thread already. One of my favorites:

Quote:
And that just re-emphasizes how "you can't get this intel no matter what you do" is a problem.


I absolutely think that the new sigs should not show up on the overlay, and I would be fine with a 30 - 45 second delay before the K162 is probable - time for the scout who scanned down the named side to warp to it, jump through, and hold their cloak. Any longer than that (the aforementioned 5 mins +/- 2 that someone brought up, or the 15 min someone said, or the 20 minutes it'd take for the sig to propagate at .1 AU/s across a 120 AU system) and things tilt far too far in favor of the people who opened the hole.

This will affect more than just the 'targeted' cap escalation fleets - especially if the delay is higher (!) for a bigger threat, like a larger hole.



i kind of agree that defenders indeed have few extra secionds due to warp time and jump time scanner have to perform.

But i would take no more than 20 seconds into consideration (if the goal is to just balance the time scanner need to actually appear in system)

Covert ops (t3 are in disadvantage here) need less than 10 sec to land on wh (unless huge system) and another 5 -10 seconds to load new system after clicking jump. period. t3's need few more seconds of warp. so in avarage from the moment scaner calls warp to the moment he is in the system its 20 secs, give or take 5 sec.
Erasmus Phoenix
Avalanche.
#145 - 2014-03-24 00:18:41 UTC
Max Kolonko wrote:
Intana Kreis wrote:
I doubt if any of the complicated mechanisms a lot of players outlined above have a hope of ever being implemented. It'll turn out that a wormhole is actually a special case of some other object, doesn't have any of the properties needed to implement the necessary statistics, and adding in all the dependencies would be half a POS-rewrite worth of code.



who said it will be wh specific? I'm pretty sure it will work for ALL k162 in the game and not only in wh


Uh... I'm pretty sure the're referring to the actual wormholes, not wormhole space. All K162s are one side of a wormhole, that hole just doesn't necessarily go to or from an Anoikis system.
Max Kolonko
Caldari Provisions
Caldari State
#146 - 2014-03-24 00:20:22 UTC
Derath Ellecon wrote:
Max Kolonko wrote:
besides, killing farming fleet on site is not about getting their isk, is about getting the kills themself, who cares if i grab their loot or not if i kill their triage and dreads in the process



And here lies one telltale issue.

Something like this is going to make it far more dangerous to make isk in WH space. That being said while WH income is good, it really doesn't get "great" until C5+

C1-C4 income can get pretty decent, but when you factor in all of the "extra" stuff the isk/hr really isn't amazing. You have the logistics/cost of a POS. You have the logistics of getting loot to market, manually splitting isk between members (since it isn't bounty based). You have lots of static rolling to hope to keep isk flowing vs respawning 0.0 anoms and unlimited missions.

Bottom line is something this drastic will likely empty out much of C1-C4 space. I roam around a fair amount and it is already empty enough. I want more groups to come live in WH space, not fewer.

What I still don't get is what is the goal? I don't recall people really complaining hard about this issue until the overlay came about. So fix the overlay issue. Either disable it in WH space or make it scan at such a low frequency it is not viable as a passive intel tool. Why is there suddenly a need to swing the pendulum farther?


exactly - the overlay is the problem, so i think the overlay - at least for k162 - should be delayed (no need for delaying other sugnals as they are not imidiate threat that attacker can exploit) but leave probes as they are right now.
Asayanami Dei
Adhocracy Incorporated
Adhocracy
#147 - 2014-03-24 00:50:06 UTC
Aurora Fatalis wrote:
Instead of instantly being revealed to the entire system at once, what if the data of a new K162 spawning propagated at some speed, say, 0.1 AU/s?

You could probe it down if your probe was lucky enough to be close to the spawn site, but one alt doing a system-encompassing scan would likely not. That leaves the counterplay of having scouts for advance warning, but doesn't make it ridiculously easy to pull off.

I know it's different from any other system in EVE, but now I kind of want Dscan to propagate at something like 1 AU as well...

This is interesting. A signature spawns and begins to announce it's presence gradually, like a water ripple effect, starting at 1 AU and increasing in size untill it is seen from anywhere in the system.

This adds some interesting mechanics because depending on where the signature spawned different parts of the system would be notified of it at different times.

I wonder if it is even possible to implement or how it would've behaved in very large/small systems.

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Nox52
Pterygopalatine
#148 - 2014-03-24 00:50:32 UTC
Against the proposed implementation. If I do something active I should have a result for it. I click on guns, I shoot something. I press dscan I get a result. If I probe something I should get a sig result not empty space.

Change it to how it was before if a sig spawns don't show it on overlay until it gets scanned. And really wh shouldn't spawn on he far side until something went through.

It's just silly. If someone rolls into me I should be able to scan their hole down put a scan though it and get intel so I can put a good fleet comp on the hole or their system.

If it does go through how about we also take the opportunity to introduce delayed local for those entering k space from whs. About 5 minutes should do it right?
A Research Alt
Perkone
Caldari State
#149 - 2014-03-24 01:01:15 UTC
I'd be all over this as soon as AFK cloaking wasn't a thing anymore.


(this is a dumb, bad idea)
Two step
Aperture Harmonics
#150 - 2014-03-24 01:04:39 UTC
Faxanadu Phantasm wrote:


What course of action to you suggest a 10 man c5 corp do to avoid losing all our caps? I personally own 4 and can fly 3 at a time

If youre proposing that I just roll over and die because I should be able to afford to replace them.. I have some rather harsh words for you


I'm sorry, but people like this are part of the f***ing problem. YOU SHOULDN"T BE ABLE TO RUN C5 SITES IN NEAR IMMUNITY WITH 10 PEOPLE.

My god, the sense of self-entitlement. W-space is not supposed to be friendly. You aren't supposed to be safe, ever. Hell, the escalations were originally supposed to just plain kill anyone who tried to use a cap in w-space.

Even with all the possible changes mentioned in the first post, pure farmers would still make plenty of ISK to afford to replace their occasional wipe. Right now, they make billions of ISK nearly risk free, unless someone devotes a significant amount of effort into seeding caps into their hole.

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Anhenka
Native Freshfood
Minmatar Republic
#151 - 2014-03-24 01:04:50 UTC
A Research Alt wrote:
I'd be all over this as soon as AFK cloaking wasn't a thing anymore.


(this is a dumb, bad idea)

Let's please not try and tie the absolute minefield that a cloaking mechanic discussion gets into with a discussion of incoming WH sig delays.

Any idea looks reasonable compared to the angry rhetoric that gets thrown around in an AFK cloaking threadnaught.
Derath Ellecon
University of Caille
Gallente Federation
#152 - 2014-03-24 01:13:03 UTC
Two step wrote:
Faxanadu Phantasm wrote:


What course of action to you suggest a 10 man c5 corp do to avoid losing all our caps? I personally own 4 and can fly 3 at a time

If youre proposing that I just roll over and die because I should be able to afford to replace them.. I have some rather harsh words for you


I'm sorry, but people like this are part of the f***ing problem. YOU SHOULDN"T BE ABLE TO RUN C5 SITES IN NEAR IMMUNITY WITH 10 PEOPLE.

My god, the sense of self-entitlement. W-space is not supposed to be friendly. You aren't supposed to be safe, ever. Hell, the escalations were originally supposed to just plain kill anyone who tried to use a cap in w-space.

Even with all the possible changes mentioned in the first post, pure farmers would still make plenty of ISK to afford to replace their occasional wipe. Right now, they make billions of ISK nearly risk free, unless someone devotes a significant amount of effort into seeding caps into their hole.



I'm sorry but it's elitists like you that think all WH changes should exist to affect those at the top (C5+ dwellers).

Sub C5 people are not making BILLIONS like they do running cap escalations. A good C2/C3 corp may pull of close to incursion isk/hr once you factor in all of the extra cost and logistics of living in WH space. And that requires lots of static farming, which is already more risky than C5 cap escalations in your home system.

Implementing all of the changes as you say, would render much of Sub C5 space into a ghost town. It's empty enough as it is.

What is wrong with simply rolling back the overlay scanner? People seemed pretty happy for years until that came about.

Erasmus Phoenix
Avalanche.
#153 - 2014-03-24 01:13:46 UTC
Two step wrote:
Faxanadu Phantasm wrote:


What course of action to you suggest a 10 man c5 corp do to avoid losing all our caps? I personally own 4 and can fly 3 at a time

If youre proposing that I just roll over and die because I should be able to afford to replace them.. I have some rather harsh words for you


I'm sorry, but people like this are part of the f***ing problem. YOU SHOULDN"T BE ABLE TO RUN C5 SITES IN NEAR IMMUNITY WITH 10 PEOPLE.

My god, the sense of self-entitlement. W-space is not supposed to be friendly. You aren't supposed to be safe, ever. Hell, the escalations were originally supposed to just plain kill anyone who tried to use a cap in w-space.

Even with all the possible changes mentioned in the first post, pure farmers would still make plenty of ISK to afford to replace their occasional wipe. Right now, they make billions of ISK nearly risk free, unless someone devotes a significant amount of effort into seeding caps into their hole.


Nine times out of ten if someone rolls into you your caps are stuck in place or scrammed. If you don't have a PvP fleet onstandby or able to get scrambled, then you're probably going to die to a decent group. It's not all that risk free.
Faxanadu Phantasm
Magister Mortalis.
#154 - 2014-03-24 01:22:55 UTC  |  Edited by: Faxanadu Phantasm
Two step wrote:
Faxanadu Phantasm wrote:


What course of action to you suggest a 10 man c5 corp do to avoid losing all our caps? I personally own 4 and can fly 3 at a time

If youre proposing that I just roll over and die because I should be able to afford to replace them.. I have some rather harsh words for you


I'm sorry, but people like this are part of the f***ing problem. YOU SHOULDN"T BE ABLE TO RUN C5 SITES IN NEAR IMMUNITY WITH 10 PEOPLE.

My god, the sense of self-entitlement. W-space is not supposed to be friendly. You aren't supposed to be safe, ever. Hell, the escalations were originally supposed to just plain kill anyone who tried to use a cap in w-space.

Even with all the possible changes mentioned in the first post, pure farmers would still make plenty of ISK to afford to replace their occasional wipe. Right now, they make billions of ISK nearly risk free, unless someone devotes a significant amount of effort into seeding caps into their hole.


Can you explain how its risk free for us to be locked in a site at the mercy of whoever rolls into us?

Things are on a scale here, and this change moves the scale in a direction towards increased risk associated with earning isk. We're not farmers.. everyone needs to earn isk.. what we are is a small group. When a larger group rolls into us while site running there isnt much we can do as it is. This change just makes it easier for the attacker

So, i object to your assertion that I'm speaking from a standpoint of self-entitlement. Its actually self preservation. I don't see how having additional risk associated with living in a c5 wh will help smaller groups like ours. As it stands, a proper t3 fleet would pose a real threat to our site running fleet.

I should also add that if you're finding it impossible to jump people while site running, you have plenty of time as it stands to dscan down our anom and get a warpin for your fleet - im really not sure why you feel we're operating risk free when we run sites
MadbaM
Viziam
Amarr Empire
#155 - 2014-03-24 01:37:22 UTC  |  Edited by: MadbaM
Faxanadu Phantasm your question has already been answered by multiple people in this very thread you should probably read them before posting.

In fact most the people i see posting in this thread that WH space is already to dangerous have hardly lost any ships in it.....

I'd love to know how much ISK is lost in ship losses compared to how much ISK is made in W-Space, im willing to bet there is a HUGE discrepancy.
TheGreatBelow
Brutor Tribe
Minmatar Republic
#156 - 2014-03-24 01:41:35 UTC
Christ, this is a horribad idea. This will drive people out of wh space rather than encourage them in.

We need more content. More **** that gets ships out of POSs. I don't care if its mining, running sites, PI, industry - all of it becomes PvP in the end. More people in wspace means more targets. What we need is more reasons for people to want to come.

Oh, but I'll take the scanner back to pre-odyssey as a compromise. Back when scanning meant something.
Vincent Athena
Photosynth
#157 - 2014-03-24 01:42:56 UTC
I have to disagree with the idea that W-space is too safe. My corp has some W-space dwellers, and it is quite dangerous. Making it more so is not a step in the right direction. I disagree with this idea.

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Sith1s Spectre
Imperial Academy
Amarr Empire
#158 - 2014-03-24 01:58:18 UTC
Love the fact Nullsec gets instant intel with local yet with these proposed changes - WHs can't even keep track of their sigs.

Personally - i'm all for the changes as we run regular hole collapsing fleets, but just comparing it to other truesec areas.

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Sith

Resident forum troll and fashion consultant

White Bear Maricadie
Downloaded Bears
#159 - 2014-03-24 02:05:02 UTC  |  Edited by: White Bear Maricadie
I agree with delaying the sig from showing up on the sensor overlay for a minute or two, but if people are scanning with probes out and doing the right thing. Why should they be put at a disadvantage. This change seems like it would only benefit large pvp groups. I think it would have the opposite effect desired. Discouraging people from WH space, if even when they were paying attention and doing the right thing there was no way for them mitigate risk. Furthermore I think this would only lower the bar for larger group's, pandering lower skill instead of rewarding those with high skill.
Pseudo Ucksth
Camellia Void Cartographics
#160 - 2014-03-24 02:07:17 UTC  |  Edited by: Pseudo Ucksth
I am all for making wormhole space more risky but a ~unavoidable delay~ is unreasonable. There's got to be some way to mitigate it, even if it's just having a dedicated person on probes. Which people should have either way.

Doing this change will result in one of two outcomes: Even more people moving out of wormholes, or corps blobbing together to make wormhole coalitions. Is that what you want? Nullsec politics without stargates?

I went to live in a wormhole to get away from coalitions. I'll have nowhere to go but highsec if they end up in wspace.

Don't do to wspace what you did to lowsec incursions by hamfisting small changes with huge repercussions.