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Dev Blog: Reprocess all the things!

First post First post First post
Author
Ispia Jaydrath
Reib Autonomous Industries
#661 - 2014-03-21 04:00:11 UTC  |  Edited by: Ispia Jaydrath
Rain6637 wrote:
Ispia Jaydrath wrote:
So, as a lowsec builder

stop being a lowsec builder?


That would fix the margins and eliminate the need for a reprocessing tower, but multiply the amount of work I have to do. ******* me from two directions instead of three isn't a fix, it's just a smaller nerf.
Querns
Science and Trade Institute
Caldari State
#662 - 2014-03-21 04:04:50 UTC
Zetaomega333 wrote:
Quote:
this added with the removal of PoS fuels from high sec.


What world do you live in? I still see ice belts and planets to do pi at in highsec. We have the SAME ice belt mechanics in null as you do in empire.

He might be referring to liquid ozone, which is impossible to get in highsec in large quantities.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Mario Putzo
#663 - 2014-03-21 04:07:51 UTC
Querns wrote:

Let no man touch the sacred cow of whatever profession I've chosen this week!


Says a spokesman for the loudest bunch of whiners in the whole game.
Zetaomega333
High Flyers
#664 - 2014-03-21 04:08:07 UTC
Querns wrote:
Zetaomega333 wrote:
Quote:
this added with the removal of PoS fuels from high sec.


What world do you live in? I still see ice belts and planets to do pi at in highsec. We have the SAME ice belt mechanics in null as you do in empire.

He might be referring to liquid ozone, which is impossible to get in highsec in large quantities.


Hasnt it always been like that?
Querns
Science and Trade Institute
Caldari State
#665 - 2014-03-21 04:11:59 UTC
Zetaomega333 wrote:
Querns wrote:

He might be referring to liquid ozone, which is impossible to get in highsec in large quantities.


Hasnt it always been like that?

Potentially! I can't actually remember. The only thing I can remember from that time is the Bloodtears whining endlessly about the LIQUIDOZONEPOCALYPSE due to the change.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Lucius Saturninus
Pator Tech School
Minmatar Republic
#666 - 2014-03-21 04:12:15 UTC
mkint wrote:
CCP Logibro wrote:
Dis gone be good. Seriously though Roqual pilots everywhere rejoice.


Rejoice why? You're obsoleting the rorqual, not buffing it.

Rorqual:
1) can't go where miners mine
2) takes months of skills
3) expensive

POS mod
1) can go anywhere
2) no skills
3) pretty cheap

I guess rorqual will still be useful as a poor man's jump freighter, unless you decide to nerf that too.



I'm hoping that maybe we can reprocess the Rorqual’s and be able to break even on the cost of them. They are going to have to give it so much love, or change its roll, so it is not worthless. I'm thinking they will become the new WH closer after this patch. Who cares what side you get stuck on, right?
Mario Putzo
#667 - 2014-03-21 04:15:17 UTC
Lucius Saturninus wrote:
mkint wrote:
CCP Logibro wrote:
Dis gone be good. Seriously though Roqual pilots everywhere rejoice.


Rejoice why? You're obsoleting the rorqual, not buffing it.

Rorqual:
1) can't go where miners mine
2) takes months of skills
3) expensive

POS mod
1) can go anywhere
2) no skills
3) pretty cheap

I guess rorqual will still be useful as a poor man's jump freighter, unless you decide to nerf that too.



I'm hoping that maybe we can reprocess the Rorqual’s and be able to break even on the cost of them. They are going to have to give it so much love, or change its roll, so it is not worthless. I'm thinking they will become the new WH closer after this patch. Who cares what side you get stuck on, right?


Better reprocess them now, because soon you only going to get max 55% of mineral input.
Melek D'Ivri
Illuminated Overwatch Group
#668 - 2014-03-21 04:25:54 UTC
Mara Rinn wrote:
Tarsas Phage wrote:
Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail.


Smelt.

You smelt alumina to make aluminium

You also smelt aluminium scrap to make aluminium.

The process of rendering "stuff containing the metal I'm after" into "the metal I'm after" is smelting.


I like the term smelting. At least if you're going to leave me lying in an expanding puddle of my blood, give me a fancy name for your actions like smelting.

GreasyCarl Semah
A Game as Old as Empire
#669 - 2014-03-21 04:31:11 UTC  |  Edited by: GreasyCarl Semah
Melek D'Ivri wrote:
Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time.


Don't forget that CCP already dropped their shorts to the Goons when they added trit and pyerite to the mid grade ores a while back. Does anyone remember King windbag's pompous diatribe about farms and fields?

I guess that didn't work so now we have to try to rig the game some more to enable these people to be even more lazy than they already are. I invite anyone here to stop listening to the Goonswarm windbags who flood these forums with their crybaby antics and pick any path through null sec and visit system after system of belts that are never touched by a mining laser. Billions upon billions in ore and ice that never gets touched by a player. Yet all we see is post after post about how these people can't get enough minerals to make their precious supercaps. It is comical that these supposedly hardcore players who control hundreds of systems and have 20,000 members can't manage to put together a few billion tritanium.

And to top it all off, it is the "carebear" that is ruining the game! When exactly will CCP's catering to these people stop? Does it know no bounds?
Querns
Science and Trade Institute
Caldari State
#670 - 2014-03-21 04:35:05 UTC
GreasyCarl Semah wrote:
Melek D'Ivri wrote:
Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time.


Don't forget that CCP already dropped their shorts to the Goons when they added trit and pyerite to the mid grade ores a while back. Does anyone remember King windbag's pompous diatribe about farms and fields?

I guess that didn't work so now we have to try to rig the game some more to enable these people to be even more lazy than they already are. I invite anyone here to stop listening to the Goonswarm windbags who flood these forums with their crybaby antics and pick any path through null sec and visit system after system of belts that are never touched by a mining laser. Billions upon billions in ore and ice that never gets touched by a player. Yet all we see is post after post about how these people can't get enough minerals to make their precious supercaps. It is comical that these supposedly hardcore players who control hundreds of systems and have 20,000 members can't manage to put together a few billion tritanium.

And to top it all off, it is the "carebear" that is ruining the game!

It's almost like you are dangerously misinformed about how asteroid belt mechanics work.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Melek D'Ivri
Illuminated Overwatch Group
#671 - 2014-03-21 04:40:37 UTC
Weaselior wrote:
I don't really get the rage over the implant, it's only like 300m, if they were asking people for a cosmos implant or something maybe that would be an issue but the 4% is like nothing, not even the cost of a normal set of +5s


That's also how much they have to pay to replace it since you aren't able to safely autopilot through high sec anymore. Where's your CONCORD makes everyone safe argument now?
Lemmih AI
Deep Core Mining Inc.
Caldari State
#672 - 2014-03-21 04:44:18 UTC
Joanna RB wrote:
Does this now mean that an unimproved Minmatar outpost now is totally USELESS compared to the other races unimproved outposts, since its only advantage, the refinery, is now given to all 4 outposts at the same level?

I was wondering when someone would point point out this huge nerf. Currently, every unimproved outpost has some huge advantage over every other. The current state of things is that a fully upgraded non-Matari outpost still cannot touch an unupgraded Matari outpost; after this nerf, the Minmatar outpost starts at a huge disadvantage and grows only slightly better than other outposts with regard to refining. The Minmatar outpost should at least start with a better refining rate than others, even if only 5%.

Fredric Wolf wrote:
Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff.
Yes, they realize this. What you fail to realize is that with the skills that people in empire are currently using to get a 100% refine (Refining 5, RE 5, Ore 4, no implant), they will only get 68.31%, or a 12.7% loss compared to now. If they really believed that mining doesn't need a nerf right now, they'd adjust the ore composition to the 68.31% value rather than the elusive 78.2% value.


Also, I've seen no mention of the fact that by changing Rorqual compression to not be a manufacturing process, you're reducing it's ore capacity, as before we could opt not to deliver jobs.
Tau Cabalander
Retirement Retreat
Working Stiffs
#673 - 2014-03-21 04:47:04 UTC
Rain6637 wrote:
I think on page 8 (or maybe it was 15, i dunno: look) CCP Yterrrbbiibbubium (sp?) indirectly admitted the scrapmetal nerf was an unintentional oversight and will be looked at. I could be wrong. if it's important you should definitely read posts by CCP on the topic

I think he was referring to unrefined alchemy products, but I too am too lazy to look.
mynnna
State War Academy
Caldari State
#674 - 2014-03-21 04:51:54 UTC  |  Edited by: mynnna
GreasyCarl Semah wrote:
Melek D'Ivri wrote:
Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time.


Don't forget that CCP already dropped their shorts to the Goons when they added trit and pyerite to the mid grade ores a while back. Does anyone remember King windbag's pompous diatribe about farms and fields?

I guess that didn't work so now we have to try to rig the game some more to enable these people to be even more lazy than they already are. I invite anyone here to stop listening to the Goonswarm windbags who flood these forums with their crybaby antics and pick any path through null sec and visit system after system of belts that are never touched by a mining laser. Billions upon billions in ore and ice that never gets touched by a player. Yet all we see is post after post about how these people can't get enough minerals to make their precious supercaps. It is comical that these supposedly hardcore players who control hundreds of systems and have 20,000 members can't manage to put together a few billion tritanium.

And to top it all off, it is the "carebear" that is ruining the game! When exactly will CCP's catering to these people stop? Does it know no bounds?


So querns already made the point that you don't seem to get how asteroid belts work, so let's attack the rest of your premise. Imagine thescenario. You are a three day old newbie in an alliance well known for loving its newbies. You're looking for something to do, so do you a) start training down a pointless dead end training path (considering you want to pvp) and grab a venture, then go mining for 5m isk/hr? b) Run around behind a veteran looting his ratting sites for what is certainly more than that? c) bug a mentor for a stack of free frigates, have fun PvPing, then say something adorable on voice comms and get showered with more isk than you think you can possibly ever use (really, a couple hundred million) because of it?

Hint: The answer is not A.

And to squash the typical and hilariously wrong response I always see, the answer still does not become A if the person looking to buy the minerals just doubles the price he's willing to pay, because if you need some minerals are you going to a) offer to pay twice the going price just so you can get them locally or b) import them from empire in one of any of the readily available compressed forms?

Hint: The answer is, once again, not A.

Just to cap things off, none of this changes if we're talking about a veteran player, except the activities are more like A) jump into your mackinaw and, realizing you've trained yourself down a dead-end training path, drink yourself into a stupor while mining these "pristine belts" for (at best) about 35m/hr b) run around as the veteran newbies follow around, ratting for a minimum of 60m/hr or c) Go out and have fun PvPing, knowing that if you die, you'll actually make money because of the corp reimbursement policies. Or, d), **** off to FW lowsec on an alt and farm the missions for far more isk/hr than anything you'll do in your own space... but that's a different topic entirely.

Answer? Still not A, sorry.

In case you weren't aware, grav sites (the scanner based mining sites) respawn pretty much instantly if they're fully mined out. In other words, it's not like a lack of ore is why "we can't get enough minerals" - it's got everything to do with mining simply not being a worthwhile task.

Lemmih AI wrote:
Fredric Wolf wrote:
Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff.
Yes, they realize this. What you fail to realize is that with the skills that people in empire are currently using to get a 100% refine (Refining 5, RE 5, Ore 4, no implant), they will only get 68.31%, or a 12.7% loss compared to now. If they really believed that mining doesn't need a nerf right now, they'd adjust the ore composition to the 68.31% value rather than the elusive 78.2% value.


Oh no, now you'll have to train your skills up to their maximum level and use implants to achieve your fullest potential, just like every other activity in the game!Shocked

Member of the Goonswarm Economic Warfare Cabal

Querns
Science and Trade Institute
Caldari State
#675 - 2014-03-21 04:58:15 UTC
Newbies in Eve aren't some sort of slave labor, to be put to what ever task is most convenient for older players. They want the same thing you do -- to maximize their isk/hr so they spend less time making money and more time doing the fun stuff in this game; to wit: PvP.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Caviar Liberta
The Scope
Gallente Federation
#676 - 2014-03-21 05:03:09 UTC
Ms Michigan wrote:
Omnathious Deninard wrote:
CCP Ytterbium wrote:

But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate.

I'm not understanding how, with perfect refining your chart says that you will refine in an NPC station @ 72.4% and starbase refining will be at 52/54% where is the extra 23% of yield coming from?


Ore amount increases? I am losing this point as well...


Perhaps this is what it means.

Dense Veldspar [old] Batch Size=333; produces 1100 Tritanium: Dense Veldspar [new] Batch Size=100 produces 457 Tritanium or 1377 @ 300

an increase of 25.18% in mineral yield.
Mario Putzo
#677 - 2014-03-21 05:03:37 UTC
Funny to see goonies telling everyone how mining works when across their vast 3/4 of null asteroid belts sit untouched. "Oooh the mechanics" What a load of **** Mynnna. I respect your grasp on economics in the game but this is a pretty weak reach for justifying the fact that all across CFC space there are thousands of roids untouched. Its not the mechanics, its cowardice and laziness. Im sure if you could passively grab those rocks like moongoo you and your friends would have stopped complaining years ago.

Let me guess its the afk cloaky dudes fault. Maybe you should have Martini ask for another round of forum alt warriors to spread the news.

What a joke.
Querns
Science and Trade Institute
Caldari State
#678 - 2014-03-21 05:04:40 UTC
Caviar Liberta wrote:
Ms Michigan wrote:


Ore amount increases? I am losing this point as well...


Perhaps this is what it means.

Dense Veldspar [old] Batch Size=333; produces 1100 Tritanium: Dense Veldspar [new] Batch Size=100 produces 457 Tritanium or 1377 @ 300

an increase of 25.18% in mineral yield.

The 457 Tritanium figure is at 100% yield, which is impossible to reach in the new system.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Melek D'Ivri
Illuminated Overwatch Group
#679 - 2014-03-21 05:06:53 UTC
Decaneos wrote:
I'm not completely sure about this, but does this mean that even if you train scrap metal reprocessing to five, module reprocessing is going to take a massive hit in the nuts?

As this is a big part of my mineral influx ,im not sure i will be very happy about these changes.

Yes that's exactly what they are hoping to do. "Patch Was Successfully deployed on..."
Querns
Science and Trade Institute
Caldari State
#680 - 2014-03-21 05:07:24 UTC
Mario Putzo wrote:
Funny to see goonies telling everyone how mining works when across their vast 3/4 of null asteroid belts sit untouched. "Oooh the mechanics" What a load of **** Mynnna. I respect your grasp on economics in the game but this is a pretty weak reach for justifying the fact that all across CFC space there are thousands of roids untouched. Its not the mechanics, its cowardice and laziness. Im sure if you could passively grab those rocks like moongoo you and your friends would have stopped complaining years ago.

Let me guess its the afk cloaky dudes fault. Maybe you should have Martini ask for another round of forum alt warriors to spread the news.

What a joke.

I'm sure the original fomenter of this laughably wrong attempt at an attack on nullsec appreciates you latching onto his idea like some kind of uninformed parasite, but it remains that neither you nor he understand how asteroid belt mechanics work.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.