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Sugar Kyle for CSM9

First post First post
Author
Telegram Sam
Sebiestor Tribe
Minmatar Republic
#161 - 2014-03-05 20:32:39 UTC
Sugar's going to be a great CSM member.
Tarojan
Tarojan Corporation
#162 - 2014-03-06 10:29:58 UTC
What do you think about improving the tutorials? I think they really need a revamp to teach players how eve really is, not a fictional "space wow". A lesson how to get past a gate camp with a civilain cloaking device, other tools needed to survive like dscan tutorials. lets have them mine something while wtaching dscan and when the combat probes appear have the newbie warp out. hows that for a great tutorial? darn Im scattering my ideas here over several threads :P

I think if we made the tutotorials better, taught players the real culture of eve and prepared them better in the tutorials for what they would face in game, player retention rates would be better and so would the new player experience. Would you agree and would you support a push to revamp tutorials to make them more useful?

Will gank for food

Karynn Denton
Lekhantsi Salvage Depot
#163 - 2014-03-06 15:59:59 UTC
Arafelis Keikira wrote:
Maybe someday Drug Labs could be anchored in 0.4-sec space...


You can do this already.
You can anchor a drug-lab in high sec if you want.

You're thinking of the reactor though, right? They can only be anchored in 0.3 or below.

Question for Ms Kyle...

Do you have any ideas or thoughts on reactors and drug labs being made into mobile deployable structures?
Fozzie slipped it in as a suggestion here and it's something I'd love to see Smile

Karynn Denton

Caravan Master

Jarod Garamonde
Federal Navy Academy
Gallente Federation
#164 - 2014-03-06 18:42:17 UTC
So totally voting for you.

I look forward to our next shoot-out with you guys, too.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Freelancer117
So you want to be a Hero
#165 - 2014-03-06 21:53:01 UTC
R U anti-pirate ?

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Sugar Kyle
Middle Ground
#166 - 2014-03-07 17:36:33 UTC
Tarojan wrote:
What do you think about improving the tutorials? I think they really need a revamp to teach players how eve really is, not a fictional "space wow". A lesson how to get past a gate camp with a civilain cloaking device, other tools needed to survive like dscan tutorials. lets have them mine something while wtaching dscan and when the combat probes appear have the newbie warp out. hows that for a great tutorial? darn Im scattering my ideas here over several threads :P

I think if we made the tutotorials better, taught players the real culture of eve and prepared them better in the tutorials for what they would face in game, player retention rates would be better and so would the new player experience. Would you agree and would you support a push to revamp tutorials to make them more useful?


I just redid the tutorials last month when I was making my character for Faction Warfare. I wanted to make sure that I was up to date on what had changed and what I thought needed to change. I wound up with two pages of notes of small things to streamline. Things such as what skill books are given in what order and teaching people to double click in space to manually pilot.

The current tutorials, which we hand to new players to learn basic game mechanics are not terrible. They teach exactly that. Basic game mechanics. They have also focused on highlighting objects in space to teach new players that the background is not always the background. Those are things that did not exist two years ago when I started.

However, teaching people what Eve is really about is a bit different than teaching them how to play the basics of the game. A second tier tutorial would be an interesting system. One that had higher level things such as dscan. Perhaps something that integrated more out of game assets such as an updated, detailed Evelopedia guide and youtube videos. I’ve thought of a tutorial type option that triggered in border systems of high/low/null or the first time you warped to a wormhole.

We can’t make people drink the information given but I do think that giving them the first inkling that there is further information will be good. In an ideal world they would be in a corporation that would answer their questions but there are many, many players that spend their first several months alone. That is a gap across which we need to build a bridge. Walking upon it shall be an individual choice.

Member of CSM9 and CSM10.

Sugar Kyle
Middle Ground
#167 - 2014-03-07 17:37:25 UTC
Freelancer117 wrote:
R U anti-pirate ?


Nope. :)

Member of CSM9 and CSM10.

Sugar Kyle
Middle Ground
#168 - 2014-03-09 22:40:08 UTC
Karynn Denton wrote:

Do you have any ideas or thoughts on reactors and drug labs being made into mobile deployable structures?
Fozzie slipped it in as a suggestion here and it's something I'd love to see Smile


I’m hopeful that the move to mobile structures is the first move to improve manufacturing in space in general. if we had a singular drug lab for instance where we mixed up all of our reactions to make our boosters instead of a POS there is a lot of potential to it. There are also downsides that I’d want to hash out. Currently, booster manufacturing is not a swift process. A mobile structure that anyone can scan down and shoot under the current booster manufacturing guidelines makes me believe that they would have to make a different type of booster.

Before I celebrate a shake and bake booster structure I’d want to know what the thought process was behind it. Is this a step towards changing manufacturing in space or is this a decision to take boosters and change them into something that can make a cool mobile structure?

Member of CSM9 and CSM10.

Regnag Leppod
Doomheim
#169 - 2014-03-10 19:08:33 UTC
You have my support. Glad to see someone with your attitude and experience with a desire to make low-sec better. It needs a lot of work (not including FW even).
Sugar Kyle
Middle Ground
#170 - 2014-03-10 22:33:50 UTC
I appreciate all the good wishes and statements of support. This is going to be a great election season!

Member of CSM9 and CSM10.

Louis Robichaud
The Scope
Gallente Federation
#171 - 2014-03-12 22:02:43 UTC
I don't live in lowsec, but I believe that it's a very important part of Eve. We definitely need a lowsec member on the csm.

I blog a bit http://hspew.blogspot.ca

Ripard Teg
Jerkasaurus Wrecks Inc.
Sedition.
#172 - 2014-03-14 02:21:03 UTC
I'm in the midst of writing a series of blog posts about the changes I've seen over the last few years to EVE's culture. I feel we've become much quicker to embarrass and humiliate each other, much less likely to treat each other with respect, more inclined to see how far we can push another player... see if we can break him... see if we can drive him out of the game or make him snap.

And if successful, we crow "Go back to WoW, you pussy!" and we celebrate our "victory."

1) Do you agree?
2) If so, why do you think it's happening? If you disagree, why?
3) What, if anything, do you feel CCP should do about it?

aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.

Sugar Kyle
Middle Ground
#173 - 2014-03-15 01:07:36 UTC
Ripard Teg wrote:

I'm in the midst of writing a series of blog posts about the changes I've seen over the last few years to EVE's culture. I feel we've become much quicker to embarrass and humiliate each other, much less likely to treat each other with respect, more inclined to see how far we can push another player... see if we can break him... see if we can drive him out of the game or make him snap.

And if successful, we crow "Go back to WoW, you *****!" and we celebrate our "victory."

1) Do you agree?
2) If so, why do you think it's happening? If you disagree, why?
3) What, if anything, do you feel CCP should do about it?




1) There is a section of the player base who is quickly disenchanted with players that enter the game with seemingly little desire to learn. I do not believe that they are the entire player base or that the entire player base deserves the absolute “we” in the introduction.

2) I think a lot of it comes from frustration. Many people have been playing this game for ten years. Some become tired of answering the same question over and over again. Not everyone has the temperament to help new players into the game. When the information they do give is rejected or never sought they do not feel pity when the new player stumbles.

However, the simplicity of this question ignores the other segment of the population. The people who go out and actively help new players. The ones who write guides, make videos, do talks, run fleets, run corporations based on teaching, bring in new players to their groups, troubleshoot rookie chat, answer the New Citizens area, sit in help chat, answer on reddit, correct misassumptions on news stories and in general promote and share Eve online as a game.

I believe that this topic is about the vocal minority. The vocal minority, being vocal, cover up the quiet majority. I would think that anyone that has spent time in the community can take a moment to look at all of the positive, healthy aspects of social behavior around them to measure the vocal minority listed in the original question. I refuse to look at one without the other.

3) CCP already has rules in place. Continued enforcement of those rules will go far. I’d like CCP to put some constant energy into improving the methods that a player can acquire a better knowledge about Eve. I believe in combating ignorance with education. It is not reserved for new players. There are older players who have never looked at patch notes after four years of playing.

Member of CSM9 and CSM10.

Good Posting
Doomheim
#174 - 2014-03-15 12:59:04 UTC
Non-fw low sec needs some love. But not much, i wouldn't like to see this area of the game crowded like a staging system in null or The Forge in high sec.

Good luck with your campaign.
Linavin
Crimson Canakinumab
#175 - 2014-03-18 04:41:32 UTC
What are your opinions on the current off-grid Ganglink support mechanics? Do you believe that a character should be able to give said bonuses while sitting on a station or gate with no aggression timer?
Paragoz
Suspicious Intentions
Goonswarm Federation
#176 - 2014-03-18 22:28:38 UTC
You have my vote. :) good luck
Sugar Kyle
Middle Ground
#177 - 2014-03-19 18:42:34 UTC
Linavin wrote:
What are your opinions on the current off-grid Ganglink support mechanics? Do you believe that a character should be able to give said bonuses while sitting on a station or gate with no aggression timer?


At this time there are both pros and cons to off grid links. Positives are things such as being able to drop them into a safe where they have to be scanned down or hug them to a station where they can hopefully dock before they are alphaed. Negatives are that they have to be probed down and caught or alphaed before they dock or tuck back into shields. Link pilots at this time tend to be an alt character and those moments of inattention cause them to be lost when the other side is on the ball.

I’d have no problem with links gaining aggression timers as long as it was similar to logistics ships. They will take the flags that their fleetmates have. When they shut down their links their flags will count down. I do not think that activation of links should automatically give a timer.

Links are currently used outside of PvP. Incursion runners for instance use links to support their fleets. So do link Orcas. Both are cases where links are used and there is no reason to automatically gain an aggression timer. It would put them in the same position logistics ships used to be in when they repped an outlaw character, even if that character was in their corporation and had no criminal flags.

Member of CSM9 and CSM10.

Lyra Jedran
State War Academy
Caldari State
#178 - 2014-03-20 06:10:23 UTC
Sugar Kyle wrote:


At Fanfest 2013, I spoke to a CCP Developer during a low sec discussion and presented my idea to introduce 1/10 and 2/10 DED sites into the low sec exploration site list. These sites had been static sites and were removed in December 2012 with Retribution. The complexes were introduced into low sec as exploration sites with the release of Rubicon. My goal was to create more content for lower level players. It was also about breaking some of the theme park rails that Eve has under much of it’s older content. if a new player is to live in low sec and go outlaw early they need to be able to sustain their losses.

..


Ah so you're the one to blame for those crappy sites clogging up the signatures in lowsec.
Sugar Kyle
Middle Ground
#179 - 2014-03-20 06:15:43 UTC
Lyra Jedran wrote:
Sugar Kyle wrote:


At Fanfest 2013, I spoke to a CCP Developer during a low sec discussion and presented my idea to introduce 1/10 and 2/10 DED sites into the low sec exploration site list. These sites had been static sites and were removed in December 2012 with Retribution. The complexes were introduced into low sec as exploration sites with the release of Rubicon. My goal was to create more content for lower level players. It was also about breaking some of the theme park rails that Eve has under much of it’s older content. if a new player is to live in low sec and go outlaw early they need to be able to sustain their losses.

..


Ah so you're the one to blame for those crappy sites clogging up the signatures in lowsec.


Yes.

Member of CSM9 and CSM10.

Lyra Jedran
State War Academy
Caldari State
#180 - 2014-03-20 06:21:31 UTC
Sugar Kyle wrote:
Lyra Jedran wrote:
Sugar Kyle wrote:


At Fanfest 2013, I spoke to a CCP Developer during a low sec discussion and presented my idea to introduce 1/10 and 2/10 DED sites into the low sec exploration site list. These sites had been static sites and were removed in December 2012 with Retribution. The complexes were introduced into low sec as exploration sites with the release of Rubicon. My goal was to create more content for lower level players. It was also about breaking some of the theme park rails that Eve has under much of it’s older content. if a new player is to live in low sec and go outlaw early they need to be able to sustain their losses.

..


Ah so you're the one to blame for those crappy sites clogging up the signatures in lowsec.


Yes.


On the other hand I am now enjoying myself reading your blog so we will call it an even trade and I'll be following your CSM campaign with interest.