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NEW weapon system :magnetic fields weapon

Author
Damien White
Deep Core Mining Inc.
Caldari State
#21 - 2014-03-01 16:42:01 UTC  |  Edited by: Damien White
Ofc it would bypass resists...

Hey, how about your next idea resolves around a hacking tool for enemy ships so you can make them selfdestruct?

Or better jet, a frigsized Doomsday device in the form of the old ones, just with 10 times the power?


And about your part of "Lets add some immagination"

EVE is "Science Fiction" with the word "Science" in it. Guess what your idea has nothing to do with.


EDIT: Just to make one thing clear, you can bend physics so it works in your context but redefining one of the core forces of the universe just for a gimmicky weapon that "bypasses every defence" just so you can have your fun is kinda stupid, dont you think?

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Egravant Alduin
republic fleet battle support
#22 - 2014-03-01 17:05:53 UTC
Damien White wrote:
Ofc it would bypass resists...

Hey, how about your next idea resolves around a hacking tool for enemy ships so you can make them selfdestruct?

Or better jet, a frigsized Doomsday device in the form of the old ones, just with 10 times the power?


And about your part of "Lets add some immagination"

EVE is "Science Fiction" with the word "Science" in it. Guess what your idea has nothing to do with.


EDIT: Just to make one thing clear, you can bend physics so it works in your context but redefining one of the core forces of the universe just for a gimmicky weapon that "bypasses every defence" just so you can have your fun is kinda stupid, dont you think?


My friend many great scientific achievements and discoveries were based in fiction and not real facts that existed before .The others who like my idea please continue posting to keep the thread active thank you.

Feel the wrath of the GECKO!

Damien White
Deep Core Mining Inc.
Caldari State
#23 - 2014-03-01 17:14:32 UTC
This statement is wrong on so many levels...

Anyway, I have jet to see the point of your idea and what it can do that no other module can do.


Well, aside from bypassing every defence.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

DrysonBennington
Eagle's Talon's
#24 - 2014-03-01 18:46:55 UTC
Very true Alduin because if my ship was made of Yule Bread and not metal I would be sitting around eating it instead of flying it.

Here is a picture of magnetic repulsion of like fields.

http://upload.wikimedia.org/wikipedia/commons/d/d4/Feeling_magnetic_repulsion.JPG

Basically the module would function in the same3 manner as the magnetics in the image. Each race would have a base factor for determining the magnetic repulsion.

When armor plates and hardeners or fitted as well as shield enhancement modules the values generated would be based off of each type of shield or armor enhancement fitted to the ship compared to the type of Repulsion module fitted to the players ship.


Range would be limiting factor however as in order to generate a large field the module would have to be the size of the core of the sun or larger.

But since this is sci-fi fiction based on actual science the range values would be similar to the actual range values of a gravitational field surrounding the Earth where the farther away you went the less gravity is felt on the ship leaving the planets zone of influence.

So when Alduin flips that BIG RED switch on his panel that says Repulsory Module the effect would be immediate and would have the most influence within 2000 meters then a moderate level of influence at 5000 meters and then a marginal influence at 10,000 meters. After 10k meters the effect would not be felt.

The module would also have a secondary effect of breaking locks of targeted ships similar to the Target Breaker Module. Other effects would be that the Repulsion Wave would reduce lock times and weapons modules tracking speed that would be determined from how far away the attacking ship was to the attacked ship.

Similar to ECM but with a dual purpose.

Only one module could be fit to a ship in the medium slot. If this module is used in High Sector it would create aggro thus necessitating a response from Concord.
DrysonBennington
Eagle's Talon's
#25 - 2014-03-01 18:49:09 UTC
Egravant Alduin wrote:
Damien White wrote:
Ofc it would bypass resists...

Hey, how about your next idea resolves around a hacking tool for enemy ships so you can make them selfdestruct?

Or better jet, a frigsized Doomsday device in the form of the old ones, just with 10 times the power?


And about your part of "Lets add some immagination"

EVE is "Science Fiction" with the word "Science" in it. Guess what your idea has nothing to do with.


EDIT: Just to make one thing clear, you can bend physics so it works in your context but redefining one of the core forces of the universe just for a gimmicky weapon that "bypasses every defence" just so you can have your fun is kinda stupid, dont you think?


My friend many great scientific achievements and discoveries were based in fiction and not real facts that existed before .The others who like my idea please continue posting to keep the thread active thank you.


You are correct Alduin - Take the speed of light for example. Einstein says it can't be broken. Simple logic however states that if you remove the obvious in this case being the determining factors associated with the creation of a light photon which is a Sun and the only other celestial body able to affect a light photon that being a black hole then what velocity would the light photon be able to travel at?

Faster than the speed of light of course.
Damien White
Deep Core Mining Inc.
Caldari State
#26 - 2014-03-01 18:59:32 UTC  |  Edited by: Damien White
Photons cant travel faster then the speed of light in a vacum "c".


If you, by any chance, know how to break einsteins law of relativity, please explain it to us, better jet, explain it to the nobel commite because you would be the greatest scientist that has ever lived on this planet.

And magnetic repulsion works by having two magnetic fields interact with eachother whereby both recieve the same effect so if you create a weapon using this ans by some miracle find an opponent with an equaly strong magnetic field you will bounce of of eachother. Given this might create some force, this force works on both ships.

So it would basicaly be better to crash into the other ship because this way you can reinforce the part you are crashing with.


Can find the awesome Armageddon crashing into a drake picture but that would be way more effective


EDIT: Still the one and only question stays unanswered, what do you hope to achieve with this weapon that you cant achieve by using any other weapon ingame?

Aside from bypassing any defence.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Dolorous Tremmens
The Scope
Gallente Federation
#27 - 2014-03-01 19:23:32 UTC  |  Edited by: Dolorous Tremmens
If you want this thread to be taken seriously, please do as Dryson said and actually write it up in a better format. Include counters too, for balancing, as well as a reason for it. What you have thrown out as an idea is very vague. It fills no niches and satisfies no demands*, and if anyone is going to take it seriously, you'll have to put more numbers and situations.

Repulsion is a very bad idea as a weapon in eve. Collision physics are already horrible, and in large battles this would probably crush servers, no matter what fixes they implement for drones.

*edit: Apart from "wouldn't it be cool to have a new weapon?"

Get some Eve. Make it yours.

Damien White
Deep Core Mining Inc.
Caldari State
#28 - 2014-03-01 19:31:09 UTC
Found the picture http://i.imgur.com/DZEP25X.jpg


Way more effective in any way than some fancy missunderstanding of magnetic fields.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Egravant Alduin
republic fleet battle support
#29 - 2014-03-01 19:38:21 UTC
DrysonBennington wrote:
Very true Alduin because if my ship was made of Yule Bread and not metal I would be sitting around eating it instead of flying it.

Here is a picture of magnetic repulsion of like fields.

http://upload.wikimedia.org/wikipedia/commons/d/d4/Feeling_magnetic_repulsion.JPG

Basically the module would function in the same3 manner as the magnetics in the image. Each race would have a base factor for determining the magnetic repulsion.

When armor plates and hardeners or fitted as well as shield enhancement modules the values generated would be based off of each type of shield or armor enhancement fitted to the ship compared to the type of Repulsion module fitted to the players ship.


Range would be limiting factor however as in order to generate a large field the module would have to be the size of the core of the sun or larger.

But since this is sci-fi fiction based on actual science the range values would be similar to the actual range values of a gravitational field surrounding the Earth where the farther away you went the less gravity is felt on the ship leaving the planets zone of influence.

So when Alduin flips that BIG RED switch on his panel that says Repulsory Module the effect would be immediate and would have the most influence within 2000 meters then a moderate level of influence at 5000 meters and then a marginal influence at 10,000 meters. After 10k meters the effect would not be felt.

The module would also have a secondary effect of breaking locks of targeted ships similar to the Target Breaker Module. Other effects would be that the Repulsion Wave would reduce lock times and weapons modules tracking speed that would be determined from how far away the attacking ship was to the attacked ship.

Similar to ECM but with a dual purpose.

Only one module could be fit to a ship in the medium slot. If this module is used in High Sector it would create aggro thus necessitating a response from Concord.


I like it maybe with some minor changes and if ccp and others likes it can be insterted in game.

Feel the wrath of the GECKO!

Dolorous Tremmens
The Scope
Gallente Federation
#30 - 2014-03-01 19:38:31 UTC  |  Edited by: Dolorous Tremmens
Damien White wrote:
Found the picture http://i.imgur.com/DZEP25X.jpg


Way more effective in any way than some fancy missunderstanding of magnetic fields.


Want this^
I for one welcome our titan bowling blob overlords

Get some Eve. Make it yours.

Victoria Thorne
Science and Trade Institute
Caldari State
#31 - 2014-03-01 19:40:13 UTC
Yes. What we need is a weapon that reminds me of Star Control for some reason. While we are at it, let's add some shields which recharge via incoming enemy fire & giant spinning space blades. Big smile

To reply more seriously, you should clarify exactly what you intend. A smartbomb that ignores all damage resistance is not really an idea that makes any sense - there is no way that can be balanced, unless it has pathetic damage.

Now, if you are talking about a module that works like a smartbomb, but only pulls or pushes ships within it's (small) radius, that might make a bit more sense, I suppose.

P.S. Now I have to find and listen the to Ur-Quan theme from SCII...
Egravant Alduin
republic fleet battle support
#32 - 2014-03-01 19:44:51 UTC
Victoria Thorne wrote:
Yes. What we need is a weapon that reminds me of Star Control for some reason. While we are at it, let's add some shields which recharge via incoming enemy fire & giant spinning space blades. Big smile

To reply more seriously, you should clarify exactly what you intend. A smartbomb that ignores all damage resistance is not really an idea that makes any sense - there is no way that can be balanced, unless it has pathetic damage.

Now, if you are talking about a module that works like a smartbomb, but only pulls or pushes ships within it's (small) radius, that might make a bit more sense, I suppose.

P.S. Now I have to find and listen the to Ur-Quan theme from SCII...


Check what dryson suggested above.I was thinking something like that with nice graphics that you could see the spheres or fields you launched at the opponent.Of course you could have counter measure for that.

Feel the wrath of the GECKO!

Victoria Thorne
Science and Trade Institute
Caldari State
#33 - 2014-03-01 20:08:17 UTC
Egravant Alduin wrote:
Victoria Thorne wrote:
Yes. What we need is a weapon that reminds me of Star Control for some reason. While we are at it, let's add some shields which recharge via incoming enemy fire & giant spinning space blades. Big smile

To reply more seriously, you should clarify exactly what you intend. A smartbomb that ignores all damage resistance is not really an idea that makes any sense - there is no way that can be balanced, unless it has pathetic damage.

Now, if you are talking about a module that works like a smartbomb, but only pulls or pushes ships within it's (small) radius, that might make a bit more sense, I suppose.

P.S. Now I have to find and listen the to Ur-Quan theme from SCII...


Check what dryson suggested above.I was thinking something like that with nice graphics that you could see the spheres or fields you launched at the opponent.Of course you could have counter measure for that.


That looks a bit more reasonable. (Assuming that you are not including resistance bypassing damage on top of the three other effects that this thing would have.)

It would probably more balanced to use the smartbomb sizes and AOE range.

I'm not really sure about that ECM & sensor dampener effect on top of it though.... If you were to do something like that, it should also involve a micro-warp drive style sig bloom. You'd have a dramatic effect on anything close to you, but you'd be taken apart by anything outside the AOE.
Damien White
Deep Core Mining Inc.
Caldari State
#34 - 2014-03-01 20:09:14 UTC
So it basicaly would be a Smartbomb?

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Victoria Thorne
Science and Trade Institute
Caldari State
#35 - 2014-03-01 20:11:31 UTC
Damien White wrote:
So it basicaly would be a Smartbomb?


A smartbomb that pulls your opponent towards you, or away from you. No damage.
Damien White
Deep Core Mining Inc.
Caldari State
#36 - 2014-03-01 20:13:32 UTC
But wasnt the Damage bypassing all resists the main point of this idea?

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Victoria Thorne
Science and Trade Institute
Caldari State
#37 - 2014-03-01 20:14:25 UTC
Damien White wrote:
But wasnt the Damage bypassing all resists the main point of this idea?


Can you think of a way to balance that? I can't.
Damien White
Deep Core Mining Inc.
Caldari State
#38 - 2014-03-01 20:16:02 UTC
Hence why I think its a bad idea and concept.

Tech 2 Smartbombs with some side effects like Bombs would be a better sollution without all of this magnetic bypassing everything crap.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Egravant Alduin
republic fleet battle support
#39 - 2014-03-01 20:32:00 UTC
Damien White wrote:
But wasnt the Damage bypassing all resists the main point of this idea?


No the bypassing wasn't the main idea was just a suggestion .The main idea is a magnetic weapon and with the other posts this weapon pulls or push away ships.

Feel the wrath of the GECKO!

Egravant Alduin
republic fleet battle support
#40 - 2014-03-01 20:33:05 UTC
Victoria Thorne wrote:
Damien White wrote:
But wasnt the Damage bypassing all resists the main point of this idea?


Can you think of a way to balance that? I can't.


And it it was accepted to be balanced I would give it a very low damage like a 10-20% of a normal weapon of it s size.

Feel the wrath of the GECKO!

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