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Scaled warp systems.

Author
darkneko
Come And Get Your Love
#21 - 2014-02-27 17:16:15 UTC
Batelle wrote:
I see no compelling reason to remove tackling.

Who is removing it? My suggestion would just make it a more role specific task like E-war or Logi.
Daichi Yamato
Jabbersnarks and Wonderglass
#22 - 2014-02-27 17:21:52 UTC  |  Edited by: Daichi Yamato
darkneko wrote:


1. I do agree it makes larger ships more powerful but isn't that the point, To grow and try to get the larger expensive ships? Putting time into and training for them over the years with the reason of becoming more powerful. As for Frigs being easily destroyed this is true but only if you can catch them and as you suggest battleships are not made to tackle so why make them do it. Frigs are supposed to be fast and weak ships, Hard to hit but when you can hit them they should be ripped apart by massive guns.

2. New players should not be instantly useful in pvp vs lvl 5 players who have years on them unless that older player fail fits their ship to high hell. Why take the time to train pvp skills at all then if that is your line of thinking. Just use a blob of free noob ships with point and ab then hammer away at them while the bs cant hit back after its drones are dead.
(more often now new players are just alts if they can handle this task in the first place and i know the example above is extreme)


are u serious?

1) large ships are more powerful in brute force, but they are not better. speed and agility is a power all its own. Battleships are balanced to be weaker against smaller fast moving ships that they cant hit. Otherwise there would be no point in flying smaller ships.

2) u train PvP skills to be more effective in the ships u fly. but if a noob comes in a ship that counters urs and is a decent pilot, u have to work very hard not to die. that is the beauty of eve, that a noob can jump ina frig and be effective at PvP.

Eve is not a game where older = better, nor does bigger = better. Every ship has its Achilles heel, and for larger ships that usually comes in the form of much smaller ships.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

darkneko
Come And Get Your Love
#23 - 2014-02-27 17:34:36 UTC  |  Edited by: darkneko
Daichi Yamato wrote:
darkneko wrote:


1. I do agree it makes larger ships more powerful but isn't that the point, To grow and try to get the larger expensive ships? Putting time into and training for them over the years with the reason of becoming more powerful. As for Frigs being easily destroyed this is true but only if you can catch them and as you suggest battleships are not made to tackle so why make them do it. Frigs are supposed to be fast and weak ships, Hard to hit but when you can hit them they should be ripped apart by massive guns.

2. New players should not be instantly useful in pvp vs lvl 5 players who have years on them unless that older player fail fits their ship to high hell. Why take the time to train pvp skills at all then if that is your line of thinking. Just use a blob of free noob ships with point and ab then hammer away at them while the bs cant hit back after its drones are dead.
(more often now new players are just alts if they can handle this task in the first place and i know the example above is extreme)


are u serious?

1) large ships are more powerful in brute force, but they are not better. speed and agility is a power all its own. Battleships are balanced to be weaker against smaller fast moving ships that they cant hit. Otherwise there would be no point in flying smaller ships.

2) u train PvP skills to be more effective in the ships u fly. but if a noob comes in a ship that counters urs and is a decent pilot, u have to work very hard not to die. that is the beauty of eve, that a noob can jump ina frig and be effective at PvP.

Eve is not a game where older = better, nor does bigger = better. Every ship has its Achilles heal, and for larger ships that usually comes in the form of much smaller ships.

1.Well as this was not the original point of my topic i will just say this. You are exactly right they should be week against smaller ships but only when it comes to hitting/ locking them or killing them not in terms of engine Strength smaller ships should be Faster.

2. True Noobs would probably not be a decent pilot, and by the time they are they should be able to train the T2 tackle skills and buy the T2 ship. Also they would still be able to slow down a ship enough for their Friends in wait to come in and help. This is not contradictory to what you are talking about at all. My point was that a single new guy should not be able to hold you there for hours while his friends take there sweet time.

And your right eve is not a game where older= better or bigger=better. I do not suggest that this would allow a B.S. to kill a frig just give them a chance where there is currently none if you are fit as a heavy hitter instead of with 2,web 1,scram and smaller guns/small drones making you useless as a heavy hitter which a b.s. is supposed to be.
Psianh Auvyander
Hedion University
Amarr Empire
#24 - 2014-02-27 17:43:00 UTC  |  Edited by: Psianh Auvyander
Not sure why my original content didn't post. Essentially, you need to prove there is a problem before you can try creating a solution.

You haven't put forward any problem. Furthermore, your line of thinking is entirely off base with the nature of EVE Online. To be able to continue with a discussion that has any semblence of reason, you must first understand the basic concepts that EVE builds upon.

My Blog

@wsethbrown

Daichi Yamato
Jabbersnarks and Wonderglass
#25 - 2014-02-27 17:49:57 UTC
darkneko wrote:

1.Well as this was not the original point of my topic i will just say this. You are exactly right they should be week against smaller ships but only when it comes to hitting/ locking them or killing them not in terms of engine Strength smaller ships should be Faster.

2. True Noobs would probably not be a decent pilot, and by the time they are they should be able to train the T2 tackle skills and buy the T2 ship. Also they would still be able to slow down a ship enough for their Friends in wait to come in and help. This is not contradictory to what you are talking about at all. My point was that a single new guy should not be able to hold you there for hours while his friends take there sweet time.

And your right eve is not a game where older= better or bigger=better. I do not suggest that this would allow a B.S. to kill a frig just give them a chance where there is currently none if you are fit as a heavy hitter instead of with 2,web 1,scram and smaller guns/small drones making you useless as a heavy hitter which a b.s. is supposed to be.


for what logical reason should larger ships be harder to tackle? to increase the gameplay of large ship users? just a bit self serving isnt it?

true noobs might not always be good pilots. but what if they are? and why shouldnt a true noob be able to tackle? i think ur opinion that noobs should be useless at PvP against older players makes for very poor gameplay. the notion that players must be forced to wait and run missions before they are viable PvP'ers is frankly abhorrent.

and if ur BS is set up as a heavy hitter then the perfect counter should be a small ship. not just a counter that makes it harder for u to get away, but a counter that can kill u, without having to rely on friends.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

darkneko
Come And Get Your Love
#26 - 2014-02-27 17:56:26 UTC  |  Edited by: darkneko
Daichi Yamato wrote:
darkneko wrote:

1.Well as this was not the original point of my topic i will just say this. You are exactly right they should be week against smaller ships but only when it comes to hitting/ locking them or killing them not in terms of engine Strength smaller ships should be Faster.

2. True Noobs would probably not be a decent pilot, and by the time they are they should be able to train the T2 tackle skills and buy the T2 ship. Also they would still be able to slow down a ship enough for their Friends in wait to come in and help. This is not contradictory to what you are talking about at all. My point was that a single new guy should not be able to hold you there for hours while his friends take there sweet time.

And your right eve is not a game where older= better or bigger=better. I do not suggest that this would allow a B.S. to kill a frig just give them a chance where there is currently none if you are fit as a heavy hitter instead of with 2,web 1,scram and smaller guns/small drones making you useless as a heavy hitter which a b.s. is supposed to be.


for what logical reason should larger ships be harder to tackle? to increase the gameplay of large ship users? just a bit self serving isnt it?

true noobs might not always be good pilots. but what if they are? and why shouldnt a true noob be able to tackle? i think ur opinion that noobs should be useless at PvP against older players makes for very poor gameplay. the notion that players must be forced to wait and run missions before they are viable PvP'ers is frankly abhorrent.

and if ur BS is set up as a heavy hitter then the perfect counter should be a small ship. not just a counter that makes it harder for u to get away, but a counter that can kill u, without having to rely on friends.


I already addressed this, they would still be useful as tackle in pvp by keeping the ship there long enough for their friends to show up since that was your argument. As i said i just don't think its reasonable that one could hold a ship there for more then a a few minuets while you cant always kill the tackle. The logical reason is that a b.s. Has more scan strength and is harder to ecm so why not more engine strength and harder to scram?

A small T2 ship could still lock down a B.S. permanently which means you wouldn't have to rely on friends if you put in the Isk/time
darkneko
Come And Get Your Love
#27 - 2014-02-27 18:02:02 UTC  |  Edited by: darkneko
Psianh Auvyander wrote:
Not sure why my original content didn't post. Essentially, you need to prove there is a problem before you can try creating a solution.

You haven't put forward any problem. Furthermore, your line of thinking is entirely off base with the nature of EVE Online. To be able to continue with a discussion that has any semblence of reason, you must first understand the basic concepts that EVE builds upon.


I put forth one example right at the start. But if you need more here are 2 basic reasons for now.

1. a small t1 frig can hold a capital/bs for hours without taking damage/killing it and wait for their friends to log on or form up giving them a major advantage

2. You can't kill a frig or have a chance against it if you do not fit for tackle in a bs, as previously stated this is not the point of a bs or larger ship so why force them to if its not role specific as some have suggested.

Tell me by the way what is the base nature of eve to you? The basic concepts of eve change all the time so i would like to know.
Pew Terror
All of it
#28 - 2014-02-27 18:03:55 UTC
0/10

The ship size RPS system is a core principal of EvE. Stop trying to request balancing towards your wannabe wtfbbqpwn boat.
darkneko
Come And Get Your Love
#29 - 2014-02-27 18:07:15 UTC
Pew Terror wrote:
0/10

The ship size RPS system is a core principal of EvE. Stop trying to request balancing towards your wannabe wtfbbqpwn boat.


Well i don't really understand what your trying to say but i would love more detailed/useful feedback. Also just as a side note the Nyx/titan is immune to typical e-war and require special tackle but this seams to pose no problem to any of you?
Daichi Yamato
Jabbersnarks and Wonderglass
#30 - 2014-02-27 18:18:06 UTC
but if hes brought the perfect counter to ur ship, why shouldnt he kill u? because he isnt as old as u? and why should ppl have to use a T2 scram for any decent form of tackling? i often use meta scrams for cheap fits or to save on CPU when i fly amarr. u'd be relegating meta scrams to that of the current civilian scrams.

larger ships are often weaker to e-war. ECM, locking range and optimal range disruption are the only form of e-war with a trend that larger ships are resistant. where as; target painting affects larger ships more, scan res dampening affects larger ships more, tracking disruption affects larger ships more. so its more like 50/50.

noob tackling has been championed as entry level PvP for longer than ive been playing. can u come up with a good gameplay reason for nerfing that? or for nerfing the balancing factor where BS's are vulnerable to small ships, even noob small ships?

'just cause im in a bigger more expensive ship that took longer to skill into' only advocates that bigger should be better, that older should be better and that richer should be better.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

darkneko
Come And Get Your Love
#31 - 2014-02-27 18:26:01 UTC
Daichi Yamato wrote:
but if hes brought the perfect counter to ur ship, why shouldnt he kill u? because he isnt as old as u? and why should ppl have to use a T2 scram for any decent form of tackling? i often use meta scrams for cheap fits or to save on CPU when i fly amarr. u'd be relegating meta scrams to that of the current civilian scrams.

larger ships are often weaker to e-war. ECM, locking range and optimal range disruption are the only form of e-war with a trend that larger ships are resistant. where as; target painting affects larger ships more, scan res dampening affects larger ships more, tracking disruption affects larger ships more. so its more like 50/50.

noob tackling has been championed as entry level PvP for longer than ive been playing. can u come up with a good gameplay reason for nerfing that? or for nerfing the balancing factor where BS's are vulnerable to small ships, even noob small ships?

'just cause im in a bigger more expensive ship that took longer to skill into' only advocates that bigger should be better, that older should be better and that richer should be better.


Target painting increases sig which larger ships are of course affected by more , and yes you need more scan res to lock onto smaller ships but not ones of the same class. Both of these points are based on SIZE and you say size shouldn't be a factor for scrams but should for other areas where it is logical?

It is a fact of nature that bigger normally is better unless a SWARM of smaller animals or a PACK of dogs work together to take it down... a lone dog could hurt but never kill an elephant unless it gets infected.
Daichi Yamato
Jabbersnarks and Wonderglass
#32 - 2014-02-27 18:28:58 UTC  |  Edited by: Daichi Yamato
darkneko wrote:

I put forth one example right at the start. But if you need more here are 2 basic reasons for now.

1. a small t1 frig can hold a capital/bs for hours without taking damage/killing it and wait for their friends to log on or form up giving them a major advantage

yes, frigs have a major advantage against battleships, and cruisers have a major advantage against frigs and battleships have a major advantage against cruisers. rock paper scissors. isnt it great.

darkneko wrote:

2. You can't kill a frig or have a chance against it if you do not fit for tackle in a bs, as previously stated this is not the point of a bs or larger ship so why force them to if its not role specific as some have suggested.

fitting tackle does not make u a tackler, and not being a tackler doesnt mean u should never bring tackle.

darkneko wrote:

Tell me by the way what is the base nature of eve to you? The basic concepts of eve change all the time so i would like to know.


what?

i can tell u that CCP try and give all ships their Achilles heels. and one such heel for battleships is smaller ships

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#33 - 2014-02-27 18:31:01 UTC
darkneko wrote:


It is a fact of nature that bigger normally is better unless a SWARM of smaller animals or a PACK of dogs work together to take it down... a lone dog could hurt but never kill an elephant unless it gets infected.


so when i asked for a gameplay reason (basically something that would enhance the game) u looked to the discovery channel?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

darkneko
Come And Get Your Love
#34 - 2014-02-27 18:35:08 UTC
Daichi Yamato wrote:
darkneko wrote:


It is a fact of nature that bigger normally is better unless a SWARM of smaller animals or a PACK of dogs work together to take it down... a lone dog could hurt but never kill an elephant unless it gets infected.


so when i asked for a gameplay reason (basically something that would enhance the game) u looked to the discovery channel?


i am sorry i was rushed and the rest did not seam to post.

My point is simple, it would just add another layer to the game in the form of a more diverse warp system. None of my suggestions (i hope) would render a T1 frig utterly useless just keep it from having the ability to utterly solo larger ships indefinitely.
Daichi Yamato
Jabbersnarks and Wonderglass
#35 - 2014-02-27 18:47:01 UTC
but its ok for a BS to solo cruisers just on the basis that they are bigger? CCP seem to like rock paper scissors, and use the analogy when they balance the game.

not too long ago all non-carrier capitals had their drones removed and super carriers lost their ability to use non-fighter drones because they were too effective at fighting things smaller than themselves.

U can make ur BS really good at hitting big things, in which case such specialisation comes with a vulnerability to small things that will **** u up. OR u can compromise, have drones, some tackle, neuts or smartbombs and maybe an active tank. none of which will make u useless against larger ships, but will seriously hamper a small frigs ability to tackle, or even survive around u.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Anhenka
The New Federation
Sigma Grindset
#36 - 2014-02-27 19:08:26 UTC  |  Edited by: Anhenka
Daichi Yamato wrote:

i can tell u that CCP try and give all ships their Achilles heals. and one such heal for battleships is smaller ships

*Quietly sobs in a corner with a dictionary.

Gameplay wise though, he is entirely correct. Small stuff tackling big stuff and big stuff being less effective or completely ineffective vs small stuff is the base of PvP in this game.

As an example, CCP has been progressively nerfing capital and supercapital ability to effectively fight smaller ships for a very long time based on this principle. Titans used to be AOE subcap deathmobiles, then got moved to single target super death laser boats, then their tracking which permitted them to hit subcaps with guns was nerfed, then they removed the ability to use the death laser on subcaps.

Supercarriers went through the same phases where their ability to damage smaller ships was stripped from them until they can now only field fighters and fighter bombers.

Subcaps follow a similar order, forcing larger ships to bring along smaller friends to provide an anti-tackle role for facing enemies which their weapons are ineffective against. Being at least slightly effective from day 1 is very important to retaining people in this game. "Slowing down a target for a few seconds before it can warp" is not effective at all.

-1 to the idea. Poorly thought out concept in direct opposite of the governing PvP concepts in eve.
Daichi Yamato
Jabbersnarks and Wonderglass
#37 - 2014-02-27 19:11:22 UTC
Anhenka wrote:

*Quietly sobs in a corner with a dictionary.



i admit, i barely use the word lol

ninja edit

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sigras
Conglomo
#38 - 2014-02-27 19:24:26 UTC
unsupported large ships are supposed to be helpless against large numbers of small ships; that is the point!

If you take tackle away from frigates what is their purpose?
Batelle
Federal Navy Academy
#39 - 2014-02-27 19:24:57 UTC  |  Edited by: Batelle
darkneko wrote:
Batelle wrote:
I see no compelling reason to remove tackling.

Who is removing it? My suggestion would just make it a more role specific task like E-war or Logi.


Even if that was an accurate description of what your propose change would do (its not), it would be dumb.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

darkneko
Come And Get Your Love
#40 - 2014-02-27 19:33:30 UTC  |  Edited by: darkneko
Sigras wrote:
unsupported large ships are supposed to be helpless against large numbers of small ships; that is the point!

If you take tackle away from frigates what is their purpose?


I am not taking it away completely just making it harder for a SINGLE T1 SHIP to completely overpower a lone B.S. I am all for a B.S. to be helpless against a large number of small ships. Hence my comet about Swarm and Pack tactics.

Batelle wrote:

Even if that was an accurate description of what your propose change would do (its not), it would be dumb


"dumb"Not a very informative response. how is it dumb? How would it not do what i propose?
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