These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why are some people "afraid" of EvE?

First post
Author
Uma D
Viziam
Amarr Empire
#41 - 2014-02-27 10:34:44 UTC
Divine Entervention wrote:


Waiting for the big ships does not bother me. What seems problematic to me is that I cannot seem to fly even the most basic ships, T1 frigates, to their maximum potential. I've been playing for almost a month now and I am still extremely limited, even with the most basic ships.



If you are a combat pilot and within 1 month can not get skills trained up to be effective in a frig than you simply fail at planning your skill training. Basically after a few hours of training you can fly a tackling frig. All you need is electronic warfare and some basic navigation skills to fit a prop mod.

Divine Entervention wrote:


I do not necessarily want to join eve and have access to a battleship. But seeing as how the Frigate is the weakest combat ship, I cannot hope to achieve effective efficiency even with it.



Again the false mindset of "bigger is better". Frigs are not the weakest combat ships, hell i have seen ppl in badgers taking down battleships and frigattes sure as hell are more deadly than battlebadgers.

In EvE there is no best, it is all situational and well flown low skill frig under the right circumstances can take down a Battleship.. even solo.

Divine Entervention wrote:


I understand that I can join a fleet and be "useful" in absorbing a few seconds of someone's attention while the heavy hitters do their work. I understand I can tackle a ship so allies can get in position and fight him. But what I cannot do, what I want to, is fight on an even playing field solo against anyone.



Actually... you can fight people solo and win, given you know what you are doing, what to expect from the enemy ship and by learning how to counter the setup he most likely is using. Being able to make your decisions from your enemies behaviour and adjusting your tactic to the enemies setup is what makes the difference in most 1v1 fights unless you think of fighting as 2 ships standing still in front of each other and just unloading into each others face -> which is the only case where skillpoints would actually be the deciding factor.

Divine Entervention wrote:


I think alot of other new people would like to do that as well. Be able to fly one of the T1 frigates to it's maximum potential to make frigate fights a contest between skill and not who's spent more time logged out. Yet in this realm, it's unrealistic.



Nobody is stopping you from maxing out your frig skills and it does not take nearly as long to be on par with other in that ship class as you seem to be thinking. Having 100 mil sp spread out over 4 races and all subcap classes gives me the chance to choose from many ships, but the amount of sp effecting each single ship classes is a lot lower than that, especially for frigs.
And show me just 1 game with character progression where a higher level char will not stomp you into the ground.

Since I played a bit SWG the last days again I will go with that as an example.
If a Level 30 char runs around in a level 20 Area and 100 level 20s go and attack him he will take exactly 0 damage and will slaughter them all.

Something like that is not possible in EvE. No matter how many sp you have... even a team of 2 low sp chars can take you down easily if they know what they are doing. And yes.. you will have a hard time solo for a long time but even though you will never admit this, it is because of the lack of experience and knowledge that you will get killed and with your mindset this will never change, no matter how many sp you get. Especially in 1v1 situations.

Uma D
Viziam
Amarr Empire
#42 - 2014-02-27 10:35:34 UTC
Divine Entervention wrote:


There's only like 6 things we can do:

Tackle in a fleet

Fly the most ineffective logistics ships that transfer like 30 shields per second (while friendlies are taking 400 dps, making it near inconsequential)

Fly ewar, which low skill makes it so you have to get close, with ewar being targetted first always so you probably don't even get one jamming cycle off before you're obliterated.

Mine - booorrrriinnng

Do level 1 missions - moderately interesting at first, until they start repeating over and over again and you realize how shallow the mission depth is, while it pays you next to nothing for the time invested compared to mining

Or haul goods around in a paper thin, liable to be destroyed by anyone at anytime for LoLs industrial ship hauling goods around, literally risking everything for next to nothing in comparison.


If you want to fly a logistics ship... a logistics ship, they actually are quite helpfull. Bring 2 or 3 of those and the transfer amount goes up a lot. A single logistics ship will barely be better than a local tank on a ship.. a small group of them however is much more effective. Also a logistics cruiser is trained quite fast as well if you aim your training at that. But you expect to be able to do everything at the same time early on in the game.

Its as if you play any other MMO take a DD class and then whine about not being able to heal your teammates. You wanna be the healer in eve? Then plan your training accordingly...

Ewar: there are other forms of ewar than jamming which are more reliable but can be just as effective, and they will let you sit on longer range.

Yes mission grinding does become boring, but again.. show me 1 game that is different.. just because they add 50 different kinds of mobs in other games it does not make it any more interesting. In the end no matter which mobs you kill you keep hitting the same keys over and over again to slay totally ******** npcs.

Well.. running out of time.. gotta go...
Divine Entervention
Doomheim
#43 - 2014-02-27 10:36:17 UTC
Kimmi Chan wrote:
I think RvB would be great for DE if he was able to lose his spectacularly horrible self-righteous attitude


It's only a spectacularly horrible self-righteous attitude towards the people who disagree with me, or wish to contribute towards the negativity that is so ever present on these forums by bandwagoning insults in an attempt elicit an emotional response so they can feel they've had an impact on someone.

I think it's safe to say, concerning the total number of people who play EVE compared to how many people post on the EVE forums, there potentially could be more people who view the way I act as perfectly legitimate than there could be people claiming those who wish to support others choice to steal is legitimate.

I doubt you'll agree though. Judging by the way you post towards me, I'm willing to bet you both disagree with my opinion and wish to insult me hoping to elicit an emotional response from me so you can feel you've had an impact.

Kimmi Chan
Tastes Like Purple
#44 - 2014-02-27 10:45:47 UTC
Divine Entervention wrote:
Kimmi Chan wrote:
I think RvB would be great for DE if he was able to lose his spectacularly horrible self-righteous attitude


It's only a spectacularly horrible self-righteous attitude towards the people who disagree with me, or wish to contribute towards the negativity that is so ever present on these forums by bandwagoning insults in an attempt elicit an emotional response so they can feel they've had an impact on someone.

I think it's safe to say, concerning the total number of people who play EVE compared to how many people post on the EVE forums, there potentially could be more people who view the way I act as perfectly legitimate than there could be people claiming those who wish to support others choice to steal is legitimate.

I doubt you'll agree though. Judging by the way you post towards me, I'm willing to bet you both disagree with my opinion and wish to insult me hoping to elicit an emotional response from me so you can feel you've had an impact.



I don't give a damn about your emotional response. What is amazing to me is how you see everything you disagree with as a personal attack when in fact, you're wrong about a great many things about this game. The fact that you're blind to it despite many people trying to explain it to you is what makes it all the more troubling.

If you ignore and attack the advice people give you - you are going to suck at this game.
If you antagonize everyone at every turn - well then you just suck.

But by all means ignore and attack the advice in the post that you half-assed quoted and keep sucking - it makes no difference at all to me scrub.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Divine Entervention
Doomheim
#45 - 2014-02-27 10:47:36 UTC  |  Edited by: Divine Entervention
Uma D wrote:


Something like that is not possible in EvE. No matter how many sp you have... even a team of 2 low sp chars can take you down easily if they know what they are doing. And yes.. you will have a hard time solo for a long time but even though you will never admit this, it is because of the lack of experience and knowledge that you will get killed and with your mindset this will never change, no matter how many sp you get. Especially in 1v1 situations.



No, you're wrong. Of course I'll admit it. But because I don't have the proper skills trained because I haven't had enough time, I'll not be able to tell if my loss is due to my bad tactics and choices or if it was because the other guy had more time invested in the right places.

When I lose, I don't get to see all of his fittings. I don't "know" what went wrong.

Because there's a really high chance he's got higher skill points in the right places compared to me, I crucial variable of the equation is missing. I don't get to try and solve it because all I know is what I have and lost. Was it his ship fittings? Was it mine? Was it the tactic? I can't even begin to know because maybe he has better skills.

Maybe I played it right. Maybe the only reason I lost is because he has better skills.

Maybe the only reason I lost is because he has better fittings.

Maybe I played it poorly.

Maybe he's really good.

All of those are possibilities, but I cannot know because since I know my skills are lower and I lost, I can't even begin to pin point where the problem is. Tactics and fittings never get to come into the equation because even with the best tactics and best fittings, due to skills I can still lose.

Is it 100% always my fault? Is it always because I played it wrong? I can't know that because my skills are holding me back from my potential, and as a new player you don't know the potential.
Kimmi Chan
Tastes Like Purple
#46 - 2014-02-27 10:50:52 UTC
Divine Entervention wrote:
Uma D wrote:


Something like that is not possible in EvE. No matter how many sp you have... even a team of 2 low sp chars can take you down easily if they know what they are doing. And yes.. you will have a hard time solo for a long time but even though you will never admit this, it is because of the lack of experience and knowledge that you will get killed and with your mindset this will never change, no matter how many sp you get. Especially in 1v1 situations.



No, you're wrong. Of course I'll admit it. But because I don't have the proper skills trained because I haven't had enough time, I'll not be able to tell if my loss is due to my bad tactics and choices or if it was because the other guy had more time invested in the right places.

When I lose, I don't get to see all of his fittings. I don't "know" what went wrong.

Because there's a really high chance he's got higher skill points in the right places compared to me, I crucial variable of the equation is missing. I don't get to try and solve it because all I know is what I have and lost. Was it his ship fittings? Was it mine? Was it the tactic? I can't even begin to know because maybe he has better skills.

Maybe I played it right. Maybe the only reason I lost is because he has better skills.

Maybe the only reason I lost is because he has better fittings.

Maybe I played it poorly.

Maybe he's really good.

All of those are possibilities, but I cannot know because since I know my skills are lower and I lost, I can't even begin to pin point where the problem is. Tactics and fittings never get to come into the equation because even with the best tactics and best fittings, due to skills I can still lose.

Is it 100% always my fault? Is it always because I played it wrong? I can't know that because my skills are holding me back from my potential, and as a new player you don't know the potential.


Did you ASK him?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Serafiel
Brutor Tribe
Minmatar Republic
#47 - 2014-02-27 10:53:27 UTC
Divine Entervention wrote:

Waiting for the big ships does not bother me. What seems problematic to me is that I cannot seem to fly even the most basic ships, T1 frigates, to their maximum potential. I've been playing for almost a month now and I am still extremely limited, even with the most basic ships.


Then group up with several other new players and look for solo targets. I guarantee you, that 3-5 newb-skilled frigates can raise quite a hell for even advanced player. Esp. if one of them is a racial jammer fitted griffin.

But then again, there is *effort* and *thinking* involved in this.
Quaggan Stomp
Aliastra
Gallente Federation
#48 - 2014-02-27 11:11:07 UTC
Aargolos wrote:
BOOO!

So I was talking to some friends tonight that I used to play another "mmo" with. My question was, "why don't you play EvE?". They're still on the same ****** game for years. No development, no interesting changes, diminishing player-base.

These people have the potential to be "great" EvE players. They can find and exploit new features pretty effectively, use abstract tactics, and are willing to win at all costs. Also they like the "politics" aspect of gaming, and the meta-game.

Is it a fear of the learning cliff? Would they rather stay in the baby sandbox and "win" over taking a chance in the "big pond"?

Has anyone else had the same experience with their gaming "friends"?




As a recent new player thats been playing Eve for about a month, I can answer your questions, as I was not the only person that decided to give the trial an actual try. There were 8 of us. Only I decided to stay. Keep in mind that these reasons are for my friends, yours may be different and have their own reasons for doing so.

Their reasons, in no particular order, many of which I agree BTW, just think its still worth it to stick around despite the shortcomings, are as follows:

1. Once your skills get up to lvl 3-4, its like watching paint dry. There is nothing exciting about the progression itself.

2. No catch up mechanism. Especially in PvP. From what we see a player that will stay in this game for few months vs player that has been here for x years has absolute zero chance of success, unless the latter goes AFK, does something real stupid, or the new player gets extremely lucky. It takes too many years to catch up.

3. There is nothing "cute" here. Literally. There is nothing here to catch the girls eyes (your girls may vary but mine do not).

4. Unclear path or lack of path, to self sufficiency with ISK, and within most of the game systems. Running low level rat missions does not provide anywhere near enough ISK necessary to PvP and ship replacement at the necessary pace. It takes 3-4 days of gaming for 1 day of PvP.

5. Gathering is too boring. Trying to get your own mats for manufacturing is boring to tears, yet you cant AFK cause of rats or other players. So...... back to the unprofitable missions ...

6. Too much external crap necessary to play the game. encyclopedias, API keys, apps like EFT. All this stuff needs to get canned. Everyone should be spending their time playing the game not looking stuff up on encyclopedias about it for the most part. It should all be self explanatory from within.

7. The UI is horrid. Especially the overview. Even when you use an overview pack such as Sarah's or one of the other ones, it still leaves a lot to be desired and often bugs out on people and has to be reloaded.

8. Too many spreadsheets too little action. Cant jump into action due to start-up skill and ISK and faction standing discrepancy. Back to the missions not providing enough base income and messing up players security standings on top of that.


Well, that is just for the guys that were with me, others may va
Divine Entervention
Doomheim
#49 - 2014-02-27 11:12:51 UTC  |  Edited by: Divine Entervention
Serafiel wrote:
Divine Entervention wrote:

Waiting for the big ships does not bother me. What seems problematic to me is that I cannot seem to fly even the most basic ships, T1 frigates, to their maximum potential. I've been playing for almost a month now and I am still extremely limited, even with the most basic ships.


Then group up with several other new players and look for solo targets. I guarantee you, that 3-5 newb-skilled frigates can raise quite a hell for even advanced player. Esp. if one of them is a racial jammer fitted griffin.

But then again, there is *effort* and *thinking* involved in this.


I've already thought about it. Thanks for choosing to imply I'm lazy and don't like thinking about things.

Honestly you could've left that out but I guess you felt it necessary to want to try and prove something to me. And you did, you did prove something to me.

Fly in a fleet: I don't want to. Could I? Sure. There is zero solo pvp experience for a new player. I want to solo pvp against others looking for solo pvp and WIN. Do I have to win everytime? NOooooo! Do I need to win alot? Not even! Would I like to win occasionally? A few wins sprinlked into the piles of defeat? yes.

Does it happen as a new player, less than 1 month old? No.
Kimmi Chan
Tastes Like Purple
#50 - 2014-02-27 11:17:17 UTC
Quaggan Stomp wrote:
Aargolos wrote:
BOOO!

So I was talking to some friends tonight that I used to play another "mmo" with. My question was, "why don't you play EvE?". They're still on the same ****** game for years. No development, no interesting changes, diminishing player-base.

These people have the potential to be "great" EvE players. They can find and exploit new features pretty effectively, use abstract tactics, and are willing to win at all costs. Also they like the "politics" aspect of gaming, and the meta-game.

Is it a fear of the learning cliff? Would they rather stay in the baby sandbox and "win" over taking a chance in the "big pond"?

Has anyone else had the same experience with their gaming "friends"?




As a recent new player thats been playing Eve for about a month, I can answer your questions, as I was not the only person that decided to give the trial an actual try. There were 8 of us. Only I decided to stay. Keep in mind that these reasons are for my friends, yours may be different and have their own reasons for doing so.

Their reasons, in no particular order, many of which I agree BTW, just think its still worth it to stick around despite the shortcomings, are as follows:

1. Once your skills get up to lvl 3-4, its like watching paint dry. There is nothing exciting about the progression itself.

2. No catch up mechanism. Especially in PvP. From what we see a player that will stay in this game for few months vs player that has been here for x years has absolute zero chance of success, unless the latter goes AFK, does something real stupid, or the new player gets extremely lucky. It takes too many years to catch up.

3. There is nothing "cute" here. Literally. There is nothing here to catch the girls eyes (your girls may vary but mine do not).

4. Unclear path or lack of path, to self sufficiency with ISK, and within most of the game systems. Running low level rat missions does not provide anywhere near enough ISK necessary to PvP and ship replacement at the necessary pace. It takes 3-4 days of gaming for 1 day of PvP.

5. Gathering is too boring. Trying to get your own mats for manufacturing is boring to tears, yet you cant AFK cause of rats or other players. So...... back to the unprofitable missions ...

6. Too much external crap necessary to play the game. encyclopedias, API keys, apps like EFT. All this stuff needs to get canned. Everyone should be spending their time playing the game not looking stuff up on encyclopedias about it for the most part. It should all be self explanatory from within.

7. The UI is horrid. Especially the overview. Even when you use an overview pack such as Sarah's or one of the other ones, it still leaves a lot to be desired and often bugs out on people and has to be reloaded.

8. Too many spreadsheets too little action. Cant jump into action due to start-up skill and ISK and faction standing discrepancy. Back to the missions not providing enough base income and messing up players security standings on top of that.


Well, that is just for the guys that were with me, others may va


This is good feedback. Hopefully, the Devs responsible for NPE at least look at it.

Now for the response from this individual in the community and I think that this is all that needs to be said: We all faced these same challenges - all 500,000 of us.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Divine Entervention
Doomheim
#51 - 2014-02-27 11:17:52 UTC
Quaggan Stomp wrote:

6. Too much external crap necessary to play the game. encyclopedias, API keys, apps like EFT. All this stuff needs to get canned. Everyone should be spending their time playing the game not looking stuff up on encyclopedias about it for the most part. It should all be self explanatory from within.



First off, I would like to say thanks for making a post in this thread on this topic explaining an issue you've directly encountered with potential new players to the EVE Online universe.

I agree with the majority of your post.

Not to pick on you, but I'd like to use what I quoted, your #6 to express my own opinion on that subject.

That's actually one of the aspects of this game I like. It's alot to learn. I enjoy learning. It gives me another interesting thing to think about. All of the different possibilities, the potential, it's all captivating.

But then back to the rest of your post, it's very disheartening that upon realization after many hours of ecstatic research and theory crafting, that it will probably take months to start seeing real, impressive results.
Hanz Riemannder
University of Caille
Gallente Federation
#52 - 2014-02-27 11:27:12 UTC
And that is how it has been for EVERYONE else in this game who has been playing longer than you. Everyone else had to go through the same stuff you have to go through right now.

Isn't that a fair approach? We all have to go through the same crap to get to the goodies.

Would you like a cash shop? Where you can buy SP for real money?
Would that be fair?

Alice Ituin
Doomheim
#53 - 2014-02-27 11:43:03 UTC  |  Edited by: Alice Ituin
All of my friends that I encouraged to take a look at EvE said that it looked like a cool game, but in the end they didn't continue playing.
All for the same reason: skill queue online.
They were very hyped up about certain activities (wormholes, low sec roaming, incursions,etc.) but then they realized that it would take at least several weeks of skill queuing before they could start playing they way they wanted.
Divine Entervention
Doomheim
#54 - 2014-02-27 11:46:47 UTC
Hanz Riemannder wrote:
And that is how it has been for EVERYONE else in this game who has been playing longer than you. Everyone else had to go through the same stuff you have to go through right now.

Isn't that a fair approach? We all have to go through the same crap to get to the goodies.

Would you like a cash shop? Where you can buy SP for real money?
Would that be fair?



You know, I think it's really admirable that people in the year 1000BC got around everywhere walking and riding donkeys and camels.

That's really respectable, ya know? They made due with what they had at the time.

Today? Yea, I'm going to drive. Driving is better.
Salvos Rhoska
#55 - 2014-02-27 11:52:27 UTC
I'm scared 5h17less a great deal of my time in EVE.

And I haven't even started doing the really risky stuff yet.
Nor would I have it any other way.

I think its absolutely awesome how suddenly completely out of the blue, a situation occurs and adrenaline starts pumping, my hands start shaking to where my micro is like Michael J Foxes, carefully practiced plans and preparation go out the window and the game is ON!
KuroVolt
Federal Navy Academy
Gallente Federation
#56 - 2014-02-27 12:00:49 UTC
EVE touched me inappropriatly when I was but a child.

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Nicolai Serkanner
Incredible.
Brave Collective
#57 - 2014-02-27 12:17:28 UTC
Divine Entervention wrote:
Uma D wrote:


Something like that is not possible in EvE. No matter how many sp you have... even a team of 2 low sp chars can take you down easily if they know what they are doing. And yes.. you will have a hard time solo for a long time but even though you will never admit this, it is because of the lack of experience and knowledge that you will get killed and with your mindset this will never change, no matter how many sp you get. Especially in 1v1 situations.



No, you're wrong. Of course I'll admit it. But because I don't have the proper skills trained because I haven't had enough time, I'll not be able to tell if my loss is due to my bad tactics and choices or if it was because the other guy had more time invested in the right places.

When I lose, I don't get to see all of his fittings. I don't "know" what went wrong.

Because there's a really high chance he's got higher skill points in the right places compared to me, I crucial variable of the equation is missing. I don't get to try and solve it because all I know is what I have and lost. Was it his ship fittings? Was it mine? Was it the tactic? I can't even begin to know because maybe he has better skills.

Maybe I played it right. Maybe the only reason I lost is because he has better skills.

Maybe the only reason I lost is because he has better fittings.

Maybe I played it poorly.

Maybe he's really good.

All of those are possibilities, but I cannot know because since I know my skills are lower and I lost, I can't even begin to pin point where the problem is. Tactics and fittings never get to come into the equation because even with the best tactics and best fittings, due to skills I can still lose.

Is it 100% always my fault? Is it always because I played it wrong? I can't know that because my skills are holding me back from my potential, and as a new player you don't know the potential.


You are wrong. Listen to the advice given in this topic. Learning to play this games needs an investment in time, as does every game. What is not to understand about this?
Tysun Kane
Republic Military School
Minmatar Republic
#58 - 2014-02-27 12:20:36 UTC
The hardest thing for my friends to accept about playing EVE and which prevents them from getting into it is avatar content I mean anyone that really cares about there character spends about 30 mins to an hour making your avatar looks the way you want them to with the back story and race you like the most then you literally walk around the same room alone. For all that effort into making your avatar that's all the content you get ? Which is the biggest let down for my friends. I never really understood why anyone would buy a character for instant gratification instead of learning EVE from the ground up but that's just me but that wouldn't bother my friends they would rather start from the beginning.
Divine Entervention
Doomheim
#59 - 2014-02-27 12:25:00 UTC  |  Edited by: Divine Entervention
Nicolai Serkanner wrote:
Divine Entervention wrote:
Uma D wrote:


Something like that is not possible in EvE. No matter how many sp you have... even a team of 2 low sp chars can take you down easily if they know what they are doing. And yes.. you will have a hard time solo for a long time but even though you will never admit this, it is because of the lack of experience and knowledge that you will get killed and with your mindset this will never change, no matter how many sp you get. Especially in 1v1 situations.



No, you're wrong. Of course I'll admit it. But because I don't have the proper skills trained because I haven't had enough time, I'll not be able to tell if my loss is due to my bad tactics and choices or if it was because the other guy had more time invested in the right places.

When I lose, I don't get to see all of his fittings. I don't "know" what went wrong.

Because there's a really high chance he's got higher skill points in the right places compared to me, I crucial variable of the equation is missing. I don't get to try and solve it because all I know is what I have and lost. Was it his ship fittings? Was it mine? Was it the tactic? I can't even begin to know because maybe he has better skills.

Maybe I played it right. Maybe the only reason I lost is because he has better skills.

Maybe the only reason I lost is because he has better fittings.

Maybe I played it poorly.

Maybe he's really good.

All of those are possibilities, but I cannot know because since I know my skills are lower and I lost, I can't even begin to pin point where the problem is. Tactics and fittings never get to come into the equation because even with the best tactics and best fittings, due to skills I can still lose.

Is it 100% always my fault? Is it always because I played it wrong? I can't know that because my skills are holding me back from my potential, and as a new player you don't know the potential.


You are wrong. Listen to the advice given in this topic. Learning to play this games needs an investment in time, as does every game. What is not to understand about this?


It doesn't need an "investment" in time. investment of time would mean require me to log in and advance myself.

All this needs is "time" for the skill queue to advance. I could very well accomplish that offline. Which Offline Online doesn't sound very fun.

Winning 1v1's would be fun! but I can't do that because I have to wait a long "time"

I've spoken with many non-biased persons about the potential for solo 1v1ing as a new player. The answer always is: You're gonna have a bad time.
Salvos Rhoska
#60 - 2014-02-27 12:30:13 UTC
I think while youth and enthusiasm has its fair shot, there is no substitute for age and experience.