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ISIS for skills?

Author
Pickle Solette
The Scope
Gallente Federation
#1 - 2014-02-24 16:51:56 UTC
I just returned to Eve after a long absence and discovered ISIS. I love this feature.

It's great to be able to visualize the ships this way, but I feel that it would be even better implemented with skills. Are there any plans for making an ISIS for the skill books?
Batelle
Federal Navy Academy
#2 - 2014-02-24 17:00:20 UTC
it wouldn't make sense because you can't fly a skillbook into battle.

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unidenify
Deaf Armada
#3 - 2014-02-24 17:06:49 UTC  |  Edited by: unidenify
Not bad idea

helpful for determine which skills I need, and what skill it will unlock for me

without need to go through mess
Eleanor Wish
Center for Advanced Studies
Gallente Federation
#4 - 2014-02-24 17:08:26 UTC
Just use EVEMON. There's no need to waste money and effort on something when there's a free resource that does it better.
Kimmi Chan
Tastes Like Purple
#5 - 2014-02-24 17:21:25 UTC
Batelle wrote:
it wouldn't make sense because you can't fly a skillbook into battle.


This is the funniest thing I've read all day.

+1

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Pickle Solette
The Scope
Gallente Federation
#6 - 2014-02-24 17:57:16 UTC  |  Edited by: Pickle Solette
Eleanor Wish wrote:
Just use EVEMON. There's no need to waste money and effort on something when there's a free resource that does it better.


Same could have been said for ISIS I suppose....

I guess I really don't want to have to download third-party software when this great feature could be implemented in the game. It's been out for over a decade now and they've only recently implemented ISIS. So why stop there?
Tippia
Sunshine and Lollipops
#7 - 2014-02-24 17:59:51 UTC
If you google around, you'll be able to find a (somewhat outdated but still relevant for illustrative purposes) full EVE skill tree.

Once you see the size of it, I think you'll spot a few hard-to-overcome problems with this idea, as neat as it might be. Blink
Pickle Solette
The Scope
Gallente Federation
#8 - 2014-02-24 18:05:18 UTC
Tippia wrote:
If you google around, you'll be able to find a (somewhat outdated but still relevant for illustrative purposes) full EVE skill tree.


Exactly. Third-party stuff will always be outdated.

Tippia wrote:
Once you see the size of it, I think you'll spot a few hard-to-overcome problems with this idea, as neat as it might be. Blink


On the contrary; I think developing an ISIS-like version would overcome those problems (scale, relation to one another, etc.)
Eleanor Wish
Center for Advanced Studies
Gallente Federation
#9 - 2014-02-24 18:05:38 UTC
Pickle Solette wrote:
Eleanor Wish wrote:
Just use EVEMON. There's no need to waste money and effort on something when there's a free resource that does it better.


Same could have been said for ISIS I suppose....

I guess I really don't want to have to download third-party software when this great feature could be implemented in the game. It's been out for over a decade now and they've only recently implemented ISIS. So why stop there?


If you really want to see what skills affect your ship, use the different mastery levels. There's no need to duplicate work, either in or out of game.
Mario Putzo
#10 - 2014-02-24 18:12:14 UTC
Eleanor Wish wrote:
Just use EVEMON. There's no need to waste money and effort on something when there's a free resource that does it better.


Ya just use the out of game 3rd party app guys. No reason to try an make EVE itself a little more polished!.

They should add a skill tree.
They should add an in game Killboard
They should add an in game fitting simulator.

Because there is no reason that these things can be available outside of the game from 3rd parties, and not inside the game, and there is no reason that they should be the only options available.
Tippia
Sunshine and Lollipops
#11 - 2014-02-24 18:18:20 UTC
Pickle Solette wrote:
On the contrary; I think developing an ISIS-like version would overcome those problems (scale, relation to one another, etc.)

The problem is that everything is so interconnected and broad that you'd only ever be able to see a very small slice at a time — not enough to get any kind of perspective. EVEMon is probably as good as it gets and look how limited it is.

A tree similar to what the ISIS shows would be almost unreadable and unnavigable. The ISIS only shows… what, 250 items? All of which sit in a very neat hierarchical tree. There are some 400 skills and it's about as hierarchical as linguini. Lol
Pix Severus
Empty You
#12 - 2014-02-24 18:40:22 UTC
Perhaps an ISIS-like feature limited to each career path (exploration, salvaging, etc) could prove useful?

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Mario Putzo
#13 - 2014-02-24 18:42:51 UTC  |  Edited by: Mario Putzo
Tippia wrote:
Pickle Solette wrote:
On the contrary; I think developing an ISIS-like version would overcome those problems (scale, relation to one another, etc.)

The problem is that everything is so interconnected and broad that you'd only ever be able to see a very small slice at a time — not enough to get any kind of perspective. EVEMon is probably as good as it gets and look how limited it is.

A tree similar to what the ISIS shows would be almost unreadable and unnavigable. The ISIS only shows… what, 250 items? All of which sit in a very neat hierarchical tree. There are some 400 skills and it's about as hierarchical as linguini. Lol


What do you mean? There is what 15 core skill trees. 14 if you exclude spaceship command which is now covered under ISIS. 13 if you exclude Subsystems which are also displayed in ISIS.

There is already what a dozen icons in the ISIS header, shouldn't be ******* rocket science to add 2 more tabs.

Gunnery:Missiles:Drones:Armor:Electronics:Engineering
Science:Trade:Industry:Navigation:Social:Leadership:Corp Management

could do same for Items (for example)

High Slot, Medium Slot, Low Slot, Rig Slot, Deployable
Ammunition, Drones, Starbase Structure, Station Equipment.

How ISIS works.
Click [ISIS] Click Faction Header, Locate desired ship, check requirements

How a Skill Tree would work
Click [NAME] Click Skill Header, locate desired skill, find requirements.

How an Item Tree would work
Click [NAME] Click Item Location, Locate Item Types, Find Requirements.
DaReaper
Net 7
Cannon.Fodder
#14 - 2014-02-24 18:47:24 UTC
I think they could add a kind of dust like skill tree (if you have not played dust, the skill path is set in a way so you can see what skills build off eachother, and what you need to train to get to the next thing. That might be a nifty thing in eve.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Tippia
Sunshine and Lollipops
#15 - 2014-02-24 18:52:37 UTC
Mario Putzo wrote:
What do you mean? There is what 16 core skill trees. 15 if you exclude spaceship command which is now covered under ISIS. 14 if you include Subsystems which are also displayed in ISIS.
I mean that there isn't the clear categorisation that you see with ships.

With ships, you have the empires and the pirate factions and six tiers of ship classes. It's a very simple and easily grouping and a very easy tree structure.

While skills nominally come in groups, they are interconnected in a big pile of funny. Engineering and electronics skills that require science skills. Spaceship command skills that require electronics skills. So the groups are more a convenience than a proper functional distinction, and would hinder the exploration of what unlocks what and what leads to where.

You could do that if it displayed a fairly limited backwards- and forwards tree centred on the currently selected skills (i.e. you see one or two layers of prereqs and one or two layers of what's unlocked) but it can't be as comprehensive and provide as good a total overview as the ISIS can for ships.
Batelle
Federal Navy Academy
#16 - 2014-02-24 19:05:21 UTC  |  Edited by: Batelle
Eleanor Wish wrote:
Pickle Solette wrote:
Eleanor Wish wrote:
Just use EVEMON. There's no need to waste money and effort on something when there's a free resource that does it better.


Same could have been said for ISIS I suppose....

I guess I really don't want to have to download third-party software when this great feature could be implemented in the game. It's been out for over a decade now and they've only recently implemented ISIS. So why stop there?


If you really want to see what skills affect your ship, use the different mastery levels. There's no need to duplicate work, either in or out of game.


Actually you should use EFT. Right click, change affecting skill level, its pretty good. ISIS mastery levels are very simplistic and gloss over the differences between ships and completely ignore the current fitting meta.

Mario Putzo wrote:
Eleanor Wish wrote:
Just use EVEMON. There's no need to waste money and effort on something when there's a free resource that does it better.


Ya just use the out of game 3rd party app guys. No reason to try an make EVE itself a little more polished!.

They should add a skill tree.
They should add an in game Killboard
They should add an in game fitting simulator.

Because there is no reason that these things can be available outside of the game from 3rd parties, and not inside the game, and there is no reason that they should be the only options available.


Agreed, aside from the one very good (and previously mentioned) reason of not duplicating effort and wasting dev time. It would really be great if all that functionality was in game, but it isn't, and I'd personally much rather see an industry UI facelift than fix something that is very well handled by those apps.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Kimmi Chan
Tastes Like Purple
#17 - 2014-02-24 19:06:22 UTC
Pickle Solette wrote:
I just returned to Eve after a long absence and discovered ISIS. I love this feature.

It's great to be able to visualize the ships this way, but I feel that it would be even better implemented with skills. Are there any plans for making an ISIS for the skill books?


No.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Mario Putzo
#18 - 2014-02-24 19:22:04 UTC  |  Edited by: Mario Putzo
Tippia wrote:
Mario Putzo wrote:
What do you mean? There is what 16 core skill trees. 15 if you exclude spaceship command which is now covered under ISIS. 14 if you include Subsystems which are also displayed in ISIS.
I mean that there isn't the clear categorisation that you see with ships.

With ships, you have the empires and the pirate factions and six tiers of ship classes. It's a very simple and easily grouping and a very easy tree structure.


Right and there is 5 tiers of skills. L1 > L5. Some skills require support skills from other skill trees, but so do Pirate Faction ships (included in ISIS). Heck I can't fly a Zealot just because I trained Amarr Crusier to 5 I still need 2-3 additional sub skills in order to fly it...same with HICs, Recons, and T3's.

The idea behind ISIS and I suppose this is to put all the data in a presentable manner so you can easily navigate and determine what skills you need to train. Having say Mechanic divided from skill L1 > Skill L5 (kinda like Frigate > BS for ISIS Comparison) with inherent mechanic skills (Jury Rigging, Hull Upgrades, Capital Armor Reps, Ship construction etc) into groups allows people to quickly find and identify skills. Which is the whole point.

And some skills like Salvaging need Mechanics and a Secondary Skill and this can be easily displayed in the Salvaging Skill book display in "ISIS" which would be under Mechanic L3 and finding it would be like this.

Click [NAME] > Click Mechanic Heading, Scroll to L3 Skills> Locate Salvaging < Check Requirements..

Compared to checking a Zealot.

Click ISIS > Select Amarr, Scroll to Cruisers > Locate HAC < Check Requirements

It is very easily applied to Skills and Items as well. It just requires a bit of effort from CCP.
Caviar Liberta
The Scope
Gallente Federation
#19 - 2014-02-24 19:36:50 UTC
All of this is given to you when you view the requirements tab on the skill book also.
Tippia
Sunshine and Lollipops
#20 - 2014-02-24 19:40:59 UTC
Mario Putzo wrote:
The idea behind ISIS and I suppose this is to put all the data in a presentable manner so you can easily navigate and determine what skills you need to train. Having say Mechanic divided from skill L1 > Skill L5 (kinda like Frigate > BS for ISIS Comparison) with inherent mechanic skills (Jury Rigging, Hull Upgrades, Capital Armor Reps, Ship construction etc) into groups allows people to quickly find and identify skills. Which is the whole point.
I suppose it could work for individual skills, but doesn't the overarching perspective get a bit lost then? If the idea is to provide an idea of where that skill fits into the whole puzzle that is the EVE skill system, I think you need more than that.

It sounds a bit like you're describing a standard directory-tree like structure, but tbh, that's already kind of how the market works. It seems a bit redundant to do that in the ISIS as well. I got the impression that the OP wants more what the skill explorer and prereq trees in EVEMon have to offer, which requires something a bit more complicated.
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