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Missions & Complexes

 
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Loot Spew 4 Months Later

First post
Author
Batelle
Federal Navy Academy
#141 - 2014-02-13 16:21:07 UTC
Abdul 'aleem wrote:
If I have any criticism, it is that loot spew is not solo friendly.


Its plenty solo friendly. Fit cargo scanner, never miss anything valuable.

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Ruskarn Andedare
Lion Investments
#142 - 2014-02-16 16:26:32 UTC
Loot spew still just plain annoying

Often can't click on those stupid tiny boxes even when I do manage to identify the ones I want

Very glad they dropped it for the ghost sites so I now have some reason to have the hacking skill
Kai'tan Adrastia
The Scope
Gallente Federation
#143 - 2014-02-17 01:40:45 UTC  |  Edited by: Kai'tan Adrastia
Loot spew isn't that bad. Exploration revamp has suppressed the salvage market enough as it is. If every explorer got every piece of salvage from every hacked can then the affect would be even worse. Just look at Data sites, they are hardly worth doing.
Inxentas Ultramar
Ultramar Independent Contracting
#144 - 2014-02-17 12:48:41 UTC
I hate the loot spew, but others do not. So I kill them and take their stuff. I simply adapted.
Markku Laaksonen
School of Applied Knowledge
Caldari State
#145 - 2014-02-17 14:09:43 UTC
Loot spew is weird. It doesn't fit.

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Jeremiah Saken
The Fall of Leviathan
#146 - 2014-02-17 22:55:45 UTC
Quote:
Loot spew isn't that bad. Exploration revamp has suppressed the salvage market enough as it is. If every explorer got every piece of salvage from every hacked can then the affect would be even worse. Just look at Data sites, they are hardly worth doing.


Reduce loot quantity in cans, price problem solved. Exploration revmap made exploration too easy. That's the real problem. I don't have a problem to scan null sites with covop and lvl 3 skills. Removing loot spew will cause another problem. Same dead end as with 35 rapids reload.

Quote:
Loot spew is weird. It doesn't fit.


Yep. Sometimes i think i'm playing another game.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Helios ni-Pharos
Imperial Shipment
Amarr Empire
#147 - 2014-02-18 18:49:31 UTC
Yes, this is mega-annoying. When you jump through all the hoops to get the loot in the first place, having it suddenly become a reflexes check is like "F*** you" from the dev team.
Salvos Rhoska
#148 - 2014-02-18 19:51:52 UTC  |  Edited by: Salvos Rhoska
I just dont understand these negative sentiments about the loot spew.

You have like a full 5-8s to casually and nonchalantly cursor over the cans and select the next one to tractor, and then look for the next one.

I have a terrible suspicion that most of these complainers are not using Cargo Scanner or actually haven't even taken the time to do a simple google read on which cans drop which loots.
Helios ni-Pharos
Imperial Shipment
Amarr Empire
#149 - 2014-02-18 20:35:28 UTC
Salvos Rhoska wrote:


I have a terrible suspicion that most of these complainers are not using Cargo Scanner or actually haven't even taken the time to do a simple google read on which cans drop which loots.



I see what you did there. False assumption. Troll on.
Garaba
Eternity INC.
Goonswarm Federation
#150 - 2014-02-19 00:36:22 UTC
I've just gotten into null exploration, and the loot spew makes me want to go into a nursery at a hospital then proceed to punt all of the newborn babies off the roof. It is horrible, and has no place in this game.

First I have to scan a site, then I have to **** around with a connect the dots mini game that takes up the majority of my screen, THEN I have to try to click on horribly unresponsive cans that randomly have the loot I saw with a cargo scanner.

Loot spew should be a punishment for failing, not the reward.
Tauranon
Weeesearch
CAStabouts
#151 - 2014-02-19 01:05:16 UTC
Garaba wrote:
I've just gotten into null exploration, and the loot spew makes me want to go into a nursery at a hospital then proceed to punt all of the newborn babies off the roof. It is horrible, and has no place in this game.

First I have to scan a site, then I have to **** around with a connect the dots mini game that takes up the majority of my screen, THEN I have to try to click on horribly unresponsive cans that randomly have the loot I saw with a cargo scanner.

Loot spew should be a punishment for failing, not the reward.


Loot spew is there to distract you from my decloaking recon. It is a very well designed game mechanism, and makes you stare straight at temptation. Also I only ever lose the odd bit of t2 salvage to it, ie it is a game in itself that is winnable because the can types hold particular things (there are at least 2 subtleties that I can see).

Jeremiah Saken
The Fall of Leviathan
#152 - 2014-02-19 07:06:47 UTC
Quote:
...game in itself that is winnable because the can types hold particular things...


Yep. Carbon. I have a Badger full of it.

Quote:
Loot spew is there to distract you from my decloaking recon. It is a very well designed game mechanism, and makes you stare straight at temptation.


i agree. Good pvp part in it. Would it be the same if the cans not vanish is space? Why they even vanish?

Quote:
I have a terrible suspicion that most of these complainers are not using Cargo Scanner or actually haven't even taken the time to do a simple google read on which cans drop which loots.


I will give you last night example. Relic site. One type of loot salvage in hacking can. Loot spew comes in about 10 parts/materials cans and was in only one can that i did not manage to get. Unlucky me. Hold full of carbon anyway.

Spew cans can stack on each other (hard to get "the one"), tractor beam not always working when i fly to can, there's a sling effect when i'm not at 0 speed (precious seconds lost), next in queue if out of range not triggering ship to follow. Random number of types spew cans. Sometimes i get "equal" number of spew cans type (easy mode, 100% loot) sometimes i get 10 parts/materials, 1 data, 1 equipment etc. (red eyes rabbit on lsd alice's in wonderkakke mode, like in above example).

Mechanism is bad, even Devs admit it somewhere.


"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Kaletha Caelum
Deep Core Mining Inc.
Caldari State
#153 - 2014-02-19 09:34:10 UTC  |  Edited by: Kaletha Caelum
Batelle wrote:
Abdul 'aleem wrote:
If I have any criticism, it is that loot spew is not solo friendly.

Fit cargo scanner, never miss anything valuable.


I'm a new explorator and i don't understand how we can locate where the valuable stuff are.
I understand we can scan "big" cans to see if there is valuable stuff in it but after hacking how do you know wich little can to grab ?
I see them all green at the beginning then yellow then white. But i dont understand how it's not pure luck grabing the good ones. And i can't grab all of them just half at best.
When i read this thread it seems there are differents little cans but for me they'r all similar. I don't understand what do you mean.

Thanks for answer and sorry for my horrible english :)
Tauranon
Weeesearch
CAStabouts
#154 - 2014-02-19 09:50:09 UTC  |  Edited by: Tauranon
Kaletha Caelum wrote:
Batelle wrote:
Abdul 'aleem wrote:
If I have any criticism, it is that loot spew is not solo friendly.

Fit cargo scanner, never miss anything valuable.


I'm a new explorator and i don't understand how we can locate where the valuable stuff are.
I understand we can scan "big" cans to see if there is valuable stuff in it but after hacking how do you know wich little can to grab ?
I see them all green at the beginning then yellow then white. But i dont understand how it's not pure luck grabing the good ones. And i can't grab all of them just half at best.

Thanks for answer and sorry for my horrible english :)


close any old cargo scan windows, scan hacking can first (before ending the hack) with a cargo scanner, and leave the scan window open.

In a data can.

data = bpc
parts = decrypter + data core.
everything else = junk.


In a relic can.
data = bpc
parts = t2 or t1 salvage
materials = t2 or t1 salvage

everything else = junk.

In the case of a data hacking can with 2 bpc and 2 decryptor on scan

Pull data container and queue a parts container (its important for me to queue them because of my long round trip to the server), and mouse over hunt a couple more cans whilst they are being processed. I prefer to alternate, particularly if I only have 1 can of that type left in the spew that has a valuable item, to reduce the chances I queue a can that is useless after the last successful one has pulled in that type, but don't fail to pull something because you can't find the alternate type - queuing something more important.

You can also arrange your cargo and keep cargo window and scan window open if you like (stuff things into a container between hacks), whatever, to avoid needing to count.

In the case of a relic can with 12 individual stacks of salvage, you will probably have to accept you aren't going to get them all.
Salvos Rhoska
#155 - 2014-02-19 10:57:59 UTC  |  Edited by: Salvos Rhoska
Helios ni-Pharos wrote:
I see what you did there. False assumption. Troll on.


Then what is your problem exactly?

You dont have the micro required to click a can every 5s?

How many seconds do you need then?
Ruskarn Andedare
Lion Investments
#156 - 2014-02-19 11:30:48 UTC
Salvos Rhoska wrote:
Helios ni-Pharos wrote:
I see what you did there. False assumption. Troll on.


Then what is your problem exactly?

You dont have the micro required to click a can every 5s?

How many seconds do you need then?


When I'm on my mini laptop at a hotel, which is when I go exploring as I have no hope of getting anywhere in PVP, it takes me a lot longer than 5s to get the type of can to display and then click on it if I want it.
Salvos Rhoska
#157 - 2014-02-19 13:18:22 UTC
Ruskarn Andedare wrote:


When I'm on my mini laptop at a hotel, which is when I go exploring as I have no hope of getting anywhere in PVP, it takes me a lot longer than 5s to get the type of can to display and then click on it if I want it.



Why is that?

Please dont tell me you are playing with a touchpad. In which case, buy a small and cheap usb mouse.
Kaletha Caelum
Deep Core Mining Inc.
Caldari State
#158 - 2014-02-19 13:28:42 UTC  |  Edited by: Kaletha Caelum
Tauranon wrote:
[quote=Kaletha Caelum][quote=Batelle][quote=Abdul 'aleem]

close any old cargo scan windows, scan hacking can first (before ending the hack) with a cargo scanner, and leave the scan window open.


My bad i suck at this game, i didn't even noticed spew cans didn't have same name.Oops

Last thing. When im pulling a spew can and flying in other direction it is possible that too long distance will cancel the grab ? Because i was sure i was grabing a data can but after the looting phase no bpc in my cargo.

Thanks a lot for your answer.
Salvos Rhoska
#159 - 2014-02-19 13:40:39 UTC
Kaletha Caelum wrote:
Last thing. When im pulling a spew can and flying in other direction it is possible that too long distance will cancel the grab ? Because i was sure i was grabing a data can but after the looting phase no bpc in my cargo.


Yes, of course. Or it will despawn due to its internal timer before it can be pulled to your hold.
Kaletha Caelum
Deep Core Mining Inc.
Caldari State
#160 - 2014-02-19 14:23:20 UTC
Salvos Rhoska wrote:
[quote=Kaletha Caelum]
Yes, of course. Or it will despawn due to its internal timer before it can be pulled to your hold.



OK thank you. It's really annoying because it takes very long. Even when loot is 300m near me it takes 3 or 4 sec to go in my cargo. And if i'm moving it's even longer. So 6 or 7 sec to grab one can is horrible.
Probably i'm doing something wrong but hav'nt find a good way yet.