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Star Citizen v EVE

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Author
digitalwanderer
DW inc
#961 - 2014-02-14 05:14:08 UTC
ladies and gentlemen, it is finally confirmed that the dogfighting module will be released at PAX, which is happening between April 11th to the 13th, so the game gets one step closer to completion as it'll be using CIG's own network code and not what's built within the cry engine 3 development kit.


Mina Sebiestar
Minmatar Inner Space Conglomerate
#962 - 2014-02-14 05:22:43 UTC
sweet.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Jove Death
Garoun Investment Bank
Gallente Federation
#963 - 2014-02-14 08:27:47 UTC
I actually thought SC might actually be a good game....

Then I saw a Origin sticker in the same page and thought **** that.

Quoting "you will die" in EvE is fail Chars dont die in EvE. Unless you have a heart attack eek.

Samoth Egnoled
Caldari Provisions
#964 - 2014-02-14 09:53:49 UTC
Agree, there arent many things i will touch with EA Origin or Acti-zard/Blizzard-Vision written on them now

I guess thats what happens games companies spend too much time circle jerking on their consumers.
digitalwanderer
DW inc
#965 - 2014-02-14 23:57:24 UTC
Errrrr,,,There aren't any publishers involved with this game at all.
Snagletooth Johnson
Center for Advanced Studies
Gallente Federation
#966 - 2014-02-15 10:16:20 UTC
Jove Death wrote:
I actually thought SC might actually be a good game....

Then I saw a Origin sticker in the same page and thought **** that.


I think you're confusing Origin in SC. Origin is an in-game manufacturer of ships (kinda like Roden or RSS), has nothing to do with EA.
Freelancer117
So you want to be a Hero
#967 - 2014-02-23 12:18:08 UTC
Star Citizen Vs Eve Online : The Discussion (Gameplay/Features/ETC)

by We Are Gamers | TGN.tv

http://www.youtube.com/watch?v=Cx6hd5h9lmk

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

digitalwanderer
DW inc
#968 - 2014-02-23 18:12:22 UTC  |  Edited by: digitalwanderer
New concept destroyer has been released:


https://robertsspaceindustries.com/media/drmmuj4721fjor/post/Javelin_GunneryDeckUpdate_SideV_Hobbins.png


14 Guns for AA defence( 8 on the top and another 8 on the bottom), twin torpedo launchers, cruise missile launcher and 4 really large guns dedicated for capital ships, it can also be player owned and lands on planets too....Big smile
Arkady Vachon
The Gold Angels
Sixth Empire
#969 - 2014-02-24 11:30:02 UTC
digitalwanderer wrote:
New concept destroyer has been released:


https://robertsspaceindustries.com/media/drmmuj4721fjor/post/Javelin_GunneryDeckUpdate_SideV_Hobbins.png


14 Guns for AA defence( 8 on the top and another 8 on the bottom), twin torpedo launchers, cruise missile launcher and 4 really large guns dedicated for capital ships, it can also be player owned and lands on planets too....Big smile



Eh...

Like a lot of other designs from SC, I personally don't find it interesting, or appealing. Looks like the modeler swiped the look of the AA turrets from Battlestar Galactica's main gun batteries.

Nothing Personal - Just Business...

Chaos Creates Content

Cypherdog
Pator Tech School
Minmatar Republic
#970 - 2014-02-24 12:03:53 UTC  |  Edited by: Cypherdog
Arkady Vachon wrote:


Eh...

Like a lot of other designs from SC, I personally don't find it interesting, or appealing. Looks like the modeler swiped the look of the AA turrets from Battlestar Galactica's main gun batteries.


Agree. Pretty uninspiring designs overall; despite recently hiring a guy who worked on Guardians of the Galaxy. Perhaps once you start playing they'll grow on you, but I doubt it, because the game in it's current pre-alpha is unplayable; at least for me. The framerate is very bad on my current laptop rig.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#971 - 2014-02-24 14:26:02 UTC  |  Edited by: Mina Sebiestar
I need to see full model in 3d to be sure fully but so far I like it let S's just hope it is one of many destroyers models to come.

game for me run with difficulties all on high now, but I will not upgrade until 2015 with optimization of game and running it to medium settings il manage to wait it out.

You choke behind a smile a fake behind the fear

Because >>I is too hard

digitalwanderer
DW inc
#972 - 2014-02-24 18:26:43 UTC
Arkady Vachon wrote:
digitalwanderer wrote:
New concept destroyer has been released:


https://robertsspaceindustries.com/media/drmmuj4721fjor/post/Javelin_GunneryDeckUpdate_SideV_Hobbins.png


14 Guns for AA defence( 8 on the top and another 8 on the bottom), twin torpedo launchers, cruise missile launcher and 4 really large guns dedicated for capital ships, it can also be player owned and lands on planets too....Big smile



Eh...

Like a lot of other designs from SC, I personally don't find it interesting, or appealing. Looks like the modeler swiped the look of the AA turrets from Battlestar Galactica's main gun batteries.




Well since the designs are built initially from practical utility, and in this case, it's full firing arcs on the top half and bottom half of the ship, along with turrets covering the rear half of the ship too, there isn't too many choices since it isn't done to simply look good, since there's corridors and living and engineering spaces, and weapons being manned, along with command and control sections that people have to walk to inside the ship itself, not to mention a small flight deck.


In eve ships are designed to look good but don't even try to make any sense, and i'll use a vargur as an example since it does look good overall, but when the right side guns are firing at some angles( namely rear and to the right), the shells are going thru the ships hull before hitting enemy ships......That would never fly in star citizen.

Anyhow, it's still a work in progress and not finalised yet.
digitalwanderer
DW inc
#973 - 2014-02-24 18:34:15 UTC  |  Edited by: digitalwanderer
Mina Sebiestar wrote:
I need to see full model in 3d to be sure fully but so far I like it let S's just hope it is one of many destroyers models to come.

game for me run with difficulties all on high now, but I will not upgrade until 2015 with optimization of game and running it to medium settings il manage to wait it out.



Well they did warn that the game will push even high end gaming systems to the limit, so they are living up to that promise and I'm ready for the dogfighting module this april:


http://i765.photobucket.com/albums/xx298/Superfly101_02/20140212_210639_zps4fe50e8f.jpg


Twin 10 core Xeon's( E5 2680 V2's)
4 R9 290x's.
64 GB of ram( corsair dominator GT 2133 CAS 9).
Four 240 GB SSD's in raid 0.
All water cooled to be quiet and run cool.
X52 Saitek Hotas throttle and joysick.


Locked and loaded, ready for war.....Pirate
Mina Sebiestar
Minmatar Inner Space Conglomerate
#974 - 2014-02-24 20:42:27 UTC
^ pure win will go quad GPU my self just need to resist for one more year :)

You choke behind a smile a fake behind the fear

Because >>I is too hard

DaReaper
Net 7
Cannon.Fodder
#975 - 2014-02-25 21:44:52 UTC
digitalwanderer wrote:
Arkady Vachon wrote:
digitalwanderer wrote:
New concept destroyer has been released:


https://robertsspaceindustries.com/media/drmmuj4721fjor/post/Javelin_GunneryDeckUpdate_SideV_Hobbins.png


14 Guns for AA defence( 8 on the top and another 8 on the bottom), twin torpedo launchers, cruise missile launcher and 4 really large guns dedicated for capital ships, it can also be player owned and lands on planets too....Big smile



Eh...

Like a lot of other designs from SC, I personally don't find it interesting, or appealing. Looks like the modeler swiped the look of the AA turrets from Battlestar Galactica's main gun batteries.




Well since the designs are built initially from practical utility, and in this case, it's full firing arcs on the top half and bottom half of the ship, along with turrets covering the rear half of the ship too, there isn't too many choices since it isn't done to simply look good, since there's corridors and living and engineering spaces, and weapons being manned, along with command and control sections that people have to walk to inside the ship itself, not to mention a small flight deck.


In eve ships are designed to look good but don't even try to make any sense, and i'll use a vargur as an example since it does look good overall, but when the right side guns are firing at some angles( namely rear and to the right), the shells are going thru the ships hull before hitting enemy ships......That would never fly in star citizen.

Anyhow, it's still a work in progress and not finalised yet.


You just kinda contradicted yourself a bit there. Stating that stuff shooting through models would not fly, then stating its not finished yet. Thus you really dunno what will and what won't fly or happen when the game is actually running. And why things like the vargur model is not fixed, is its not a huge issue. Hell I never noticed nor do I care.

Anyway, Star Citizen looks interesting, the game play sounds.. mmm... boring and redundant. But I have been wrong before, and I might enjoy it when I try it. but we will see.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Markku Laaksonen
School of Applied Knowledge
Caldari State
#976 - 2014-04-07 12:48:48 UTC
I have been aware of Star Citizen for some time and loved Wing Commander Privateer, but the options to back the game's development and the rewards you get for various levels of backing were overwhelming. That and I didn't really know much about any specific planned game mechanics.

I've been looking more and more at Star Citizen though and am looking at which pledge package would best suit me. I'm a junkie for physical content, and the Constellation package looks to get me the most stuff without spending a thousand dollars. I'll put some more thought into and research some things. For one, I've read on their forums that physical items also include their digital counterparts, which would be great, but I can't confirm it from any reliable source (i.e. a dev).

DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/

EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy

Commissar Kate
Kesukka
#977 - 2014-04-07 13:10:28 UTC
digitalwanderer wrote:
Mina Sebiestar wrote:
I need to see full model in 3d to be sure fully but so far I like it let S's just hope it is one of many destroyers models to come.

game for me run with difficulties all on high now, but I will not upgrade until 2015 with optimization of game and running it to medium settings il manage to wait it out.



Well they did warn that the game will push even high end gaming systems to the limit, so they are living up to that promise and I'm ready for the dogfighting module this april:


http://i765.photobucket.com/albums/xx298/Superfly101_02/20140212_210639_zps4fe50e8f.jpg


Twin 10 core Xeon's( E5 2680 V2's)
4 R9 290x's.
64 GB of ram( corsair dominator GT 2133 CAS 9).
Four 240 GB SSD's in raid 0.
All water cooled to be quiet and run cool.
X52 Saitek Hotas throttle and joysick.


Locked and loaded, ready for war.....Pirate


With a computer like that you need to do yourself a favor and get a better joystick
Vaerah Vahrokha
Vahrokh Consulting
#978 - 2014-04-11 23:12:50 UTC
Mina Sebiestar
Minmatar Inner Space Conglomerate
#979 - 2014-04-12 03:35:20 UTC
Vaerah Vahrokha wrote:
So,

PAX video with the whole dogfight module is out.

Skip to minute 21 and have fun!


Impossibru game supposed to fail and hi run away with moneys not develop engine and stuff.....Smile

You choke behind a smile a fake behind the fear

Because >>I is too hard

Ordellus
Doomheim
#980 - 2014-04-13 06:05:02 UTC
Malcanis wrote:
Anyone can make a lot of promises. Delivering on them is harder.


That dogfighting reveal sure is looking good. Right on schedule too.