These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Out of Pod Experience

 
  • Topic is locked indefinitely.
 

Star Citizen v EVE

First post First post First post
Author
Trii Seo
Goonswarm Federation
#921 - 2014-02-06 01:32:31 UTC
I resent the accusations of looking like that. Clearly, my tinfoil hat is much more finely crafted: http://cdn.ebaumsworld.com/picture/lolkat/lolcatsdotcomiy0hwr7nqv87ch3g.jpg

Okay, honestly, pirates profit from killing people and taking their crap. Now, usually you want to ambush high-value prey, so you prepare accordingly. Sometimes you need to overtake and intercept an inbound target, or chase it towards someone that can do it. Keep in mind, you're usually after a target that doesn't want to be ganked - so in SC equivalent, he'd be sticking to "safe" areas of space and having his pvp slider down to zero.

Now, no matter what scheme the outlaws hatch, no skill is involved in interception. It's down to a dice roll whether the target appears or not - or worse, whether they have to fight NPCs or engage in actually interesting content. "But... but... NPCs will be dangerous! Fighting them will be engaging!" - yeah, right. Thing with NPCs is, they run on AI algorithms. When we're talking about MMOs, we're talking about hundreds/thousands of players encountering said AI over the course of many months or even years.

In a nutshell, it will take very little time for the AI mechanics to be documented and the fights to become repetitive. If your gang cruise with PvP sliders turned up to eleven, with the sole intent of redecorating someone's face with some bullet make-up, yields nothing but a worthless fight with a bunch of NPCs... yeah, this is one reason not to. It's worse than coming back with your hands empty in EVE - you have to deal with rats.

You'd also have to look at the probability of intersections dependent on time. That would require either a damn small universe or a damn big playerbase to have a reliable probability of running into people by having intersecting courses. Now, of course - this all depends on how the universe will be constructed. A lot of EVE's hottest "get your free RF EMP/CN Antimatter" systems are sec borders hi/low, hi/null or places where local pirate corporations stage from. (Migrating hotspots are another thing, largely dependent on temporary events - big battles for instance have a tendency to attract scavengers hoping to make off with some of the loot or vultures preying on disconnected pilots.)

And, at last, the donation bit. They are offering systems as a reward if you pay, so yes - they are selling systems. What's worrying the most is that they're expecting people to donate more money than their initial kickstarter goal for core functionality of the game - at first a wide range of ships to use and now systems to explore.

This all reeks of, if not a scam, then of a really dirty sales method. The actual price of releasing the product in a playable, viable state is a lot higher than the announced initial one. Since the price tag of 500k USD sounds way more appealing than 40mln USD, you advertise as that first and then tease people with adding actual features if they throw in more.

The whole project has a massive advertising campaign and a lot of promises made to the players, yet actual demonstrations of its core functions have been delayed. Now, the conspiracy-cat I am, I shall bring up Freelancer again. Don't get me wrong - I lost hours on Freelancer, it was a really fun game but...

...it began exactly the same way Star Citizen did - Roberts having a "grand vision", only it wasn't 'the new tens', but the end of the 90's. He intended to create a dynamic, living universe with AI-driven, working economy. The project was, of course, struck with numerous delays and costs kept piling up - up until CR sold Digital Anvil to Microsoft, remained as a consultant for Freelancer and eventually abandoned the project.

The game still took a few years to finish, with majority of the features Microsoft considered overly ambitious axed from the development time. It came out a solid, good product - nothing groundbreaking, but enjoyable.

(I also shouldn't perhaps mention his brilliant venture into the world of film that yielded the world a scifi flick that's so bad it probably doesn't even have a porn parody. Well, rule 34 applies, so there probably is - but it was bad nonetheless.)

"But Trii, you conspiracy-throwing feline of the hating variety - CCP does the same! Promises, fiascos - remember Incarna?"

Yup, I, in fact, do - the problem with CCP is that they actually came up to players and apologized. They backed out of the microtransaction plan, released numerous improvements to the service they continue to provide and, since then, have constantly improved player's lives around the 'verse.

From what Roberts has done in the past and from the way SC is being marketed currently, I think my money would be safer with a Jita ISK Doubler (Is Erotica1 anywhere around? I heard he's a legit ISK doubler, 100% return rate and you even get a bonus!) than with Cloud Imperium Games.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

raven666wings
Cyber Chaos Crew
#922 - 2014-02-06 01:52:49 UTC  |  Edited by: raven666wings
Erica Dusette wrote:
That's the gamble they're taking with crowdfunding. Not my problem.

USD $38 mil - Thats quite a winning streak they got going on in that gamble if you ask me.

Erica Dusette wrote:
I prefer S.P.O.N.S.O.R.S.H.I.P. A commercial entity to kick things off with their bank account and a very visible vote of confidence.
Game developers are better off with votes of confidence from their customers, not from a pack of vultures. The problem with commercial entities and people like the ones in charge of EVE Online is that they don't care about what the players want. The only thing they care about is the ammount of money in the bank accounts you mentioned. And we've seen in the recent example of Dust 514 and will ultimately see in all the EVE Universe games what that kind of mentality leads to.
raven666wings
Cyber Chaos Crew
#923 - 2014-02-06 02:17:44 UTC  |  Edited by: raven666wings
Trii Seo wrote:
From what Roberts has done in the past and from the way SC is being marketed currently, I think my money would be safer with a Jita ISK Doubler (Is Erotica1 anywhere around? I heard he's a legit ISK doubler, 100% return rate and you even get a bonus!) than with Cloud Imperium Games.


Jita? Omg, tell him to move to Jata, that's where all the highrollers gonna be at. No more old fashioned doubling spreadsheets! We livin' in teh future baby! Deluxe Business Hangars for all UEE credit doublers!
Janeway84
Insane's Asylum
#924 - 2014-02-06 10:28:29 UTC
I backed it last christmas, from what they showed the developers doing dog fighting and the concept art and lore posting and the constant weekly updates it feels like they are really serious. Its probably going to be the most expensive game ever made since they probably going to keep putting in new content into it long after release.

Made me think back when playing alot of c&c 3 tiberium wars and some red alert 3 and watching the battle cast prime time every month from EALA before they decided to release the fail of c&c4 and make a teasingly good looking reboot game on the C&C franchise and then scrub it due to bad beta tester feedback.

I never known EA to pull the plug due to bad tester feedback, i think i prefer star citizen and steam green light model where the fans and the devs have some input on the game and not some stock holders who doesnt understand the game... P
digitalwanderer
DW inc
#925 - 2014-02-06 18:34:51 UTC
DaReaper wrote:
Desivo Delta Visseroff wrote:
Cypherdog wrote:
I trust Roberts to keep a promise wayyy more than CCP.



Man.... Every time I hear/see people say the above, I get more and more worried about the future of humanity.

Maybe I'm a dying breed, but I don't trust anyone..... You want my money, show me the product. No product, then I don't have any money and GTFO because you're wasting my time with cheap promises.

I give CCP some money only because they provide a product I use.

Not a knock bro, Just saying. Time is money and trust is priceless. Don't just give it away without putting something real in your pocket first.



Right, if he is so good, why does he need kick starter money? why can't he get his own other ways, like you know, real investors. And if he wants money.. then put out something that playable then ask for money. like oh idk, a prototype of the game. Gods I smell scam.



The reason is to be able to make the game as best as it possibly can be without investors/ publishers constantly asking when it'll be done or having features removed to shorten the developement of the game, making it less than it could be and cheaper to make otherwise.....Now he's got all the money he needs( and then some) and let's see if he pulls this off.


If it does, it gives a strong message to others to basically give the finger to publishers or investors and also try public funding to make their game the way they want it to be.
digitalwanderer
DW inc
#926 - 2014-02-06 18:41:30 UTC
Trii Seo wrote:
I resent the accusations of looking like that. Clearly, my tinfoil hat is much more finely crafted: http://cdn.ebaumsworld.com/picture/lolkat/lolcatsdotcomiy0hwr7nqv87ch3g.jpg

Okay, honestly, pirates profit from killing people and taking their crap. Now, usually you want to ambush high-value prey, so you prepare accordingly. Sometimes you need to overtake and intercept an inbound target, or chase it towards someone that can do it. Keep in mind, you're usually after a target that doesn't want to be ganked - so in SC equivalent, he'd be sticking to "safe" areas of space and having his pvp slider down to zero.

Now, no matter what scheme the outlaws hatch, no skill is involved in interception. It's down to a dice roll whether the target appears or not - or worse, whether they have to fight NPCs or engage in actually interesting content. "But... but... NPCs will be dangerous! Fighting them will be engaging!" - yeah, right. Thing with NPCs is, they run on AI algorithms. When we're talking about MMOs, we're talking about hundreds/thousands of players encountering said AI over the course of many months or even years.

In a nutshell, it will take very little time for the AI mechanics to be documented and the fights to become repetitive. If your gang cruise with PvP sliders turned up to eleven, with the sole intent of redecorating someone's face with some bullet make-up, yields nothing but a worthless fight with a bunch of NPCs... yeah, this is one reason not to. It's worse than coming back with your hands empty in EVE - you have to deal with rats.

You'd also have to look at the probability of intersections dependent on time. That would require either a damn small universe or a damn big playerbase to have a reliable probability of running into people by having intersecting courses. Now, of course - this all depends on how the universe will be constructed. A lot of EVE's hottest "get your free RF EMP/CN Antimatter" systems are sec borders hi/low, hi/null or places where local pirate corporations stage from. (Migrating hotspots are another thing, largely dependent on temporary events - big battles for instance have a tendency to attract scavengers hoping to make off with some of the loot or vultures preying on disconnected pilots.)

And, at last, the donation bit. They are offering systems as a reward if you pay, so yes - they are selling systems. What's worrying the most is that they're expecting people to donate more money than their initial kickstarter goal for core functionality of the game - at first a wide range of ships to use and now systems to explore.

This all reeks of, if not a scam, then of a really dirty sales method. The actual price of releasing the product in a playable, viable state is a lot higher than the announced initial one. Since the price tag of 500k USD sounds way more appealing than 40mln USD, you advertise as that first and then tease people with adding actual features if they throw in more.

The whole project has a massive advertising campaign and a lot of promises made to the players, yet actual demonstrations of its core functions have been delayed. Now, the conspiracy-cat I am, I shall bring up Freelancer again. Don't get me wrong - I lost hours on Freelancer, it was a really fun game but...

...it began exactly the same way Star Citizen did - Roberts having a "grand vision", only it wasn't 'the new tens', but the end of the 90's. He intended to create a dynamic, living universe with AI-driven, working economy. The project was, of course, struck with numerous delays and costs kept piling up - up until CR sold Digital Anvil to Microsoft, remained as a consultant for Freelancer and eventually abandoned the project.

The game still took a few years to finish, with majority of the features Microsoft considered overly ambitious axed from the development time. It came out a solid, good product - nothing groundbreaking, but enjoyable.

(I also shouldn't perhaps mention his brilliant venture into the world of film that yielded the world a scifi flick that's so bad it probably doesn't even have a **** parody. Well, rule 34 applies, so there probably is - but it was bad nonetheless.)

"But Trii, you conspiracy-throwing feline of the hating variety - CCP does the same! Promises, fiascos - remember Incarna?"

Yup, I, in fact, do - the problem with CCP is that they actually came up to players and apologized. They backed out of the microtransaction plan, released numerous improvements to the service they continue to provide and, since then, have constantly improved player's lives around the 'verse.

From what Roberts has done in the past and from the way SC is being marketed currently, I think my money would be safer with a Jita ISK Doubler (Is Erotica1 anywhere around? I heard he's a legit ISK doubler, 100% return rate and you even get a bonus!) than with Cloud Imperium Games.



It's harder to avoid combat in star citizen simply because there are way less systems overall....We'll be lucky if there's 100 systems in total even with all the extra ones having been financed already, so compare that to the 7000+ systems of eve where it's much easier to remain unnoticed and avoid combat altogether....Heck even high sec in EVE has probably 2000 systems and fighting still happends, even if it's right next to stations and of the dock/ undock variety...P
Desivo Delta Visseroff
The Scope
Gallente Federation
#927 - 2014-02-06 18:54:15 UTC
digitalwanderer wrote:

The reason is to be able to make the game as best as it possibly can be without investors/ publishers constantly asking when it'll be done or having features removed to shorten the developement of the game, making it less than it could be and cheaper to make otherwise.....Now he's got all the money he needs( and then some) and let's see if he pulls this off.


If it does, it gives a strong message to others to basically give the finger to publishers or investors and also try public funding to make their game the way they want it to be.


This is all well and fine, but remember game design, in this context, is a business and should be viewed in business terms. Crowd funding is a very valuable tool if implemented properly. Regardless, whether the money comes from an investor, publisher or donor, that money is being given to achieve an end result. More importantly, it should be proportionate to the result looking to be achieved.

In this case, the amount of money that have already been donated given away is grossly disproportionate to the amount of return being provided back, along with no real timeline for a final return. MOREOVER and CR has no legal obligation to even finish working on the game. He can fold it up tonight and just walk away and every single person who gave their faith, hearts and wallets would be left without any recourse.

The one thing that publishers and investors do very well is ensure the product actually reaches the market. (The quality of the product is a separate discussion) If it does not, investors, with at least two brain cells to run together, will have drafted enough paperwork to recoup as much of their initial investment through collateral/loan guarantees.

It's just how smart business gets done, and a game actually reach the market.

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

digitalwanderer
DW inc
#928 - 2014-02-06 19:25:32 UTC
Desivo Delta Visseroff wrote:
digitalwanderer wrote:

The reason is to be able to make the game as best as it possibly can be without investors/ publishers constantly asking when it'll be done or having features removed to shorten the developement of the game, making it less than it could be and cheaper to make otherwise.....Now he's got all the money he needs( and then some) and let's see if he pulls this off.


If it does, it gives a strong message to others to basically give the finger to publishers or investors and also try public funding to make their game the way they want it to be.


This is all well and fine, but remember game design, in this context, is a business and should be viewed in business terms. Crowd funding is a very valuable tool if implemented properly. Regardless, whether the money comes from an investor, publisher or donor, that money is being given to achieve an end result. More importantly, it should be proportionate to the result looking to be achieved.

In this case, the amount of money that have already been donated given away is grossly disproportionate to the amount of return being provided back, along with no real timeline for a final return. MOREOVER and CR has no legal obligation to even finish working on the game. He can fold it up tonight and just walk away and every single person who gave their faith, hearts and wallets would be left without any recourse.

The one thing that publishers and investors do very well is ensure the product actually reaches the market. (The quality of the product is a separate discussion) If it does not, investors, with at least two brain cells to run together, will have drafted enough paperwork to recoup as much of their initial investment through collateral/loan guarantees.

It's just how smart business gets done, and a game actually reach the market.



Not quite, as the terms of agreement specifically state that if the game isn't released within 12 months of the estimated release date( was supposed to be late 2014, but with all the added content, it'll likely be longer), any and all funds that were not used are to be returned to those who contributed....Granted, it isn't a full refund since money is being used right now to make the game, but it's not that the game will never ship, and one loses all their money either.



If said situation does happen, he'll never get any funding for anything he may want to do in the future, so it's his reputation on the line and there's no more excuses about it being other peoples fault like publishers or private investors, as he owns the company making the game, so he's the one taking all the blame if it all collapses in failure.
DaReaper
Net 7
Cannon.Fodder
#929 - 2014-02-06 19:26:21 UTC
digitalwanderer wrote:
DaReaper wrote:
Desivo Delta Visseroff wrote:
Cypherdog wrote:
I trust Roberts to keep a promise wayyy more than CCP.



Man.... Every time I hear/see people say the above, I get more and more worried about the future of humanity.

Maybe I'm a dying breed, but I don't trust anyone..... You want my money, show me the product. No product, then I don't have any money and GTFO because you're wasting my time with cheap promises.

I give CCP some money only because they provide a product I use.

Not a knock bro, Just saying. Time is money and trust is priceless. Don't just give it away without putting something real in your pocket first.



Right, if he is so good, why does he need kick starter money? why can't he get his own other ways, like you know, real investors. And if he wants money.. then put out something that playable then ask for money. like oh idk, a prototype of the game. Gods I smell scam.



The reason is to be able to make the game as best as it possibly can be without investors/ publishers constantly asking when it'll be done or having features removed to shorten the developement of the game, making it less than it could be and cheaper to make otherwise.....Now he's got all the money he needs( and then some) and let's see if he pulls this off.


If it does, it gives a strong message to others to basically give the finger to publishers or investors and also try public funding to make their game the way they want it to be.


I'm not saying that him using crowd funding is the scam. Far from it, its a great way to get money to get something going. My problem is, there is nothing to show. Not a damn thing. There is a nice website, some random video's, and interviews. Take the Oculus Rift for example, they said 'hey we have this product, we need money to fund it.. on BTW here is a prototype you can see if you go here' Just like you would if you went to a big investor with a new product. As stated CR can just take the money and run, or make an inferior product and not have to give anything back. It would of been smarter, for him to get the startup funds he needs to have his core game play, then start alpha testing or demoing it, then ask for more. Hes not doing that. It makes me not have a lot of hope esp when what he is trying to do sounds complex as hell and more then likely will not work well in practice. But hey, we will know in a year or so who is right and who is wrong. Simple as that.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#930 - 2014-02-06 19:31:28 UTC
digitalwanderer wrote:
Desivo Delta Visseroff wrote:
digitalwanderer wrote:

The reason is to be able to make the game as best as it possibly can be without investors/ publishers constantly asking when it'll be done or having features removed to shorten the developement of the game, making it less than it could be and cheaper to make otherwise.....Now he's got all the money he needs( and then some) and let's see if he pulls this off.


If it does, it gives a strong message to others to basically give the finger to publishers or investors and also try public funding to make their game the way they want it to be.


This is all well and fine, but remember game design, in this context, is a business and should be viewed in business terms. Crowd funding is a very valuable tool if implemented properly. Regardless, whether the money comes from an investor, publisher or donor, that money is being given to achieve an end result. More importantly, it should be proportionate to the result looking to be achieved.

In this case, the amount of money that have already been donated given away is grossly disproportionate to the amount of return being provided back, along with no real timeline for a final return. MOREOVER and CR has no legal obligation to even finish working on the game. He can fold it up tonight and just walk away and every single person who gave their faith, hearts and wallets would be left without any recourse.

The one thing that publishers and investors do very well is ensure the product actually reaches the market. (The quality of the product is a separate discussion) If it does not, investors, with at least two brain cells to run together, will have drafted enough paperwork to recoup as much of their initial investment through collateral/loan guarantees.

It's just how smart business gets done, and a game actually reach the market.



Not quite, as the terms of agreement specifically state that if the game isn't released within 12 months of the estimated release date( was supposed to be late 2014, but with all the added content, it'll likely be longer), any and all funds that were not used are to be returned to those who contributed....Granted, it isn't a full refund since money is being used right now to make the game, but it's not that the game will never ship, and one loses all their money either.



If said situation does happen, he'll never get any funding for anything he may want to do in the future, so it's his reputation on the line and there's no more excuses about it being other peoples fault like publishers or private investors, as he owns the company making the game, so he's the one taking all the blame if it all collapses in failure.



That is true, like with his bombed movie he can blame others, this is all him. So as I said, we will see in a year...

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

digitalwanderer
DW inc
#931 - 2014-02-06 19:34:29 UTC  |  Edited by: digitalwanderer
DaReaper wrote:
digitalwanderer wrote:
DaReaper wrote:
Desivo Delta Visseroff wrote:
Cypherdog wrote:
I trust Roberts to keep a promise wayyy more than CCP.



Man.... Every time I hear/see people say the above, I get more and more worried about the future of humanity.

Maybe I'm a dying breed, but I don't trust anyone..... You want my money, show me the product. No product, then I don't have any money and GTFO because you're wasting my time with cheap promises.Not a knock bro, Just saying. Time is money and trust is priceless. Don't just give it away without putting something real in your pocket first.



Right, if he is so good, why does he need kick starter money? why can't he get his own other ways, like you know, real investors. And if he wants money.. then put out something that playable then ask for money. like oh idk, a prototype of the game. Gods I smell scam.



The reason is to be able to make the game as best as it possibly can be without investors/ publishers constantly asking when it'll be done or having features removed to shorten the developement of the game, making it less than it could be and cheaper to make otherwise.....Now he's got all the money he needs( and then some) and let's see if he pulls this off.


If it does, it gives a strong message to others to basically give the finger to publishers or investors and also try public funding to

I give CCP some money only because they provide a product I use.

make their game the way they want it to be.


I'm not saying that him using crowd funding is the scam. Far from it, its a great way to get money to get something going. My problem is, there is nothing to show. Not a damn thing. There is a nice website, some random video's, and interviews. Take the Oculus Rift for example, they said 'hey we have this product, we need money to fund it.. on BTW here is a prototype you can see if you go here' Just like you would if you went to a big investor with a new product. As stated CR can just take the money and run, or make an inferior product and not have to give anything back. It would of been smarter, for him to get the startup funds he needs to have his core game play, then start alpha testing or demoing it, then ask for more. Hes not doing that. It makes me not have a lot of hope esp when what he is trying to do sounds complex as hell and more then likely will not work well in practice. But hey, we will know in a year or so who is right and who is wrong. Simple as that.



Actually, the hangar is already released since september of last year, and one can view some of the ships from the outside and inside the ship itself....The amount of detail on a constellation is remarquable, as they have fully functioning manned turrets, galley, sleeping beds and even a toilet and shower that works and one can walk freely inside the ship.


So if this is the amount of detail planned, one can imagine once the dogfighting alpha gets released next month, and both smaller ships and bigger ships than the constellation are being flown in big dogfights...You'll need a super computer to run this thing and CIG already went on record as saying the game will require 8GB of memory to even run it, never mind running it optimally.


As for the rest, read my previous post on the terms of agreement.....
Desivo Delta Visseroff
The Scope
Gallente Federation
#932 - 2014-02-06 19:39:48 UTC
digitalwanderer wrote:
any and all funds that were not used are to be returned to those who contributed


I added the emphasis.

This sentence essentially invalidates a contributors ability to ask for any type of recourse if the project falls through. Unless the agreement had specific restriction on how/when an appropriation of funds can be released to the developer based upon meeting development deadlines/timelines, all CR needs to do is create a few subsidiary companies, transfer the money to them for "game development costs" then fold his main company. Thereafter, he just folds the subsidiary companies and transfer all the money someplace else.

Then when the contributor base comes after him, he is protected by multiple corporate veils and no money is returned because it was all technically and legally "used."

Personally, this is the type of agreement I would run from, or at least get collateral for....... Actually, this is a crap agreement, and I would GTF away from it.

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

digitalwanderer
DW inc
#933 - 2014-02-06 19:42:56 UTC
DaReaper wrote:



That is true, like with his bombed movie he can blame others, this is all him. So as I said, we will see in a year...



True, but as an early backer people can try out at least parts of the game well before it's anywhere near retail release, even contribute their opinions as the development process evolves, not to mention full lifetime insurance on ships(LT1), so even in a dogfight that you don't want to participate, you'll never really lose your ship anyhow.


But the above requires a leap of faith and i see you don't have much of it given your last several posts.
raven666wings
Cyber Chaos Crew
#934 - 2014-02-06 19:43:48 UTC  |  Edited by: raven666wings
Desivo Delta Visseroff wrote:

This is all well and fine, but remember game design, in this context, is a business and should be viewed in business terms. Crowd funding is a very valuable tool if implemented properly. Regardless, whether the money comes from an investor, publisher or donor, that money is being given to achieve an end result. More importantly, it should be proportionate to the result looking to be achieved.

In this case, the amount of money that have already been donated given away is grossly disproportionate to the amount of return being provided back, along with no real timeline for a final return. MOREOVER and CR has no legal obligation to even finish working on the game. He can fold it up tonight and just walk away and every single person who gave their faith, hearts and wallets would be left without any recourse.

The one thing that publishers and investors do very well is ensure the product actually reaches the market. (The quality of the product is a separate discussion) If it does not, investors, with at least two brain cells to run together, will have drafted enough paperwork to recoup as much of their initial investment through collateral/loan guarantees.

It's just how smart business gets done, and a game actually reach the market.


Boy, you have some twisted concepts engraved in that head.

Game design is whatever the game designers want it to be. Roberts has optioned and well to not follow the pay-to-win route because he intends to make the game last for a good bunch of years and not shut it down after 6 months. Theres a difference between "business" and a "flop". If you cant tell the difference, I'm not sure I can help you.

When Star Citizen goes live, it will have additional costs. Creating ongoing content, new functionality and running online
servers costs money. Star Citizen won't be a subscription MMO. Their sources of revenue to support these ongoing costs are initial game packages, additional Squadron 42 DLC, and ships/UEC credit microtransactions for casual players.
The difference between this and a pay-to-win game is that you will need to buy a package to access the game, but once your online, all the ships, equipment, real estate are purchasable with UEC credits which can be earned via gameplay.

Of course this crowdfunding agreement is based merely on the trust the supporters are giving the developers, and Roberts could well shutdown the company, grab all the money and get lost. But having this project on his hands and given the potential it has to generate much more income after it is up and running than it already has, it would take him to be very dumb and shortsighted to actually pull that off.

Besides, anybody with enough sense to grasp what it means to love videogames can look at Roberts and his team and tell their also doing this because they also want to play the game. Not only to make a buck out of it. Hence the massive crowd empathy and support.

Capisce? Comprende hombre? Or shall I draw you a speadsheet and a graph?
digitalwanderer
DW inc
#935 - 2014-02-06 19:44:57 UTC
Desivo Delta Visseroff wrote:
digitalwanderer wrote:
any and all funds that were not used are to be returned to those who contributed


I added the emphasis.

This sentence essentially invalidates a contributors ability to ask for any type of recourse if the project falls through. Unless the agreement had specific restriction on how/when an appropriation of funds can be released to the developer based upon meeting development deadlines/timelines, all CR needs to do is create a few subsidiary companies, transfer the money to them for "game development costs" then fold his main company. Thereafter, he just folds the subsidiary companies and transfer all the money someplace else.

Then when the contributor base comes after him, he is protected by multiple corporate veils and no money is returned because it was all technically and legally "used."

Personally, this is the type of agreement I would run from, or at least get collateral for....... Actually, this is a crap agreement, and I would GTF away from it.



And his reputation completely ruined too....Ugh
digitalwanderer
DW inc
#936 - 2014-02-06 19:46:32 UTC
raven666wings wrote:
Desivo Delta Visseroff wrote:

This is all well and fine, but remember game design, in this context, is a business and should be viewed in business terms. Crowd funding is a very valuable tool if implemented properly. Regardless, whether the money comes from an investor, publisher or donor, that money is being given to achieve an end result. More importantly, it should be proportionate to the result looking to be achieved.

In this case, the amount of money that have already been donated given away is grossly disproportionate to the amount of return being provided back, along with no real timeline for a final return. MOREOVER and CR has no legal obligation to even finish working on the game. He can fold it up tonight and just walk away and every single person who gave their faith, hearts and wallets would be left without any recourse.

The one thing that publishers and investors do very well is ensure the product actually reaches the market. (The quality of the product is a separate discussion) If it does not, investors, with at least two brain cells to run together, will have drafted enough paperwork to recoup as much of their initial investment through collateral/loan guarantees.

It's just how smart business gets done, and a game actually reach the market.


Boy, you have some twisted concepts engraved in that head.

Game design is whatever the game designers want it to be. Roberts has optioned and well to not follow the pay-to-win route because he intends to make the game last for a good bunch of years and now shut it down after 6 months. Theres a difference between "business" and a "flop". If you cant tell the difference, I'm not sure I can help you.

When Star Citizen goes live, it will have additional costs. Creating ongoing content, new functionality and running online
servers costs money. Star Citizen won't be a subscription MMO. Their sources of revenue to support these ongoing costs are initial game packages, additional Squadron 42 DLC, and ships/UEC credit microtransactions for casual players.
The difference between this and a pay-to-win game is that you will need to buy a package to access the game, but once your online, all the ships, equipment, real estate are purchasable with UEC credits which can be earned via gameplay.

Of course this crowdfunding agreement is based merely on the trust the supporters are putting on the developers, and Roberts could well shutdown the company, grab all the money and get lost. But having this project on his hands and given the potential it has to generate much more income after it is up and running than it already has, it would take him to be very dumb and shortsighted to actually pull that off.



Once running, there's 10 years of content planned for the game...Just an FYI.
Desivo Delta Visseroff
The Scope
Gallente Federation
#937 - 2014-02-06 21:29:45 UTC
raven666wings wrote:


Boy, you have some twisted concepts engraved in that head.


If by twisted concepts, you mean how to watch my money and not fall for empty promises? Then sure, I'm all bent out of shape.

raven666wings wrote:

Capisce? Comprende hombre? Or shall I draw you a speadsheet and a graph?


Capisco la tua mancanza o intelletto richiede la necessità per voi di devolvere in attacchi personali.

Additionally, Sugiero corregir su actitud para reflejar el tono correcto de los temas que se están discutiendo.

Unless being banned is thing now.

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

raven666wings
Cyber Chaos Crew
#938 - 2014-02-06 21:34:01 UTC
Nah, I don't think you understood yet. Let me make you a drawing:

Business: http://blingee.com/blingee/view/133715374-Chris-Roberts-

Flop: http://blingee.com/blingee/view/132971596-CCP-YOLOSWAG

digitalwanderer
DW inc
#939 - 2014-02-06 21:53:24 UTC
Desivo Delta Visseroff wrote:
raven666wings wrote:


Boy, you have some twisted concepts engraved in that head.


If by twisted concepts, you mean how to watch my money and not fall for empty promises? Then sure, I'm all bent out of shape.

raven666wings wrote:

Capisce? Comprende hombre? Or shall I draw you a speadsheet and a graph?


Capisco la tua mancanza o intelletto richiede la necessità per voi di devolvere in attacchi personali.

Additionally, Sugiero corregir su actitud para reflejar el tono correcto de los temas que se están discutiendo.

Unless being banned is thing now.




We've been thru tons of empty promises from CCP regarding EVE where some of the content, in some cases worked on for years( walking in stations) turned out with nothing but a captains quarters where you can sit down and change your apearance, and it only took 5 years and thru all that time all the subcribers payed every month.


By comparison, star citizen only started a little over a year ago, went to moving towards larger installations and hiring a lot more staff, and still got the hangar done and i can walk around inside my ship wich has all those functions i mentioned above actually working, so the metric of who's failing to deliver should be changed quite a bit if we're comparing EVE to star citizen....Blink
Trii Seo
Goonswarm Federation
#940 - 2014-02-07 00:45:28 UTC
See, that's the thing with donations.

Project was kickstarted successfully with the amount of over 2 mil USD I believe - and that's fine. This money is bound to make its way into the game development process, and probably has something legal between Kickstarter and Roberts. I'd hazard a guess that he needs to meet the release deadline along with features promised for certain milestones of the project.

Now, ever since then funding wasn't through kickstarter. It was through RSI, which operates on different terms - you are purchasing what's inside the package, which is by the looks of it - a copy of the game along with some in-game goods. Nothing is mentioned about the quality of the goods or their release date (sides from Alpha/Beta).

Then, of course, we're looking at the wonders of Roberts's marketing team who appear to be of the evil businessmen type. From them, we have wonders such as: Pay 10 grand (10k USD for an unreleased, unverified product, yes. ) to get a bunch of ships and a starting location skin. Normally this would get laughed at hard, but it seems ever since its kickstarter was completed SC picked up so much hype this **** actually does fly and hints for a rather disturbing future to say the least.

It's worth noting that for 10 grand you're getting ships everyone else will get (or, if not, say hi to the beginnings of pay to win), you're just getting into them faster. Now this is another thing to talk about, since what those packs do is effectively let players skip portions of the gameplay. Keeping in mind everything will depend on raw skill and equipment (which will be purchased for ingame cash), pledgers who start with a vast collection of ships + insurance + cash to start off with best equipment will have a massive headstart over those that didn't throw money into the fire.

Now, if someone has a sales team that does that and still manages to get people rallied up to his defense over how he's a passionate developer and not in any way a businessman who makes money... I should actually applaud this man and suggest EA hires him as a PR spokesman, because damn he'd make the recent Dungeon Keeper Mobile fiasco into a stunning success.

(And he should pick up scamming in EVE as a past time. He'd be a billionaire in the first week.)

Alright, alright - maybe I'm focusing on the big packages (10k, 5k... I mean, okay, come on, that's going into hardware parts or serious software territory of pricing) and not the small ones. What you can notice about the smaller ones is...

...that they offer pretty much the same thing - for a more reasonable price point, with the addition of what was mentioned earlier in this thread. For instance, the Hornet package - you're getting a stealth ship, but how Stealth works was never explained. In fact, it could as well not work at all (and this is, by far, not a stretch - stealth aspects in multiplayer games aren't easy). Same for the Tracker variant - zero explanation, just buzzwords and "how cool is it going to be."

If one were to go full conspiracy on this, it'd be easy to notice that long development time, constant stretch goals and price points of packages within acceptable spending range you end up with people backing multiple times with multiple ship packages over the course of several months. Which is a clever strategy to milk supporters for more money - but hey, that's the sort of stuff I keep for my shrink.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph