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Player Features and Ideas Discussion

 
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[Rubicon 1.3] Drone Assist change

First post First post First post
Author
BlitZ Kotare
Imperial Academy
Amarr Empire
#61 - 2014-02-06 14:46:02 UTC
CCP Rise wrote:
Omnathious Deninard wrote:
Why 50? That still seems too much.


This is certainly the most common concern we ran into. As I said above, we think it's low enough. We didn't want to go lower because of the potential impact on other uses for assist, but if this doesn't work we will consider going lower at that point.


Please clarify yourself here. What do you mean "if this doesn't work" ?

Personally I think your number is a bit too low, while I agree that the power of T2 drone mods was too high for a while there, the combined nerf of requiring them (specifically, omnis) to be scripted and overheated to reach half of their old potential, plus this relatively low hard cap, will reduce drone based fleets to Slowcats and nothing else.
Malcanis
Vanishing Point.
The Initiative.
#62 - 2014-02-06 14:47:11 UTC
Cara Parker wrote:
nice try

but i think drones MUST eat some capacitor Lol


Part of the utility of drones is to provide a counter to EW in general.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Gheyna
Hoover Inc.
#63 - 2014-02-06 14:47:49 UTC
Good change
Victor Dathar
Lowlife.
Snuffed Out
#64 - 2014-02-06 14:48:11 UTC
Oh Takashawa wrote:

Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps?

Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.


Heaven forbid more people have fun than just those with the biggest toys.

^^^ lol that post is so bad you should get back 2 GBS m8 o7

@grr_goons : Wisdom, Insight, GBS Posts

Malcanis
Vanishing Point.
The Initiative.
#65 - 2014-02-06 14:48:17 UTC
Harvey James wrote:


so aren't the CSM at all concerned with the frigate abuse of drone assist?


No we aren't. Not even slightly.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

GeeBee
Backwater Redux
Tactical Narcotics Team
#66 - 2014-02-06 14:48:18 UTC
Its about time, we can finally get back to non-drone assist doctrines.

But as a note of possibility - Rather than reducing the number of drones that can be assisted to a single character limit the assist list to squad only. This would be roughly the same as 50 drones per character with subcapitals, but it would reduce the list of potential assist targets on the right click menu. It may also prove to be less taxing on the server with the ability for a fleet to still launch their drones and attempt to assign them just to have the server reject it, as those server calls will never be made.

Tradeoff for this is a squad of carriers could assist more than 50 drones to 1 person, but changes it to an easier to manage scenario for both players and the server / client.

Eitherway this changes the drone assist meta to the point of non-viability for blob warfare unless each drone boat can also function as an assist, and even then that would assume a large percentage of those pilots are competent enough to actually shoot a target.

Also since we'll have to be shooting targets again manually with guns, can we get the fleet broadcasts under tidi / lag / server load some form of higher priority or moved to a different service so its reliable, nothing worse than getting reps or shooting targets when it all has to be done through ingame chat or jabber channels.
Aryth
University of Caille
Gallente Federation
#67 - 2014-02-06 14:48:37 UTC
How to understand what CCP is going to do in one easy post.

Step 1: Is something overpowered? If Yes, go to step 2
Step 2: Are goons abusing it yet? If Yes, go to step 3
Step 3: Nerf

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Jascal
Deep Core Mining Inc.
Caldari State
#68 - 2014-02-06 14:48:39 UTC
Two ideas came to mind:

First, limit the ability to direct assisted drones to squad leaders in a gang.

Second, the limit should be 55, not 50 drones to allow a squad leader to add their drones to the total.

I haven't given the concept a thorough sift for complications, so the idea may fall flat on it's face.
Anthar Thebess
#69 - 2014-02-06 14:49:00 UTC
CCP Rise wrote:

As always, leave your feedback and we will do our best to answer any questions.

At least limit it to 25 per person with the 50 drone cap on gallente Command Ship.
Zakn Tawate
Perkone
Caldari State
#70 - 2014-02-06 14:51:14 UTC
I have to do something more than 4 clicks to get killmails? Don't throw me in that there Briar Patch!
Cara Parker
Monks of War
#71 - 2014-02-06 14:51:54 UTC
Malcanis wrote:
Cara Parker wrote:
nice try

but i think drones MUST eat some capacitor Lol


Part of the utility of drones is to provide a counter to EW in general.



really?

drones is OP

only engage it to attack someone and all you need is run-run-run
lol
Grarr Dexx
Blue Canary
Watch This
#72 - 2014-02-06 14:52:29 UTC
The tears, they are brilliant. Any work on allowing us lowsec nerds to benefit from it, yet? 50 sentries per person is still a solid amount.
Harvey James
The Sengoku Legacy
#73 - 2014-02-06 14:52:31 UTC
Malcanis wrote:
Harvey James wrote:


so aren't the CSM at all concerned with the frigate abuse of drone assist?


No we aren't. Not even slightly.



WOW!!! so you think a condor controlling the alpha of 50 sentries with a lock time of what 2 secs is balanced?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Edmark I
Deep Core Mining Inc.
Caldari State
#74 - 2014-02-06 14:52:51 UTC
Looking forward to shelving my Dominix. These are good changes.
Omnathious Deninard
University of Caille
Gallente Federation
#75 - 2014-02-06 14:53:09 UTC
Anthar Thebess wrote:
CCP Rise wrote:

As always, leave your feedback and we will do our best to answer any questions.

At least limit it to 25 per person with the 50 drone cap on gallente Command Ship.

There is no reason to arbitrarily give Gallente a larger drone assist vs other races.
If it should be 25 make it 25, if it is 50 it should be for all.

If you don't follow the rules, neither will I.

Anya Solette
Federal Navy Academy
Gallente Federation
#76 - 2014-02-06 14:53:37 UTC
CCP Rise you are a goddamned hero, I am so happy now. Finally I can return to flying a ship that isn't a space potato again!

Also I think Mittani may need to get treatment from a doctor for acute smugness overdose.
Dramaticus
State War Academy
Caldari State
#77 - 2014-02-06 14:53:46 UTC
LOST ANOTHER FLEET GIMMICK TO GOONFLEET DOT COM

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

WarGod
V0LTA
WE FORM V0LTA
#78 - 2014-02-06 14:54:01 UTC
A little late, but thank ****.
Conscriptx
Tribal Liberation Force
Minmatar Republic
#79 - 2014-02-06 14:54:15 UTC
FINALLY
Ravcharas
Infinite Point
Pandemic Horde
#80 - 2014-02-06 14:54:36 UTC
CCP Rise wrote:
  • Drones, for the time being, are the most taxing weapon system for our hardware, which means overall play experience has suffered some because of the popularity of sentry doctrines.
  • How about capping carrier drones to 5 and giving a 100% damage bonus to the hulls instead? What would you say are the pro et contra of something like that?