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[Rubicon 1.1] Omnidirectional Tracking Links

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Author
SMT008
Deep Core Mining Inc.
Caldari State
#401 - 2014-02-05 09:15:09 UTC
CCP Fozzie wrote:

"Tiericide" is over, as there are no more ship tiers left in EVE. Overall ship balance work will continue as always.


Indeed, but iirc, Tiericide also concerns modules.

Currently from meta 0 to meta 4, everyone uses meta 4s unless they are too expensive.

Why not take modules class-by-class, classify from the most valuable to the least valuable the modules' parameters and then make all 4 meta level interesting ?

Why are T2 MWDs still that bad ? Why are T2 webs not really worth fitting ? Etc

There are a lot of modules that we never use because of their useless-ness.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#402 - 2014-02-05 09:45:39 UTC
Hasikan Miallok wrote:


The Rattler actually needs the Domi/Ishtar tracking and optimal bonuses, even if it loses the drone damage bonus to get them.





Nah, just drop the missile projection bonus for an Optimal and Tracking bonus
Harvey James
The Sengoku Legacy
#403 - 2014-02-05 10:06:15 UTC
Hasikan Miallok wrote:
CCP Fozzie wrote:


We also are aware that the Rattlesnake isn't in quite as strong of a place as many other Pirate BS right now, and that is high on our agenda at the moment.


You think ??

BPC sell ... as at 5 minutes ago, there are several on contract in Jita at 228 million.
Mat cost ... (Jita Buy @ MP 5) 146 million.

So the build cost of a Rattlesnake is currently 374 million. (actually a nice margin in making them except they may never sell and you could get stuck with them)

The Rattler actually needs the Domi/Ishtar tracking and optimal bonuses, even if it loses the drone damage bonus to get them.


no that would just homogenize ships even more gallente should be the only drones ships with application bonuses as they are the drone masters ... guristas should take a more 50/50 damage approach of drones and missiles

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Phoenix Jones
Small-Arms Fire
#404 - 2014-02-05 12:42:03 UTC  |  Edited by: Phoenix Jones
CCP Fozzie wrote:
MeBiatch wrote:
speaking of the snake when till tiericide come back? it seems all we got for 1.1 was a new ship and metacide.


"Tiericide" is over, as there are no more ship tiers left in EVE. Overall ship balance work will continue as always.


So Black Ops, Heavy Dictors, EWAR Force and Combat Recons, T3's, (which is its own tier), carriers and supercaps...

oooook..........

I guess the T3 changes never come, the Recon adjustments not happening, Heavy Dictor's no bueno?

Carriers and Supers also...

Yaay!!!!

Laiannah Sahireen
Republic Military School
Minmatar Republic
#405 - 2014-02-05 13:31:31 UTC
Phoenix Jones wrote:
CCP Fozzie wrote:
MeBiatch wrote:
speaking of the snake when till tiericide come back? it seems all we got for 1.1 was a new ship and metacide.


"Tiericide" is over, as there are no more ship tiers left in EVE. Overall ship balance work will continue as always.


So Black Ops, Heavy Dictors, EWAR Force and Combat Recons, T3's, (which is its own tier), carriers and supercaps...

oooook..........

I guess the T3 changes never come, the Recon adjustments not happening, Heavy Dictor's no bueno?

Carriers and Supers also...


Do you even know what Tiericide is/was?

Tiers were the levels *within* a certain class of ship that made some better than others, e.g.
Tier 1: Cyclone
Tier 2: Hurricane
Tier 3: Tornado

The higher 'tier' ships within a class generally cost more and were intended to be 'stronger' than the lower tiers.

Tiericide did away with all that and made each ship within a class unique and worthwhile in its own right.

There are no 'tiers' within Blackops and Force Recons, because there is only one for each race. This is why they come under regular rebalancing.

CCP has already said that these rebalancing passes are coming soon. I hear that pirate ships and recons are going to be near the top of the list.

But y'know, good job on posting without actually knowing what you were talking about.
Phoenix Jones
Small-Arms Fire
#406 - 2014-02-05 15:39:49 UTC  |  Edited by: Phoenix Jones
Laiannah Sahireen wrote:
Phoenix Jones wrote:
CCP Fozzie wrote:
MeBiatch wrote:
speaking of the snake when till tiericide come back? it seems all we got for 1.1 was a new ship and metacide.


"Tiericide" is over, as there are no more ship tiers left in EVE. Overall ship balance work will continue as always.


So Black Ops, Heavy Dictors, EWAR Force and Combat Recons, T3's, (which is its own tier), carriers and supercaps...

oooook..........

I guess the T3 changes never come, the Recon adjustments not happening, Heavy Dictor's no bueno?

Carriers and Supers also...


Do you even know what Tiericide is/was?

Tiers were the levels *within* a certain class of ship that made some better than others, e.g.
Tier 1: Cyclone
Tier 2: Hurricane
Tier 3: Tornado

The higher 'tier' ships within a class generally cost more and were intended to be 'stronger' than the lower tiers.

Tiericide did away with all that and made each ship within a class unique and worthwhile in its own right.

There are no 'tiers' within Blackops and Force Recons, because there is only one for each race. This is why they come under regular rebalancing.

CCP has already said that these rebalancing passes are coming soon. I hear that pirate ships and recons are going to be near the top of the list.

But y'know, good job on posting without actually knowing what you were talking about.


Thank you, Thank you very much. I feel so proud to have such loving attention :-)

I'm almost going to cry... sniff.

People saw Tiericide as the great rebalance of all ships. By saying they've ended it, lets them off the hook for rebalancing the rest of those ships that haven't been touched. It also allows them to basically disregard or dismiss the release of any new tier based boats.

Will they eventually touch these ships, we all hope so.

For them to announce the ending of the initiative would worry people. While the argument can be made, people (as a whole) fear that ship rebalancing is over for the near future. While CCP says balancing will continue, this was probably the first rebalancing concept that had an actual assigned name to it (which produced results).

We'll see though

But back on topic.

Yaay!!!!

CCP Fozzie
C C P
C C P Alliance
#407 - 2014-02-05 16:33:24 UTC  |  Edited by: CCP Fozzie
We will touch every ship, and we will continue adjusting every ship over and over again.

Balancing isn't a project with an end. Tiericide was a specific subgoal within the balancing project that we finished last summer.

None of this is new information, we've said it before and we'll say it again.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

James Amril-Kesh
Viziam
Amarr Empire
#408 - 2014-02-05 16:58:09 UTC
Well I was rather disappointed that there were no balance changes for this point release.

Enjoying the rain today? ;)

Gynax Gallenor
Conquering Darkness
#409 - 2014-02-05 17:02:34 UTC
Phoenix Jones wrote:

People saw Tiericide as the great rebalance of all ships. By saying they've ended it, lets them off the hook for rebalancing the rest of those ships that haven't been touched. It also allows them to basically disregard or dismiss the release of any new tier based boats.


I don't think they are looking to get off the hook for anything. In fact, they are constantly repeating that rebalancing will never end.

Like Fozzie has said, Tiericide was a very specific project within the greater task of balancing, removing the concept of a 'tier' within a ship class.

If people are confusing the two terms, that is unfortunate but harmless.

However, interpreting the statement "Tiericide is over" as meaning "No more rebalanced ships for you" strikes me as people just looking for a reason to get mad, and not actually doing a cursory bit of research before going off on one.

Fly Reckless, cos flying safe is no damn fun!

http://flyreckless.com/newsite/

CCP Fozzie
C C P
C C P Alliance
#410 - 2014-02-05 17:36:00 UTC
James Amril-Kesh wrote:
Well I was rather disappointed that there were no balance changes for this point release.


We made balance changes to interceptors, drones, and a whole heap of modules in 1.1.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

MeBiatch
GRR GOONS
#411 - 2014-02-05 17:42:01 UTC
CCP Fozzie wrote:
MeBiatch wrote:
speaking of the snake when till tiericide come back? it seems all we got for 1.1 was a new ship and metacide.


"Tiericide" is over, as there are no more ship tiers left in EVE. Overall ship balance work will continue as always.


oh? I thought that the rest of tech II and Tech III and pirate faction ships were all part of the "tiericide" thing.

IN that case Tiericide was over once you hit tech I battleships.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

SkyMeetFire
Viziam
Amarr Empire
#412 - 2014-02-05 17:43:17 UTC
CCP Fozzie wrote:
James Amril-Kesh wrote:
Well I was rather disappointed that there were no balance changes for this point release.


We made balance changes to interceptors, drones, and a whole heap of modules in 1.1.


Obligatory Meme

Keep up the good work Fozzie
MeBiatch
GRR GOONS
#413 - 2014-02-05 17:46:25 UTC
CCP Fozzie wrote:
We will touch every ship, and we will continue adjusting every ship over and over again.

Balancing isn't a project with an end. Tiericide was a specific subgoal within the balancing project that we finished last summer.

None of this is new information, we've said it before and we'll say it again.



well i have always claimed the communication was CCP strong suite.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#414 - 2014-02-05 17:48:12 UTC
CCP Fozzie wrote:
James Amril-Kesh wrote:
Well I was rather disappointed that there were no balance changes for this point release.


We made balance changes to interceptors, drones, and a whole heap of modules in 1.1.


so polishing passes...

so we should not expect radical changes to any tech II ships or pirate faction ships...

tbh that was some fun over the year helping you guys come up with ideas to fix stuff...

just sad its over is all.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#415 - 2014-02-05 18:02:46 UTC
CCP Fozzie wrote:
James Amril-Kesh wrote:
Well I was rather disappointed that there were no balance changes for this point release.


We made balance changes to interceptors, drones, and a whole heap of modules in 1.1.


Do we have a general timeline for Black Ops, pirate ships, or any plans for pirate/faction destroyers or pirate battlecruisers?

And any new T2 or T3 ships, of course. ;)

Basically, the question is: what's on your plate for Rubicon 1.2?

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Maximus Andendare
Stimulus
Rote Kapelle
#416 - 2014-02-05 18:23:35 UTC
CCP Fozzie wrote:
James Amril-Kesh wrote:
Well I was rather disappointed that there were no balance changes for this point release.


We made balance changes to interceptors, drones, and a whole heap of modules in 1.1.
I think he was referring to ship balance changes. We didn't see changes to ships, and that draws more attention than adding heat to things and nerfing drones.

Enter grid and you're already dead, destined to be reborn and fight another day.

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Divi Filus
New Xenocracy
#417 - 2014-02-05 19:15:54 UTC  |  Edited by: Divi Filus
MeBiatch wrote:
CCP Fozzie wrote:
James Amril-Kesh wrote:
Well I was rather disappointed that there were no balance changes for this point release.


We made balance changes to interceptors, drones, and a whole heap of modules in 1.1.


so polishing passes...

so we should not expect radical changes to any tech II ships or pirate faction ships...

tbh that was some fun over the year helping you guys come up with ideas to fix stuff...

just sad its over is all.


Ask the marauders and the interceptors (EDIT: or the interdictors, or the heavy assault cruisers, or the command ships...) if no radical changes are coming to any tech II ships. Tiericide is over because the only ships that had tiers, i.e. tech I ships, have had those tiers removed. Rebalance of the remaining tech II-III ships and, eventually, capitals will continue, but those have no tiers to, uh, murder.
Dun'Gal
Myriad Contractors Inc.
#418 - 2014-02-05 20:04:59 UTC
CCP Fozzie wrote:
We will touch every ship, and we will continue adjusting every ship over and over again.


Dirty.....Shocked Keep up the good work - my impatience is getting the better of me, them pirate ships need some love and I can't wait to see what you guys do with them.
MeBiatch
GRR GOONS
#419 - 2014-02-05 20:08:17 UTC
Divi Filus wrote:
MeBiatch wrote:
CCP Fozzie wrote:
James Amril-Kesh wrote:
Well I was rather disappointed that there were no balance changes for this point release.


We made balance changes to interceptors, drones, and a whole heap of modules in 1.1.


so polishing passes...

so we should not expect radical changes to any tech II ships or pirate faction ships...

tbh that was some fun over the year helping you guys come up with ideas to fix stuff...

just sad its over is all.


Ask the marauders and the interceptors (EDIT: or the interdictors, or the heavy assault cruisers, or the command ships...) if no radical changes are coming to any tech II ships. Tiericide is over because the only ships that had tiers, i.e. tech I ships, have had those tiers removed. Rebalance of the remaining tech II-III ships and, eventually, capitals will continue, but those have no tiers to, uh, murder.


I had confused the terminology. I used tiericide as a blanket term for the once over on ever ship in game. Hense why I was confused

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

JD No7
Coreli Corporation
Pandemic Legion
#420 - 2014-02-05 23:20:50 UTC
CCP Fozzie wrote:
James Amril-Kesh wrote:
Well I was rather disappointed that there were no balance changes for this point release.


We made balance changes to interceptors, drones, and a whole heap of modules in 1.1.


Fozzie, when can we expect Recons rebalancing please?