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[Rubicon 1.1] Omnidirectional Tracking Links

First post First post First post
Author
Hasikan Miallok
Republic University
Minmatar Republic
#361 - 2014-01-30 22:29:10 UTC
Dinsdale Pirannha wrote:
What I find also a joke, a bad bad joke, is if this crap about making modules able to be overheated, then why was the Drone Nav Computer also not nerfed...I mean, changed to a non-passive module, with wrecked..I mean "balanced" stats, to make drone speeds "highly competitive with other weapon systems".

I mean, my god, warriors can go faster than torpedo's.....that will never do.


Good point, we should make DDAs and DLAs active as well ... keep those evil AFK drone users clicking away that will teach them.

Hey ... here is a thought why limit to drones :S Lets make armor plates and shield extenders active as well. That will give people more stuff to click.
NotContinuum
Aliastra
Gallente Federation
#362 - 2014-01-30 22:48:10 UTC
Dinsdale Pirannha wrote:
What I find also a joke, a bad bad joke, is if this crap about making modules able to be overheated, then why was the Drone Nav Computer also not nerfed...I mean, changed to a non-passive module, with wrecked..I mean "balanced" stats, to make drone speeds "highly competitive with other weapon systems".

I mean, my god, warriors can go faster than torpedo's.....that will never do.

This was simply a direct attack against the effective DPS of Gardes in non range-bonused hulls, and does nothing to truly impact on the 1000 Domi doctrine. But it sure as hell puts a huge dent in the PvE capabilities of mission runners and anom runners who don't use Ishtars and Domi's.



It's annoying for us with Domis and Ishtars, too. I used warping in at range to help mitigate some of the damage I took. Now, I have to warp in closer. I guess it just slows things down now that I have to use Bouncers or Wardens, which CCP is happier with. I am, though, quite unhappy at how I can't figure out the new optimal range in game. That's quite a stupid mistake to make.

BTW, you know how when you use a tracking computer, you can move your cursor over the module and it will tell you how much the module and its script is improving a trait? Why can't it do that for the omnidirectional link now?
ashley Eoner
#363 - 2014-01-31 00:51:15 UTC
NotContinuum wrote:
.

BTW, you know how when you use a tracking computer, you can move your cursor over the module and it will tell you how much the module and its script is improving a trait? Why can't it do that for the omnidirectional link now?

Because CCP didn't copy paste that part of the code.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#364 - 2014-01-31 12:24:22 UTC
NotContinuum wrote:
Dinsdale Pirannha wrote:
What I find also a joke, a bad bad joke, is if this crap about making modules able to be overheated, then why was the Drone Nav Computer also not nerfed...I mean, changed to a non-passive module, with wrecked..I mean "balanced" stats, to make drone speeds "highly competitive with other weapon systems".

I mean, my god, warriors can go faster than torpedo's.....that will never do.

This was simply a direct attack against the effective DPS of Gardes in non range-bonused hulls, and does nothing to truly impact on the 1000 Domi doctrine. But it sure as hell puts a huge dent in the PvE capabilities of mission runners and anom runners who don't use Ishtars and Domi's.



It's annoying for us with Domis and Ishtars, too. I used warping in at range to help mitigate some of the damage I took. Now, I have to warp in closer. I guess it just slows things down now that I have to use Bouncers or Wardens, which CCP is happier with. I am, though, quite unhappy at how I can't figure out the new optimal range in game. That's quite a stupid mistake to make.

BTW, you know how when you use a tracking computer, you can move your cursor over the module and it will tell you how much the module and its script is improving a trait? Why can't it do that for the omnidirectional link now?


PVE domi?

use garde IIs, 2 omnidirectional tracking computers (range), 2 cap rechargers, 1 MWD, 1 DCII, 2 EANMs (1 if you have fleet boosts), 1 reactive armour hardener, 2 drone damage augmenters, 1 large armour repper, 5 250mm railguns (T2 ammo) and a drone link augmenter. Fit cap, nano pump or drone damage rigs as you prefer. When you have fleet boosts replace 1 eanm with a drone damage augmenter.

carry some ogres to kill frigates (switch the omnis to tracking).

you can now kill everything with max dps from 0 to 70km.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Waitingpls wtf
Ministry of War
Amarr Empire
#365 - 2014-01-31 14:52:01 UTC
CCP Fozzie wrote:
Kadesh Priestess wrote:
Will ship bonus to sentry range apply to falloff as well?


No, although there will always be the option of adding drone falloff bonuses to ships/rigs/other modules in the future.



CCP,

sorry, but you decreased omnidirectional module efficiency above 50%.

What ever scripts we apply the fact is 50% reduction. (why so drastically? I think above 15-25% decrease would be better)

I have a problem to hit a cruiser on rattlesnake at 5.8km in angular 0.033 with Garde II (+ 3x omni II with tracking script!!!).



And you ruined federation navy omnidirectional link totally. 53 mil is not worth 1% difference between tech II module ( 1mil cost on market. )


I think you have to change at least stats for tracking and optimal on sentries to compensate 50% loss in efficiency.
Batelle
Federal Navy Academy
#366 - 2014-01-31 16:07:02 UTC  |  Edited by: Batelle
Waitingpls wtf wrote:

And you ruined federation navy omnidirectional link totally. 53 mil is not worth 1% difference between tech II module ( 1mil cost on market. )


Just to point out, the reason faction tracking computers are expensive is because they're good on dreads/titans. So yeah, these things are now worthless.

Edit: Or they'll fall to like 20m isk per and I'll have no reason to not use them on every ship like I already do. Big smile

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

MarekCZE
The Chosen 0nes
#367 - 2014-01-31 16:22:01 UTC  |  Edited by: MarekCZE
Waitingpls wtf wrote:
CCP Fozzie wrote:
Kadesh Priestess wrote:
Will ship bonus to sentry range apply to falloff as well?


No, although there will always be the option of adding drone falloff bonuses to ships/rigs/other modules in the future.



CCP,

sorry, but you decreased omnidirectional module efficiency above 50%.

What ever scripts we apply the fact is 50% reduction. (why so drastically? I think above 15-25% decrease would be better)

I have a problem to hit a cruiser on rattlesnake at 5.8km in angular 0.033 with Garde II (+ 3x omni II with tracking script!!!).



And you ruined federation navy omnidirectional link totally. 53 mil is not worth 1% difference between tech II module ( 1mil cost on market. )


I think you have to change at least stats for tracking and optimal on sentries to compensate 50% loss in efficiency.


I have 3 in ship and its worst than ratting in dreadnought... i think they even dont work... somebody should bash
up Fozzie to death... seriously and his boss too... i realy sometimes wonder where CCP hiring people who can devolution game...
Bertrand Butler
Cras es Noster
#368 - 2014-01-31 16:31:24 UTC
MarekCZE wrote:

I have 3 in ship and its worst than ratting in dreadnought... i think they even dont work... somebody should bash
up Fozzie to death... seriously and his boss too... i realy sometimes wonder where CCP hiring people who can devolution game...


OMG my omnis are nerfed, they don't work at all now in PvE because I have to get 10km closer..WTFBBQ seriously bash the developer to death.

adapt or perish. either is fine.
Ace Echo
The Tuskers
The Tuskers Co.
#369 - 2014-01-31 16:48:46 UTC
Bertrand Butler wrote:
MarekCZE wrote:

I have 3 in ship and its worst than ratting in dreadnought... i think they even dont work... somebody should bash
up Fozzie to death... seriously and his boss too... i realy sometimes wonder where CCP hiring people who can devolution game...


OMG my omnis are nerfed, they don't work at all now in PvE because I have to get 10km closer..WTFBBQ seriously bash the developer to death.

adapt or perish. either is fine.



THIS so hard. The omni change nerfed 25% of my range and 25% of my tracking, forcing me from 180km to 130km. And, you know what, I'll be f***ing fine. I still have better projected DPS than some marauders in my t1 BS.




However, what I AM a bit confused about is the relatively heavy nerf to FedNav Omnis. Right now they only give a 1% opt and 2% falloff bonus when scripted over t2. They do give an extra 5% tracking over t2 when scripted for that. Why can't we have a better optimal boost on the FedNavs, considering tracking was what most people were claiming was OP about sentries in the first place?

If you can milk it, it's an udder.

Andrea Keuvo
Rusty Pricks
#370 - 2014-01-31 18:05:06 UTC
Ace Echo wrote:
Bertrand Butler wrote:
MarekCZE wrote:

I have 3 in ship and its worst than ratting in dreadnought... i think they even dont work... somebody should bash
up Fozzie to death... seriously and his boss too... i realy sometimes wonder where CCP hiring people who can devolution game...


OMG my omnis are nerfed, they don't work at all now in PvE because I have to get 10km closer..WTFBBQ seriously bash the developer to death.

adapt or perish. either is fine.



THIS so hard. The omni change nerfed 25% of my range and 25% of my tracking, forcing me from 180km to 130km. And, you know what, I'll be f***ing fine. I still have better projected DPS than some marauders in my t1 BS.




However, what I AM a bit confused about is the relatively heavy nerf to FedNav Omnis. Right now they only give a 1% opt and 2% falloff bonus when scripted over t2. They do give an extra 5% tracking over t2 when scripted for that. Why can't we have a better optimal boost on the FedNavs, considering tracking was what most people were claiming was OP about sentries in the first place?



I haven't checked this to be sure but my guess is the faction gun tracking mods Fozzie copied the stats from are 1%/2% better than T2.
Ace Echo
The Tuskers
The Tuskers Co.
#371 - 2014-01-31 20:39:00 UTC
Andrea Keuvo wrote:
Ace Echo wrote:
Bertrand Butler wrote:
MarekCZE wrote:

I have 3 in ship and its worst than ratting in dreadnought... i think they even dont work... somebody should bash
up Fozzie to death... seriously and his boss too... i realy sometimes wonder where CCP hiring people who can devolution game...


OMG my omnis are nerfed, they don't work at all now in PvE because I have to get 10km closer..WTFBBQ seriously bash the developer to death.

adapt or perish. either is fine.



THIS so hard. The omni change nerfed 25% of my range and 25% of my tracking, forcing me from 180km to 130km. And, you know what, I'll be f***ing fine. I still have better projected DPS than some marauders in my t1 BS.




However, what I AM a bit confused about is the relatively heavy nerf to FedNav Omnis. Right now they only give a 1% opt and 2% falloff bonus when scripted over t2. They do give an extra 5% tracking over t2 when scripted for that. Why can't we have a better optimal boost on the FedNavs, considering tracking was what most people were claiming was OP about sentries in the first place?



I haven't checked this to be sure but my guess is the faction gun tracking mods Fozzie copied the stats from are 1%/2% better than T2.



Hm, perhaps. And I could agree with that, yet I'm on some level thinking that sentries might be a bit more deserving of a range boost due to their oft-snipey nature.


Anyhoo, I do like these changes, and I was directly impacted by them to the fullest negative extent that a person could receive. However, I did feel sentries had quite an upper hand, so I'm accepting this sacrifice in the interests of the health of a game. I wish everyone else could too -.-

If you can milk it, it's an udder.

Arthur Aihaken
CODE.d
#372 - 2014-01-31 21:45:30 UTC
Are the tracking links still bugged? ie: drones don't show the modified range.

I am currently away, traveling through time and will be returning last week.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#373 - 2014-01-31 23:06:23 UTC
I have removed a rule breaking post and the one quoting it.

The rules:
30. Abuse of CCP employees and ISD volunteers is prohibited.

CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, “outing” of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.
Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.

ISD Ezwal Community Communication Liaisons (CCLs)

ashley Eoner
#374 - 2014-02-01 08:41:09 UTC
Andrea Keuvo wrote:
Ace Echo wrote:
Bertrand Butler wrote:
MarekCZE wrote:

I have 3 in ship and its worst than ratting in dreadnought... i think they even dont work... somebody should bash
up Fozzie to death... seriously and his boss too... i realy sometimes wonder where CCP hiring people who can devolution game...


OMG my omnis are nerfed, they don't work at all now in PvE because I have to get 10km closer..WTFBBQ seriously bash the developer to death.

adapt or perish. either is fine.



THIS so hard. The omni change nerfed 25% of my range and 25% of my tracking, forcing me from 180km to 130km. And, you know what, I'll be f***ing fine. I still have better projected DPS than some marauders in my t1 BS.




However, what I AM a bit confused about is the relatively heavy nerf to FedNav Omnis. Right now they only give a 1% opt and 2% falloff bonus when scripted over t2. They do give an extra 5% tracking over t2 when scripted for that. Why can't we have a better optimal boost on the FedNavs, considering tracking was what most people were claiming was OP about sentries in the first place?



I haven't checked this to be sure but my guess is the faction gun tracking mods Fozzie copied the stats from are 1%/2% better than T2.
Yeah he just copy pasted faction tracking computer. My federation omnilinks are loltastic and I'm sad I was unable to dump them on the market before people realize the change was coming :(

Your T1 BS is obviously a dominix and that ship is an exception as it has an OP level hull bonus.
Batelle
Federal Navy Academy
#375 - 2014-02-01 10:59:37 UTC
ashley Eoner wrote:

Your T1 BS is obviously a dominix and that ship is an exception as it has an OP level hull bonus.


Oh god my face when the dominix was originally rebalanced with a 10% bonus.

And lol, when they reduced it to ONLY a 7.5% bonus after it murdered people in the Alliance Tournament.

Then they smack omnis instead.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Shing Thsu
Garoun Investment Bank
Gallente Federation
#376 - 2014-02-01 11:41:06 UTC
CCP Fozzie wrote:
I expect this will be the long thread Smile

Hello again! This thread will cover the overhaul to Omnidirectional Tracking Links that we are planning for Rubicon 1.1 in conjunction with the Overheating Iterations.

I advise reading the Heat Iterations post before this one.

TL:DR is that we are making Omnidirectional Tracking Links work like Tracking Computers. They will become active modules that can be scripted and overheated, and their bonuses will be as strong as equivalent Tracking Computers.

The fact that this decreases the overall power of Omnis (especially for gaining optimal range) is intended.

Sentry drones are obviously one of the more discussed weapon systems in the EVE community right now. This is not the only change we will ever make to drone mechanics, but it is a change we believe will improve the game balance.
Sentries are a weapon system with strong upsides and strong downsides, which is one of the best things about them from a design perspective. We do not want to homogenize them with other weapon systems. The downsides of Sentries, foremost of which are immobility and destructibility, require the weapon system to have strong upsides as compensation. However we believe that the best primary method to balance the upsides of Sentry Drones is through the drones themselves, rather than by giving them access to a weapon upgrade that is so clearly superior to competing modules.

The results of this change for Omni balance are that pilots will now need to choose between having excellent range bonuses and excellent tracking bonuses. Like Tracking Computers Omnis will now provide stronger bonuses to tracking than to range.
Omnis will now provide a bonus to falloff instead of just optimal range, for the first time increasing the utility of sentry falloff in people's value judgements.

The Omnis will keep their same fitting requirements (a bit higher than TCs), will have a 10s duration, and will enjoy significantly lower cap use (4 cap per activation) compared to Tracking Computers. They will use exactly the same scripts as Tracking Computers and Remote Tracking Computers.

We believe that with these changes Sentry Drones will still be very viable and popular weapon systems, and that the results will be a better set of choices for players to make when fitting and flying.
As I said above, these are not the only changes that we will ever make to Sentry Drones, so to assume that this means we won't be willing to touch them again sometime in the future would be a mistake.

These changes will be live on SISI very soon for your testing, and we as always thank you in advance for your constructive and useful feedback.

Thanks!


well are those thing working btw, i clicked info on my sentries and it doesnt matter what kind of scrip was in and if it was active or off, they had still same tracking/optimal/falloff ?!

For all grammar n.a.z.i and likes n.a.z.i one word: nasrať !

Internetowy Krzyzowiec
Now.You.See.Me
#377 - 2014-02-01 17:08:53 UTC
almost 20 pages of well-written posts, a week of discussion and not one dev response?
CCP has forsaken you, capsuleers

also, please stop hurting everybody just because your hardware cant handle your own game
and dont release broken content. it took me half an hour to figure the approximate effective ranges of sentries with the new modules because their display is just not working
Sentamon
Imperial Academy
Amarr Empire
#378 - 2014-02-01 23:58:19 UTC
This change just made missions more tedious for drone users.

Not only do you have to fight the clunky drone interface, now you need to fight your omnis with the tedious "right click" user interface better suited for spreadsheets, not video game combat.

The concept behind overheating and scripts is good, but the UI completely ruins it. Ideally you're watching the in-game gfx and fighting other ships, not starting at and fighting your UI nonstop.

~ Professional Forum Alt  ~

KickAss Tivianne
Lohengrin Legion
#379 - 2014-02-02 18:03:35 UTC
With a 10 second activation time, it does not auto repeat. It is a pain to constantly having to turn it on during the fight. Wish that alone would be changed.
Vesan Terakol
Trollgrin Sadface
Dark Taboo
#380 - 2014-02-02 18:27:59 UTC
KickAss Tivianne wrote:
With a 10 second activation time, it does not auto repeat. It is a pain to constantly having to turn it on during the fight. Wish that alone would be changed.


That was a weird thing to find out myself - As an active module, you can toggle auto-repeat on and off. What is weird is that the default setting is off.