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ESS Discussion Thread

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Author
Jenn aSide
Soul Machines
The Initiative.
#781 - 2014-01-21 15:35:41 UTC
Weaselior wrote:
Mah Boobz wrote:
From dumb to dumber.
Thanks for devaluing all 4 empire navy's LP.
It's not like the people that grinded standings and missions for LP should be rewarded, naa screw that, make it so EVERY RAT IN NULL gives out navy LP!!

Edit: running numbers, that's about 15k LP per hour @ BASE, more when it upgrades. (based on 30mil ticks)
(based on 1000 isk per lp ratio, that's 15 mil extra per hour, or 16.6% of your ratting income) mileage may very.
Tell me about how you want to avoid inflation again?


Each LP point, on average, destroys some amount of isk so the net effect of this will be to reduce the amount of isk entering the game. It's a fantastic solution to what seems to have been a core problem with balancing 0.0 properly - the fear of runaway isk generation.


Exactly.

When we have the eternal "high sec/null sec" balance discussions someone always says "just buff null" and we tell them that you can't because when CCP did it the last time with the systems upgrade system the economy damn near exploded lol. That's because the staple of sov null isk making is the anomaly and anomalies give out raw isk (and just a little "material", most people don't loot or salvage anoms even now). That's why the 400mil an hour Titans w/scimitar feeding tracking was so bad for the game.

But introducing LP to the equation is the prefect solution. some of that liquid isk will now get sunk into the navy lp stores.
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#782 - 2014-01-21 15:40:36 UTC
Jenn aSide wrote:

-snip-

But introducing LP to the equation is the prefect solution. some of that liquid isk will now get sunk into the navy lp stores.

The immediate problem I can see with this is the devaluation of LP items, while thei T1/2 counterparts remain at the same price range. Not necesarly a bad thing, but when a Navy Mega is just as cheap as a standard mega, I think there is a deeper problem than the LP store as an isk sink.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Jenn aSide
Soul Machines
The Initiative.
#783 - 2014-01-21 15:51:27 UTC
Erufen Rito wrote:
Jenn aSide wrote:

-snip-

But introducing LP to the equation is the prefect solution. some of that liquid isk will now get sunk into the navy lp stores.

The immediate problem I can see with this is the devaluation of LP items, while thei T1/2 counterparts remain at the same price range. Not necesarly a bad thing, but when a Navy Mega is just as cheap as a standard mega, I think there is a deeper problem than the LP store as an isk sink.


You're not the only one with that concern. i'm also concerned that this will have a bad effect on the already bad lvl 5 missions.

I think CCP should make 4 new faction corporations for this, for 4 new LP stores. Best idea i ever stole from Turelus :) .
Weaselior
GoonWaffe
Goonswarm Federation
#784 - 2014-01-21 15:53:14 UTC
Erufen Rito wrote:
Jenn aSide wrote:

-snip-

But introducing LP to the equation is the prefect solution. some of that liquid isk will now get sunk into the navy lp stores.

The immediate problem I can see with this is the devaluation of LP items, while thei T1/2 counterparts remain at the same price range. Not necesarly a bad thing, but when a Navy Mega is just as cheap as a standard mega, I think there is a deeper problem than the LP store as an isk sink.

A navy mega can't be that cheap, since it requires a mega and the isk part of the LP tradein. Even if LP becomes worthless it's still got ~100m price premium.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Tippia
Sunshine and Lollipops
#785 - 2014-01-21 16:00:39 UTC  |  Edited by: Tippia
Mah Boobz wrote:
Done trying to educate idiots, have fun.
You'd have an easier time if you actually knew what you were talking about.

Items that don't alter the ISK pool — e.g. items from LP stores that don't require ISK to buy — are indeed ISK neutral. They are, at most, deflationary. In terms of the LP store, all that happens is that the ISK remains the same. At no point can the LP stores make the amount of ISK increase, only decrease, so they cannot possibly be inflationary.


As for the ESS deflating the value of navy LP, consider the alternative: that the same players just figure “hey, the money out here sucks, Ima go grind missions instead”…
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#786 - 2014-01-21 16:02:47 UTC
Weaselior wrote:
Erufen Rito wrote:
Jenn aSide wrote:

-snip-

But introducing LP to the equation is the prefect solution. some of that liquid isk will now get sunk into the navy lp stores.

The immediate problem I can see with this is the devaluation of LP items, while thei T1/2 counterparts remain at the same price range. Not necesarly a bad thing, but when a Navy Mega is just as cheap as a standard mega, I think there is a deeper problem than the LP store as an isk sink.

A navy mega can't be that cheap, since it requires a mega and the isk part of the LP tradein. Even if LP becomes worthless it's still got ~100m price premium.

Right, but if I were given the option to buy a mega and use it, or buy a mega, slap on 100m more and get it's navy equivalent, I don't think there'd be much of a choice to make. I mean, if you are grinding missions, you have the LP anyway, so at that point it becomes an issue of "Do I REALLY want these new shoes?"

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Gilbaron
The Scope
Gallente Federation
#787 - 2014-01-21 16:10:20 UTC
There is a very simple solution to the overall devaluation of LP in the faction LP stores. Add the ability to use T2 ammo in faction guns and launchers.
Priestess Lin
Darkfall Corp
#788 - 2014-01-21 16:11:23 UTC
This is a great idea for reducing ratter income and creating some risk/reward activities, and I love the fact that everyone who hates this idea can't seem to come up with a good reason why it is bad.

seems like eve players fear change nomatter what it is.

When discussing weaknesses of heavy drones vs fast frigates: baltec1- " A thanatos with a flight of geckos killed a bomber gang while AFK. So yea, they track frigates just fine." https://forums.eveonline.com/default.aspx?g=posts&m=4678049#post4678049

Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#789 - 2014-01-21 16:14:40 UTC
Gilbaron wrote:
There is a very simple solution to the overall devaluation of LP in the faction LP stores. Add the ability to use T2 ammo in faction guns and launchers.

Oh god no. It would make T2 guns entirely useless.

Look it at it this way. It takes about 50 days or so to train into t2 large guns (from t1 smalls). It takes about....3 days to train for T1s? Sure, Factions are more expencive, but the training time is more than worth it. If you give them the ability to use T2 ammo, the increase (and therefore, devaluation) of each faction guntype in the market will skyrocket, effectively killing the T2 gun market.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#790 - 2014-01-21 16:16:06 UTC
Priestess Lin wrote:
I love the fact that everyone who hates this idea can't seem to come up with a good reason why it is bad.
So you haven't actually read any of the comments and are just guessing, I take it.
Gilbaron
The Scope
Gallente Federation
#791 - 2014-01-21 16:28:12 UTC
Erufen Rito wrote:
Gilbaron wrote:
There is a very simple solution to the overall devaluation of LP in the faction LP stores. Add the ability to use T2 ammo in faction guns and launchers.

Oh god no. It would make T2 guns entirely useless.

Look it at it this way. It takes about 50 days or so to train into t2 large guns (from t1 smalls). It takes about....3 days to train for T1s? Sure, Factions are more expencive, but the training time is more than worth it. If you give them the ability to use T2 ammo, the increase (and therefore, devaluation) of each faction guntype in the market will skyrocket, effectively killing the T2 gun market.



Yeah, more like no. Quite a lot has to happen (price wise) before t2 is replaced by faction (for pvp fits, but pvp is the most important market driver)
Billy McCandless
Zacharia Explorations Group
#792 - 2014-01-21 16:39:43 UTC  |  Edited by: Billy McCandless
Gilbaron wrote:


Yeah, more like no. Quite a lot has to happen (price wise) before t2 is replaced by faction (for pvp fits, but pvp is the most important market driver)


PVP = Demand

Supply is not of equal importance?

If the value to the player (ie how much the player wants the item) increases, then the demand will increase.

If demand is high, prices rise. If prices rise, then supply will rise as more suppliers wish to benefit from the market (or if only a few, they will maximise production).

Eventually, Supply will outstrip demand if supply is virtually infinitely available.

"Thread locked for being deemed a total loss." - ISD Ezwal

Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#793 - 2014-01-21 16:42:27 UTC
Gilbaron wrote:
Erufen Rito wrote:
Gilbaron wrote:
There is a very simple solution to the overall devaluation of LP in the faction LP stores. Add the ability to use T2 ammo in faction guns and launchers.

Oh god no. It would make T2 guns entirely useless.

Look it at it this way. It takes about 50 days or so to train into t2 large guns (from t1 smalls). It takes about....3 days to train for T1s? Sure, Factions are more expencive, but the training time is more than worth it. If you give them the ability to use T2 ammo, the increase (and therefore, devaluation) of each faction guntype in the market will skyrocket, effectively killing the T2 gun market.



Yeah, more like no. Quite a lot has to happen (price wise) before t2 is replaced by faction (for pvp fits, but pvp is the most important market driver)

Oh ok. So If CCP suddenly said that faction guns had T2 ammo enabled, everyone would still buy T2s because.............Nope, can't think of a reason. Faction guns are just as good as T2s (in most cases, sometimes worse, sometimes better), and here is the kicker, they don't need to be researched nor manufactured. Just farm. And last I recall, we seem to have issues with mission botters already. God forbid we give them another incentive.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

MeBiatch
GRR GOONS
#794 - 2014-01-21 16:47:42 UTC
Gilbaron wrote:
There is a very simple solution to the overall devaluation of LP in the faction LP stores. Add the ability to use T2 ammo in faction guns and launchers.


i have been wanting this for years!

years i tell you!

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#795 - 2014-01-21 16:49:44 UTC
Erufen Rito wrote:
Gilbaron wrote:
There is a very simple solution to the overall devaluation of LP in the faction LP stores. Add the ability to use T2 ammo in faction guns and launchers.

Oh god no. It would make T2 guns entirely useless.

Look it at it this way. It takes about 50 days or so to train into t2 large guns (from t1 smalls). It takes about....3 days to train for T1s? Sure, Factions are more expencive, but the training time is more than worth it. If you give them the ability to use T2 ammo, the increase (and therefore, devaluation) of each faction guntype in the market will skyrocket, effectively killing the T2 gun market.


ok then add tech II faction guns.

takes lots of tags and regular tech II gun and isk to turn it into a faction tech II gun.

like a tech II caldari navy Heavy Missile launcher.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Vyktor Abyss
Abyss Research
#796 - 2014-01-21 16:51:04 UTC
In view of more and more stuff coming from LP stores - they definately need a rebalance of the cost / value of the items from LP stores.

Things like tags are relatively obsolete now (especially in FW with most plex rats removed etc).
Most Navy items like smartbombs, weapons and many other fairly redundant items are way over priced especially due to tags problems etc

All needs revisiting and if you begin dishing out LP for ratting you'll only highlight the problem even further.

Cheers.
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#797 - 2014-01-21 16:55:02 UTC
MeBiatch wrote:
Erufen Rito wrote:
Gilbaron wrote:
There is a very simple solution to the overall devaluation of LP in the faction LP stores. Add the ability to use T2 ammo in faction guns and launchers.

Oh god no. It would make T2 guns entirely useless.

Look it at it this way. It takes about 50 days or so to train into t2 large guns (from t1 smalls). It takes about....3 days to train for T1s? Sure, Factions are more expencive, but the training time is more than worth it. If you give them the ability to use T2 ammo, the increase (and therefore, devaluation) of each faction guntype in the market will skyrocket, effectively killing the T2 gun market.


ok then add tech II faction guns.

takes lots of tags and regular tech II gun and isk to turn it into a faction tech II gun.

like a tech II caldari navy Heavy Missile launcher.


The guns are fine the way they are. The problem here is that Mining and mission running can be done by AFKers, and even worse, botters. Incursions require some level of brain activity to run, so those aren't that terrible. The reall issue here is that the isk faucets are not well implemented, and the isk sinks, due the nature of the market, are very very very small compared to the faucets.

LP is a good start, but it's by no means the solution. One way that just occured to me to impact the economy in a favorable way, would be to tax stargates. The higher the sec status of the system, the higher the price to pay per jump. Loads of other games do this. Instead of calling them star gates, they call them portals/mout/travel agents/transit managers. You pay a fee to move from point A to point B. Granted, there are too many stargates in eve, but it's a start that cold be looked at.

What the game needs is a way to destroy isk, not transfer it from your wallet to mine and viceversa.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Gilbaron
The Scope
Gallente Federation
#798 - 2014-01-21 16:59:35 UTC
Erufen Rito wrote:
Gilbaron wrote:
Erufen Rito wrote:
Gilbaron wrote:
There is a very simple solution to the overall devaluation of LP in the faction LP stores. Add the ability to use T2 ammo in faction guns and launchers.

Oh god no. It would make T2 guns entirely useless.

Look it at it this way. It takes about 50 days or so to train into t2 large guns (from t1 smalls). It takes about....3 days to train for T1s? Sure, Factions are more expencive, but the training time is more than worth it. If you give them the ability to use T2 ammo, the increase (and therefore, devaluation) of each faction guntype in the market will skyrocket, effectively killing the T2 gun market.



Yeah, more like no. Quite a lot has to happen (price wise) before t2 is replaced by faction (for pvp fits, but pvp is the most important market driver)

Oh ok. So If CCP suddenly said that faction guns had T2 ammo enabled, everyone would still buy T2s because.............Nope, can't think of a reason. Faction guns are just as good as T2s (in most cases, sometimes worse, sometimes better), and here is the kicker, they don't need to be researched nor manufactured. Just farm. And last I recall, we seem to have issues with mission botters already. God forbid we give them another incentive.


they still cost quite a bit of ISK. nobody is going to use caldari navy heavy missile launchers that cost at least 22.6m ISK each even if you calculate with free insignias, free LP and a free heavy missile launcher I (numbers from https://www.fuzzwork.co.uk/lpstore/listcorp.php)

waaay to expensive for the average throwaway pvp ship (and those die in numbers that can drive a mass market like T2)

faction stuff has always, and will probably always be a market driven by demand from PvE Players. The T2 Market is mostly (not exclusively) driven by PvP demand. the only exception is faction ammo.
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#799 - 2014-01-21 17:07:27 UTC
Gilbaron wrote:
Erufen Rito wrote:
Gilbaron wrote:
Erufen Rito wrote:
Gilbaron wrote:
There is a very simple solution to the overall devaluation of LP in the faction LP stores. Add the ability to use T2 ammo in faction guns and launchers.

Oh god no. It would make T2 guns entirely useless.

Look it at it this way. It takes about 50 days or so to train into t2 large guns (from t1 smalls). It takes about....3 days to train for T1s? Sure, Factions are more expencive, but the training time is more than worth it. If you give them the ability to use T2 ammo, the increase (and therefore, devaluation) of each faction guntype in the market will skyrocket, effectively killing the T2 gun market.



Yeah, more like no. Quite a lot has to happen (price wise) before t2 is replaced by faction (for pvp fits, but pvp is the most important market driver)

Oh ok. So If CCP suddenly said that faction guns had T2 ammo enabled, everyone would still buy T2s because.............Nope, can't think of a reason. Faction guns are just as good as T2s (in most cases, sometimes worse, sometimes better), and here is the kicker, they don't need to be researched nor manufactured. Just farm. And last I recall, we seem to have issues with mission botters already. God forbid we give them another incentive.


they still cost quite a bit of ISK. nobody is going to use caldari navy heavy missile launchers that cost at least 22.6m ISK each even if you calculate with free insignias, free LP and a free heavy missile launcher I (numbers from https://www.fuzzwork.co.uk/lpstore/listcorp.php)

waaay to expensive for the average throwaway pvp ship (and those die in numbers that can drive a mass market like T2)

faction stuff has always, and will probably always be a market driven by demand from PvE Players. The T2 Market is mostly (not exclusively) driven by PvP demand. the only exception is faction ammo.
Not quite. See, in your model, using current prices, you are forgetting to consider the change you are proposing. If faction guns were to use t2 ammo, there would be a greater need (demmand) for them, for the simple fact that more people would be able to use t2 ammo sooner. At their current price and supply, they would most likely sell out quickly. What's the alternative to high demand, low supply? Low demand, high supply. Down the road, everyone would use Faction guns, because they are just as good as T2, they could use T2 ammo, and they are farmed like crazy by the botters and afkers in hisec.

An alternate example.
Say they changed the way you can obtain tritanium. Say they made it much harder to obtain. Sure, we have stockpiles of it now. Later down the road though, shortages would surely arrise, and therefore the price of it would increase. Instead of it costing roughly 5isk per unit, it could very well double or tripple in price.

If you take something with very little demand, and a large enough supply, you end up with a cheap product.
If you take something with very high demand, and a tiny supply, you end up with a very expencive product. (Look at officer mods. They are expecive because everyone wants one, and they are rare)

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Gilbaron
The Scope
Gallente Federation
#800 - 2014-01-21 17:08:10 UTC
Vyktor Abyss wrote:
In view of more and more stuff coming from LP stores - they definately need a rebalance of the cost / value of the items from LP stores.

Things like tags are relatively obsolete now (especially in FW with most plex rats removed etc).
Most Navy items like smartbombs, weapons and many other fairly redundant items are way over priced especially due to tags problems etc

All needs revisiting and if you begin dishing out LP for ratting you'll only highlight the problem even further.

Cheers.


tags are obsolete because people don't want to ruin their faction standings because the gain (tags) is not worth it. increased demand for tags MAY fix that. (assuming the tags are the same, i'm not entirely sure about that)